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SaberTooth
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tanisomsford
Enter your message here...
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Jun 19, 2015 16:42:31 GMT
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tanisomsford
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Post by tanisomsford on Nov 3, 2015 3:41:14 GMT
First off: credit to Hugey for inspiring the heal/stab/zora setup(you're my hero buddy) ) I wanted to post this to help the mid level players deal with the 5* battle and be able to do it on the cheap. So here goes. Three things to do here. 1) 2 stab sweepers can take her down in under 60 turns. 2) low level curse with voodoo rune to shut down ROUT 3) out pace the maximum 1000 damage per creature. Proposed cards 2 x staboids. Lv 4-6 ravage rune (Reduces the bullseye damage). 3 x Treant guides. 2 x Bless6-10, 1 x curse 4(voodoo rune 4+) Zora lv >5. Neander vitality5-10. Here's where it needs a touch of tweaking: With 5 cards, zora takes about 2500-~4500 damage per turn. Bless deals with the first 2k, zora needs >35k life in my play tests to outlast the trickle damage. Need hero vigor rune high enough to hit 35,000+ life, OR, add one treant guide with bless, now hero heals 3000, and damage is one card less(2000-4000), zora lives. Next is 3 treant guides only do 600 heal, they need heal amplify rune to 75+ life(ex amplifyIV lv 5+ or amplifyV lv3+), this brings the healing to 1025 per turn. OR, add one treant guide with Holy light 5+ If you have the right hero runes, this can be a five card deck, lay down the graboids in front of humans if you can and the curse card farthest right, auto and relax. Rinse and repeat. Hope this helps guys. Left out details for those that care: -ravage keps damage under 800, keeps the graboids safe even if you miraculously lose a healer. -high healer runes will almost double the graboids attack every turn and take down the hero faster. -With neander vitality lv10 PLUS heal amplify at 150(5* at lv5), this can be done with blood warlocks instead of treant guides. -when you place both graboids on the human opponents, and healer runes, I take her down by round 25. -block rune works but I've not found a way of it helping the battle when its only one card affected.
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moonshaker
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Post by moonshaker on Nov 4, 2015 16:25:26 GMT
Nice hero
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Locktar
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Post by Locktar on Dec 15, 2015 23:30:59 GMT
Thanks for the post!
I beat it with another (cheaper?) set-up based on yours:
Zora lvl5 > Heal Amplify +45 and Hp 44k (I won with ~9k hp left), talents lvl1 by default. 2 x Stab Graboid (Violence3 lvl5, Stabthrough lvl9) - I think runes are not needed 3 x Treant Guide (Healer Rune lvl5) - Not melded 1 x Dark Witch (Vodoo Rune lvl4) - Not melded
To win you need a "little" bit of luck, you need your 2 graboids in your first full hand (the 6th card should be the dark witch or treant guide)
The strategy is simple, just through your Gabroids in front of the human cards and you dark witch in the last spot, then auto.
This deck does not need any 3* card melded but you need more hero HP to survive without bless.
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cozy
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Post by cozy on Feb 4, 2016 17:29:12 GMT
I just beat it with a cheaper setup! Zora lvl 2, no heal amplify rune as that reduces the amount of heals you get which reduces the amplification of healer runes. Healer runes lvl 5: 2x Oracle (lvl 10 is good enough) 3x Treant Guide 1x Stab Troll Scout 1x Stab Border Ranger 1x Ursa Major 1x Curse w/voodoo lvl 4
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Mar 13, 2016 15:03:03 GMT
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galgron
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October 2015
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Post by galgron on Feb 4, 2016 17:55:21 GMT
beat the this one easily Hero zora with blue level 4 heal rune
5 Oracles lv 10 2 stab border rangers 1 voodoo rune equipped gorgon
Want to lay them down o r o o r o g. Can do that 9 times out of 10
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SaberTooth
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tanisomsford
Enter your message here...
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Jun 19, 2015 16:42:31 GMT
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Post by tanisomsford on Feb 16, 2016 17:35:49 GMT
I just beat it with a cheaper setup! Zora lvl 2, no heal amplify rune as that reduces the amount of heals you get which reduces the amplification of healer runes. Healer runes lvl 5: 2x Oracle (lvl 10 is good enough) 3x Treant Guide 1x Stab Troll Scout 1x Stab Border Ranger 1x Ursa Major 1x Curse w/voodoo lvl 4 Nice build Cozy! Expanding the cards use is pretty awesome!
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SaberTooth
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tanisomsford
Enter your message here...
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Jun 19, 2015 16:42:31 GMT
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Post by tanisomsford on Feb 16, 2016 17:39:48 GMT
beat the this one easily Hero zora with blue level 4 heal rune 5 Oracles lv 10 2 stab border rangers 1 voodoo rune equipped gorgon Want to lay them down o r o o r o g. Can do that 9 times out of 10 Another great build! Thanks a bunch guys for really digging into the concept of "cheap". The goal of the forum really is to help players up their game, and this really invokes that credo perfectly by Sharing builds even new players can hit. Love it
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SaberTooth
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Jun 19, 2015 16:42:31 GMT
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Post by tanisomsford on Mar 13, 2016 0:12:28 GMT
Hey guys. Got a small revision on my original suggested easy setup of the grimoire1 challenge.
If you have a lv6+ zora, then with about 20k hero vigor bonus should he good. With heal amplify +45 HP, I managed to beat this with four tree guides and one staboid in front of the human. My tree guides are three with bless7-10, one curse with voodoo, and they all have lv9 healer runes.
It was very successful, and With a five card build. Just wait to lay the cards and auto-win! Rinse and repeat.
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scatterbrain
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Sept 27, 2015 17:13:32 GMT
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Post by scatterbrain on Mar 20, 2016 14:03:04 GMT
Hey guys. Got a small revision on my original suggested easy setup of the grimoire1 challenge. If you have a lv6+ zora, then with about 20k hero vigor bonus should he good. With heal amplify +45 HP, I managed to beat this with four tree guides and one staboid in front of the human. My tree guides are three with bless7-10, one curse with voodoo, and they all have lv9 healer runes. It was very successful, and With a five card build. Just wait to lay the cards and auto-win! Rinse and repeat. Not sure what you mean here, there are several human cards in the opponent's deck, does it matter which you put the staboid in front of?
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#0d6ad6
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scatterbrain
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Sept 27, 2015 17:13:32 GMT
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Post by scatterbrain on Mar 20, 2016 14:13:22 GMT
I really don't know how you guys are managing to defeat the grimoir challenges with a five card deck, I am not even managing to defeat level 3! I am using zora and oracles with treant guides and stab crits (although have no sweeping blow stab until next meld day).
Are you REALLY all managing to clear levels 4 and 5 with these five card decks or am I missing something?
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April First
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voldrox [BK]
Give me back my $20 you IGGnorant.
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April 2015
voldrox
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Boxing Kangaroo [General Manager] oops (Guild master)
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Post by voldrox [BK] on Mar 20, 2016 15:17:24 GMT
I really don't know how you guys are managing to defeat the grimoir challenges, I am not even managing to defeat level 3! I am using zora and oracles with treant guides and stab crits (although have no sweeping blow stab until next meld day). Are you REALLY all managing to clear levels 4 and 5 with these five card decks or am I missing something? Level 4, 5 grimoire cannot be cleared with a 4-5 card deck. For violence rune you need two sweeping blow stab creatures with oracles to fill your deck and for vitality you can use 10 oracles. Heal amplify rune on hero is a must!
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scatterbrain
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Sept 27, 2015 17:13:32 GMT
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Post by scatterbrain on Mar 20, 2016 18:02:15 GMT
Hi Voldrox, How are you? I cleared level 3 using ursas and archmages which is what I usually use but I thought that I would try to do it with the decks about as an experiment to see if they would work so I could just autobattle but for me they didn't! I haven't been trying level 4 as I don't have any sweeping stabs until next meld day. I thought I must be missing something really vital if everyone on here was managing levels 4 and 5 with a five card deck, I must have just misinterpreted or misunderstood the original posts!
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spizz0
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Jun 29, 2015 19:37:01 GMT
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Post by spizz0 on Mar 20, 2016 20:12:05 GMT
6 oracles (no need for melds at all) + 4 stab border rangers is an auto-win almost always (i.e. if your first hand gets all the four stabbers, it will be a problem making them survive). Few levels on Zora plus a lv.5 Heal Amplify III are enough to do the trick (5* challenge ofc)
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nowar
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February 2016
nowar
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Post by nowar on Apr 13, 2016 9:55:49 GMT
I just beat it with a cheaper setup! Zora lvl 2, no heal amplify rune as that reduces the amount of heals you get which reduces the amplification of healer runes. Healer runes lvl 5: 2x Oracle (lvl 10 is good enough) 3x Treant Guide 1x Stab Troll Scout 1x Stab Border Ranger 1x Ursa Major 1x Curse w/voodoo lvl 4 Hi Buddy, I'm so happy that you showed this setup. Super thanks! <3. I thought only end games players with 5* heroes (w/ battle cry, war hungry) can get it. This setup gives me a hope. I am going to try this for sure. My questions is, How to do damage when enemy creatures heal the hero for 3000 (2000 + 100 x 10) per creature. So one turn enemy hero heals back 3000 x 10. And also enemy hero skill deals 1000 damage for all. Most of your creatures have little more than 1000 hp. Can you please explain how did you manage to overcome this? Can you tell me the strategy here? How to place the cards and stuff? Does troll scout useful here? Is he lasting long? Thanks a lot!
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nowar
Status: Good
157
February 2016
nowar
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Post by nowar on Apr 13, 2016 14:05:09 GMT
Hi guys, I have used a similar deck as u guys suggested above. But did not work. I can't event pass 4 th level. Can you tell me what went wrong here? Thanks all. Please find my deck below. Zora level 2 Attachments:
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sonbalin
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Post by sonbalin on Apr 13, 2016 14:41:03 GMT
Select the 5* option, use Agni and whatever cards you like, keep trying until you win. Seems to be working for killing any hero these days.
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SaberTooth
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tanisomsford
Enter your message here...
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Jun 19, 2015 16:42:31 GMT
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Post by tanisomsford on Apr 13, 2016 16:16:08 GMT
Hey guys. Got a small revision on my original suggested easy setup of the grimoire1 challenge. If you have a lv6+ zora, then with about 20k hero vigor bonus should he good. With heal amplify +45 HP, I managed to beat this with four tree guides and one staboid in front of the human. My tree guides are three with bless7-10, one curse with voodoo, and they all have lv9 healer runes. It was very successful, and With a five card build. Just wait to lay the cards and auto-win! Rinse and repeat. Not sure what you mean here, there are several human cards in the opponent's deck, does it matter which you put the staboid in front of? Hey there. Okay I'm just looking at this old stuff and sorry for not Replying sooner. First off, when I write that I am beating the five star grimoire violence rune challenge with a five card deck, I mean exactly that. Please ignore what Voldrox said, his assumption is incorrect. My five card deck consists of four tree guides, and one stab through graboid. Three trees have bless, the fourth has curse. All four have a healer rune at lv 9. The graboid has a stab rune, but does NOT have a ravage rune. I need him to take maximum damage. The graboid is placed in front of a human card in the second, third or fourth spot. The curse tree must be in the last spot. The hero must have 35,000HP or more, and must have a heal amplify rune at +45 healing. If no human drops in the second, third or fourth spot, you will still win if your zora is lv 7, I cannot confirm a lower level, I don't have that. Final note. This deck, even though its five cards, is not cheap. It takes melds, and four lv9 healer runes, not cheap. But I've been running with it for some time now, and it NEVER loses.
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SaberTooth
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tanisomsford
Enter your message here...
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Jun 19, 2015 16:42:31 GMT
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Post by tanisomsford on Apr 13, 2016 16:22:50 GMT
Select the 5* option, use Agni and whatever cards you like, keep trying until you win. Seems to be working for killing any hero these days. Agni is a solid choice in a hero kill deck, yes. But you still need to choose the right cards. Remember, the hero in this challenge heals 31,000 life per turn. But agni maxes out at 3500 damage. That's just doesn't add up without support cards.
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SaberTooth
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tanisomsford
Enter your message here...
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Jun 19, 2015 16:42:31 GMT
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Post by tanisomsford on Apr 13, 2016 16:30:29 GMT
Hi guys, I have used a similar deck as u guys suggested above. But did not work. I can't event pass 4 th level. Can you tell me what went wrong here? Thanks all. Please find my deck below. Zora level 2 Hey bud. That deck looks like it should have won the hero kill challenge. The key here us making sure that you use sweeping blow stab through cards. One sweeper is the same as three single attackers. So two of them is like having six Ursa majors In there. Secondly, you need to have your curse creature on the board in the farthest right position WITH A VOODO RUNE to ensure the hero cannot use her skill Rout 10. It does an extra 1000 damage, and after your cards have taken, say 600-700 , you will lose an attacker. Once that happens, you will likely lose, because in your deck, EVERY attacker is important to win. Hope this helps.
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nowar
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February 2016
nowar
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Post by nowar on Apr 13, 2016 17:50:50 GMT
Hi Bro, I used this setup I have stab border ranger and Ursas with stab runes. Cursed creature with voodoo rune level 5. Pretty much what you have. Something is wrong. When I auto complete I lose. Tried few times. I can't figure out the mistake I made here. I have not leveled up Ursas stab runes and oracle healing runes. Could it be the reason? And also, why 9 creatures, why not 10 creatures? Thanks for the help.
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SaberTooth
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tanisomsford
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Jun 19, 2015 16:42:31 GMT
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Post by tanisomsford on Apr 13, 2016 18:03:16 GMT
Hi Bro, I used this setup I have stab border ranger and Ursas with stab runes. Cursed creature with voodoo rune level 5. Pretty much what you have. Something is wrong. When I auto complete I lose. Tried few times. I can't figure out the mistake I made here. I have not leveled up Ursas stab runes and oracle healing runes. Could it be the reason? And also, why 9 creatures, why not 10 creatures? Thanks for the help. You need to watch the full battle to see what went wrong. Im thinking you need healer runes, and also, you have to get thw oracles out first, and wait to drop the attackers until the siren is ready, so you don't get hit with rout. If you're getting the full board down, and they're surviving, then you're simply not doing enough damage by turn 60. Watch a full battle and let me know if your cards are surviving the whole battle until 60
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nowar
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February 2016
nowar
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Post by nowar on Apr 14, 2016 2:54:21 GMT
Hi Bro, I used this setup I have stab border ranger and Ursas with stab runes. Cursed creature with voodoo rune level 5. Pretty much what you have. Something is wrong. When I auto complete I lose. Tried few times. I can't figure out the mistake I made here. I have not leveled up Ursas stab runes and oracle healing runes. Could it be the reason? And also, why 9 creatures, why not 10 creatures? Thanks for the help. You need to watch the full battle to see what went wrong. Im thinking you need healer runes, and also, you have to get thw oracles out first, and wait to drop the attackers until the siren is ready, so you don't get hit with rout. If you're getting the full board down, and they're surviving, then you're simply not doing enough damage by turn 60. Watch a full battle and let me know if your cards are surviving the whole battle until 60 Hi Bro, I will try watching the whole fight and let you know what went wrong. I assume that the damage is not enough, but I will verify it soon. Can I ask you why less creatures are better in the battle field? Some people chose 5, 8, 9 creatures. Why not put 10? BTW, do you think I can use same kind of a setup for Vitality Rune? Thanks again!
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smash00
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Dec 14, 2015 15:23:12 GMT
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smash00
Apex Alliance
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Post by smash00 on Apr 14, 2016 7:58:35 GMT
Nowar: I think your helaer runes need to be 5+ to have a good holy light In all cases first the healers and then the stab. Instead of one of the Ursa I have Troll scout stab wich give plus attack against human. A little bit of level of the stab runes could be nice as well, but I think that is not the problem...
You can do it with 10 as well. I did both 9-10 creatures...auto
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nowar
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February 2016
nowar
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Post by nowar on Apr 17, 2016 8:57:17 GMT
Nowar: I think your helaer runes need to be 5+ to have a good holy light In all cases first the healers and then the stab. Instead of one of the Ursa I have Troll scout stab wich give plus attack against human. A little bit of level of the stab runes could be nice as well, but I think that is not the problem... You can do it with 10 as well. I did both 9-10 creatures...auto Hi Buddy, I did it again with level 5 upgraded healer runes. All runes are now at lvl 5-6 and zora level 3. I have decided to watch the whole fight until round 60. And I saw the problem. Damage was not enough. But luckily I won the battle exactly at round 59, but I think it's very risky and conditional. I may lost 4 out of 5 battles. it's like gambling. I want to end it around 50 ++. I will post the screen shot of this fight, so you can see the damage. Can I increase the damage?
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nowar
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Post by nowar on Apr 17, 2016 9:00:05 GMT
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nowar
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Post by nowar on Apr 17, 2016 9:01:19 GMT
You can see Im at 59 round and its very risky
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Nov 19, 2016 23:12:31 GMT
214
Gunnerkiller [βκ]
332
Feb 17, 2016 17:21:55 GMT
February 2016
gunnerkiller
Boxing Kangaroo
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Post by Gunnerkiller [βκ] on Apr 17, 2016 9:45:25 GMT
10 crits is never a good option in Grimoire. The reason we keep the deck as small as possible is to get the draw we need. Say we draw all 3 stabs and the curse first, no way we are getting the win. I run with 8 crits, good enough.
Stab and healer runes are really important here, as they buff the attack power a lot. Rune them up. It's the bare minimum with the deck you are running.
I would ditch the HB for another Treant Guide if you have it. Treant Guide heals twice, activating the Healer Rune twice, buffing crits attacks.
Seems you need a second Stab Border Ranger asap if you seem to keep losing with 2 Ursas. Border Ranger's Sweeping Blow counts a lot in terms of damage.
2 Stab Border Rangers > 1 Stab Border Ranger and 2 Ursas.
So I use this:
2x Stab Border Rangers (lvl3 Stab Rune) 2x Oracles (lvl7 Healer/lvl6 Bless/Vit3 lvl5) 3x Treant Guides (lvl5 Healer/Vit3 lvl4) 1x Gorgon (lvl5 Voodoo)
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nowar
Status: Good
157
February 2016
nowar
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Post by nowar on Apr 17, 2016 12:13:23 GMT
10 crits is never a good option in Grimoire. The reason we keep the deck as small as possible is to get the draw we need. Say we draw all 3 stabs and the curse first, no way we are getting the win. I run with 8 crits, good enough. Stab and healer runes are really important here, as they buff the attack power a lot. Rune them up. It's the bare minimum with the deck you are running. I would ditch the HB for another Treant Guide if you have it. Treant Guide heals twice, activating the Healer Rune twice, buffing crits attacks. Seems you need a second Stab Border Ranger asap if you seem to keep losing with 2 Ursas. Border Ranger's Sweeping Blow counts a lot in terms of damage. 2 Stab Border Rangers > 1 Stab Border Ranger and 2 Ursas. So I use this: 2x Stab Border Rangers (lvl3 Stab Rune) 2x Oracles (lvl7 Healer/lvl6 Bless/Vit3 lvl5) 3x Treant Guides (lvl5 Healer/Vit3 lvl4) 1x Gorgon (lvl5 Voodoo) Thanks friend , really helpful advice! I will try to follow them. Hoping to get another stab border ranger on next meld day. Happy gaming, and CHeers!
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cozy
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December 2015
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Post by cozy on Nov 28, 2016 6:54:38 GMT
I just beat it with a cheaper setup! Zora lvl 2, no heal amplify rune as that reduces the amount of heals you get which reduces the amplification of healer runes. Healer runes lvl 5: 2x Oracle (lvl 10 is good enough) 3x Treant Guide 1x Stab Troll Scout 1x Stab Border Ranger 1x Ursa Major 1x Curse w/voodoo lvl 4 Hi Buddy, I'm so happy that you showed this setup. Super thanks! <3. I thought only end games players with 5* heroes (w/ battle cry, war hungry) can get it. This setup gives me a hope. I am going to try this for sure. My questions is, How to do damage when enemy creatures heal the hero for 3000 (2000 + 100 x 10) per creature. So one turn enemy hero heals back 3000 x 10. And also enemy hero skill deals 1000 damage for all. Most of your creatures have little more than 1000 hp. Can you please explain how did you manage to overcome this? Can you tell me the strategy here? How to place the cards and stuff? Does troll scout useful here? Is he lasting long? Thanks a lot! Zora increases attack until eventually you deal enough damage to overcome healing. You ensure rout never triggers by having a curse creature with rune at the far right.
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