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May 18, 2015 22:18:03 GMT
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Post by kennit on May 22, 2015 14:29:31 GMT
Guildmap Deck with WightI´ve been inspired by SoaponaRop´s Posting. With a Wight Guildmap Deck the entire point is to just incapacitate or cripple the enemy line while Wight's DoT does its work. Even if you completely neutralize the enemy team and only get 1 Death Curse on 2 creatures off, math shows it is the easiest way to get 500k+ dmg with the least effort. What you'll need, however, is: - Bless to counteract Blood Curse, preferably from Oracles and preferably 2 or 3 of them
AND - Cloudburst, Delay and Frostbite (Tempest) squad to Lock the team down, Frostbite being the best choice in most circumstances
OR - Weaken and Fatigue squad to reduce incoming Physical damage to 0
It certainly depends on the map, as there are some Guild Maps that generate a lot of additional magic damage which will be a problem for Weaken. Lockdown strategy needs to be comprehensive - you absolutely need multiple lockdowns to make this work, and you may be better off looking at some 3-star Creatures for this role. Not only does your team need to be ready, but remember that some enemy maps will have heavy tanks with Dodge and Immunity that will make both of these strategies harder to implement. Can't build one based on what I'm seeing here but for different strategies, some interesting options: Lockdown Style: - Naga Mistress is god-tier
- Pit Minion and Demona are easy-to-find options
- Tidal Siren is good but watchout for Discord
- Lockdown Hero Talents esp. Hail and Deep Freeze
Weaken Style: - Quetzalcoatl is god-tier
- Any Sweeping Blow + Weakness 6 (from Blood Shaman): this can be done with Border Rangers if you have extra copies
- Cave Dragons
- ATK Debuff Hero Talents esp. Cripple
These strategies will not work well until you have actually assembled a proper team. Weaken is easier to approach, as combined with Tanks it is not as difficult to get some traction but will not work in as many situations and generally wont take you as far. Lockdown will get messed with heavily if Matra goes off, which does tend to happen a few times around Round 50. I tried to build a deck combining these styles, because I´m not able to play one of them. I normally do ~ 20k damage with this deck. Top damage was 331k! So I think it works. Wight Lev 2 (only), Morti Might 6, Criplle 7, Undying with 7 (because I use the heroe for Arena as well); The Swordmaster has Battleblow (8) which is not ideal for Guild Maps. Right now I thnk about further improvements. 1. Melding: - Frost Armor on the Oracles (puh, this will take foreever...) - Frost Armor on the Blood Warlocks. 2. Exchange creature: Available are - 5 Techno-Chiefs --> melded with Weakness from Blood Shaman (6) - 4 Swordmaster --> melded with Weakness from Blood Shaman (6) or Life Sap form Black Widow (7) 3. Long-term goal: - I think a pure deck style (weaken OR lockdown) is better. Any further advices based on these cards?
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SoaponaRope [BK]
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Feb 12, 2015 22:48:09 GMT
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Post by SoaponaRope [BK] on May 22, 2015 15:57:18 GMT
Congrats and great job!
Like most things in Deck Heroes, this will get much better with just minor improvements and alterations. Upping Wight's Skill will obviously net huge improvements, and upgrading his talents wont hurt either.
Unfortunately you can't put FA on the Blood Warlocks because they are only 3-star, but FA works amazingly on Oracle. Another option could be Immunity for her. I'm inclined to believe Immunity is better overall for Arenas and everything else, but FA is hard to beat on a lot of the Guild maps. Farming Oracles does suck though.
Because the Cave Dragons are so freakin' important with Cripple, it might make sense to move them to something a bit more reliable.
Lastly, you've got a lot of Factions in there, it will be nice once you can start sticking more to one. Especially Neander or Human at this point because of the HP buffs from Oracle and Nidhogg.
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Royal
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Jul 27, 2015 16:39:34 GMT
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Post by andypk on May 22, 2015 17:10:26 GMT
Guildmap Deck with WightI´ve been inspired by SoaponaRop´s Posting. With a Wight Guildmap Deck the entire point is to just incapacitate or cripple the enemy line while Wight's DoT does its work. Even if you completely neutralize the enemy team and only get 1 Death Curse on 2 creatures off, math shows it is the easiest way to get 500k+ dmg with the least effort. What you'll need, however, is: - Bless to counteract Blood Curse, preferably from Oracles and preferably 2 or 3 of them
AND - Cloudburst, Delay and Frostbite (Tempest) squad to Lock the team down, Frostbite being the best choice in most circumstances
OR - Weaken and Fatigue squad to reduce incoming Physical damage to 0
It certainly depends on the map, as there are some Guild Maps that generate a lot of additional magic damage which will be a problem for Weaken. Lockdown strategy needs to be comprehensive - you absolutely need multiple lockdowns to make this work, and you may be better off looking at some 3-star Creatures for this role. Not only does your team need to be ready, but remember that some enemy maps will have heavy tanks with Dodge and Immunity that will make both of these strategies harder to implement. Can't build one based on what I'm seeing here but for different strategies, some interesting options: Lockdown Style: - Naga Mistress is god-tier
- Pit Minion and Demona are easy-to-find options
- Tidal Siren is good but watchout for Discord
- Lockdown Hero Talents esp. Hail and Deep Freeze
Weaken Style: - Quetzalcoatl is god-tier
- Any Sweeping Blow + Weakness 6 (from Blood Shaman): this can be done with Border Rangers if you have extra copies
- Cave Dragons
- ATK Debuff Hero Talents esp. Cripple
These strategies will not work well until you have actually assembled a proper team. Weaken is easier to approach, as combined with Tanks it is not as difficult to get some traction but will not work in as many situations and generally wont take you as far. Lockdown will get messed with heavily if Matra goes off, which does tend to happen a few times around Round 50. I tried to build a deck combining these styles, because I´m not able to play one of them. I normally do ~ 20k damage with this deck. Top damage was 331k! So I think it works. Wight Lev 2 (only), Morti Might 6, Criplle 7, Undying with 7 (because I use the heroe for Arena as well); The Swordmaster has Battleblow (8) which is not ideal for Guild Maps. Right now I thnk about further improvements. 1. Melding: - Frost Armor on the Oracles (puh, this will take foreever...) - Frost Armor on the Blood Warlocks. 2. Exchange creature: Available are - 5 Techno-Chiefs --> melded with Weakness from Blood Shaman (6) - 4 Swordmaster --> melded with Weakness from Blood Shaman (6) or Life Sap form Black Widow (7) 3. Long-term goal: - I think a pure deck style (weaken OR lockdown) is better. Any further advices based on these cards? Strongly suggest fatigue 8 over weaken 6 on the swordmaster. Weaken isn't a terrible choice due to the sweeping blow, but fatigue hit's all creatures that aren't immune. And that can play big, especially if you draw the swordmaster early. Another good option for fatigue is horned beast. Immunity 7 keeps it from being locked down and is a more reliable fatigue specialist. And if you go the way of the HB, frost ragers with bless are a nice addition. Adds hitpoints to the HB and heals your hero. If you are going with a neandor theme. I've seen earth totem added to the blood warlocks for extreme hitpoints. Really helps to have more Nidhoggs though. Not sure 2 is enough for a lockdown deck. Also suggest (if you have the deck capacity) to evolve those oracles now even if you don't have enough for melding yet. Adds 300 hit points to them. (just be careful not to enhance to level 15 if it is a skill that will cause damage to the enemy hero)
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SoaponaRope [BK]
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Feb 12, 2015 22:48:09 GMT
February 2015
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Post by SoaponaRope [BK] on May 22, 2015 17:40:16 GMT
The more I use the two the more I agree, Fatigue is much better.
The only thing about Weaken is that it can be melded onto 3-stars, but there's not many worth talking about anyways.
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Aug 31, 2015 14:47:48 GMT
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May 19, 2015 23:27:49 GMT
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Post by otherbarry on May 22, 2015 21:00:26 GMT
One minor problem with weaken style is that your creatures don't take enough damage to trigger a new application of death curse. So, after round 60, it may be pretty late in the in the fight before death curse is reapplied. Again, a minor problem. Just thought it might be a little helpful.
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kennit
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May 18, 2015 22:18:03 GMT
May 2015
kennit
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Post by kennit on May 26, 2015 10:42:49 GMT
Thx for your feedback so far! unfortunately I cant post any new insights from tests yet. About Fatigue: I just know about 3 creatues: - Frost Caller (4)
- Arcane Master (6)
- Cave Dragon (8)
Since Cave Dragons are not farmable (Arcane Master are) its hard do build a "fatigue deck".
1) Does anyone has a "full fatigue / weaken" deck?
[...] Because the Cave Dragons are so freakin' important with Cripple, it might make sense to move them to something a bit more reliable. 2) What do you mean? Use the Cave Dragons as body OR their skill (Fatigue) on another body?
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Boxing Kangaroo
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Feb 13, 2018 17:46:48 GMT
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SoaponaRope [BK]
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Feb 12, 2015 22:48:09 GMT
February 2015
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Post by SoaponaRope [BK] on May 26, 2015 16:52:22 GMT
[...] Because the Cave Dragons are so freakin' important with Cripple, it might make sense to move them to something a bit more reliable. 2) What do you mean? Use the Cave Dragons as body OR their skill (Fatigue) on another body? Hey kennit, so what I meant was to take Fatigue 8 off of Cave Dragons and put them onto something else. Cave Dragons have Fatigue 8 but overall they are an odd and weak card, not suited for spamming skills because they will die too quickly and are susceptible to lockdowns. There is a lot of talk about Horned Beast for this purpose and he would be a phenomenal choice, but I am currently using my HB's for other purposes. In reality any card with Immunity or Unbound can do the job, the Tankier the better. Any strong tanks in general would be a good choice, including Sword Master. Other viable options perfect for spamming might include: - Hell Knight (Unbound)
- Seraph (Unbound)
- Colossus (Immunity 5)
There are also a number of generally good cards that might warrant a place in your deck when melded with Fatigue that would be much better than Cave Dragon.
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trigger the DOT with Bless
Guest
trigger the DOT with Bless
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Apr 25, 2024 11:58:14 GMT
trigger the DOT with Bless
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Apr 25, 2024 11:58:14 GMT
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GUEST
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Post by trigger the DOT with Bless on Aug 26, 2015 10:10:37 GMT
For people who worry about triggering WIGHT's power, a bless rune (pretty commun since lvl 2) on any creature with bless gives you a few rage.
1) I will definitely go for weakening deck + immunity on Oracle. > prevent them from several spells (dmg OR delay OR disposal)
2) I'll go for horned beast + Fatigue
3) after that pontiff is a good add on those decks
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lampround✪NFS
ApexNFS Guild
Posts: 1,053
Level: 92
Guild: NFS
LINE ID: Lampround
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lampround✪NFS
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Post by lampround✪NFS on Aug 26, 2015 14:49:40 GMT
I have 2 HB with fatigue 8 and a cave dragon with FA 3. Along with wights cripple this puts down enemy att very quickly, to the point that FA is not really needed on anything else. My Oracles are now slowly, very slowly, melding immune 7, plus naga will be the same.
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