#da2020
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ZanderX10
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Post by ZanderX10 on Feb 20, 2017 14:15:42 GMT
I attempted to get the calculation for his skill from igg. They literally responded "we suggest you discuss it with other players". I know he has a base percent chance to remove cards from play that scales with his skills level. What I dont know is how his percent chance is calculated from his atk stat. I don't know if it is 1%(current atk/100) or .5% (difference between current and base/100) or what. Can anyone on better terms with igg or coding skills figure this out?
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Post by rembrandt78 on Feb 21, 2017 2:44:47 GMT
Just a guess. But i think it statts relatively low and is increased mildly by skill essences..
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dmfh
Stormkalar
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Post by dmfh on Feb 21, 2017 5:43:37 GMT
He's not talking about what leveling it up with essences will do to it. The skill says the higher the creatures ATK , the higher the chance it is at succeeding. What formula is used to determine what the chance is?
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#08c158
Forum's Biggest Troll
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Post by japoon on Feb 21, 2017 6:25:09 GMT
No one know.
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Post by Sick. on Feb 21, 2017 10:29:07 GMT
You would have to test it aignst another player who has skills that lower the attack of your creature and go from there or his skill is set at 1% at his default attack points and rises from there.
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#da2020
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ZanderX10
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Post by ZanderX10 on Feb 21, 2017 17:22:15 GMT
You would have to test it aignst another player who has skills that lower the attack of your creature and go from there or his skill is set at 1% at his default attack points and rises from there. that wont work because the percent chance won't be shown in the ui. It's still hidden.
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Post by monkeylord on Feb 21, 2017 22:49:34 GMT
Hmm try vs a druidess, so the attack dmg won't kill it, use Leo's and/or azure/ shinryu, also could try zora or berzerker
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#da2020
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ZanderX10
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Post by ZanderX10 on Feb 22, 2017 14:54:11 GMT
The equation is supposed to be Base%+(atk/10000) According to igg.
This can be interpreted 2 ways: (Given that skill lvl is 1 and sekers atk is 1000)
A. 1%+(1000/10000) 1%+.1 11%
B. 1%+(1000/10000) 1%+.1% 1.1%
The latter is not easily tested as its such an insignificant gain. It would not even register as a percent gain unless you had at least 5000atk.
The former was tested and it did not prove to be accurate. Using berserk/warhungry sekers atk was raised over 10000. 1%+(10000/10000) 1%+1 101% And he did NOT remove a creature from play.
However his skill could be maxed at a certain threshold.
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#da2020
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ZanderX10
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Post by ZanderX10 on Feb 23, 2017 6:43:26 GMT
Got some answers on live chat. Base%+(atk/10000) is the equation used to calculate sekers percent chance to remove from play on hit. The (atk/10000) is the decimal representation of percent chance so essentially, you gain 1% chance for every 100 atk seker has. This means that at 10000 atk he has 100% chance to remove from play. However, the support representative I spoke to requested a battle report for my test that proved that at 10000atk he did not have 100% chance to remove from play so I am assuming that this is a bug. He would not outright say that his %chance has a cap and wanted to investigate the matter further so, again, probably a bug.
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Post by Yuna on Feb 23, 2017 6:51:46 GMT
Got some answers on live chat. Base%+(atk/10000) is the equation used to calculate sekers percent chance to remove from play on hit. The (atk/10000) is the decimal representation of percent chance so essentially, you gain 1% chance for every 100 atk seker has. This means that at 10000 atk he has 1000% chance to remove from play. However, the support representative I spoke to requested a battle report for my test that proved that at 10000atk he did not have 100% chance to remove from play so I am assuming that this is a bug. He would not outright say that his %chance has a cap and wanted to investigate the matter further so, again, probably a bug. You mean 100%, right?
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#da2020
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ZanderX10
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Post by ZanderX10 on Feb 23, 2017 6:58:32 GMT
Got some answers on live chat. Base%+(atk/10000) is the equation used to calculate sekers percent chance to remove from play on hit. The (atk/10000) is the decimal representation of percent chance so essentially, you gain 1% chance for every 100 atk seker has. This means that at 10000 atk he has 1000% chance to remove from play. However, the support representative I spoke to requested a battle report for my test that proved that at 10000atk he did not have 100% chance to remove from play so I am assuming that this is a bug. He would not outright say that his %chance has a cap and wanted to investigate the matter further so, again, probably a bug. You mean 100%, right? edited. Didn't proofread.
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Post by Yuna on Mar 1, 2017 9:40:16 GMT
Pretty sure both Seker's and Ra's skills are glitched. My Ra with 4265 ATK has removed a single creature using Ra's Wrath from play throughout 8 different battles. Using the above formula, the chances of removal should be at least 48,59% each time (the math adds up if you factor in Solar Blessing 1), yet only 1 in several hundred cases has resulted in a creature being removed from play.
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Turbo dan
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Post by Turbo dan on Mar 1, 2017 11:27:58 GMT
Pretty sure both Seker's and Ra's skills are glitched. My Ra with 4265 ATK has removed a single creature using Ra's Wrath from play throughout 8 different battles. Using the above formula, the chances of removal should be at least 48,59% each time (the math adds up if you factor in Solar Blessing 1), yet only 1 in several hundred cases has resulted in a creature being removed from play. ATK does not effect Ra'skill afaik.
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#da2020
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ZanderX10
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Post by ZanderX10 on Mar 1, 2017 16:56:03 GMT
Igg will not answer my ticket with any detail. They have confirmed that there is a cap to his percent chance to remove from play but through multiple attempts from myself and a guildmates probing for an exact figure they simply reply with a blanket statement of Dear player: Thank you for your patience. We sincerely apologize for the inconvenience this issue has caused you. With regards to your concern, please be informed that there is a cap for the skill soul sender skill. In regards to this, we highly recommend you to kindly discuss it with other players through our forum site: dh.forum.igg.com/
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Post by Yuna on Mar 2, 2017 14:20:12 GMT
I filed a ticket and the response was that I was posting from 10.6.0 instead of 10.6.2, so I should test Ra out in 10.6.2 and then send them a battle report, so I did. I stated that I believed Ra's skill to be dependent on ATK, which they did not deny, but this could just be the support person being ignorant.
Also, it'd be monumentally stupid for Seker's skill to be ATK-dependent but Ra's skill to not be. You have to sacrifice a Seker to get a Ra. So why make Ra weaker than Seker?
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#da2020
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ZanderX10
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Post by ZanderX10 on Mar 2, 2017 14:35:53 GMT
Not exactly. Seker uses his ability 1:1 with basic atk as opposed to all enemies simultaneously with direct dmg. For that rEason it would make sense for ras ability to have a much lower success rate.
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Post by Yuna on Mar 2, 2017 14:46:39 GMT
I guess, even if Ra is so, so much more expensive to get. I still think Ra's Wrath should be ATK dependent, only with a much lower rate. Like ATK / 100000, possibly (so an ATK of 10000 gives you an additional 10%, not 100% chance of success).
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#da2020
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ZanderX10
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Post by ZanderX10 on Mar 2, 2017 15:12:55 GMT
One has to admit that ras ability any higher than 15% (lvl 15) is over powered. I didn't get any specifics from igg but based on my own testing I think seker is capped at at about 25%. If this is the case then leveling it up is useless whn you can just get hit atk over 2k.
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Post by Yuna on Mar 2, 2017 15:45:18 GMT
One has to admit that ras ability any higher than 15% (lvl 15) is over powered. I didn't get any specifics from igg but based on my own testing I think seker is capped at at about 25%. If this is the case then leveling it up is useless whn you can just get hit atk over 2k. It's super-expensive, though. All Seker has to do is be melded with Sac.
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#da2020
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ZanderX10
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Post by ZanderX10 on Mar 2, 2017 15:48:08 GMT
If anyone who both has seker and the patience for data mining would like to test this further please do so. The easiest way I can think of is making a 1 card deck with seker and berserk warhungry and practicing against friends list. If he warzerks then his chance will be maxed by theoretically 10k atk. My data pool was limited as I got bored hitting skip waiting for warzerk to proc over and over. For me it only succeeded 12/40 attacks.
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#da2020
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ZanderX10
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Post by ZanderX10 on Mar 2, 2017 15:50:20 GMT
One has to admit that ras ability any higher than 15% (lvl 15) is over powered. I didn't get any specifics from igg but based on my own testing I think seker is capped at at about 25%. If this is the case then leveling it up is useless whn you can just get hit atk over 2k. It's super-expensive, though. All Seker has to do is be melded with Sac. I understand your point but think about the fact that sekers skill capped only 10% (I beleive) above ra and again it's only 1 at a time vs all enemies at once. Plus ras skill cant be negated and seker can. Seker can be sealed, frozen, requiem, etc as well as potentially remove your own card from play if he is under the effect of crazed sorrow.
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Post by Yuna on Mar 2, 2017 23:47:00 GMT
It's super-expensive, though. All Seker has to do is be melded with Sac. I understand your point but think about the fact that sekers skill capped only 10% (I beleive) above ra and again it's only 1 at a time vs all enemies at once. Plus ras skill cant be negated and seker can. Seker can be sealed, frozen, requiem, etc as well as potentially remove your own card from play if he is under the effect of crazed sorrow. Oh, right. I forgot it's tied to his Basic Attack. Yeah, I guess. Yeah, it makes sense. Still, it costs a bajillion amount of Omni EXP to max out Ra's skill at 20%. And they're no longer sold on Mondays. Ugh.
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#da2020
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Post by ZanderX10 on Mar 3, 2017 0:21:46 GMT
Update. Follow iggs suggestion and made a thread on THEIR forum. It sat there for a few days untouched. I copy and pasted the same email they had sent me referring to sekers cap and now my thread has mysteriously vanished. Not sure what that's about. Edit: Made a new thread in response.
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#da2020
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Post by ZanderX10 on Mar 3, 2017 0:58:35 GMT
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Post by SquagglyCat on Mar 3, 2017 4:10:47 GMT
Funny the reason was "spam", since that forum is 99% spam anyway.
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Post by tom on Oct 7, 2019 18:43:11 GMT
I attempted to get the calculation for his skill from igg. They literally responded "we suggest you discuss it with other players". I know he has a base percent chance to remove cards from play that scales with his skills level. What I dont know is how his percent chance is calculated from his atk stat. I don't know if it is 1%(current atk/100) or .5% (difference between current and base/100) or what. Can anyone on better terms with igg or coding skills figure this out?
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Post by tom on Oct 7, 2019 18:50:58 GMT
My Soul Sunder is lev 9 has 5% chance & is increased odds of removal depending on attack level I would say that mine removes a creature more than once every 20 times but not a lot more
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