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Stormkalar
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Post by tg123 on Jul 16, 2015 9:14:42 GMT
Been struggling on this one for weeks, here are the cards I have, any suggestions would be great!
Level 46, Hero: gladiator (human life +225 hp, ice shield reduce to 115) Bow master (faen life +165hp, agile 1) Chaos witch (morti combat +100 attack, fire burst1)
All creatures are level 10:
5star Death knight Thalassa Anathema Spider queen x2 Balthazar Titania
4star Hell knight Harbinger Pit Lord Pit priest Nean raptor Mammoth raider Light brave Faen Mesmer Flame brave x2 Pale dragon Treat elder Centaur chief Arrow brave Royal dragon Griffi-knight Oracle Arcane master Sword master x3 Royal knight Sentry angel Cleric Icy Mage
3star Pit minion Manticore Dark witch Frost rager Elementalist Archmage x2 Devotee x2 Flame Mage x2
Sorry about the long post but any help would be great thanks!
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Post by Somar [BK] on Jul 16, 2015 9:58:36 GMT
Gladiator
Death knight Balthazar Anathema Thalassa Titania Centaur chief Arrow brave Swordmaster x 2 Pale dragon
Wait for the hero skill to trigger before placing any crits.
Depending on the draw do it like this or as close as possible: Centaur chief in front of tyrant Titania in front of ursa Death knight to the right side to finish off some crit that remains from first hits Swordmaster in the middle Arrow brave in front of something with high hp Save Balthazar to dispose Quetzacoatl. If u cant get him right away wait for the rebirth.
It may take a few tries but once u get the right draw should be enough to win.
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tg123
Stormkalar
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Post by tg123 on Jul 16, 2015 16:53:23 GMT
Gladiator Death knight Balthazar Anathema Thalassa Titania Centaur chief Arrow brave Swordmaster x 2 Pale dragon Wait for the hero skill to trigger before placing any crits. Depending on the draw do it like this or as close as possible: Centaur chief in front of tyrant Titania in front of ursa Death knight to the right side to finish off some crit that remains from first hits Swordmaster in the middle Arrow brave in front of something with high hp Save Balthazar to dispose Quetzacoatl. If u cant get him right away wait for the rebirth. It may take a few tries but once u get the right draw should be enough to win. Brilliant thanks for the advice man!
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Post by rainman2412✪NFS on Jul 17, 2015 0:18:21 GMT
TG, I'm sure you have found this out already, but 8-11 is the first time many players hit a brick wall in this game and it takes a significant amount of planning, good cards, and a good bit of luck to beat this map. Even with our advice, you can expect to have some difficulty passing it.
Somar has given you some great starting advice for sure. The key enemy cards here are definitely the Venom Tyrant, the Ursa, and the Quetz but the non-stop Boars can overwhelm you also.
You should be able to pass it with either the Bowmaster or Gladiator hero.
If at all possible, you should try to get a second Centaur Chief and upgrade one to level 15. That card is the key to taking out the Tyrant. A level 15 Chief can sometimes one shot kill the Tyrant which is a massive help. Ideally you want the Tyrant to come out as early as possible and to have a Chief ready to counter it. If Tyrant comes out late, the Gas Cloud can decimate your team.
You have two options to take out the Ursa, which can be a massive pain if he is on the field for a few turns with all of the attack and HP boosts he gets. Those two options are Anathema and Titania. Both have the Bullseye skill which is the only way to do real damage to the Ursa. The other option is to use your Balthazar to dispose him. An argument could easily be made that the Ursa is more dangerous than the Quetz.
Disposing the Quetz eliminates his crazy high rebirth rate though so you need to save your Balthazar for one of those two options.
The tough part of this battle is to maintain basically equal cards in play. If you are behind in board control (the enemy has 3 or 4 more cards than you in play), then the synergy bonuses and high attack will kill your hero very quickly. However, if you have more cards in play than the enemy, your attacks will cause many Boars to be spawned. Therefore, your goal should be to have one creature less than the enemy or equal creatures in play at all times. This allows you to try and take out some of the enemy creatures without getting overwhelmed, focusing on those three problematic ones. Once you get rid of those three, then you can keep taking them out one at a time, trying to prevent the boars from stacking up on you. If at all possible, you should save your only Thalassa until about halfway through the battle. He will get taken out in only a couple of hits so you don't want to burn him too early.
There is one advanced level tip though. With the new runes, if you put a Dark Witch in your deck with a Level 5+ Voodoo Rune and you place her as your absolute most right hand creature the Rune can decrease the Hero's rage just enough to prevent a new boar from triggering. I had already passed this map when the Rune system came out, but I'll bet this is an extremely helpful tactic.
Good luck! It took most people here weeks to pass this level.
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Post by sonbalin on Jul 17, 2015 2:37:39 GMT
I'd just like to throw a couple of additional ideas to the good advice above:
If you have a Flame Brave, or other high damage caster, she can be useful on this level as long as you wait until all the Sharp Armour casts have been used. The extra damage can help massively later on, especially if you don't dispose Quetz and most of your units strength is approaching 0.
If you take out a few heavy hitters fast early on & find yourself with solid board control, don't be afraid to throw down every unit you can - The enemy hero can only summon one boar each round. If you overwhelm him enough that you do more than one boars worth of damage to the hero, and take down units as well, then it's perfectly viable to hero-kill him through sheer numbers.
The level is also perfectly beatable with a curse deck using Voodoo runes - You won't even see a boar if you play it well enough. This is also by far the easiest & most reliable way of beating it in 24 rounds when you come back for that later.
Good luck.
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tg123
Stormkalar
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Post by tg123 on Jul 17, 2015 10:32:54 GMT
Thank you everyone for your advice!
As you said- this is the first time I've reached a stage where it feels almost impossible to get through, I have had something ridiculous like 5 sword master altar draws but am struggling to get a second centaur chief
I also need to work on getting the materials to evolve him- to be honest I've really been neglecting the chambers
Finally, I do have 2x maxed flame Braves but I found that they would push the enemy hero's rage way too high so I switched them for attack- boosting humans (royal knight etc)
Really hope I get a 4* human hero soon (my favourite faction), and also hope I can eventually get a revive/ recylcle creature that isn't thalassa- he sucks
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Post by sonbalin on Jul 17, 2015 10:38:53 GMT
The only reliable way to get heroes is by farming shards - If you push through gauntlet as much as possible every day & add some guild credits then it shouldn't take long to get Dragon Rider, who is an excellent hero.
As for recycle/revive creatures, your best bet is melding rather than praying for a lucky draw. Great Mystic only drops in booster packs as far as I'm aware so you need to get lucky there. Or even more lucky with Sky Arena I guess.
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tg123
Stormkalar
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Post by tg123 on Jul 20, 2015 10:34:24 GMT
Update:
I am still struggling with this level however I very luckily bagged a second Balthazar from the human booster last night! He is now max levelled, should he replace anyone in my team? If so, who?
Thanks again for suggestions!
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Post by ahriman on Jul 20, 2015 12:32:27 GMT
I wrote a small tactics post in another one of the many "how to beat 8-11" threads. I am just going to copy and paste it over here because my tactics assume no disposal cards, and use cards that are "guaranteed" to be obtainable through farming or cards that I just notice have a high drop rate.
Assuming you do not have disposal cards...
You need a Faen deck with as many Miasma cards as possible.
Miasma is a skill that gives a huge damage bonus to Neander creatures. Since 8-11 is a Neander deck, this is excellent.
I will list some of the best cards to use for this stage.
1) Centaur Chief: The BEST card for this stage. He has Miasma 8, giving him 120% bonus damage against Neander. In addition, he has Warlust 5, giving him 75% more damage against any creature that has a higher HP than him (that's pretty much all the creatures in 8-11). Combine those two things and you'll be doing over 2000 physical damage (with buffs from the other cards I am about to mention).
2) Arrow Brave: She has Miasma 6, giving her 90% bonus against Neanders. She also has battleblow 5, giving her 50% chance to increase her damage by 100%. Finally, she has Dodge 5, giving her a 45% change to dodge. This card can be placed in fron of a buffed venom tyrant, making him miss 45% of the time. The best part? This card is farmable in world 8, allowing you to get this card without having to rely on lucky drops.
3) Moon Walker: She has Miasma 7, giving 105% damage bonus to Neanders. In addition, She has Picking Off 7, which targets 2 creatures with the lowest HP. This is great for when you have enemy creatures left over with very little HP left, and you know you need to kill them before they do a massive heal the next round.
4) Satyr Sentry: Miasma 6, giving 90% damage bonus against neanders. Also, he boosts your Faen decks' HP and Attack. That is a huge bonus, allowing you to stack the attack bonus with Miasma, and giving your deck more survivability.
5) Pale Dragon: Miasma 6 (90% damage bonus against Neanders), as well as spirit link 6, giving your Faen creatures a nice 150 HP bonus. This stacks great with Satyr Sentry.
When fighting in 8-11, NEVER EVER EVER put out more cards than the opponent. You need to prevent the enemy hero from generating more boars. Always put out an amount of cards equal to or less than what the enemy has played.
If you try to do damage to the enemy hero, YOU WILL LOSE. When you damage the enemy hero, the boars give the enemy hero bonus rage, allowing him to put out more boars quicker. They will eventually over run you.
Try to put either Arrow Brave or Centaur Chief in front of the Venom Tyrant. Centaur Chief can kill him (even when buffed) with 2 hits, and arrow brave can dodge enough to stay in there and hit the venom tyrant until he dies.
In my experience, the 5 creatures I mentioned above are either dropped rather often, are given to you for beating a certain stage, or are easily farm-able. I think most players should have these cards by 8-11, and after a few tries, should be able to beat this stage.
If you do happen to have a bunch of disposal cards at this point, more power to you. However, when I got to this stage, I did not.
I hope that helps!!!
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tg123
Stormkalar
Posts: 36
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Post by tg123 on Jul 20, 2015 14:30:46 GMT
I wrote a small tactics post in another one of the many "how to beat 8-11" threads. I am just going to copy and paste it over here because my tactics assume no disposal cards, and use cards that are "guaranteed" to be obtainable through farming or cards that I just notice have a high drop rate. Assuming you do not have disposal cards... You need a Faen deck with as many Miasma cards as possible. Miasma is a skill that gives a huge damage bonus to Neander creatures. Since 8-11 is a Neander deck, this is excellent. I will list some of the best cards to use for this stage. 1) Centaur Chief: The BEST card for this stage. He has Miasma 8, giving him 120% bonus damage against Neander. In addition, he has Warlust 5, giving him 75% more damage against any creature that has a higher HP than him (that's pretty much all the creatures in 8-11). Combine those two things and you'll be doing over 2000 physical damage (with buffs from the other cards I am about to mention). 2) Arrow Brave: She has Miasma 6, giving her 90% bonus against Neanders. She also has battleblow 5, giving her 50% chance to increase her damage by 100%. Finally, she has Dodge 5, giving her a 45% change to dodge. This card can be placed in fron of a buffed venom tyrant, making him miss 45% of the time. The best part? This card is farmable in world 8, allowing you to get this card without having to rely on lucky drops. 3) Moon Walker: She has Miasma 7, giving 105% damage bonus to Neanders. In addition, She has Picking Off 7, which targets 2 creatures with the lowest HP. This is great for when you have enemy creatures left over with very little HP left, and you know you need to kill them before they do a massive heal the next round. 4) Satyr Sentry: Miasma 6, giving 90% damage bonus against neanders. Also, he boosts your Faen decks' HP and Attack. That is a huge bonus, allowing you to stack the attack bonus with Miasma, and giving your deck more survivability. 5) Pale Dragon: Miasma 6 (90% damage bonus against Neanders), as well as spirit link 6, giving your Faen creatures a nice 150 HP bonus. This stacks great with Satyr Sentry. When fighting in 8-11, NEVER EVER EVER put out more cards than the opponent. You need to prevent the enemy hero from generating more boars. Always put out an amount of cards equal to or less than what the enemy has played. If you try to do damage to the enemy hero, YOU WILL LOSE. When you damage the enemy hero, the boars give the enemy hero bonus rage, allowing him to put out more boars quicker. They will eventually over run you. Try to put either Arrow Brave or Centaur Chief in front of the Venom Tyrant. Centaur Chief can kill him (even when buffed) with 2 hits, and arrow brave can dodge enough to stay in there and hit the venom tyrant until he dies. In my experience, the 5 creatures I mentioned above are either dropped rather often, are given to you for beating a certain stage, or are easily farm-able. I think most players should have these cards by 8-11, and after a few tries, should be able to beat this stage. If you do happen to have a bunch of disposal cards at this point, more power to you. However, when I got to this stage, I did not. I hope that helps!!! Hi there, thank you for your reply, I did read your post however the reason I was looking for slightly more specific advice is because; 1. I do have a couple of disposal cards but not enough to constitute a 'deck, therefore wondering whether to include as many as possible or not 2. I don't have a lot of the recommended cards and I'm not sure where to farm them (satyr sentry, moon walker), I also question how useful pale dragon is considering it takes 6 turns to be played and it seems pretty weak 3. I have a few (I believe) strong 5* creatures such as death knight, Titania etc, and so I was wondering whether they should be put in to the deck, or left out for different creatures (tanks, healers etc)
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Post by ahriman on Jul 20, 2015 15:36:02 GMT
Fair enough. Just to answer some of your concerns.
1) Definately put in disposal cards. Use them to get rid of Quetzacoatl, who has a very annoying rebirth, or Ursa Major, who is just annoying to kill. Of course don't use it on Venom Tyrant because of his high immunity.
2) Moon Walker is farmable in 7-2, 7-6, and 7-10. I will admit that the Satyr Sentry is something that just kept dropping fr me in mazes over and over. I was assuming others might have had that same experience. Pale Dragon, in an All Faen/Miasma deck, is very strong in this situation because the rest of your deck boosts him so much, making his Miasma very good.
3) Tiatania is not very good for this stage. Death Knight is a good card but I think works better in a Morti deck. If you were using a Faen deck, he kind of breaks your synergy.
I noticed you have 3 sword masters. I don' think I even had one of those when I played this stage. I would try using all 3 of them! Swordmasters are such good cards!
Overall, I used the "all faen" deck to boost Miasma with all the Faen support abilities I mentioned in my previous post. In your case, Use your disposal cards in the manner I had mentioned, and throw in those swordmasters if you are uncomfortable using the Faen deck.
If you do end up with more human cards than anything else, swordmasters go great with Gladiator. If you are lucky enough to have 2 or even 3 swordmasters out when Gladiator proc's his rage ability, you will deal some serious damage to the entire enemy deck.
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tg123
Stormkalar
Posts: 36
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Jan 23, 2016 13:36:48 GMT
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Post by tg123 on Jul 20, 2015 15:42:24 GMT
Fair enough. Just to answer some of your concerns. 1) Definately put in disposal cards. Use them to get rid of Quetzacoatl, who has a very annoying rebirth, or Ursa Major, who is just annoying to kill. Of course don't use it on Venom Tyrant because of his high immunity. 2) Moon Walker is farmable in 7-2, 7-6, and 7-10. I will admit that the Satyr Sentry is something that just kept dropping fr me in mazes over and over. I was assuming others might have had that same experience. Pale Dragon, in an All Faen/Miasma deck, is very strong in this situation because the rest of your deck boosts him so much, making his Miasma very good. 3) Tiatania is not very good for this stage. Death Knight is a good card but I think works better in a Morti deck. If you were using a Faen deck, he kind of breaks your synergy. I noticed you have 3 sword masters. I don' think I even had one of those when I played this stage. I would try using all 3 of them! Swordmasters are such good cards! Overall, I used the "all faen" deck to boost Miasma with all the Faen support abilities I mentioned in my previous post. In your case, Use your disposal cards in the manner I had mentioned, and throw in those swordmasters if you are uncomfortable using the Faen deck. If you do end up with more human cards than anything else, swordmasters go great with Gladiator. If you are lucky enough to have 2 or even 3 swordmasters out when Gladiator proc's his rage ability, you will deal some serious damage to the entire enemy deck. Makes sense, I will drop death knights and maybe Titania and try to include more faen! I liked them because they rebirthed a lot for me which I thought could be useful in the long run, Titania was also my ursa killer I'll give this a go, thankyou! My main Issue with the sword masters was that they did 0 damage while phalanx was still active, and I couldn't afford to have 3 turns where my hero got attacked directly, need to find some tanks, ares would be fun if I ever get the stuff for the seals
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Post by ahriman on Jul 20, 2015 15:49:40 GMT
Fair enough. Just to answer some of your concerns. 1) Definately put in disposal cards. Use them to get rid of Quetzacoatl, who has a very annoying rebirth, or Ursa Major, who is just annoying to kill. Of course don't use it on Venom Tyrant because of his high immunity. 2) Moon Walker is farmable in 7-2, 7-6, and 7-10. I will admit that the Satyr Sentry is something that just kept dropping fr me in mazes over and over. I was assuming others might have had that same experience. Pale Dragon, in an All Faen/Miasma deck, is very strong in this situation because the rest of your deck boosts him so much, making his Miasma very good. 3) Tiatania is not very good for this stage. Death Knight is a good card but I think works better in a Morti deck. If you were using a Faen deck, he kind of breaks your synergy. I noticed you have 3 sword masters. I don' think I even had one of those when I played this stage. I would try using all 3 of them! Swordmasters are such good cards! Overall, I used the "all faen" deck to boost Miasma with all the Faen support abilities I mentioned in my previous post. In your case, Use your disposal cards in the manner I had mentioned, and throw in those swordmasters if you are uncomfortable using the Faen deck. If you do end up with more human cards than anything else, swordmasters go great with Gladiator. If you are lucky enough to have 2 or even 3 swordmasters out when Gladiator proc's his rage ability, you will deal some serious damage to the entire enemy deck. Makes sense, I will drop death knights and maybe Titania and try to include more faen! I liked them because they rebirthed a lot for me which I thought could be useful in the long run, Titania was also my ursa killer I'll give this a go, thankyou! My main Issue with the sword masters was that they did 0 damage while phalanx was still active, and I couldn't afford to have 3 turns where my hero got attacked directly, need to find some tanks, ares would be fun if I ever get the stuff for the seals If you want an ursa killer, Anathema would be good. He has the bullseye to take him out quickly, and he has the direct damage Gas Cloud to do decent enough damage to a few cards at once. I just think Titania is such a specialty card. Good for those gauntlet decks with 5 Frost Ragers, etc. But not as good to just throw in your main deck.
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