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Post by Sick. on Jan 18, 2016 21:20:18 GMT
What do you guys think about Elder Mawrek with an high leveld Hero Vigor 5 rune?
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Post by nohmou on Jan 18, 2016 21:56:43 GMT
What do you guys think about Elder Mawrek with an high leveld Hero Vigor 5 rune? He'd survive for a while, but survival isn't really an issue once you have some melded Bless creatures or a summoning hero. I think most people are going to favor either heroes who buff creatures throughout the battle (Zora and Berserker), heroes that add to your damage (Patriarch, Poison Ivy, Gladiator, Paw Master, Blademaster and Captivator/Alchemist if they work), and heroes that counter specific maps (Warlock against maps with Kitsune). Mawrek might work for a little extra damage and may allow you to drop a Bless creature. But once you've got a strong enough deck to survive, the battle ends at round 100 no matter how much healing you have.
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Post by joysticktns on Jan 19, 2016 8:02:24 GMT
Does mantra removes Kitsune's bleeding?
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Post by Sinister22✪NFS on Jan 19, 2016 8:22:23 GMT
Does mantra removes Kitsune's bleeding? yes unfortunately.
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Post by sexmachinepipi on Jan 19, 2016 9:00:21 GMT
Does mantra removes Kitsune's bleeding? Sounds like you are half in/ half out Redon. Ha ha ha ha. I am all out. IGG should have changed guild map creatures. They have a few creatures which can be problematic. They chose the easy way out. Screwing us over. Now it's over for some of us. I will return when things are back to normal. In the meantime, I will send them endless hate mail and reviews. Hate their latest update.
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Post by joysticktns on Jan 19, 2016 9:54:20 GMT
Does mantra removes Kitsune's bleeding? Sounds like you are half in/ half out Redon. Ha ha ha ha. I am all out. IGG should have changed guild map creatures. They have a few creatures which can be problematic. They chose the easy way out. Screwing us over. Now it's over for some of us. I will return when things are back to normal. In the meantime, I will send them endless hate mail and reviews. Hate their latest update. I got a Kitsune from mines today at my alt. It's not that easy to give up after all that work and time and having many melds in progress. I still like this game. Certainly not IGG way of doing things. Sometimes I even feel the devs are low IQ's(nerfing mail gems from 5 to 3 is just an example)
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Post by sexmachinepipi on Jan 19, 2016 10:02:27 GMT
Sounds like you are half in/ half out Redon. Ha ha ha ha. I am all out. IGG should have changed guild map creatures. They have a few creatures which can be problematic. They chose the easy way out. Screwing us over. Now it's over for some of us. I will return when things are back to normal. In the meantime, I will send them endless hate mail and reviews. Hate their latest update. I got a Kitsune from mines today at my alt. It's not that easy to give up after all that work and time and having many melds in progress. I still like this game. Certainly not IGG way of doing things. Sometimes I even feel the devs are low IQ's(nerfing mail gems from 5 to 3 is just an example) I love this game too. However; this is the last straw. I will return when they have come to their senses or on energy events day. Try and get whatever cards they are offering. As for playing the game... I am done for now. Daily login I won't miss. Just so, I don't fall behind, when they come to their senses. So you can say: "I'll always be on the look out"
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Post by tanisomsford on Jan 19, 2016 10:13:21 GMT
Just want to throw this one out there. On most maps, with a high level predator, grizzlys skill steel fur reduces enemy rage, and on a full map, that can help control hero skill procs since curse fires off no matter what so the bear will reduce rage by 2-20 depending on level every turn without considering crit attacks or curse attacks. This helped me do over 300k on the map 6 judgement deck on auto with a faen magic deck.
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Post by Sinister22✪NFS on Jan 19, 2016 10:22:11 GMT
Just want to throw this one out there. On most maps, with a high level predator, grizzlys skill steel fur reduces enemy rage, and on a full map, that can help control hero skill procs since curse fires off no matter what so the bear will reduce rage by 2-20 depending on level every turn without considering crit attacks or curse attacks. This helped me do over 300k on the map 6 judgement deck on auto with a faen magic deck. acknowledged!
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Post by ihelios on Jan 19, 2016 11:04:53 GMT
problematic creatures for zora... * Bullseye enemies * Harlot * FA Enemies (can be tackled by putting a bullseye critter) More on the list? For Zora you can add Rip and against Wight you'll also have Problems unless you use Warlock
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Post by tanisomsford on Jan 19, 2016 18:01:02 GMT
Does rip work through mantra?
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Post by justnr1k on Jan 19, 2016 18:54:51 GMT
^ no but logic says that you shouldn't have more creatures than your enemy on play to avoid activating mantra
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Post by SirGin on Jan 19, 2016 19:09:35 GMT
Mantra activates every round regardless now.
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Post by kittenmittons✪NFS on Jan 19, 2016 21:05:30 GMT
Mantra being every round regardless also means that QT is back in the mix. Obviously the melded version with retreat won't do any good, but if you have more creatures out than the enemy, QT will keep your hero nice & full of energy!
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Post by tanisomsford on Jan 19, 2016 21:54:13 GMT
Mantra being every round regardless also means that QT is back in the mix. Obviously the melded version with retreat won't do any good, but if you have more creatures out than the enemy, QT will keep your hero nice & full of energy! Probably one of the best pieces of advice for any player is this. As soon as the first creature is out, you want to have a QT or a voodoo rune on something to help against the hero skill. This will be very useful against attack growth heroes or poinson ivy.
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Post by SoaponaRope [BK] on Jan 19, 2016 22:07:31 GMT
Mantra being every round regardless also means that QT is back in the mix. Obviously the melded version with retreat won't do any good, but if you have more creatures out than the enemy, QT will keep your hero nice & full of energy! You'll be smitten! So which Heroes do you think would benefit the most from this? Gladiator's Chains could potentially add a lot of Direct Damage. Royal Guard's Blessing would protect from death. Warlock's Prayer is extra heals, cleanse and immunity (your own mantra). Alchemist's Melt Armor will be additional damage. Judgement's Embrace would be a ton of healing. Oceanus' Clone has the potential to add more damage if copying the right cards. Paw Master's Fiery Elixir would deal damage, heal and increase ATK a decent amount. Berserker boars would add a LOT of ATK per round, but may overflow rage too much. Blademaster's Butcher would do Direct DMG. Mortii ain't got s*** as far as I can tell. Despite Berserker's rage overflow issues, I think he might be a solid choice for this if you can build a good Neander Deck.
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Post by drakkan on Jan 19, 2016 22:07:36 GMT
Mantra being every round regardless also means that QT is back in the mix. Obviously the melded version with retreat won't do any good, but if you have more creatures out than the enemy, QT will keep your hero nice & full of energy! Yes, but only if you're fighting map with less than 10 creatures.. which is ok. But full 10 creature map is a bit harder (like 5-10.. try clearing that one with full 10 creatures now, Judgement + 3x Harlot)
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Post by kittenmittons✪NFS on Jan 20, 2016 0:14:12 GMT
Mantra being every round regardless also means that QT is back in the mix. Obviously the melded version with retreat won't do any good, but if you have more creatures out than the enemy, QT will keep your hero nice & full of energy! You'll be smitten! So which Heroes do you think would benefit the most from this? Gladiator's Chains could potentially add a lot of Direct Damage. Royal Guard's Blessing would protect from death. Warlock's Prayer is extra heals, cleanse and immunity (your own mantra). Alchemist's Melt Armor will be additional damage. Judgement's Embrace would be a ton of healing. Oceanus' Clone has the potential to add more damage if copying the right cards. Paw Master's Fiery Elixir would deal damage, heal and increase ATK a decent amount. Berserker boars would add a LOT of ATK per round, but may overflow rage too much. Blademaster's Butcher would do Direct DMG. Mortii ain't got s*** as far as I can tell. Despite Berserker's rage overflow issues, I think he might be a solid choice for this if you can build a good Neander Deck. Meowwww Oceanus can't clone guild map creatures, so he's probably one of the worst options. Blademaster is very interesting because his skill can instantly kill based on % of health remaining (until that gets nerfed...after a few boosters).
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Post by SoaponaRope [BK] on Jan 20, 2016 1:22:04 GMT
Meowwww Oceanus can't clone guild map creatures, so he's probably one of the worst options. Blademaster is very interesting because his skill can instantly kill based on % of health remaining (until that gets nerfed...after a few boosters). Ya I just realized that. Spent my attempts today trying different heroes out to see what was working and what wasn't. Blademaster I don't have so I can't test, but I had imagined it worked but with all the nerfs to GM I thought maybe they nerfed it. With a QT that's not really boosted so much since just 1 hit of that (when the creature is low) will do the job and the extra hits will just be doing a flat damage to all enemies (still very good). I think he'd still be an amazing clean-up hero!
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Post by entropy✪NFS on Jan 20, 2016 3:38:26 GMT
I would add Overlord to the mix of acceptable damage dealers as well, only because of it's Cull abilty which at level 10 will kill everything which has less than 30% HP. Could come in handy dealing with the Harlots as well once they are adequately damaged. And it should not be that hard to get a high-level Cull - like 100-200k glory (my Overlord sits at level 1 with the default skills, lol).
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Post by LeGoGo on Jan 20, 2016 4:33:39 GMT
Finally, I can do what I could never do with Wight. Take out that lone Sacrifice creature without caring about hitting the hero. Good times.
Anyhow, I have an idea in mind, but I'd like some input.
Berseker is going to be my hero. My creatures of choice at Panther Chief (FA), Oracles(FA&IM9), and Mythril Drone. What I'm confused about is the amount of Panther Chiefs and Oracles I should have.
Should I use 2 or 4 Panther Chiefs?
Should I still go the old 2 FA Oracles and 2 IM9 Oracles?
Should I throw in a Nidhogg for it's HP buff and stonesskin? Or maybe just a Horned Beast or 2 for it's extra healing and IM7?
This is what I have in my head, to many Panther Chiefs/Oracles? Nidhogg a bad idea? What can I do for this deck?
Hero: Berseker x4 FA5 Panther Chiefs x2 FA5 Oracles x2 IM9 Oracles Mythril Drone (When needed for anti-magic or to place in front of retreat creatures) Nighogg or HB.
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Post by kittenmittons✪NFS on Jan 20, 2016 4:56:52 GMT
It all depends on which guild map, honestly. Mithril drone won't do much good on non-magic decks, for instance.
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Post by LeGoGo on Jan 20, 2016 5:40:38 GMT
It all depends on which guild map, honestly. Mithril drone won't do much good on non-magic decks, for instance. I wouldn't use it for anything but a magic heavy map. I'll be switching it out with what fits my needs.
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Post by asgarth1980 on Jan 20, 2016 8:44:24 GMT
If u use zora.. Mythril is good as his damage can sky rocket plus his superb survival healing. His immunity counters flurry creatures too... Best to put him in front of bulleyes creature
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Post by lampround✪NFS on Jan 20, 2016 11:16:20 GMT
I will edit the initial thread when I have free time.. My boss is snooping around so gotta look busy. Lol, im not the only one who uses work time for forum trawling then
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Post by lampround✪NFS on Jan 20, 2016 11:22:37 GMT
So I guess I'm going to start melding a lot of Faen Marksman. At 360 dmg per round, it should just be a few months to take out the Snow Harlot So, should I go with Bless or Mass Heal.....
EDIT: Ok, so I was joking at first about using Faen Marksman, but after looking at options and trying to calculate the numbers I should make an edit for the small guilds and new players to have a strategy to beat when only Snow Harlots are left.
Using Poison Ivy Thorn Wall Lvl 5+ Faen Vitality Lvl 5+ Poison Gas Runes: Lvl 5+ Snipe Rune (4*or greater) Hero Vitality to get to 25k Max HP
7 - Lvl 10 Faen Marksman's (Deception Runes have chance of 50% more dmg) 3 - Oracles (Preferably melded with Immunity)
Since the Snow Harlots have no physical attack, it doesn't matter how you place these. I would place only Oracles until you have 4 or 5 Faen Marksman at once. This will maximize Faen Vitality.
This group has the potential to hit for 3080 each turn. Assuming some are sealed, we'll round down to 2156 (Plus they will heal 200 for each Harlot) Not counting the Thorn Wall dmg, Poison Gas dmg or Deception Runes, this group should hit the Snow Harlots for 80K+ per attempt. If you can level up your Snipe Rune and Deception Runes, as well as melding a Marksman or two, this lineup becomes an easy method of hitting 100k+. Since the Snow Harlots start with 288k, it should take about 6 attempts and get almost maximum Gold for each attempt. Even if only 2 guild mates are doing this, the Snow Harlots should only last 2 days on their own.
Interesting tactic..... just hope IGG do not "fix" direct dmg next
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Post by nebiros✪NFS on Jan 20, 2016 11:35:50 GMT
Tried a build based on Judgement. Nowhere near 1M damage and only tested on Map 1. It however might be useful to someone.
Judgement with protection 8, Lightfoot and Group Tactics Runes: Hero Vigor (5), Heal Amp (7), Fean Vigor (5), Inital Rage (3)
Creatures: 2 Immunity 9/7 oracles, 1 vanilla oracle, 1 FA horned beast, Myhtil Drone, Sac 8 Twins, Vanilla Anathema, Queen Temptress (goes far right), Bless Melded Treant Guide, Panther Chief (FA) and Ash Beast with Lifesap 8.
Remarks: Keeping Hero Health and Creatures alive was less of a problem (especially if the QT can generate rage to the right), bullseye enemy creatures were ok too (2 paladins). Main concerns: low damage output (unlucky position of panther chief --> FA creature). Place myhtil against bullseye creatures, FA against hard hitters. Sac8 Twins sit nice to the left or right of an enemy creatures with sweeping blow. Bullseye on FA of course. Lockdown should be pretty ok if immunity is on them.
All heals are heavily runed with heal and bless runes.
Might be potential here.
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Post by lampround✪NFS on Jan 20, 2016 12:45:56 GMT
Im considering myself lucky as i have always used a Beserker deck when only 5 or less crits left. Good for taking out last crit @ 270k HP's. Working on making it good against 5+ crits now. Berserker lvl 7 2 pant chief + FA 1 x sekhmet lvl 15 1 x twins sac 3 x oracle, stuff immune, i want em all FA now. 1 x QT lvl 15 1 x Flame Brave 1 x Mythril or Anethema looking at Blood Warlocks now.... FA or Earth Totem? Plus the Anethema poison thing.
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Post by ihelios on Jan 20, 2016 13:11:41 GMT
Im considering myself lucky as i have always used a Beserker deck when only 5 or less crits left. Good for taking out last crit @ 270k HP's. Working on making it good against 5+ crits now. Berserker lvl 7 2 pant chief + FA 1 x sekhmet lvl 15 1 x twins sac 3 x oracle, stuff immune, i want em all FA now. 1 x QT lvl 15 1 x Flame Brave 1 x Mythril or Anethema looking at Blood Warlocks now.... FA or Earth Totem? Plus the Anethema poison thing. Fa is only for 4 & 5 stars :c (I'd like to make a fa rite master ._.) So go for earth Totem ^^
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Post by lampround✪NFS on Jan 20, 2016 13:18:20 GMT
Darn, good point about the FA I knew there was a reason i had one with dodge...
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