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Post by Sytry [Exiled / SC] on May 27, 2015 17:02:33 GMT
Runes will be obtainable by everyone, but paying players will get high tier ones faster. If you check the Enhancement tab,it says you can upgrade runes (presumably from I-V). Now this thread is gonna go through some of the rune-able creature skills and which ones may be more game-changing. Feel free to comment your own opinions and ideas. This list will be incomplete for a while so if anyone wants to make a table, please make one (Looking at you, SoapOnARope).
##Bane/Consecrate/Ravage/Miasma Runes - Reduces enemy's atk if it activates. Kinda meh.
##Frost Armor Runes - A bit of direct damage against attackers. Again, meh.
##Bless Runes - Increases Hero rage when healed. This will be crazy on Wight decks for Guild Maps. Basically proc'ing Death Curse once every 3 turns or less. Side note, IGG may nerf Wight because of this, similar to Angel Prime and Killer Queen nerfs.
##Plague Runes - I'm mentioning this because it actually eats up sweeping blow creatures. For each atk they deal Plague procs on that creature again. An example would be Swordmaster affected by Plague 6. If it strikes three targets, it theoretically will lose 90 Atk and HP.
##Mass Heal, Holy Light Runes - A bit vague, but I'm assuming every heal and atk dealt by this creature increases its own atk OR its first heal will increase affected creatures atk. Either way, it's a nice, easy boost.
##Faction +HP/+Atk Runes - Increases atk/hp further by the amount of faction creatures you have on the board. Not that game-breaking unless you have a pure faction deck with stoneskin and immunity.
##Gas Cloud, Toxicity Runes - Two turn proc for the damage, effectively a 50% dmg increase if it ALWAYS procs. The beauty is you can't Reflect or Spiky Bits the damage.
##Seeeping Blow Runes - A minor buff, chance to prevent enemy from dodging. Nice if you want to get that last hit in. Or something.
##Restoration Runes - Chance to double health restored. Can be pretty crazy with Frost Rager against a minor magic team.
##Immunity Runes - Restores health when Immunity procs. Will make Immunity an even MORE sought after skill. You'll never kill that Oracle w/ Immunity 9 btw, not without Death Curse or Direct Dmg spam.
##Life Sap Runes - Increases atk by a percentage of dmg healed. This just makes Frost Armor even more neccessary. Oh and Bloodletter doesn't need your Zora that much anymore.
##Warlust Runes - Increases adjacent creatures atk if it procs. Nice boost, limited to 2k dmg though.
##Soul Swap Runes - Also steals atk. Pit Minions just became more attractive. Capped at 2k dmg.
##Fatigue, Weakness Runes - Chance to prevent enemy from attacking if the defender has higher atk. Will work wonders for Neander decks' insane atk boosts.
##Reflect Runes - Chance to prevent enemy from casting spells. Meh. Would be better if it always worked. One spellcast per 2 turns is not that bad for me.
##Tempest etc. Runes - Extra dmg vs frozen targets. Kinda weak since they need to be frozen first.
##Pyre etc. Runes - Higher max dmg. I can see Faen becoming a whirling firestorm with Blossoms, Phoenix and Flame Brave.
##Thor's Rage Runes - More enemies, higher paralysis chance. Easier guild maps, maybe? No more need for Cave Dragons or Frost Armor with 2 Abaddons.
##Rebirth Runes - Reduces wait time by 2 when Rebirthed. Just made rebirth creatures near instantly playable.
##Block Runes - Reduces enemy atk when activated. Decent, but not that amazing.
##Anger Runes - Chance to get double the atk increase. Meh?
##Bloodrage Runes - Chance to increase atk by 100%. Of base atk? Atk gained? Idk. But Colossus just got more appealing.
##Bloodlust Runes - Increases hero rage. Idk, really seems lackluster.
##Stoneskin Runes - Increases atk and hp when activated. Very nice.
##Tit for Tat Runes - More atk. Srsly.
##Revive Runes - Can now Revive other creatures with Revive. JUST KIDDING. I don't want a Revive rune to be made at all.
##Venom Edge Runes - Now also inflicts poison on paralyzed targets. Minor buff.
Anything else? Oh btw please stop melding Immunity 9 Sentry Angels. 100 Turn games aren't that fun with only 2 creatures.
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Post by ahriman on May 27, 2015 18:13:57 GMT
Two comments 1) You nearly gave me a heart attack with the Revive Rune gag. 2) Sorry for the immunity 9 Sentry Angel
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Post by jhafaadai on May 27, 2015 20:59:26 GMT
Sneak rune says that if sneak procs all dmg dealt to creature across increases until end of turn. Very promising!
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Post by Sytry [Exiled / SC] on May 28, 2015 10:44:23 GMT
Tips: * Frost Armor runes aren't ideal. * Stoneskin/Immunity runes are great for sustaining. * Retaliate runes can be used as a pseudo Sweeping Blow + Venom Edge. * Bullseye runes are great with a Lifesap skill (Paladin w/ Lifesap). * Fatigue and Weakness runes can act as a Paralyzing substitute vs low damage targets. * Faction boosts are only effective with Pure decks.
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Post by kakola on May 28, 2015 11:24:54 GMT
##Frost Armor Runes - A bit of direct damage against attackers. Again, meh. Thats not too bad i guess. Depends on the final values of course. ##Bless Runes - Increases Hero rage when healed. This will be crazy on Wight decks for Guild Maps. Basically proc'ing Death Curse once every 3 turns or less. Side note, IGG may nerf Wight because of this, similar to Angel Prime and Killer Queen nerfs. Im quite sure IGG is either nerfing Wight or fixing Mantra. Then Zora will be top tier in GM and bless rune wont be helping much in Zora builds. ##Mass Heal, Holy Light Runes - A bit vague, but I'm assuming every heal and atk dealt by this creature increases its own atk OR its first heal will increase affected creatures atk. Either way, it's a nice, easy boost. I think it boosts all creatures attack, which makes it essential rune in GM builds (if Wight is nerfed). ##Faction +HP/+Atk Runes - Increases atk/hp further by the amount of faction creatures you have on the board. Not that game-breaking unless you have a pure faction deck with stoneskin and immunity. Seems like solid buff for HP boost builds. ##Restoration Runes - Chance to double health restored. Can be pretty crazy with Frost Rager against a minor magic team. ##Immunity Runes - Restores health when Immunity procs. Will make Immunity an even MORE sought after skill. You'll never kill that Oracle w/ Immunity 9 btw, not without Death Curse or Direct Dmg spam. Looking at the two runes above, immunity 9 sentry angel will be the ultimate tank in this game! xD ##Anger Runes - Chance to get double the atk increase. Meh? FA or Lifesap paladin ##Bloodlust Runes - Increases hero rage. Idk, really seems lackluster. Rage building decks could be legit after we start getting these 5-star heroes with op skills.
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Post by fani on May 28, 2015 11:50:29 GMT
Life Sap Rune will make the creatures such OP.
Especially Phantom Liege or a Grabonid melded with Life Sap.
Maybe nice idea, but I believe the divide between f2p and p2w will be bigger.
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Post by devindestroyer on May 29, 2015 17:49:45 GMT
Im curious to see how rare/common certain runes are. So here we see them all..but like some 5* cards, we will only SEE them, and never OWN them. I hope this isn't the case. Are they waiting for April 1st for the legit release or something?
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Post by devindestroyer on May 29, 2015 18:27:03 GMT
Also there are some small details im curious about, im sure I will have all these questions answered sooner or later..But I was wondering about the rebirth rune, say I have 2 harbingers equipped with said rune, out with 50% rebirth chance, but I cast undying 10 on them...increases it to 70% chance (almost 100% IRL) will it activate rune skill or override it...? Curious anyways.
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Post by Opethian on May 29, 2015 18:51:32 GMT
Many thanks for the information here. The runes will be a big factor on whether I continue playing the game at the level I'm at, or not.
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#0d6ad6
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Post by DianaTroy [βκ] on May 29, 2015 22:18:44 GMT
There's a Detonate Rune:
Has a chance to resurrect the creature with 1 HP.
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Post by Sytry [Exiled / SC] on May 31, 2015 6:51:25 GMT
There's a Detonate Rune: Has a chance to resurrect the creature with 1 HP. Does after-death effects proc before the resurrection? If so, I can see Undying Wills melded Detonate and runed with a Detonate Rune. Double Instakills in one life, maybe even Instakill the whole board before going to the graveyard. I can see it now. :3
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Post by Deleted on Jun 1, 2015 0:23:24 GMT
4 star hell knight add life sap and full runes will be awesome check this
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Boxing Kangaroo
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Post by Sephiroth [BK] on Jun 1, 2015 6:00:35 GMT
Don't think curse has been mentioned...
Curse runes or voodoo runes sound sweet! They decrease the enemy heroes rage as well. Paired with chaos witch could be handy!
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Post by Sytry [Exiled / SC] on Jun 1, 2015 10:04:38 GMT
4 star hell knight add life sap and full runes will be awesome check this Highly doubt you can put more than one rune on a creature. Unless you were joking then haha. Allowing 4 runes on 1 creature would not only make paying players far outperform freeps, but also make paying players spend more than three times their past purchases.
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#0d6ad6
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Post by DianaTroy [βκ] on Jun 1, 2015 16:03:28 GMT
4 star hell knight add life sap and full runes will be awesome check this Highly doubt you can put more than one rune on a creature. Unless you were joking then haha. Allowing 4 runes on 1 creature would not only make paying players far outperform freeps, but also make paying players spend more than three times their past purchases. What you just explained, that's exactly IGG's business model
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Post by Sytry [Exiled / SC] on Jun 1, 2015 22:29:36 GMT
MAJOR INFO UPDATE: UP TO 4 RUNES ON A CREATURE AND 5 RUNES ON A HERO, WITH EACH RUNE HAVING A RARITY BETWEEN 2-5*s SHOWN. EACH RUNE IS LEVELABLE UP TO HYPOTHETICALLY LVL 10. I'm calm now.
Implications & Assumptions: - Runes can be drawn with either gold or gems, similar to card draws with corresponding star levels of course. - Rune level ups would mean either essence needed or other runes. More things to spend on. - Multiple runes would make a LARGE number of cards OP and limit creativity only by melding (If only one rune, it would have forced other players to carefully pick which skill to rune).
Now for some OP cards: #Dark Witch - You'll never see your hero use a skill against a full runed dark witch deck, basically negating summoner heroes. Bye bye Dragonriders.
#Sekhmet - Lifesap increases attack, Bloodrage has a chance to increase it by a 100%, and Unbound increases attack on proc. Even with Lifesap limit of 2k dmg, you'll easily reach 4k in less than 10 turns.
#Oracles - Now will infinitely scale attack, have insane HP boost and a hero rage boost to boot. Maybe meld Lifesap if you really want to troll.
#Undying Will - Meld detonate, rune it all up, and watch as your Will has a chance to double proc Instakill in one play with a Detonate rune proc and then return to your hand with -2 wait time due to Rebirth runes. Oh I forgot to mention creatures killed while Ablaze also explode. Hello self-destructing deck!
#Every other 5 Star
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Post by DianaTroy [βκ] on Jun 2, 2015 2:24:44 GMT
I think I read somewhere that Runes have their own "materials" to level up. If not, maybe the Materials we already use for Evolving.
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Post by kakola on Jun 2, 2015 13:37:46 GMT
Runes can be drawn with either gold or gems, similar to card draws with corresponding star levels of course. Gold? You mean Glory or did I miss some new info...
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Post by devindestroyer on Jun 2, 2015 18:11:00 GMT
How are you guys finding out all of this? And when is this gonna drop for reals?
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Post by Sytry [Exiled / SC] on Jun 2, 2015 19:39:55 GMT
Runes can be drawn with either gold or gems, similar to card draws with corresponding star levels of course. Gold? You mean Glory or did I miss some new info... As I said, ASSUMPTIONS. I still hope IGG doesn't go money crazy x10
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Post by cronos on Jun 3, 2015 12:07:08 GMT
Runes I'm mostly looking forwards for are the immunity runes, fafnirs going to get really OP and also the immunity 9 melds on oracle and sentry angels are going to make them extremely hard to kill. Hope they get revive/recycle runes too soon, they're going to be interesting.
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Post by ninjafred on Jun 3, 2015 12:29:13 GMT
HI,
We mostly have some information about crits runes ... BTW I think Heroes runes are going to be as powerful as some of the best Crits runes.
Imagine a Spiky Bits with 5 rounds duration instead of 3, or +Atk powers lasting for several rounds instead of one ...
Just guessing IGG is tuning the system but it could be a dramatic change in our strategies !
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Human Deck Specialist
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Post by DianaTroy [βκ] on Jun 3, 2015 13:36:14 GMT
Runes I'm mostly looking forwards for are the immunity runes, fafnirs going to get really OP and also the immunity 9 melds on oracle and sentry angels are going to make them extremely hard to kill. Hope they get revive/recycle runes too soon, they're going to be interesting. Recycle/Revive don't need Runes And yeah, the Immunity Rune is overpowered. Going to make a ton of creatures practically unkillable.
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Post by devindestroyer on Jun 3, 2015 14:46:21 GMT
The immunity rune will be the one you must spend 1,000 dollars to get.
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Post by kakola on Jun 4, 2015 7:54:05 GMT
The immunity rune will be the one you must spend 1,000 dollars to get. Yes immunity is level 5 rune which is harder to get than 5 star creatures.
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Post by kakola on Jun 4, 2015 9:35:43 GMT
Ive been working on Runes Guide with Mortivore. Check link below for detailed Runes info. If you have anything to add please contact either me or Mortivore. Deck Heroes - Runes Guide
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Post by Deleted on Jun 6, 2015 16:55:58 GMT
Does anybody check the difference between gem draw and glory draw ? I tried both but got the same result, all best draws are 3 star runes.
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#0d6ad6
Human Deck Specialist
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Post by DianaTroy [βκ] on Jun 6, 2015 17:31:53 GMT
Does anybody check the difference between gem draw and glory draw ? I tried both but got the same result, all best draws are 3 star runes. I also haven't noticed any difference in the draws. I've gotten a couple 4* Runes through Glory. Anyone get a 5* Rune from Glory?
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Post by ℜ★Xega on Jun 6, 2015 17:58:11 GMT
Does anybody check the difference between gem draw and glory draw ? I tried both but got the same result, all best draws are 3 star runes. I also haven't noticed any difference in the draws. I've gotten a couple 4* Runes through Glory. Anyone get a 5* Rune from Glory? I've gotten 40+ 4* runes from glory, no 5*. All my guidmates who have 5* runes got them from gems I believe.
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Post by Deleted on Jun 6, 2015 17:59:37 GMT
Just found out Fire rune really amazing for AOE creatures like Flame Brave, you can triple her total damage with that rune, just imagine we meld another Incinerate 8 on her 4th slot. She is a monster at Fire Rune lv 10 which add up 500 Magic DMG for every hit so hypothetically the maximum possible damage would be : Meteor 5 ( 250 + 500 ) + Pyre 7 ( (350 + 500 ) * 10 + Incinerate 8 ( 400 + 500 ) * 3 = 750 + 8500 + 2700 = 11950 DMG per round.
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