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Post by tanisomsford on Feb 26, 2017 1:54:16 GMT
Dodge is terrible for sigurd. Immunity is best meld by a mile. FA ok for midgame. Also sacred Wolf isn't bad at all for grimoire. Very useful in fact, could make a royal guard deck effortless. That alone makes it worthwhile. Have you tried using sacred Wolf on the grimoire?
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Post by derpy✪NFS on Feb 26, 2017 8:06:11 GMT
Dodge is terrible for sigurd. Immunity is best meld by a mile. FA ok for midgame. Also sacred Wolf isn't bad at all for grimoire. Very useful in fact, could make a royal guard deck effortless. That alone makes it worthwhile. Have you tried using sacred Wolf on the grimoire? I don't have one so it's only theory. But considering how royal guard or Judgment work, the theory seems sound- he can tank far more damage than a blesser can heal so he would make it very doable.
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Post by tanisomsford on Feb 27, 2017 0:14:17 GMT
Have you tried using sacred Wolf on the grimoire? I don't have one so it's only theory. But considering how royal guard or Judgment work, the theory seems sound- he can tank far more damage than a blesser can heal so he would make it very doable. Unfortunately, it doesn't work. I got the sacred Wolf in the shards event specifically for the ProteanV grimoire, and so far, sacred Wolf dies from The hero Damage, even with royal guard blessing. The only way you can keep the Wolf alive is with judgement, so you'd have to build a deck around that instead.
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Post by derpy✪NFS on Feb 27, 2017 7:47:30 GMT
I don't have one so it's only theory. But considering how royal guard or Judgment work, the theory seems sound- he can tank far more damage than a blesser can heal so he would make it very doable. Unfortunately, it doesn't work. I got the sacred Wolf in the shards event specifically for the ProteanV grimoire, and so far, sacred Wolf dies from The hero Damage, even with royal guard blessing. The only way you can keep the Wolf alive is with judgement, so you'd have to build a deck around that instead. Right, that's disappointing. But a high level Judg should still work, he'd be taking 600 damage max each time- which with all the other damage out there should heal easily. The hard part is building his hp over 4k, may need to slot in a FA Nidhogg or two alongside everything else. You would have the freedom to play less bless critters though which is good, and Neander stack hp better than anything.
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Post by MaxStar✪NFS on Feb 27, 2017 8:41:32 GMT
I don't have one so it's only theory. But considering how royal guard or Judgment work, the theory seems sound- he can tank far more damage than a blesser can heal so he would make it very doable. Unfortunately, it doesn't work. I got the sacred Wolf in the shards event specifically for the ProteanV grimoire, and so far, sacred Wolf dies from The hero Damage, even with royal guard blessing. The only way you can keep the Wolf alive is with judgement, so you'd have to build a deck around that instead. Judgement + Sacred Wolf work perfect. I can finish with 6 card deck, only depend where hero hunter lands. With 30 gems boost on HP 100% finish.
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Post by ℒ✰Deer on Feb 27, 2017 10:53:54 GMT
I thought Sacred wolf is the worst 5* creature in this game. I didn't know you can make use of him
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Post by Yuna on Feb 27, 2017 14:29:27 GMT
to protect it mainly from rqt. fa is good in earlier stages but then again in midgame you see lots of disposals. also later fa is less important cause aoe direct dmg skills are a huge dmg source fa helps nothing against it and the big hardhitters are bullseye anyway. taurus, octavius, soulshrew, scorpio and so all ignore your fa with their aoe abilities. so immu 9 y. also high lvl immunity rune heals for a lot of hp. dmg is bad anyway and his main purpose is lockdown and cc assistance anyways. Fair enough what you said BUT....how many RQT is in your deck? Taurus, octavios, soulshrew, scorpio and so on all ignore immunity as well. And what about direct damage? Soul Shrew does not deal Direct Damage, she deals Basic Damage. I also do not understand this obsession with Sigurd and Direct Damage. For one thing, Sigurd does not deal Direct Damage on his own, so you cannot possible mean that we should meld skills onto him to boost his ATK to help him deal Direct Damage. Which only leaves the possibility that you're asking us to meld skills onto him that deal Direct Damage. What skills would this be? It certainly can't be Octavius' Bombard, Taurus' Omega Impact, Cosmic Hare's Star Strike, Scorpio's Impale, Capricorn's Fervent, Ordnance's Demolition Beam or even Sagittarius' Arrow Split, i.e. the ones that depend on a creatures' ATK. So what Direct Damage skills do you want to meld onto him? Picking Off or Assassinate, which is not dependent on any of Sigurd's skills, so it would be no different to meld it onto him than onto literally any other creature? Are you trying to create a deck consisting only of Direct Damage dealers even on creatures where Direct Damage skills make no sense and give very little yield? And even if you were to be able to meld Omega Impact, The Swarm (not Direct Damage!), Fervent or Bombard onto other creatures, he'd still be a terrible choice for any of them because his ATK tops out at 866 at level 15. No, his Battleblow will be of no use even were he meldable with, say, Omega Impact, because Battleblow only activates right before the Basic Attack and then goes away right after, it does not affect any of the Direct Damage skills.
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Post by Yuna on Feb 27, 2017 14:31:41 GMT
clearly a bug then. immunity decription sais negates all effects of talents and skills. then we know igg for its precision. Immunity has never negated all talents and skills. And the description has always been screwed up because it implies Immunity also protects against Basic Damage, which it likewise never has (unless it did once upon a time 2 years ago). There are many skills that go through Immunity. Frost Blade is one of them.
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Post by ℒ✰Deer on Feb 27, 2017 16:45:14 GMT
Fair enough what you said BUT....how many RQT is in your deck? Taurus, octavios, soulshrew, scorpio and so on all ignore immunity as well. And what about direct damage? Soul Shrew does not deal Direct Damage, she deals Basic Damage. I also do not understand this obsession with Sigurd and Direct Damage. For one thing, Sigurd does not deal Direct Damage on his own, so you cannot possible mean that we should meld skills onto him to boost his ATK to help him deal Direct Damage. Which only leaves the possibility that you're asking us to meld skills onto him that deal Direct Damage. What skills would this be? It certainly can't be Octavius' Bombard, Taurus' Omega Impact, Cosmic Hare's Star Strike, Scorpio's Impale, Capricorn's Fervent, Ordnance's Demolition Beam or even Sagittarius' Arrow Split, i.e. the ones that depend on a creatures' ATK. So what Direct Damage skills do you want to meld onto him? Picking Off or Assassinate, which is not dependent on any of Sigurd's skills, so it would be no different to meld it onto him than onto literally any other creature? Are you trying to create a deck consisting only of Direct Damage dealers even on creatures where Direct Damage skills make no sense and give very little yield? And even if you were to be able to meld Omega Impact, The Swarm (not Direct Damage!), Fervent or Bombard onto other creatures, he'd still be a terrible choice for any of them because his ATK tops out at 866 at level 15. No, his Battleblow will be of no use even were he meldable with, say, Omega Impact, because Battleblow only activates right before the Basic Attack and then goes away right after, it does not affect any of the Direct Damage skills. I think you misunderstood this conversation, probably my language did help it either. I do like Sigurd a lot and there is nothing wrong with his attack. But he lacks any kind of protection. The whole conversation was about what shoud be the best meld on him I (still) think is FA (or at least on my level). Most of us said Immunity is better choice. But 1. Immunity doesn't protect you from everything When I said what about direct dmg actually I meant physical dmg. 2. Immunity would disable ice veil as well or at least would reduce its activation.
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Post by Yuna on Feb 27, 2017 17:45:02 GMT
Soul Shrew does not deal Direct Damage, she deals Basic Damage. I also do not understand this obsession with Sigurd and Direct Damage. For one thing, Sigurd does not deal Direct Damage on his own, so you cannot possible mean that we should meld skills onto him to boost his ATK to help him deal Direct Damage. Which only leaves the possibility that you're asking us to meld skills onto him that deal Direct Damage. What skills would this be? It certainly can't be Octavius' Bombard, Taurus' Omega Impact, Cosmic Hare's Star Strike, Scorpio's Impale, Capricorn's Fervent, Ordnance's Demolition Beam or even Sagittarius' Arrow Split, i.e. the ones that depend on a creatures' ATK. So what Direct Damage skills do you want to meld onto him? Picking Off or Assassinate, which is not dependent on any of Sigurd's skills, so it would be no different to meld it onto him than onto literally any other creature? Are you trying to create a deck consisting only of Direct Damage dealers even on creatures where Direct Damage skills make no sense and give very little yield? And even if you were to be able to meld Omega Impact, The Swarm (not Direct Damage!), Fervent or Bombard onto other creatures, he'd still be a terrible choice for any of them because his ATK tops out at 866 at level 15. No, his Battleblow will be of no use even were he meldable with, say, Omega Impact, because Battleblow only activates right before the Basic Attack and then goes away right after, it does not affect any of the Direct Damage skills. I think you misunderstood this conversation, probably my language did help it either. I do like Sigurd a lot and there is nothing wrong with his attack. But he lacks any kind of protection. The whole conversation was about what shoud be the best meld on him I (still) think is FA (or at least on my level). Most of us said Immunity is better choice. But 1. Immunity doesn't protect you from everything When I said what about direct dmg actually I meant physical dmg. 2. Immunity would disable ice veil as well or at least would reduce its activation. Immunity does not disable Ice Veil because Ice Veil gives Sigurd and his neighbours Frost Blade, which Immunity does not protect against (Unbound does, though). Immunity does not protect against Freezing Dance (which Ice Veil basically grants you, but doesn't name) either. Sigurd needs no additional protection besides Immunity and some high level runes. Frost Armor is only marginally useful in today's metagame once you get past the mid-game level. Sigurd is and will always remain a rare creature, so you will not be seeing many more additional copies of him. As such, you should not waste your only extras on a meld that will yield little results once you get past a certain point (in, say, tournament), where Immunity will become vital to success. Melding Frost Armor or Rampart on him will be useful in the short run, but not in the long run. The choice is yours: Are you melding for today or for two months from now?
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Post by derpy✪NFS on Feb 27, 2017 18:11:48 GMT
Melding Frost Armor or Rampart on him will be useful in the short run, but not in the long run. The choice is yours: Are you melding for today or for two months from now? Basically this. Immunity is the primary meld on anything without immunity, unbound or stoneskin. If you don't have one of those 3 abilities, immunity is always better than FA. Whenever you think of melding FA, check it has AT LEAST one of those skills first then think again.
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Post by ℒ✰Deer on Feb 27, 2017 19:48:03 GMT
I think you misunderstood this conversation, probably my language did help it either. I do like Sigurd a lot and there is nothing wrong with his attack. But he lacks any kind of protection. The whole conversation was about what shoud be the best meld on him I (still) think is FA (or at least on my level). Most of us said Immunity is better choice. But 1. Immunity doesn't protect you from everything When I said what about direct dmg actually I meant physical dmg. 2. Immunity would disable ice veil as well or at least would reduce its activation. Immunity does not disable Ice Veil because Ice Veil gives Sigurd and his neighbours Frost Blade, which Immunity does not protect against (Unbound does, though). Immunity does not protect against Freezing Dance (which Ice Veil basically grants you, but doesn't name) either. Sigurd needs no additional protection besides Immunity and some high level runes. Frost Armor is only marginally useful in today's metagame once you get past the mid-game level. Sigurd is and will always remain a rare creature, so you will not be seeing many more additional copies of him. As such, you should not waste your only extras on a meld that will yield little results once you get past a certain point (in, say, tournament), where Immunity will become vital to success. Melding Frost Armor or Rampart on him will be useful in the short run, but not in the long run. The choice is yours: Are you melding for today or for two months from now? Good points ...BUT...to activate ice veil as freezing dance you have to get a hit. And in the case of Sigurd receiving any dmg (physical, direct, magic) will freeze a random enemy creature. If you put immunity on him he will negate magical damages and his ice veil skill won't activated therefore it's reduced. But you might get more advantage as you said. I am still not convinced though. I have got only one sigurd so to think what to meld on him it's all in my head and probably will stay there as a nice theory.
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Post by Yuna on Feb 27, 2017 22:11:40 GMT
Immunity does not disable Ice Veil because Ice Veil gives Sigurd and his neighbours Frost Blade, which Immunity does not protect against (Unbound does, though). Immunity does not protect against Freezing Dance (which Ice Veil basically grants you, but doesn't name) either. Sigurd needs no additional protection besides Immunity and some high level runes. Frost Armor is only marginally useful in today's metagame once you get past the mid-game level. Sigurd is and will always remain a rare creature, so you will not be seeing many more additional copies of him. As such, you should not waste your only extras on a meld that will yield little results once you get past a certain point (in, say, tournament), where Immunity will become vital to success. Melding Frost Armor or Rampart on him will be useful in the short run, but not in the long run. The choice is yours: Are you melding for today or for two months from now? Good points ...BUT...to activate ice veil as freezing dance you have to get a hit. And in the case of Sigurd receiving any dmg (physical, direct, magic) will freeze a random enemy creature. If you put immunity on him he will negate magical damages and his ice veil skill won't activated therefore it's reduced. But you might get more advantage as you said. I am still not convinced though. I have got only one sigurd so to think what to meld on him it's all in my head and probably will stay there as a nice theory. Nobody uses magic in the higher levels. Nobody. Not by choice. The only magic used are in the form of creatures that are good despite their magic skills, not because of them. I use 0 skills in any of my decks. 0. Sigurd also does not have Dodge. He will get hit every single round unless you've got more creatures on the board than your opponent and Sigurd is to the far right, in which case you're already winning. You've clearly already made up your mind despite anything we tell you. Why are you even bothering asking questions you already have the answer to and will not budge on in a million years?
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Post by ℒ✰Deer on Feb 27, 2017 23:40:18 GMT
Why are you even bothering asking questions you already have the answer to and will not budge on in a million years? To get an answer was by the slow process of having a dispute with these people here. Initially, when I asked the question what is better meld on Segurd FA or Dodge I didn't even think of Immunity. And I didn't understand why and (still don't understand fully) but it doesn't mean you are wrong. I think the forum is here to ask question and to have a discussion even if don't agree in everything. But enough said it was more a theoretical question than practical. let's finish it..and have beer.
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Post by Yuna on Feb 28, 2017 0:33:57 GMT
Why are you even bothering asking questions you already have the answer to and will not budge on in a million years? To get an answer was by the slow process of having a dispute with these people here. Initially, when I asked the question what is better meld on Segurd FA or Dodge I didn't even think of Immunity. And I didn't understand why and (still don't understand fully) but it doesn't mean you are wrong. I think the forum is here to ask question and to have a discussion even if don't agree in everything. But enough said it was more a theoretical question than practical. let's finish it..and have beer. We have told you, in perfect detail, why Immunity is better than FA. You know why it is better. You may say "I do not think that for me, personally, it is the better choice", but you cannot, with a straight fact, say you do not understand why (at least why we're arguing it) Immunity isn't a superior meld to FA on Sigurd. There's no accounting for taste, but objectively, when you take a look at everything, the current metagame, the skillset of the most used creatures in the game, how skills work, etc., Immunity is the far superior meld to Frost Armor. That's it. The end. And, again, at the end of our lengthy discussion, you still insist that Frost Armor is the better meld. Maybe it is... for you. But if after all of this, you still insist Frost Armor is better objectively speaking, then you clearly were never going to be swayed anyway and came into this with your mind made up. Because your only valid argument insofar is basically "Well, Immunity blocks Magic and Magic can trigger Ice Veil", which pales in comparison to everything Immunity has to offer. If you think that tiny little thing trumps protection against Instakill, Disposal, Retreat, Poison (of all kinds) and magic (plus Immunity Rune then being able to heal Sigurd whenever he's targeted by one of said skills), then, really, we will never be able to agree on anything ever. Literally everyone who responded to you are unanimous in saying Immunity is the superior meld, yet the best concession you can offer is "I don't get it, but it doesn't necessarily mean you're wrong". Usually when people don't get something, they don't then qualify their statement with "But I guess you're not necessarily wrong", they'll say "I'm probably wrong, you're probably right, I just don't get it". This is not a question of which colour is someone's favourite, what fruit is tastier to a specific individual or what eye colour people are the most attracted to. This is something that is actually measurable and can be tabulated. We are right. That's the end of it. If you don't get why we're right despite the detail into which we've gone into the issue, that's one thing. But don't try to tell me that we should "finish this and have a beer" in the same breath and you're basically telling me "Eh, you could be right, you could be wrong. I don't know. But I will not admit to being wrong and there's still a chance you're wrong!".
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Post by ℒ✰Deer on Feb 28, 2017 8:18:35 GMT
To get an answer was by the slow process of having a dispute with these people here. Initially, when I asked the question what is better meld on Segurd FA or Dodge I didn't even think of Immunity. And I didn't understand why and (still don't understand fully) but it doesn't mean you are wrong. I think the forum is here to ask question and to have a discussion even if don't agree in everything. But enough said it was more a theoretical question than practical. let's finish it..and have beer. We have told you, in perfect detail, why Immunity is better than FA. You know why it is better. You may say "I do not think that for me, personally, it is the better choice", but you cannot, with a straight fact, say you do not understand why (at least why we're arguing it) Immunity isn't a superior meld to FA on Sigurd. There's no accounting for taste, but objectively, when you take a look at everything, the current metagame, the skillset of the most used creatures in the game, how skills work, etc., Immunity is the far superior meld to Frost Armor. That's it. The end. And, again, at the end of our lengthy discussion, you still insist that Frost Armor is the better meld. Maybe it is... for you. But if after all of this, you still insist Frost Armor is better objectively speaking, then you clearly were never going to be swayed anyway and came into this with your mind made up. Because your only valid argument insofar is basically "Well, Immunity blocks Magic and Magic can trigger Ice Veil", which pales in comparison to everything Immunity has to offer. If you think that tiny little thing trumps protection against Instakill, Disposal, Retreat, Poison (of all kinds) and magic (plus Immunity Rune then being able to heal Sigurd whenever he's targeted by one of said skills), then, really, we will never be able to agree on anything ever. Literally everyone who responded to you are unanimous in saying Immunity is the superior meld, yet the best concession you can offer is "I don't get it, but it doesn't necessarily mean you're wrong". Usually when people don't get something, they don't then qualify their statement with "But I guess you're not necessarily wrong", they'll say "I'm probably wrong, you're probably right, I just don't get it". This is not a question of which colour is someone's favourite, what fruit is tastier to a specific individual or what eye colour people are the most attracted to. This is something that is actually measurable and can be tabulated. We are right. That's the end of it. If you don't get why we're right despite the detail into which we've gone into the issue, that's one thing. But don't try to tell me that we should "finish this and have a beer" in the same breath and you're basically telling me "Eh, you could be right, you could be wrong. I don't know. But I will not admit to being wrong and there's still a chance you're wrong!". Yuna....I can see now you are that kind of person who has to have the last word. But to be honest I don't really care. Just leave it
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Post by xychant on Feb 28, 2017 13:44:01 GMT
Yuna just inflicted RIP on wanderdeer. despite all the discussion. as yuna mentioned too. when you have a second copy of sigurd dont try a meld on the first one. level both on 15, hope for a good skill? maybe you get fa1 and use them, as you like. i am rly a anti mainstream guy and try to find solutions around the meta but in the late mid and lategame you simply cant ignore smt like rtq or paragon/geomancer cause everyone have it, rly everyone. the best thing to try fun stuff is with 4 and good 3 star creatures. fa is better but i like my plague cave dragon.
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