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quitting DH, good game just not worth keeping with IGG terms
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Post by orgoth on Oct 23, 2015 11:50:52 GMT
also how exactly do you make new alts?
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Post by Somar [BK] on Oct 23, 2015 14:29:04 GMT
also how exactly do you make new alts? u need to insert a new account in ur phone settings. after that it should pop up on the game switch account menu and u can just start a new game from there. congratulations for your project. I'd like to do the same. I wanted to ask what deck advice heist event and how to look for opponents? 1st of all thanx for reading and for the support regarding your question I'm a bit unwilling to share my heist deck because that can work against me and make it more difficult for me to get stuff. still I'm ok in giving a few pointers. u can take it from there and figure out the rest for urself the chances for u to get shards after a win are based on ur opponents deck power vs your deck power. meaning that if ur deck has a lot of power and u choose a weak opponent for an easy win the most likelly scenarion is u'll get nothing, in the other hand fighting people with deck power way above yours will guarantee shards almost every time (as long as u can win) now lets say deck power is capped at 10k (it isn't but it's just an example), if ur deck has 9.9k power this means that only decks in the 9.9-10k power gap will give you above 50% chance of geting shards. if, instead, ur using a 1k power deck, then all decks above that will give u above 50% chance to get shards, but obviously you still have to win, and with 1k power it will be almost impossible to win any fight so, with what i said above in mind, what you need to do is to come out with a deck that will give u the best overall chances of not only winning the fights but also geting something out of those wins. hope this helps
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Post by dragos88 on Oct 23, 2015 22:25:09 GMT
very clear thank you
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Post by Somar [BK] on Oct 26, 2015 19:56:42 GMT
LillyAnne's Chronicles Level 76 Achievements: Explorer's map: 12-5 Arena Best Rank: 9 Tournament Best Rank: 1603 Gems: 32,777 Coupons: 842 This is the deck I used to beat 11-11 melds: same as before except horned beast with fat8 (got it recently after last meld day leaving the meld almost finished) Strategy was to use the pupeteers to block the harlots tempest and kill the hero while my FA crits hold the lines and heal the team. Worked on 1st go. I also used this deck to beat 12-2, 12-3 and 12-4 with the same strategy. Video for the fight. (nothing special but since it has became usual for me to post videos of the most challenging levels, guess this one counts also because before i had the pupeteers i made some attempts and all failed miserably) For 12-1, the summoner made me use another deck because only one of my pupeteers has rage control and once the dragon was out i would loose the fight. Instead i used this: melds: graboid is unmelded (100% on stab 7) EoJ with FA3 everything else is the same pit dragon i got from guild the fight was simple, i was planing on disposing mystic but she came out first, i killed her right away by droping sac8 twins in front. after that i disposed paragon and that's about it, everything else after that was easy to handle. My next dungeon is 12-5. Haven't tried it yet but Blademaster is scaring me because of the massive dmg to my fragile pupeteers. Otherwise the pupeteers tactic would probably work easilly. I have a Spirit siren runed. Perhaps if i add her to the deck i can get enough rage control to prevent butcher from activating. Finished 838th in sky arena, got michael and 1.5k gems. No gems needed which was nice, although i was planing on buying 1 or 2 attempts if needed. The difference between 500 and 1500 gems would be deffinitly worth it, glad it didn't came to that. That covers ir for today's update. Se you next time. Regards, Somar Edit: just remembered I also got magmus from 10-12. Deck used: Melds: BB8 sentry angel All others are the same as before.
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Post by Somar [BK] on Oct 26, 2015 20:16:06 GMT
Also just noticed while editing the index on page 1.
This thread reached the 10k+ views.
Although i can recognise probably half of those are probably me going back and forth in the thread when writing this thing, I'm still proud of this little achievment.
Thank you all.
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Post by storyteller on Oct 26, 2015 21:13:45 GMT
Nicely done. I kind of feel like I missed out a bit blasting through these levels. Using these various strategies to get through is probably what the game designers had in mind. Is your Wight's cripple the main reason you used that hero? Just thinking that once you had your line set up, Wight's curse taking out some of the critters actually made your fight a bit harder. Also, if one of the snow harlots hadn't been first, they both could have moved and got tempest going. Though I suppose you had the hb's for healing. Wondering if there was a contingency that you wanted Wight in there for. Thanks for this interesting project! Looking forward to seeing how you handle 12-5
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Post by Somar [BK] on Oct 26, 2015 21:25:40 GMT
Nicely done. I kind of feel like I missed out a bit blasting through these levels. Using these various strategies to get through is probably what the game designers had in mind. Is your Wight's cripple the main reason you used that hero? Just thinking that once you had your line set up, Wight's curse taking out some of the critters actually made your fight a bit harder. Also, if one of the snow harlots hadn't been first, they both could have moved and got tempest going. Though I suppose you had the hb's for healing. Wondering if there was a contingency that you wanted Wight in there for. Thanks for this interesting project! Looking forward to seeing how you handle 12-5 I was supposed to use chaos witch + Vigor rune since my only other 4* heroes are summoners and I don't want the summon after the voodoo rune. I entered the fight with Wight selected by mistake and it worked. But you are right. Wight screws up the order and it works against u. But I ended up using wight in the next fights again because of cripple + undying. Also the levels on map 12 have lots more magic dmg and hero skills with dmg so i would get the order altered anyway. Wight at least makes the board less crowded and cripple helps when the pupeteers switch targets.
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Post by storyteller on Oct 26, 2015 21:31:31 GMT
I entered the fight with Wight selected by mistake and it worked. I've done that before entering guild maps. I'll just say you had better results
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Post by Somar [BK] on Nov 2, 2015 20:17:06 GMT
LillyAnne's Chronicles Level 77 Achievements: Explorer's map: 12-9 Arena Best Rank: 9 Tournament Best Rank: 1603 Gems: 34,067 Coupons: 888 Just a small update this time. I've been using this deck, which got me from through dungeons 12-5/7/8. (it's still unfinished work, and i also have to say I'm riping off the idea from a Royal member, IGN I will not mention for obvious reasons, It's just that I checked his deck in tournament and thought to myself: "that could work", so I'm building my own version of it)
Staboid 7 is the new meld for dungeon 12-6, i used this one instead. Melds: BB8 Sentry Angel Sneak8 Paladin 2 x FA5 Oracle FA3 Treant Elder FA3 Colossus 2 x Recycle HB I wanted to test my "human" deck. It's still a work in progress but i was pleased with the overall performance. I disposed of dahlia and the remaining stuff was just a walk in the park. Very happy with the performance of my new melds: My BB8 Sentry Angel really works great versus mortii with the rune riping through those FA melds every once in a while. Great mortii killing machine, 1shot magmus (lucky the rune proc'ed on 1st go but still) before he could rip any of my crits and that helped keeping the graveyard empty and away from overlords grasp. Sneak 8 Paladin works great with the Dragon, specially since this level has a few "curse/godswill" crits. FA3 Colossus is not end game stuff but if u can keep healing it the damage can scale prety good. Useless against FA but will start killing other stuff fast given a few turns in play. That's enough for today. Regards all Somar
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Post by jhafaadai on Nov 2, 2015 22:38:44 GMT
Love sneak 8 paladin. Hoping to experiment with sneak 8 michael in the future.
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Post by Somar [BK] on Nov 3, 2015 9:20:21 GMT
LillyAnne's Chronicles Chambers update. I'm having some free time, so I'm going to finish the chambers. For Mortii and Neander The only chamber i need to be carefull is Neander one because if i auto from the beginig some times i kill the hero. Other than that no problems. Better if u delay placement for a few turns and then hit auto after that. The mortii you can auto just from the start. The only thing worth mentioning is that the frost ragers have bless melded and the hero skill agile helps a lot by keeping ur initial draw out of the graveyard. easy win every time. for Faen and Human 5th Chambers i use the same Hero Killer deck mentioned in last post usually i add the 2 recycle HB (not really needed but better to have them just in case, makes it safer to just auto the fight and get it over with) That's about it. P.S. Just want to mention that in some cases (Neander 5th chamber is probably the best example) other decks will work way better than this ones. It's just that i hate switching decks all the time (sometimes i feel like 50 deck slots wouldn't be enough for me), so I'm lazy when fighting chambers, basicly if some deck i have selected works i just keep using it and don't even botter switching to a better one.
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Post by Somar [BK] on Nov 3, 2015 18:30:40 GMT
LillyAnne's Chronicles New update in such a short time only because i have a video for last fight on map 12. I used this deck on 12-09 and 12-10. melds: the same as before don't remeber if i mentioned already but EoJ has FA3 Wight is not the best hero against Warlock but even so i used because it was the one that best fitted the cards i wanted to use. 12-9 has no recyclers, once i got a draw that allowed me to dispose Paragon it was just a matter of being patient and making sure my recyclers would keep the loop until the job was done. The same thing with 12-10 but this time i had to dispose firstborn after sending hippo to the graveyard. The low amount of immunity and stoneskin was the reason i used 2 instakill + 1 disposal which makes the fight a lot easier. Just hold the lines and wait for the recycled instakills to clear the board. Now for the real deal, 12-11 This was an epic fight, well, for me it was because it involved lot's of decision making and card placement strategy, which is the side of the game i enjoy the most. I tried the same Wight deck first and after failing miserably i switched to my Preadtor deck with hopes of re-enacting the fights on 11-4 and 11-8. And once again my cute little Bear friend delivers the goodies to daddy. (No wonder I'm a Bruins fan ) Deck used: Melds: 2 x Frost ragers with Sprite link I7 Naga 2 x HB recycle fat8 HB FA3 Treant Elder FB with the same incinerate 1 Before the video just a word on the Frost Ragers because i used the sprite link versions and should have used the bless ones instead. Thought the sprite link ones would be more usefull but the thruth is that my hero almost got killed while almost all of my dmg came from magic and the physical dmg wasn't that important. Anyway, it worked, so who cares. Now it's time to tackle map 13. From now on I will loose the runes advantadge, so things will become interesting. Also on my old account i never completed map 13 which means that after some point this will be uncharted territory for me. Wish me luck. I also decided to make a little change to the no gems rule. Once i reach the 50k alchemy level i plan on start using some small amounts to meld some 5* crits. It's just too painfull to farm 5* cards for me to waste more coppies trying to get the melds done. No point for me to grind more than necessary, and believe me, I've grinded my way up to here big time, so I feel i deserve a break in this one. I'm also close to start using my Paragon, FINALLY. P.S. On a serious note now, I have to stop playing this game right before going to sleep. Last nights dream i melded my son with stabthrough and my wife with immunity. Think i should go see a doctor soon.
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Post by storyteller on Nov 3, 2015 19:11:38 GMT
P.S. On a serious note now, I have to stop playing this game right before going to sleep. Last nights dream i melded my son with stabthrough and my wife with immunity. Think i should go see a doctor soon. Lol - I hope you didn't need multiple copies to meld!
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Post by BK✦Ohalko on Nov 3, 2015 22:33:19 GMT
P.S. On a serious note now, I have to stop playing this game right before going to sleep. Last nights dream i melded my son with stabthrough and my wife with immunity. Think i should go see a doctor soon. Lol - I hope you didn't need multiple copies to meld! After reading this i will fall a sleep in a good mood On topic looking forward for strategies clearing map 13 it seems easy but with runed creatures can be nightmare
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Post by Deleted on Nov 4, 2015 12:19:06 GMT
Still stuck at 13-11 after almost 2 months.
That stage is completely fucked up.
Maybe i could win if i can use my best cards but i have to keep all my decks within 9.2k power just to do gauntlet daily.
Captivator with beserk and war hungry may help
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Post by Somar [BK] on Nov 4, 2015 20:44:03 GMT
Cracked the 1M dmg in guild map for the 1st time with this account. Been dealing arround 100-200k but just wanted to do it at least once just as little milestone to add to the book. Can stop working on guild map decks now and just focus on geting end game stuff for tourney and explorer's map.
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Post by Somar [BK] on Nov 5, 2015 18:17:07 GMT
Today reached top 3 arena. 1st and 2nd spot are miles away from me (and so are some other guys inside top 10) Unless I can take the cowardly "guild map deck" backstab on these guys there's no way I'm going to be 1st any time soon.
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Post by mortivore on Nov 6, 2015 7:41:16 GMT
Nice, rank 3! Way to go Somar!
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Post by scatterbrain on Nov 6, 2015 15:56:21 GMT
That's great, Somar! Well done.
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Post by jaqenhgar on Nov 6, 2015 16:43:09 GMT
Awesome stuff.
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Post by 43mk4 on Nov 7, 2015 10:26:48 GMT
Hi Somar
Since some other issues with the game made me write my firsts post in the forum today I also thought that I would say hello in your thread :-) Great thread and story! Have been following it for 2 months now since I stared playing.
I noticed you melded BB8 to your sentry angel. I have plenty of them myself and wondering what to do with them. Do you think this card is gonna be useful in maps 13-14?
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Post by Somar [BK] on Nov 7, 2015 11:03:33 GMT
Hi Somar Since some other issues with the game made me write my firsts post in the forum today I also thought that I would say hello in your thread :-) Great thread and story! Have been following it for 2 months now since I stared playing. I noticed you melded BB8 to your sentry angel. I have plenty of them myself and wondering what to do with them. Do you think this card is gonna be useful in maps 13-14? hi there. 1st off all, thx for reading and support. Usually the Sentry angels I get are to use as FA5 source. BB8 sentry angel is mostly an anti mortii I needed for tourney and arena offense since my decks were weak in that department. I used him in a few dungeons and as long as there's a mortii crit in front he does hold up well enough. Honestly i have no idea the kind of mortii crits u face in late map 13 and map 14. So have no idea if he's going to be usefull or not until I reach those stages. But against any mortii without FA/dodge he should be fine. Basicly he fills a need until I can replace him with an angel prime which is miles better for that and more.
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Post by Somar [BK] on Nov 10, 2015 11:01:13 GMT
LillyAnne's Chronicles Level 78 Achievements: Explorer's map: 13-4 Arena Best Rank: 3 Tournament Best Rank: 1545 Gems: 36,232 Coupons: 944 Since last update cleared the 1st 3 dungeons of map 13. Used my regular Wight deck. No big deal, only one recycle in all 3 dungeons, once you get rid of that it's just a matter of time and being carefull not to loose both recyclers togheter. Death Curse and Sac8 Twins will take care of the rest for you. Now 13-4 is a different kind of hell. No luck geting rid of both hippos, board control is impossible to achieve for me because there's just too much direct damage. Magic dmg is almost useless because you will just keep healing the yggs and hippos (good against everything else though). So far it has been a major pain in the a**. I got close a few time with my work in progress hero killer deck: I get the feelling i can do it with this deck but always fall short. Couple of times Ivy was under 2k health when all my creatures ended up in the graveyard or my hero died. The damn dodge runes don't help as well, graboids will do no dmg whatsoever and the pupeteers just kill themselves trying to hit dodge cards. So far the most usefull card I've attempted to use here is my sneak8 paladin, if the sneak rune activates i can one shot stuff, but the 2 Ygg + 2 Hippo have immunity 10, so no luck against those. Also i only have the one paladin, which against all that magic and direct dmg gets no more than one attempt and he's gone. I've beaten this level in my previous account without stabthrough, but for that i need cards i don't currently have. So I guess I'll just have to sit here for a while and farm some stuff. On last meld day improved my decks with: I8 puppeteer a 2nd stab7 graboid I7 treant elder Also got extra expertise on FA5 Twins Another Curse6 puppeteer All in all a great meld day by my limited standards. Got some new 5* cards from guild: Nidhogg Angel Prime Terror Dragon and also Yeti. Good aditions for tourney decks. I expect Angel prime to assume some big roles in late explorer's map against mortii figures. (been waiting for this one, love this card) Bye all. Regards, Somar
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quitting DH, good game just not worth keeping with IGG terms
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Post by orgoth on Nov 10, 2015 12:56:53 GMT
I believe frost blade gets through immunity?
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Give me back my $20 you IGGnorant.
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Post by voldrox [BK] on Nov 10, 2015 13:08:56 GMT
I believe frost blade gets through immunity? Yes it gets through immunity but not unbound.
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Post by Somar [BK] on Nov 10, 2015 15:24:34 GMT
I believe frost blade gets through immunity? it does but i don't have it atm only card with that skill i have is DC and she's crap i'm geting close to my 1st sea wizzard though
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Post by Somar [BK] on Nov 11, 2015 9:58:05 GMT
Hi all,
Just a little question to all the people out there that have been following this thread.
I've thought about this before but decided to grind away as much as possible. But since things now have become much more slower i would like to ask you guys if you find this would be fair or not.
The idea is to draw all my coupons and try to get some usefull cards that way. I will still only use farmable cards, but it's just an attempt to make a "fast forward" on this thing.
Basicly if I get stuff like Gorgon, Balthazar, Undying Will, etc, I won't use them because they are not obtainable without luck, but if i get say an Anathema, Pit Dragon or Phantom Liedge then it would be okay for me to use them because it would just be some kind of "rushing the guild rewards" if you will.
I plan on continuing the project just as it is, and i won't draw any gems, just coupons, but just trying to make it a little less grindy by simulating some faster guild reawards. (assuming i will actually get something that could help me, which still may not happen)
Anyway, since i don't want to disapoint all my fellow folowers, although i started this by myself, it's you guys that give me strenght to keep going, i won't make a decision without you telling me what to do, and if you guys decide that i shouldn't use the coupons then i won't do it and just keep it the way it is.
Regards all Somar
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Post by treeplot32 on Nov 11, 2015 11:35:16 GMT
1 vote to use coupons here, using only the farmable cards seems fair to me, you would have them eventually anyway
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Post by dmg88 on Nov 11, 2015 11:39:38 GMT
Sonar I have followed this thread since day one. Have yet to post just lurked lol. But imo using your coupons is more than ok think of it more like a reward for the grind you have done. Also the RNG on coupons is still the same for everyone so I don't see a problem with using any cards you get from coupons either. It wouldn't be any less unfair advantage than the iOS players not getting coupons for 4*and 5* draws. I am an iOS player so I know the pain lol
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Post by mortivore on Nov 11, 2015 11:44:53 GMT
Use coupons when you get 1000 And document what you get... for sience!
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