inherit
1705
0
Jan 12, 2016 19:02:41 GMT
0
1c1apo
2
October 2015
1c1apo
|
Post by 1c1apo on Oct 15, 2015 10:20:58 GMT
Blood Elf was hard i try many times but only 3 shards, till i gave up! But Jormungand was easy, i got in total 102 shards Jarmungand! So 2 Jurmangand, i think is good bc im f2p and 0 gems sended! Who know when will be next heist?
|
|
inherit
1384
0
Sept 28, 2015 3:53:28 GMT
89
orgoth
quitting DH, good game just not worth keeping with IGG terms
651
Sept 27, 2015 13:02:42 GMT
September 2015
orgoth
|
Post by orgoth on Oct 15, 2015 14:10:14 GMT
my guest is last heist was an experiment for IGG to test their new RNG system for heist (complaints and stuff), but i expect it will either be weekly or twice a week so i wouldnt expect it anytine soon
|
|
inherit
178
0
57
devindestroyer
210
Mar 17, 2015 20:53:22 GMT
March 2015
devindestroyer
|
Post by devindestroyer on Oct 15, 2015 14:38:36 GMT
You guys can keep your blood elfs I got a Frost Armor Jormungand outta the deal 2 Jormuns and 1 wolverina and got lucky 1st meld so im satisfied.
|
|
inherit
1168
0
7
mystery
36
Sept 10, 2015 17:31:55 GMT
September 2015
mystery
|
Post by mystery on Oct 15, 2015 15:43:36 GMT
Blood elf is impossible to get now if you don't have good deck / willing to spend. Reason is the lack of blood elf shards, the super high demand (bcs the other cards suck). Plus people are using energy on mines which leads to overall less shards for everything. They should think about capping the maximum shards one can get. I saw someone have 137 shards bloof elf which is too much.
|
|
#000000
94
0
194
entropy✪NFS
292
March 2015
entropy
|
Post by entropy✪NFS on Oct 16, 2015 1:57:32 GMT
Blood elf is impossible to get now if you don't have good deck / willing to spend. Reason is the lack of blood elf shards, the super high demand (bcs the other cards suck). Plus people are using energy on mines which leads to overall less shards for everything. They should think about capping the maximum shards one can get. I saw someone have 137 shards bloof elf which is too much. Those shard you saw came mostly from Mines. For example for me it said I had collected 48 shards - out of these only ~36 came from Heist the rest was from going to the first chestin the gem mines, so its a bit misleading.
|
|
#000000
94
0
194
entropy✪NFS
292
March 2015
entropy
|
Post by entropy✪NFS on Oct 16, 2015 2:06:59 GMT
Also it's not about anyone specific's post but I hate this mindset so much: Why you want to Cap/Limit how many shards other people can get by using gems (money) or their own time? I rather want to see much more available shards injected into the game BEFORE the event, which would eliminate all the problems. If every player would start out with around 10-20 shards, it would be enough for evryone to get at least one 5-star, and those who spend either time or money could get as much as 3 or even maybe 4.
All-in-all it's rather a philosophical statement I would like to make with this: I find it more healthy to the human psyché to try and eliminate problems of scarcity by introducing abundance rather than by imposing limits and caps. Just my two cents.
|
|
inherit
1168
0
7
mystery
36
Sept 10, 2015 17:31:55 GMT
September 2015
mystery
|
Post by mystery on Oct 16, 2015 12:49:12 GMT
Also it's not about anyone specific's post but I hate this mindset so much: Why you want to Cap/Limit how many shards other people can get by using gems (money) or their own time? I rather want to see much more available shards injected into the game BEFORE the event, which would eliminate all the problems. If every player would start out with around 10-20 shards, it would be enough for evryone to get at least one 5-star, and those who spend either time or money could get as much as 3 or even maybe 4. All-in-all it's rather a philosophical statement I would like to make with this: I find it more healthy to the human psyché to try and eliminate problems of scarcity by introducing abundance rather than by imposing limits and caps. Just my two cents. That would work too. But I doubt IGG is that generous.
|
|
inherit
1384
0
Sept 28, 2015 3:53:28 GMT
89
orgoth
quitting DH, good game just not worth keeping with IGG terms
651
Sept 27, 2015 13:02:42 GMT
September 2015
orgoth
|
Post by orgoth on Oct 16, 2015 13:18:59 GMT
an alternative iption is igg places certain unique decks in game with lots of shards and just ket other players heist em
|
|
inherit
1362
0
24
Izanami✪NFS
90
Sept 27, 2015 3:17:04 GMT
September 2015
izanami
|
Post by Izanami✪NFS on Oct 16, 2015 13:57:21 GMT
Also it's not about anyone specific's post but I hate this mindset so much: Why you want to Cap/Limit how many shards other people can get by using gems (money) or their own time? I rather want to see much more available shards injected into the game BEFORE the event, which would eliminate all the problems. If every player would start out with around 10-20 shards, it would be enough for evryone to get at least one 5-star, and those who spend either time or money could get as much as 3 or even maybe 4. All-in-all it's rather a philosophical statement I would like to make with this: I find it more healthy to the human psyché to try and eliminate problems of scarcity by introducing abundance rather than by imposing limits and caps. Just my two cents. That logic is fallacious when considering a company like igg whose goal is to make money from players spending gems for more attempts, they would never give an abundance of shards to players, we would be able to complete them faster and not need to buy attempts. Limiting the amount of shards a player can steal to a reasonable amount like 60 solves the situation the way it is now, but it still doesn't make it desirable. They would have to find another way to make the overall shard pool greater. If you understand anything about Economics it's that abundance and giving everyone lots of everything for free doesn't solve anything, it just switches the problem from scarcity to inflation, and in this situations, players wouldn't have any need to participate in the event as much or possibly spend gems.
|
|
inherit
780
0
Apr 27, 2016 20:34:51 GMT
63
sylava1
309
June 2015
sylava1
|
Post by sylava1 on Oct 16, 2015 15:01:28 GMT
I think slowly a lot of 5* shards are entering the game through mines. I got 3 revebant and 4 blossoms. If these cards are in the next heist there is a pool already. In a few weeks there are plenty of everything
|
|
inherit
Apex Alliance - Captain
1126
0
May 30, 2016 11:06:33 GMT
367
Mandragora
861
Aug 31, 2015 23:13:42 GMT
August 2015
annclue
|
Post by Mandragora on Oct 16, 2015 15:27:57 GMT
Also it's not about anyone specific's post but I hate this mindset so much: Why you want to Cap/Limit how many shards other people can get by using gems (money) or their own time? I rather want to see much more available shards injected into the game BEFORE the event, which would eliminate all the problems. If every player would start out with around 10-20 shards, it would be enough for evryone to get at least one 5-star, and those who spend either time or money could get as much as 3 or even maybe 4. All-in-all it's rather a philosophical statement I would like to make with this: I find it more healthy to the human psyché to try and eliminate problems of scarcity by introducing abundance rather than by imposing limits and caps. Just my two cents. That logic is fallacious when considering a company like igg whose goal is to make money from players spending gems for more attempts, they would never give an abundance of shards to players, we would be able to complete them faster and not need to buy attempts. Limiting the amount of shards a player can steal to a reasonable amount like 60 solves the situation the way it is now, but it still doesn't make it desirable. They would have to find another way to make the overall shard pool greater. If you understand anything about Economics it's that abundance and giving everyone lots of everything for free doesn't solve anything, it just switches the problem from scarcity to inflation, and in this situations, players wouldn't have any need to participate in the event as much or possibly spend gems. They would make a lot more money if there were more shards available, so people would try to get multiple copies to meld. I know several people who didnt even try (not even with the free attempts) this time cause it was too hard. Thats not nearly as profitable for IGG.
|
|
inherit
178
0
57
devindestroyer
210
Mar 17, 2015 20:53:22 GMT
March 2015
devindestroyer
|
Post by devindestroyer on Oct 19, 2015 20:55:32 GMT
I hope they do this event very often...I look for it everytime...Fastest/cheapest/easiest way to aquire rare 5 star cards...if they did this every week I could have 20 5 star cards in a couple months from this event alone.
|
|