Guide to clearing Violence, Vitality and Sorcery Grimoires
Jun 19, 2016 9:13:01 GMT
ÐARҞNESS, 🅲🅷🅰🆁🅻🅴🆂✪🅽🅵🆂, and 11 more like this
Post by Yuna on Jun 19, 2016 9:13:01 GMT
This will be a step-by-step guide on how to clear the 5-star Violence, Vitality and Sorcery Grimoires. I decided to create one all-encompassing one so people wouldn't have to look through the 3 separate threads for tips. None of the methods I've devised below (or rather, I devised the Sorcery V method, the other two I was told by others on this board).
Violence V Grimoire - Kill The Hero
Requirements:
Hero: Zora Marauder (any level)
Creatures: 2-3 more Sweeping Stab creatures, Healers
Meld Stabthrough onto 2-3 of any Sweeping Blow creatures. I use Phantom Liege because I had so many of them lying around with no real use for them. Fill up the rest of your deck with healers. Unmelded Oracles will suffice, as their
Sage Advice 7 insures that after you've deployed a couple of them, your Oracles will have enough HP to be able to tank their way through this Grimoire. Your Stabthrough creatures will have to either also be of the Human faction or you will need to put runes on them so that their HP exceed ~2100, so ensure that they will not die from a combined round of damage from the enemy Hero's Hero Skill and enemy creatures' skills. The HP requirement is slightly lower if you use a Mythril Drone, but one is not a requirement for this particular Grimoire. Zora Marauder can be of any level, as his Hero Skill stacks, but also has a cap of 100% (i.e. "Convert 100% of all damage received into ATK). I use the deck above and can use the Auto-function every time with a 100% success rate.
Vitality V Grimoire - Kill the Creatures (200 starting HP)
Requirements:
Hero: Defiler (level 4 or above)
Creatures: Healers
Videos: In the Year of 252525 Deck (Easy), The Power of Three Will Set Us Free Deck (Hard), My Heart Will Go on and On Deck (Funny), Trollolololololololololol Deck (Hilarious)
Defiler is a requirement to clear this Grimoire. His Hero Skill is the only skill that is capable of shaving off more than 1 HP at a time from the enemy creatures. His Hero Skill will also fill up roughly 50-70% of the enemy hero's Rage (depending on how many enemy creatures are on the field), so once it gets going, you'll get into a perpetual cycle of of Hero Skill, with one or two rounds in-between; Defiler shaves off the enemy creatures' HP, enemy Hero inflicts 1000 direct Damage to all of your creatures, you have enough Rage to inflict Defiler's Hero Skill upon the enemy creatures again and so on and so on until all enemy creatures are dead. You can clear this using 9 or 10 vanilla Oracles. They don't need to be melded with anything in particular, nor do they even need to be evolved. The videos above include 4 wildly different decks which all guarantee you victory against this Grimoire.
Sorcery V Grimoire - Kill the Creatures (15000 starting HP)
Requirements:
Hero: Judgment (any level)
Creatures: 4-5 Tauruses, Healers, Mythril Drone
Note: Yes, I know that this setup is not a setup many people can field. It's the only one I've found that can even theoretically beat Sorcery V Grimoire, though
You will need a minimum of 4 Tauruses, but 5 or more make things easier. Note that the Oracles are not a requirement, I merely choose to use them due to a lack of deck cost keeping me from deploying a 10-card deck. Healers are not a requirement for this Grimoire either, but they give you a bigger margin of error. Simply wait 'til Judgment is ready to deploy its Hero Skill before playing 5 creatures at once, ensuring they'll receive enough damage to perpetuate an endless cycle of Earth's Embrace. A Mythril Drone is a must to ensure that your Tauruses will not be perpetually Frozen and thus able to have the damage from their Basic Attacks add up with the damage from their combined Omega Impacts to eventually kill off the enemy creatures. Place at least 3 Tauruses as early as possible in the attack order as possible. For an easier time ensuring this happens, meld Revive or Recycle onto your Mythril Drone (or simply bring along a Reviver) and then play non-Tauruses, non-Drones and non-Revivers from your hand, , allowing them to die from enemy fire, until you have 3 or more Tauruses in your hand. Make sure all of your Tauruses are synched so that they perform Omega Impact on the same turn. To ensure this happens, either deploy your Mythril Drone (preferrably a revive!Drone to expedite things) alongside your first 3-4 Tauruses or wait 'til a turn where all of your deployed Tauruses are Frozen before deploying your Mythril Drone. Time your playing of any remaining Tauruses so they synch up with the already played ones. Makes at least 2 Tauruses when initially deployed are not facing any of the enemy creatures with either Iron Body (basically immune to Basic Damage) or Frost Armor. Dodge is a pain, but can be overcome. If all 3 of them start out right next to each other, it's almost an automatic loss. This setup will require the player to actually go into "overtime", i.e. past the 50 round mark and be Judged every enemy turn, but due to how Judge and Judgment work, your creatures will be able to withstand a few rounds of Judge before they die outright (the damage of Judge goes up for each enemy round past 51).
Sorcery V Grimoire - Kill the Creatures (15000 starting HP) - Non-troll Version
Requirements:
Hero: Paw Master
Creatures: 1 Battleblow 8-10 Michael, Angel Prime, Mythril Drone, Healers
Paw Master must be at a high level, possible at 8 or above. Michael needs to be 1st in the play order, with Angel Prime deployed opposite the Iron Body creature. If the Iron Body creature is deployed at the far left by the enemy, then you're screwed. Rune up your creatures so that Michael has the lowest HP out of all of your creatures, so that Paw Master will always target him with his Hero Skill. Place high level Healer Runes on your Healers to help boost Michael's attack.
Violence V Grimoire - Kill The Hero
Requirements:
Hero: Zora Marauder (any level)
Creatures: 2-3 more Sweeping Stab creatures, Healers
Meld Stabthrough onto 2-3 of any Sweeping Blow creatures. I use Phantom Liege because I had so many of them lying around with no real use for them. Fill up the rest of your deck with healers. Unmelded Oracles will suffice, as their
Sage Advice 7 insures that after you've deployed a couple of them, your Oracles will have enough HP to be able to tank their way through this Grimoire. Your Stabthrough creatures will have to either also be of the Human faction or you will need to put runes on them so that their HP exceed ~2100, so ensure that they will not die from a combined round of damage from the enemy Hero's Hero Skill and enemy creatures' skills. The HP requirement is slightly lower if you use a Mythril Drone, but one is not a requirement for this particular Grimoire. Zora Marauder can be of any level, as his Hero Skill stacks, but also has a cap of 100% (i.e. "Convert 100% of all damage received into ATK). I use the deck above and can use the Auto-function every time with a 100% success rate.
Vitality V Grimoire - Kill the Creatures (200 starting HP)
Requirements:
Hero: Defiler (level 4 or above)
Creatures: Healers
Videos: In the Year of 252525 Deck (Easy), The Power of Three Will Set Us Free Deck (Hard), My Heart Will Go on and On Deck (Funny), Trollolololololololololol Deck (Hilarious)
Defiler is a requirement to clear this Grimoire. His Hero Skill is the only skill that is capable of shaving off more than 1 HP at a time from the enemy creatures. His Hero Skill will also fill up roughly 50-70% of the enemy hero's Rage (depending on how many enemy creatures are on the field), so once it gets going, you'll get into a perpetual cycle of of Hero Skill, with one or two rounds in-between; Defiler shaves off the enemy creatures' HP, enemy Hero inflicts 1000 direct Damage to all of your creatures, you have enough Rage to inflict Defiler's Hero Skill upon the enemy creatures again and so on and so on until all enemy creatures are dead. You can clear this using 9 or 10 vanilla Oracles. They don't need to be melded with anything in particular, nor do they even need to be evolved. The videos above include 4 wildly different decks which all guarantee you victory against this Grimoire.
Sorcery V Grimoire - Kill the Creatures (15000 starting HP)
Requirements:
Hero: Judgment (any level)
Creatures: 4-5 Tauruses, Healers, Mythril Drone
Note: Yes, I know that this setup is not a setup many people can field. It's the only one I've found that can even theoretically beat Sorcery V Grimoire, though
You will need a minimum of 4 Tauruses, but 5 or more make things easier. Note that the Oracles are not a requirement, I merely choose to use them due to a lack of deck cost keeping me from deploying a 10-card deck. Healers are not a requirement for this Grimoire either, but they give you a bigger margin of error. Simply wait 'til Judgment is ready to deploy its Hero Skill before playing 5 creatures at once, ensuring they'll receive enough damage to perpetuate an endless cycle of Earth's Embrace. A Mythril Drone is a must to ensure that your Tauruses will not be perpetually Frozen and thus able to have the damage from their Basic Attacks add up with the damage from their combined Omega Impacts to eventually kill off the enemy creatures. Place at least 3 Tauruses as early as possible in the attack order as possible. For an easier time ensuring this happens, meld Revive or Recycle onto your Mythril Drone (or simply bring along a Reviver) and then play non-Tauruses, non-Drones and non-Revivers from your hand, , allowing them to die from enemy fire, until you have 3 or more Tauruses in your hand. Make sure all of your Tauruses are synched so that they perform Omega Impact on the same turn. To ensure this happens, either deploy your Mythril Drone (preferrably a revive!Drone to expedite things) alongside your first 3-4 Tauruses or wait 'til a turn where all of your deployed Tauruses are Frozen before deploying your Mythril Drone. Time your playing of any remaining Tauruses so they synch up with the already played ones. Makes at least 2 Tauruses when initially deployed are not facing any of the enemy creatures with either Iron Body (basically immune to Basic Damage) or Frost Armor. Dodge is a pain, but can be overcome. If all 3 of them start out right next to each other, it's almost an automatic loss. This setup will require the player to actually go into "overtime", i.e. past the 50 round mark and be Judged every enemy turn, but due to how Judge and Judgment work, your creatures will be able to withstand a few rounds of Judge before they die outright (the damage of Judge goes up for each enemy round past 51).
Sorcery V Grimoire - Kill the Creatures (15000 starting HP) - Non-troll Version
Requirements:
Hero: Paw Master
Creatures: 1 Battleblow 8-10 Michael, Angel Prime, Mythril Drone, Healers
Paw Master must be at a high level, possible at 8 or above. Michael needs to be 1st in the play order, with Angel Prime deployed opposite the Iron Body creature. If the Iron Body creature is deployed at the far left by the enemy, then you're screwed. Rune up your creatures so that Michael has the lowest HP out of all of your creatures, so that Paw Master will always target him with his Hero Skill. Place high level Healer Runes on your Healers to help boost Michael's attack.