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Post by onewingangelffvii on Jun 20, 2015 5:38:59 GMT
I need help doing awesome damage n guild map 1.need help doing big damage against physical decks. Several people in my guild so over 1 million everyday . I can't break 300-500 k. I'm using level 8 wight with cripple 9 and entrap. My deck consists of 3 oracles. One has frost armor. 2 frost raters with bless. Horned beast with bless. Swordmaster life sap. Frost armor techno chief. Horned beast delay 2 and peg lord delay 2
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#0d6ad6
Boxing Kangaroo
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Sephiroth [BK]
Free-to-play... The grind is real!
1,220
Feb 14, 2015 23:06:52 GMT
February 2015
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Post by Sephiroth [BK] on Jun 20, 2015 6:47:38 GMT
I need help doing awesome damage n guild map 1.need help doing big damage against physical decks. Several people in my guild so over 1 million everyday . I can't break 300-500 k. I'm using level 8 wight with cripple 9 and entrap. My deck consists of 3 oracles. One has frost armor. 2 frost raters with bless. Horned beast with bless. Swordmaster life sap. Frost armor techno chief. Horned beast delay 2 and peg lord delay 2 You need to do one simple thing.... Remove a few cards from the deck. Your choking up wights curse. Try a 6-7 card deck.
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ℜ★Jaegybomb
Hey, turn me back around.
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April 2015
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Example 2
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Post by ℜ★Jaegybomb on Jun 20, 2015 14:30:03 GMT
You can do way more damage with 10 cards and playing manually. I'd suggest a couple fatigue 8. Either on Horned Beasts or FA Cave Dragons.
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Post by onewingangelffvii on Jun 20, 2015 18:20:31 GMT
I play manually and I never choke the curse I never hit the hero.alright I'll try that
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Boxing Kangaroo
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Feb 13, 2018 17:46:48 GMT
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SoaponaRope [BK]
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Feb 12, 2015 22:48:09 GMT
February 2015
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Post by SoaponaRope [BK] on Jun 20, 2015 20:15:08 GMT
So do you mind explaining whats happening to cause the damage to be lower?
Like give a run-down of how your next 2 rounds go.
There are a number of decks in Map 1 that only have about 1.5 million HP total. If you hit those after they've already taken some damage there's no way in hell you're getting a million damage. If you're trying to go for a great run you'll want to start with a fresh enemy line-up.
If your sustain is dying too quickly then that's an obvious problem that needs to be tweaked. If the line-up is not dying and you're still having trouble then it's probably because this is happening:
Multiple early Death Curses end up being put on 1 high HP creature multiple times. By round 25 that Death curse may have already wiped out that first enemy and then the space opens up and basically screws you because your next physical attack with your 10th creature is causing a mantra. This is why a good Guild deck only lays out 7-8 cards unless there is a planned death. Guild Maps can be like chess because you can sort of see multiple turns in the future and it's possible to setup your line so that a card will die to enemy hits at the perfect time after a shift caused by Death Curse, but it's a real trick to pull off. Getting lucky with that technique has always produced the best results.
To get much higher, you'll need to plan even further ahead and/or drop even fewer cards which can be very difficult depending on the map. Often times the creatures that die last are also the most disruptive to your deck, casters and lock-downs and disposals that really shake up your deck. There are cards that drastically simplify the Guild maps like Mythril Drone, and its possible your guild mates just have better cards.
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#0d6ad6
Boxing Kangaroo
24
0
Oct 31, 2015 16:48:35 GMT
857
Sephiroth [BK]
Free-to-play... The grind is real!
1,220
Feb 14, 2015 23:06:52 GMT
February 2015
silencethesirens
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Post by Sephiroth [BK] on Jun 21, 2015 1:52:33 GMT
I play manually and I never choke the curse I never hit the hero.alright I'll try that What I mean is... If you have 10 cards Vs the AI'S 10 cards. As soon as one enemy creature dies from curse (9 Vs 10 now), the opposite critter on your side will now Attack the hero. Curse gone. With only 6-7 cards, that won't happen. Make sure you are fatiguing the enemy heavily so this works. I did my first mil + damage with 6 cards total.. using wight.
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April First
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voldrox [BK]
Give me back my $20 you IGGnorant.
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April 2015
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Boxing Kangaroo [General Manager] oops (Guild master)
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Post by voldrox [BK] on Jun 21, 2015 2:04:52 GMT
I play manually and I never choke the curse I never hit the hero.alright I'll try that What I mean is... If you have 10 cards Vs the AI'S 10 cards. As soon as one enemy creature dies from curse (9 Vs 10 now), the opposite critter on your side will now Attack the hero. Curse gone. With only 6-7 cards, that won't happen. Make sure you are fatiguing the enemy heavily so this works. I did my first mil + damage with 6 cards total.. using wight. Getting wight for guild maps so i wanted to know the 6 cards you use in guild maps to achieve that damage. Oracle with FA must be obvious, and..??
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ℜ★Jaegybomb
Hey, turn me back around.
1,987
April 2015
jaegybomb
Example 2
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Post by ℜ★Jaegybomb on Jun 21, 2015 2:10:31 GMT
The level of wight goes a long way. I've had to cancel guild map attacks with 4 bless ragers, a fa oracle, a fatigue horned beast and a lvl 8 wight because they were going to do a million damage.
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#0d6ad6
Boxing Kangaroo
24
0
Oct 31, 2015 16:48:35 GMT
857
Sephiroth [BK]
Free-to-play... The grind is real!
1,220
Feb 14, 2015 23:06:52 GMT
February 2015
silencethesirens
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Post by Sephiroth [BK] on Jun 21, 2015 2:34:22 GMT
What I mean is... If you have 10 cards Vs the AI'S 10 cards. As soon as one enemy creature dies from curse (9 Vs 10 now), the opposite critter on your side will now Attack the hero. Curse gone. With only 6-7 cards, that won't happen. Make sure you are fatiguing the enemy heavily so this works. I did my first mil + damage with 6 cards total.. using wight. Getting wight for guild maps so i wanted to know the 6 cards you use in guild maps to achieve that damage. Oracle with FA must be obvious, and..?? it was with a very basic set up believe it or not. I had two lv15 oracles but both were unmelded. Then 2 frost ragers, with bless and 2 cave dragons. Think my wight was lv 4 at the time. He's almost lv 8 now, so op should be doing big numbers by now. Which guild map you're attacking has a big thing to do with it as well. This set up wouldn't last against magic, but was in the earlier stages of my guild deck.
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#0d6ad6
April First
408
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voldrox [BK]
Give me back my $20 you IGGnorant.
2,766
April 2015
voldrox
101
Boxing Kangaroo [General Manager] oops (Guild master)
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Post by voldrox [BK] on Jun 21, 2015 14:19:59 GMT
Getting wight for guild maps so i wanted to know the 6 cards you use in guild maps to achieve that damage. Oracle with FA must be obvious, and..?? it was with a very basic set up believe it or not. I had two lv15 oracles but both were unmelded. Then 2 frost ragers, with bless and 2 cave dragons. Think my wight was lv 4 at the time. He's almost lv 8 now, so op should be doing big numbers by now. Which guild map you're attacking has a big thing to do with it as well. This set up wouldn't last against magic, but was in the earlier stages of my guild deck. Nice. I have two FA oracle, used up all swordmaster copies for recycle, so will sentry angel melded with fatigue 8 be any good for guild maps?? Will have to get bless ragers.
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#0d6ad6
Boxing Kangaroo
24
0
Oct 31, 2015 16:48:35 GMT
857
Sephiroth [BK]
Free-to-play... The grind is real!
1,220
Feb 14, 2015 23:06:52 GMT
February 2015
silencethesirens
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Post by Sephiroth [BK] on Jun 21, 2015 14:49:09 GMT
it was with a very basic set up believe it or not. I had two lv15 oracles but both were unmelded. Then 2 frost ragers, with bless and 2 cave dragons. Think my wight was lv 4 at the time. He's almost lv 8 now, so op should be doing big numbers by now. Which guild map you're attacking has a big thing to do with it as well. This set up wouldn't last against magic, but was in the earlier stages of my guild deck. Nice. I have two FA oracle, used up all swordmaster copies for recycle, so will sentry angel melded with fatigue 8 be any good for guild maps?? Will have to get bless ragers. Haven't used an angel before but it could work ok. I Just don't like the 6 count timer, personally. Remember this is a basic set up but good start place to do decent magic. This setup will struggle on the later maps and against magic but can still do big numbers occasionally. I find now it's all about immunity.
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