inherit
Guildy Pleasure
2484
0
41
yangderui
128
Feb 14, 2016 13:46:28 GMT
February 2016
yangderui
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Map 16
Mar 10, 2017 10:23:24 GMT
Post by yangderui on Mar 10, 2017 10:23:24 GMT
Any tips for 16-3 that do not involve VS?
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inherit
1216
0
236
monkeylord
314
Sept 21, 2015 4:09:15 GMT
September 2015
monkeylord
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Map 16
Mar 10, 2017 16:46:23 GMT
via mobile
Post by monkeylord on Mar 10, 2017 16:46:23 GMT
Anything with lucidity would hel, you could try spiky or Sharpe, or try arma, here are a few sac dudes you could steal. For creatures you'll want immunity
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inherit
48
0
Apr 18, 2017 10:45:28 GMT
43
maxp83
264
Feb 22, 2015 12:01:48 GMT
February 2015
maxp83
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Map 16
Mar 10, 2017 17:41:46 GMT
via mobile
Post by maxp83 on Mar 10, 2017 17:41:46 GMT
Still zero shards worst drop rate in game
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#da2020
2361
0
339
ZanderX10
1,085
Jan 21, 2016 18:26:57 GMT
January 2016
zanderx10
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Post by ZanderX10 on Apr 13, 2017 2:51:38 GMT
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inherit
4148
0
Mar 22, 2019 22:30:21 GMT
27
Dementia
174
Mar 30, 2017 17:30:14 GMT
March 2017
dementia
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Map 16
Apr 13, 2017 8:29:35 GMT
via mobile
Post by Dementia on Apr 13, 2017 8:29:35 GMT
What do you get from the hidden dungeon on map 16?
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inherit
823
0
Jul 13, 2022 16:17:42 GMT
212
spizz0
800
Jun 29, 2015 19:37:01 GMT
June 2015
spizz0
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Post by spizz0 on Apr 13, 2017 8:32:11 GMT
What do you get from the hidden dungeon on map 16? Sylvan Enchantress. Unlock 16-12 by beating 16-11 on hard.
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#000000
1851
0
Feb 13, 2021 21:10:14 GMT
51
Nafai✪APeXNFS
268
October 2015
nafai
108
ApexNFS
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Map 16
Apr 13, 2017 8:36:02 GMT
Post by Nafai✪APeXNFS on Apr 13, 2017 8:36:02 GMT
Did they increase shards drop rate?
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inherit
Four Horsemen
1733
0
13
RH*EvildreamS
87
Oct 14, 2015 18:29:39 GMT
October 2015
evildreams
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Map 16
Apr 13, 2017 12:28:06 GMT
via mobile
Post by RH*EvildreamS on Apr 13, 2017 12:28:06 GMT
From the moment when that map was added i get like four shards. Nothing change. The only good side there is the amount of exp. U can get.
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inherit
1149
0
Jul 17, 2018 11:13:59 GMT
137
corvin
“I like libraries. It makes me feel comfortable and secure to have walls of words all around me"
493
Sept 7, 2015 13:01:51 GMT
September 2015
corvin
107
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Map 16
Apr 15, 2017 20:43:03 GMT
Post by corvin on Apr 15, 2017 20:43:03 GMT
Easy way to beat 16-3 on hard. Recipe: 1.Hero with ma** charm 2.NO initial rage rune on hero (to prevent lucidity) 3.Easter bunny 4. Both Ra in first hand youtu.be/txy3ITMh5Jc
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inherit
2746
0
Apr 18, 2019 19:29:54 GMT
129
barleylime
579
April 2016
barleylime
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Map 16
May 13, 2017 2:39:02 GMT
Post by barleylime on May 13, 2017 2:39:02 GMT
I'm on 16-10 and it's so annoying when Hanzo is the first 3 crits in enemy hand. There's absolutely no chance to win. Now I'm waiting for the next bug opportunity to clear this dungeon.
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inherit
823
0
Jul 13, 2022 16:17:42 GMT
212
spizz0
800
Jun 29, 2015 19:37:01 GMT
June 2015
spizz0
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Map 16
May 13, 2017 9:54:35 GMT
Post by spizz0 on May 13, 2017 9:54:35 GMT
I'm on 16-10 and it's so annoying when Hanzo is the first 3 crits in enemy hand. There's absolutely no chance to win. Now I'm waiting for the next bug opportunity to clear this dungeon. 16-11 is infinitely more frustrating than 16-10, at least it was for me Prepare to be perma-confined / pacified / impeded etc... and ofc you need the perfect hand to win, exactly like 16-10, with the difference that the previous mentioned skills will make it even harder.
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inherit
2746
0
Apr 18, 2019 19:29:54 GMT
129
barleylime
579
April 2016
barleylime
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Map 16
May 13, 2017 15:10:04 GMT
Post by barleylime on May 13, 2017 15:10:04 GMT
I'm on 16-10 and it's so annoying when Hanzo is the first 3 crits in enemy hand. There's absolutely no chance to win. Now I'm waiting for the next bug opportunity to clear this dungeon. 16-11 is infinitely more frustrating than 16-10, at least it was for me Prepare to be perma-confined / pacified / impeded etc... and ofc you need the perfect hand to win, exactly like 16-10, with the difference that the previous mentioned skills will make it even harder. I finally cleared 16-10 after like.... 100 tries. Yes need perfect hand. If 16-11 is going to be much harder than 16-10, then I'm going to take a break from Dungeon for a while. I've had enough of waiting for the battle to progress until turn 20 before I can "Skip" the battle.
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inherit
823
0
Jul 13, 2022 16:17:42 GMT
212
spizz0
800
Jun 29, 2015 19:37:01 GMT
June 2015
spizz0
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Map 16
May 13, 2017 15:17:01 GMT
Post by spizz0 on May 13, 2017 15:17:01 GMT
I finally cleared 16-10 after like.... 100 tries. Yes need perfect hand. If 16-11 is going to be much harder than 16-10, then I'm going to take a break from Dungeon for a while. I've had enough of waiting for the battle to progress until turn 20 before I can "Skip" the battle. If you play on phone, just switch offline mode on / offline mode off to fastly restart the game (it will prompt you "connection failed - try to connect again?").
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#da2020
2361
0
339
ZanderX10
1,085
Jan 21, 2016 18:26:57 GMT
January 2016
zanderx10
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Post by ZanderX10 on May 13, 2017 16:35:53 GMT
I finally cleared 16-10 after like.... 100 tries. Yes need perfect hand. If 16-11 is going to be much harder than 16-10, then I'm going to take a break from Dungeon for a while. I've had enough of waiting for the battle to progress until turn 20 before I can "Skip" the battle. If you play on phone, just switch offline mode on / offline mode off to fastly restart the game (it will prompt you "connection failed - try to connect again?"). the mobile data button or the airplane mode button both do the trick.
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inherit
2746
0
Apr 18, 2019 19:29:54 GMT
129
barleylime
579
April 2016
barleylime
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Map 16
May 13, 2017 17:35:10 GMT
Post by barleylime on May 13, 2017 17:35:10 GMT
I finally cleared 16-10 after like.... 100 tries. Yes need perfect hand. If 16-11 is going to be much harder than 16-10, then I'm going to take a break from Dungeon for a while. I've had enough of waiting for the battle to progress until turn 20 before I can "Skip" the battle. If you play on phone, just switch offline mode on / offline mode off to fastly restart the game (it will prompt you "connection failed - try to connect again?"). If you play on phone, just switch offline mode on / offline mode off to fastly restart the game (it will prompt you "connection failed - try to connect again?"). the mobile data button or the airplane mode button both do the trick. Thanks for the tip. Will try it.
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inherit
823
0
Jul 13, 2022 16:17:42 GMT
212
spizz0
800
Jun 29, 2015 19:37:01 GMT
June 2015
spizz0
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Map 16
May 13, 2017 17:38:38 GMT
Post by spizz0 on May 13, 2017 17:38:38 GMT
Yes maybe airplane mode is a bit slower than just switching off/on mobile data
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inherit
2746
0
Apr 18, 2019 19:29:54 GMT
129
barleylime
579
April 2016
barleylime
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Map 16
May 15, 2017 1:27:29 GMT
Post by barleylime on May 15, 2017 1:27:29 GMT
I'm on 16-10 and it's so annoying when Hanzo is the first 3 crits in enemy hand. There's absolutely no chance to win. Now I'm waiting for the next bug opportunity to clear this dungeon. 16-11 is infinitely more frustrating than 16-10, at least it was for me Prepare to be perma-confined / pacified / impeded etc... and ofc you need the perfect hand to win, exactly like 16-10, with the difference that the previous mentioned skills will make it even harder. I had a very different experience between 16-10 and 16-11. I was able to clear 16-11 with my very first try. Must the the perfect draw. The only two cards that mattered were the first two Injured Devotee I played. The rest of the cards did not have any impact on the outcome of the game. The enemy played three cards.... Nefarious Witch, Geomancer and Chiroptera. Then I played the two Injured Devotee and my VS immediately casted Requeilm (Note, in this game, I was not able to cast a 2nd Requilm because enemy played Hanzo as 6th card). Then enemy played Hathor and it sacrificed on Chiro. By turn 9, Nefarious Witch, Geomancer and Chiro are already starting to attack their own heroes. From then on, it's a matter of which hero would die first.
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inherit
823
0
Jul 13, 2022 16:17:42 GMT
212
spizz0
800
Jun 29, 2015 19:37:01 GMT
June 2015
spizz0
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Map 16
May 15, 2017 6:26:24 GMT
Post by spizz0 on May 15, 2017 6:26:24 GMT
I had a very different experience between 16-10 and 16-11. I was able to clear 16-11 with my very first try. Must the the perfect draw. The only two cards that mattered were the first two Injured Devotee I played. The rest of the cards did not have any impact on the outcome of the game. The enemy played three cards.... Nefarious Witch, Geomancer and Chiroptera. Then I played the two Injured Devotee and my VS immediately casted Requeilm (Note, in this game, I was not able to cast a 2nd Requilm because enemy played Hanzo as 6th card). Then enemy played Hathor and it sacrificed on Chiro. By turn 9, Nefarious Witch, Geomancer and Chiro are already starting to attack their own heroes. From then on, it's a matter of which hero would die first. I'm glad that you haven't cried like I did for 16-11 Btw I think that my mass-charm VS fuc.ked up a little bit there because he kept healing chiroptera (i10) such that requiem never charmed her until very late in the game. I really needed the perfect hand i.e. seker sacrificing something AND hathor sacrificing seker --> requiem on seker and gg, but I had to try something like 200 times for all the three stages. And ofc, Hanzo + Aqua had to be drawn very late.
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inherit
2848
0
Jun 18, 2019 13:18:20 GMT
48
lotnar
257
May 2016
lotnar
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Map 16
May 15, 2017 12:31:23 GMT
Post by lotnar on May 15, 2017 12:31:23 GMT
Hmm, am I missing something? What's the deal with them, just to quickly increase the rage on your hero?
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#000000
1851
0
Feb 13, 2021 21:10:14 GMT
51
Nafai✪APeXNFS
268
October 2015
nafai
108
ApexNFS
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Map 16
May 15, 2017 12:49:05 GMT
Post by Nafai✪APeXNFS on May 15, 2017 12:49:05 GMT
Hmm, am I missing something? What's the deal with them, just to quickly increase the rage on your hero? Timer 2, increase rage by 20 (rune level 10) plus bless with rune. Ultimate card for map 16.
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inherit
2746
0
Apr 18, 2019 19:29:54 GMT
129
barleylime
579
April 2016
barleylime
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Map 16
May 15, 2017 14:59:59 GMT
Post by barleylime on May 15, 2017 14:59:59 GMT
Hmm, am I missing something? What's the deal with them, just to quickly increase the rage on your hero? Correct. Usually in map 16, when I play my cards, enemy already have 3 creatures in play. When my Injured Devotee with rune comes into play, it increases my hero rage and immediately fires off the Requeilm. This way I don't need to wait for enemy to damage my creatures and wait for my rage to increase.
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inherit
823
0
Jul 13, 2022 16:17:42 GMT
212
spizz0
800
Jun 29, 2015 19:37:01 GMT
June 2015
spizz0
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Map 16
May 15, 2017 15:09:18 GMT
Post by spizz0 on May 15, 2017 15:09:18 GMT
Also, in map 16-11 you can't rely on rage building from sustained damage due to Pacifist skill (25% my a.s.s.)
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inherit
3590
0
Aug 28, 2018 18:52:59 GMT
191
BlackTone
308
Oct 12, 2016 16:14:54 GMT
October 2016
blacktone
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Map 16
May 22, 2017 15:31:51 GMT
Post by BlackTone on May 22, 2017 15:31:51 GMT
Finally cleared 16-11, had an easier time with it than 16-10 for sure. Requiem on Chirptera and Hathor made it go pretty quickly. 16-10 & 16-11 I was able to get Requiem on Hanzo with combinations of holding Aquarius and Devotees for the correct timing (stuff would have to kill the Devotees the next turn while Hanzo is frozen or after concealed strike goes off, enemy crits need to kill your dudes to get you to full rage). Devotees + VS were MVPs for all of explore map 16.
My personal observation, felt like all the equip proc rates on 16 are definitely increased beyond the normal descriptions. Good to take advantage of Unholy Rites or Last Resort levels, but annoying against Confine and really everything else.
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#da2020
2361
0
339
ZanderX10
1,085
Jan 21, 2016 18:26:57 GMT
January 2016
zanderx10
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Map 16
May 22, 2017 17:09:29 GMT
via mobile
Post by ZanderX10 on May 22, 2017 17:09:29 GMT
Finally cleared 16-11, had an easier time with it than 16-10 for sure. Requiem on Chirptera and Hathor made it go pretty quickly. 16-10 & 16-11 I was able to get Requiem on Hanzo with combinations of holding Aquarius and Devotees for the correct timing (stuff would have to kill the Devotees the next turn while Hanzo is frozen or after concealed strike goes off, enemy crits need to kill your dudes to get you to full rage). Devotees + VS were MVPs for all of explore map 16. My personal observation, felt like all the equip proc rates on 16 are definitely increased beyond the normal descriptions. Good to take advantage of Unholy Rites or Last Resort levels, but annoying against Confine and really everything else. I made 5 injured devotees but then decided to make some injured bone mage ad well. 2 timer, rebirth 7. They prove to be a bit more helpful on some maps because of rebirth.
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inherit
3590
0
Aug 28, 2018 18:52:59 GMT
191
BlackTone
308
Oct 12, 2016 16:14:54 GMT
October 2016
blacktone
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Post by BlackTone on Jun 8, 2017 21:09:15 GMT
Is there an accessible way to beat 16-12 without Mass Charm effects (have not rolled Mass Charm on any hero, nor do I have Easter Bunny/Freya)? Has anyone done it with just Discord crits? Most other 16 maps I used Vile Songstress and Injured rune creatures & Aquarius, but after playing it over and over to hope for a lucky hand vs unluckly hand much like on other map 16 levels, I don't think victory will come with that setup O.o
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inherit
2746
0
Apr 18, 2019 19:29:54 GMT
129
barleylime
579
April 2016
barleylime
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Map 16
Jun 8, 2017 23:42:55 GMT
Post by barleylime on Jun 8, 2017 23:42:55 GMT
Is there an accessible way to beat 16-12 without Mass Charm effects (have not rolled Mass Charm on any hero, nor do I have Easter Bunny/Freya)? Has anyone done it with just Discord crits? Most other 16 maps I used Vile Songstress and Injured rune creatures & Aquarius, but after playing it over and over to hope for a lucky hand vs unluckly hand much like on other map 16 levels, I don't think victory will come with that setup O.o I have beaten it without Mass Charm. I used VS with Injured rune. I suppose Hanzo and Geomancer are giving you the trouble with their rage reduction? When I see Geomancer being played, I try not to put any cards infront of him so he cannot trigger Retreat. I'll play may card infront of him only after he's been Requeilm. As for Hanzo, looks like there's no counter for him. You just have to hope that he comes out late, after you have Requeilm enough of enemy crits. Thereafter when Hanzo comes out, you don't need anymore Requeilm. There are two Sac enemy crits. Pray that when the Sac comes out, it would choose a powerful enemy crit (which has been Requeilm) to Sac. This will expedite the crit attacking their own hero. Also, check and see if your crits or hero talents are triggering immunity of enemy crits. This causes enemy crits to heal, and makes it more difficult for the enemy crit HP to fall below 32% and for them to start attacking their own hero. My VS hero talents are Group Tactics and Divine Shield, but I don't think these played a part in me winning this dungeon. What contributed to my winning were the first two Injured crits I played, then the lucky Sacrifice target on Chiro. I had level 8 hero vigor rune which helped me outlive enemy hero. I also had Initial rage rune level 5
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#08c158
Forum's Biggest Troll
854
0
May 13, 2023 13:12:48 GMT
488
japoon
1,518
July 2015
japoon
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Map 16
Jun 9, 2017 4:18:38 GMT
via mobile
Post by japoon on Jun 9, 2017 4:18:38 GMT
How many injured creatures need for Map 16?
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inherit
3590
0
Aug 28, 2018 18:52:59 GMT
191
BlackTone
308
Oct 12, 2016 16:14:54 GMT
October 2016
blacktone
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Map 16
Jun 9, 2017 8:10:06 GMT
Post by BlackTone on Jun 9, 2017 8:10:06 GMT
How many injured creatures need for Map 16? I think I struggled and did most of the levels up to 16-8 without more than 1 Injured creature (on Demonic Templar), then I saw someone's video with the Devotees. I then melded 5 Injured Devotees after seeing that video, and then picked up a lot of the extra stars and got to 16-11. You need to 3 star 16-11 to unlock hidden dungeon 16-12 and one of the challenges is to have 4x 4 star creatures in your deck, so I melded one more 4 star creature (Swordmaster, mainly for his 2 count and I had a ton extra). You can probably do it with less, but I would recommend the 5x Injured Devotees and you'll probably need 2x 4 star creatures to do 16-11, I would recommend a 2 count creature. Each injured rune should be at least level 7 and the bless runes at least 6. If you can get Injured rune levels higher, it's definitely better.
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#da2020
2361
0
339
ZanderX10
1,085
Jan 21, 2016 18:26:57 GMT
January 2016
zanderx10
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Map 16
Jun 9, 2017 14:36:51 GMT
via mobile
Post by ZanderX10 on Jun 9, 2017 14:36:51 GMT
How many injured creatures need for Map 16? I think I struggled and did most of the levels up to 16-8 without more than 1 Injured creature (on Demonic Templar), then I saw someone's video with the Devotees. I then melded 5 Injured Devotees after seeing that video, and then picked up a lot of the extra stars and got to 16-11. You need to 3 star 16-11 to unlock hidden dungeon 16-12 and one of the challenges is to have 4x 4 star creatures in your deck, so I melded one more 4 star creature (Swordmaster, mainly for his 2 count and I had a ton extra). You can probably do it with less, but I would recommend the 5x Injured Devotees and you'll probably need 2x 4 star creatures to do 16-11, I would recommend a 2 count creature. Each injured rune should be at least level 7 and the bless runes at least 6. If you can get Injured rune levels higher, it's definitely better. some maps don't have paragon. For those, best in slot for injured spam is bone mage. 3star morti, 2 timer, rebirth 7.
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inherit
2746
0
Apr 18, 2019 19:29:54 GMT
129
barleylime
579
April 2016
barleylime
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Map 16
Jun 9, 2017 15:07:09 GMT
Post by barleylime on Jun 9, 2017 15:07:09 GMT
I hope IGG can come up with new dungeons where the winning condition is "Win with a 4-star hero" or "Win with a Human hero" or "Win with less than 3 creatures in enemy graveyard" or "Win after round 60". This would add a different type of challenge to us.
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