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Post by NavyViper on Mar 11, 2015 11:19:38 GMT
The stage has two Dahlias, three Magmus and a lvl15 Magmus with Sweeping Blow. The rest consist of a Revenant, a few Gorgons, a few Lieges, and a few Spirit Sirens. The hero is Armageddon with Mortii Aura, Cripple and Deathless. I have only one Disposal creature and one Instakill creature. Unless I luck out and get rid of both Dahlias without them being rebirthed, I'm going to have difficulty clearing it. Do you people think that there's an easier way? =( How did you clear it, if you did?
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Post by NavyViper on Mar 17, 2015 13:43:07 GMT
Day 24... Still no progress on map 10-11. Would anyone like to share how they beat that stage? =/
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Post by nebiros✪NFS on Mar 18, 2015 9:59:49 GMT
I'm also stuck here, and I have 4 disposal creatures...sigh
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Post by Hitmus2✪NFS(xerks) on Mar 18, 2015 10:50:23 GMT
Ill merge this thread to another 10-11 thread so it will be in one thread only.
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Post by dbreezy✪NFS on Mar 24, 2015 0:57:59 GMT
Anyone figure this one out yet? I just got to 10-10...getting worried. This one (10-11) kinda reminds me of 10-8 but better from the sounds of things.
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Post by thundergod on Mar 24, 2015 1:41:54 GMT
I finally got past 10-8 today and went all the way to clearing 11-3 so I'll show the deck I used. I don't use many 5-stars, but I use quite a few melded creatures, so I don't know if that will help in replicating a deck. Wight lvl 5 w/Aura 8, Cripple 9, Undying 10 For the melded cards: Harbinger w/Instakill Light Brave w/Disposal Hell Knight w/Frost Armor 5 Eye of Jonara w/Cloudburst 1(going for FA5) Swordmaster w/Battleblow 8 Horned Beast w/Recycle 1 What happened in my battle was that almost no creatures stayed in my graveyard until I was about to win. Between the dodges, frost armors and cripple, my creatures stayed up for a very long time. If one of my creatures did die, either undying, rebirth, or recycle would always get it out of the graveyard before their turn. Their Dahlias actually didn't make much of a difference because they had way too many 6 turn cards for them to keep up on the field and I won by killing their hero. One key thing for me was that I used Disposal on his Gorgon, which really stalled him from getting a free Resurrection. Oddly enough, I think I cleared this on my second try, but was brought down to 3-5k hp because of their curse creatures. Besides 10-12, 10-8 was definitely much harder than anything else in map 10, so I must have been over-prepared for everything after that. Edit: I used the same deck for 10-10 and it was actually much, much easier than 10-11.
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Post by Deleted on Apr 3, 2015 23:14:31 GMT
I'm on 10-11 now. I agree with you, 10-10 was really easy in comparison to 10-8. At the minute 10-11 seems impassible lol. But I'm going to use the same deck i used on 10-8 but I'm going to try and evolve my hell Knight to 15 and maybe put frost armour like you did. I got two hell knights from coupons today (I'm never that lucky lol) may take a while to do but what the hell
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Post by Deleted on Apr 6, 2015 16:05:28 GMT
I'm on 10-11 now. I agree with you, 10-10 was really easy in comparison to 10-8. At the minute 10-11 seems impassible lol. But I'm going to use the same deck i used on 10-8 but I'm going to try and evolve my hell Knight to 15 and maybe put frost armour like you did. I got two hell knights from coupons today (I'm never that lucky lol) may take a while to do but what the hell nevermind on this post I was on 10-8 at the time which I beat with no disposal cards btw-- I posted it on the 10-8 section, along with my deck.
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Post by thundergod on Apr 6, 2015 19:41:19 GMT
I'm on 10-11 now. I agree with you, 10-10 was really easy in comparison to 10-8. At the minute 10-11 seems impassible lol. But I'm going to use the same deck i used on 10-8 but I'm going to try and evolve my hell Knight to 15 and maybe put frost armour like you did. I got two hell knights from coupons today (I'm never that lucky lol) may take a while to do but what the hell Ok I have to ask because I am stuck on 10-11 also and have been for 2 weeks, tell me what's go great about hell knight? I have about 9 of these and I have not even bothered to level them up. I could easily meld them with any skill I wanted to because I have so many but it seems like a sub-standard 4 star card to me. Harbinger is better and I have 7 of those. I don't have a single disposal card -- trust me I have bought so many gems I have a Thor hero and STILL not one disposal card. So I may never be able to beat 10-11. Hell knight is very strong if you meld something like frost armor onto it. The hp is always nice to have, but the main things good about it are the battleblow and unbound, so he'll never get locked down and will always have the chance to get a critical hit, while lasting a long time due to your meld.
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Post by Deleted on Apr 6, 2015 19:50:45 GMT
Ok this is good stuff, thank you. Can I ask if immunity is better? I have an extra spider queen and plan on putting her immunity on my oracle. What is better overall-- I tend to be a play one or two decks for everything player, regular deck and guild deck-- immunity, dodge or frost armor? I put dodge 6 on my pit minion and now he is staying alive a lot longer. I also want to meld something good to my naga mistress-- what do you suggest? I never had a chance until today talk to other players and everything I have done I did through trial and error.
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Post by thundergod on Apr 6, 2015 19:59:20 GMT
Definitely not immunity for Hell Knight. I would get frost armor over dodge for most things because it is more consistent and reliable than dodge. I would probably put frost armor on naga mistress as well. Frost armor is one of the best choices on pretty much every creature unless it already has dodge or you want more damage from a sweeping blow creature.
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Post by andypk on Apr 6, 2015 20:26:00 GMT
Immunity with oracle works real well for a cripple/fatigue guild map deck. I could see it also working for ice shell. It also isn't too bad with cripple/undying on a morti hero.
But for Thor with War Hungry/Berserker I'm guessing you want frost armor
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Post by Deleted on Apr 6, 2015 20:26:58 GMT
can you put frost armor on 3* creatures?
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Post by dbreezy✪NFS on Apr 8, 2015 1:20:30 GMT
dude screw this level...I can't beat this with wight or dragon rider. Just too much health loss. I always get em low and outnumber their creatures by a lot but they kill me anyway. Even oracle cant keep up. (I have 2 disposal, 2 thalassa, and 1 seals creature)
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Post by Deleted on Apr 8, 2015 17:00:40 GMT
I'm on 10-11 now. I agree with you, 10-10 was really easy in comparison to 10-8. At the minute 10-11 seems impassible lol. But I'm going to use the same deck i used on 10-8 but I'm going to try and evolve my hell Knight to 15 and maybe put frost armour like you did. I got two hell knights from coupons today (I'm never that lucky lol) may take a while to do but what the hell Ok I have to ask because I am stuck on 10-11 also and have been for 2 weeks, tell me what's go great about hell knight? I have about 9 of these and I have not even bothered to level them up. I could easily meld them with any skill I wanted to because I have so many but it seems like a sub-standard 4 star card to me. Harbinger is better and I have 7 of those. I don't have a single disposal card -- trust me I have bought so many gems I have a Thor hero and STILL not one disposal card. So I may never be able to beat 10-11. It sucks that you're still stuck on it. I was stuck for around that long too. It is extremely frustrating! I know. The reason why I started using the hell Knight is because of its immunity to seals and it's battleblow capability. With every attempt I had done. I always lost because my cards were locked down. My curse from Wight was working away but that was it. Having that extra card that frequently hits 2k+ damage is brilliant. It really does help. I didn't have it melded though. I just levelled it up and had a few more tries. Have you had any luck lately?
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Post by Deleted on Apr 8, 2015 20:09:11 GMT
Well... no not really, I try a few times everyday get mad and do something else. I even threw in my 3 undying wills in the deck and the issue are the damn Dahlias, I cant get at the hero until the dahlia is killed because they keep respawning the mobs I manage to kill and wear me down. I am thinking on reloading the dungeon over and over until I get one that has both dahlias at same time and one kills the other. then I have a *chance* of killing it/locking it down and then I can beat the deck. If anyone has a deck they beat level 10-11 with and DID NOT have a creature with disposal or two recycle creatures, please post and tell me how you did it. If IGG wants to make disposal creatures mandatory then give one out as a daily login reward. They can take back the valkerie and the chimera in exchange!
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Post by artdz on Apr 9, 2015 4:32:51 GMT
Here are some solution decks from replays. Maybe you can try mixing and matching something up. I've beaten 10-12 after many tries today and probably will have to do the same for 10-11. Unfortunately Recycle/Revive and Disposal are definitely the all stars just as everyone expects.
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Post by artdz on Apr 9, 2015 22:13:46 GMT
I beat this level today but only after I got a Great Mystic.
I used
Deathmort - Strength, Undying, Cripple
Thalassa Gorgon Balthazar Undying Will Swordmaster - Battleblow 8 Meld Great Mystic Spirit Siren Titania Phoenix
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Post by PandaSage♪ on Apr 13, 2015 13:57:27 GMT
Just cleared it. In all honesty, this level is way easier than 10-8. Anyway, the Epic Deck of Awesomeness: -Thalassa -2xHanuman -Gorgon -Eye of Jonara -Plague Drake (15) -Hell Knight (15) -Spider Queen (nearly useless, could be replaced) -Oracle (15) -Spirit Siren My hero got pretty battered btw, only because of the oracle did i survive.
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Post by dbreezy✪NFS on Apr 13, 2015 17:00:27 GMT
Finally beat this crap after spending insane amounts of energy. I'll post my decklist later. I think the reason you guys think this was easier is because you have lifeloss cards. I had none and it sucked. 10-8 was significantly easier for me
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Post by PandaSage♪ on Apr 13, 2015 20:17:21 GMT
Finally beat this crap after spending insane amounts of energy. I'll post my decklist later. I think the reason you guys think this was easier is because you have lifeloss cards. I had none and it sucked. 10-8 was significantly easier for me Gratz. Have fun on 11-4 *evil smile* xd
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Post by dbreezy✪NFS on Apr 14, 2015 15:44:39 GMT
Gratz. Have fun on 11-4 *evil smile* xd ahahaa thats where i am now! It's such a strange level cause its so easy to kill everything...till it all comes back directly into play! I think I can beat it though but I'm using my energy in other places right now. And my decklist for 10-11: Wight (5 on it and undying and atk boost) Phantom Liege 2 Thalassa 2 Hanuman 2 Hell Knight Venom Tyrant Ash Beast Eye of Jonora (melded with frost armor) Everything got use here. I got lucky in that I was able to spike stuff down or her sacrificed stuff with dhalia so he never had enough creatures to activate undying (till the end). I actually still won with HP loss (I was about to lose). Eye confused a dhalia and his own dhalia killed him! It was epic!
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Post by grzechu✪NFS on Apr 20, 2015 18:44:42 GMT
Well, today i tried this, and i said to myself: oh sh.. Im gonna stay here for a while. But didnt give up, passed in 5th try. In fact, crushed him so hard... Killed hero with his 0 creatures on the field, mine 8 (and 2 in hand)/ So happy! In fact, the same deck used to pass all maps recently. Wight lv 6 (ok, thats new since passing 10-8 i think, was lv 5) with Aura 8, Cripple 9, Undying 9. Thalassa Light Brave melded with Recycle 1 Oracle melded with FA Harbinger melded with Instakill 2x Undying Will 2x Spirit Siren Hanuman Tyrant Love this deck even more now Good luck everyone!
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Post by Deleted on Apr 22, 2015 14:33:06 GMT
Definitely not immunity for Hell Knight. I would get frost armor over dodge for most things because it is more consistent and reliable than dodge. I would probably put frost armor on naga mistress as well. Frost armor is one of the best choices on pretty much every creature unless it already has dodge or you want more damage from a sweeping blow creature. Frost armor is good for creatures that cant self heal. But I like Dodge 8 for non mage fights better [when the card can self heal]because not getting hit at all is great and they heal up before they get hit again, I like immunity 9 for mage fights, such as on guild maps. Frost armor is a must have for my naga mistress-- which character has frost armor 4+ to use for melds, do you know?
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Post by grzechu✪NFS on Apr 23, 2015 12:48:23 GMT
Definitely not immunity for Hell Knight. I would get frost armor over dodge for most things because it is more consistent and reliable than dodge. I would probably put frost armor on naga mistress as well. Frost armor is one of the best choices on pretty much every creature unless it already has dodge or you want more damage from a sweeping blow creature. Frost armor is good for creatures that cant self heal. But I like Dodge 8 for non mage fights better [when the card can self heal]because not getting hit at all is great and they heal up before they get hit again, I like immunity 9 for mage fights, such as on guild maps. Frost armor is a must have for my naga mistress-- which character has frost armor 4+ to use for melds, do you know?
Very useful link: deck-heroes.wikia.com/wiki/Creature_Skills :-)
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Post by Deleted on Apr 24, 2015 16:08:30 GMT
Great link! thanks =0)
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Post by Light Yagami (Imperial) on Apr 25, 2015 23:51:52 GMT
Wight Aura 9 Undying 9 Cripple 9
10x Dark witch level 10
40 energy.
You're welcome.
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Post by Deleted on Apr 28, 2015 15:40:33 GMT
Here is what I used to beat the level, it only took a few tries. I am F2P mostly... the only money I spend is for the STAR bonus. Wight is Lv 6 Mortii Might 9 Cripple 7 Undying 8 Phantom Liege has Weakness 1 Cyclops has Life Sap 1 Hanuman has Flurry 1 Oracle has Block 1 ( working on Frost Armor
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Post by Deleted on Apr 30, 2015 11:18:28 GMT
Here's what I used:
Wight lvl 3, Strength 6, Undying 7, Cripple 9. 1 Thalassa 1 Great Mystic 2 Hanuman 1 Balthazaar 1 Nidhogg 2 Death Knight 1 Spirit Siren 1 Swordmarster with Battleblow 8 meld
Needed a bit of luck with this. There's 3 things to look out for: 1. Dispose both Dahlia. 2. Keep in mind that he has Armageddon, so if something stays in graveyard he will reanimate it for himself. 3. Wait with playing Swordmaster until he used up his cripple if possible.
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Post by Hitmus✪NFS on May 1, 2015 9:06:32 GMT
finally i found the set up and beat it. i guess thx to Yagami tip. i Killed hero.
undying will terror dragon x 2 gorgon hellwolf dullahan - disposal oracle with immunity 9 nidhogg
-and key to win:
bloody lord. ghostly judge the puppeteer
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