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You are being watched...
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Post by ruklo on Apr 7, 2017 20:05:11 GMT
My heroe idea was to give simple attack decks a chance to win (thats why neander) and not depend on "control" creatures. To use ATK modifiers to the max extent
I read somewhere that equipments are overpower and you could loose or win regarding the level of equipment you have.
Imagine that for one round, your oponent could not use equipment skills (no muddle, confine, harrow, unholy rites, etc) or Critical resist or HP buffs or anything an equipment gives and you gain
Critical Rate -30% -> 60% Gives your creatures a chance to increase their ATK by 100% (and your oponent would not have Critical Resist (because you disabled their equipment) this + battleblow Evasion Rate - 30% -> 60% Dodge enemy creatures' basic attacks
Skill Potency - 30% -> 60% Gives your creatures' skills greater strength.
+ every skill your equipment do have
(note: i do not own lvl5 gold equipments or lvl5 special equipment, so I take 30% for gold equipment as modifier)
The HP and ATK buff are simple buffs to hit harder.
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Post by Deleted on Apr 7, 2017 21:46:54 GMT
You're right Wanderdeer your hero seems to be well done fun with good thinking talents , but you're wrong for mine is not like Hydra&Odin she is better and original XD, she don't inflict burn poison and ice, her various status effects are disabling recovery and supportive skills like healing, attack buff, ad weakness, lower hit rate and more. Also her damage is based on max Creature HP, the other most powerful is to destroy the creature defenses, plus on max Lv she completely ignore others Heroes talents hahaha , their creatures cannot defend.
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Post by ZanderX10 on Apr 7, 2017 23:24:08 GMT
This hero also helps break up current meta. You wouldn't want to run ma** direct dmg against it. Single target hitters would be a more effective counter. I can't really see how it breaks through because it's a druidess basically fair enough argument there. This hero isn't as overpowered as druidess overall but it would skullfuck druidess.
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Post by xychant on Apr 7, 2017 23:26:17 GMT
still way too strong. 65% chanc for all enemy creatures to skip turn and cant bbe blocked by immunity. this alone is broken and them protection chance to completely negate dmg even from heroes and heal up. only damagable by magic and direct.
but in my opinion and i try to be as much neutral as possible, since i created one too. most of the heros posted here have good ideas but are easily overpewered.
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Post by guestonio2 on Apr 8, 2017 4:10:09 GMT
Hero name: Paritallos Function: Morti Category Summoner "Walk with me after equality" Summons Devastus HP 2000 ATK 1000 but if there are any creatures in his left take plus their atk and hp Skills lvl 1 hand cards = field cards rest in deck lvl 5 hand cards = field cards rest in deck + 1 card out of play lvl 10 hand cards = field cards rest in deck + 1 card out of play + if hits hero use his skill +1 opp. turn else if hits creature use all skills till next hit (try to lock him down lol). Only if is locked use the skills of creature which hits!! Crash_Scull: All equip get 10%/color i.e. lvl 5 orange max 100% 2 times pa** 8 round more than 2 creatures in play Creva**e : All opp. equip -10%/color min 0 2 times Hero image Summons image
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Post by ℒ✰Deer on Apr 8, 2017 5:21:09 GMT
still way too strong. 65% chanc for all enemy creatures to skip turn and cant bbe blocked by immunity. this alone is broken and them protection chance to completely negate dmg even from heroes and heal up. only damagable by magic and direct. but in my opinion and i try to be as much neutral as possible, since i created one too. most of the heros posted here have good ideas but are easily overpewered. Let me mention Bewitching melody from sylvan enchantress has 70% chance to disable enemy creatures negating unbound and immunity. In the current meta you have to be strong and overpowered to stay competitive. + My protection skill basically a buffed dark clone stolen from Bewitcher. I buffed it up saying It can negate hero skill damage but you got only 35% chance. Still can be killed in theory. If you consider that we have Druidess already in the game which is the most over powered hero then you have to realize our hero MUST be over powered somewhat. When I made my hero I was thinking of one thing: to be able to kill Druidess A question regarding yours, If it was available in the game why should I choose him over VS. Compering to yours she is way overpowered. And it's a question to everyone. IF your hero would be available why should we choose him over the current ones?
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Post by ℒ✰Deer on Apr 8, 2017 5:47:04 GMT
My heroe idea was to give simple attack decks a chance to win (thats why neander) and not depend on "control" creatures. To use ATK modifiers to the max extent I read somewhere that equipments are overpower and you could loose or win regarding the level of equipment you have. Imagine that for one round, your oponent could not use equipment skills (no muddle, confine, harrow, unholy rites, etc) or Critical resist or HP buffs or anything an equipment gives and you gain Critical Rate -30% -> 60% Gives your creatures a chance to increase their ATK by 100% (and your oponent would not have Critical Resist (because you disabled their equipment) this + battleblow Evasion Rate - 30% -> 60% Dodge enemy creatures' basic attacks Skill Potency - 30% -> 60% Gives your creatures' skills greater strength. + every skill your equipment do have (note: i do not own lvl5 gold equipments or lvl5 special equipment, so I take 30% for gold equipment as modifier) The HP and ATK buff are simple buffs to hit harder. That's a nice idea but I think yours need a buff to last for more round or something
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Post by ℒ✰Deer on Apr 8, 2017 5:59:25 GMT
Hero name: Paritallos Function: Morti Category Summoner "Walk with me after equality" Summons Devastus HP 2000 ATK 1000 but if there are any creatures in his left take plus their atk and hp Skills lvl 1 hand cards = field cards rest in deck lvl 5 hand cards = field cards rest in deck + 1 card out of play lvl 10 hand cards = field cards rest in deck + 1 card out of play + if hits hero use his skill +1 opp. turn else if hits creature use all skills till next hit (try to lock him down lol). Only if is locked use the skills of creature which hits!! Crash_Scull: All equip get 10%/color i.e. lvl 5 orange max 100% 2 times pa** 8 round more than 2 creatures in play Creva**e : All opp. equip -10%/color min 0 2 times Hero image Summons image I don't understand this. I bit more explanation please
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Post by ℒ✰Deer on Apr 8, 2017 6:08:59 GMT
You're right Wanderdeer your hero seems to be well done fun with good thinking talents , but you're wrong for mine is not like Hydra&Odin she is better and original XD, she don't inflict burn poison and ice, her various status effects are disabling recovery and supportive skills like healing, attack buff, ad weakness, lower hit rate and more. Also her damage is based on max Creature HP, the other most powerful is to destroy the creature defenses, plus on max Lv she completely ignore others Heroes talents hahaha , their creatures cannot defend. well done looks fun + removing all defense skill is a good idea. Is it permanent? One more question: do you think it can beat druidess?
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Post by xychant on Apr 8, 2017 6:55:53 GMT
lol logged out during writing. now no nerve to write everything again.
ots 70% completely leveled. andd the 35 is not only your beast but all creatures on the field, also chance to negate hero dmg is huge. just look sa. also your beast will have around 5-6k life i guess from base of current 4star pet ones. way more then weak sylvanenchantress.
now sinister wrote create a hero that is not the new druidess. cauae she is broken and unbalanced. most people here, me part included thought of doing something strong. realized it too late if sooner i would have created a 4star. that is what the game currently needs.
you argue about the meta for 0.5% of the top whales. there are other metas who guve a fk what they do or how they play. also people should stop taking yuna and other as a basis cause they are not the average player. the question is not what you cause yuna does it but sadly that is what most people look at whem they talk about cteatures, heroes and whats not.
also unclear when does the beast get the skills mentioned? all from get go and just stats increase, or do they stack and get first ethreal and then the next and then the next one or all on lvlq but weak form?
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Post by Deleted on Apr 8, 2017 7:14:52 GMT
You're right Wanderdeer your hero seems to be well done fun with good thinking talents , but you're wrong for mine is not like Hydra&Odin she is better and original XD, she don't inflict burn poison and ice, her various status effects are disabling recovery and supportive skills like healing, attack buff, ad weakness, lower hit rate and more. Also her damage is based on max Creature HP, the other most powerful is to destroy the creature defenses, plus on max Lv she completely ignore others Heroes talents hahaha , their creatures cannot defend. well done looks fun + removing all defense skill is a good idea. Is it permanent? One more question: do you think it can beat druidess? yes destroying defense skills is permanent, I don't know for druidess but she only remove protection/recovery skills from anyone on max lv. It maybe OP.. Probably like final boss. Let's see more entries from other members
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Post by ℒ✰Deer on Apr 8, 2017 9:06:16 GMT
lol logged out during writing. now no nerve to write everything again. ots 70% completely leveled. andd the 35 is not only your beast but all creatures on the field, also chance to negate hero dmg is huge. just look sa. also your beast will have around 5-6k life i guess from base of current 4star pet ones. way more then weak sylvanenchantress. now sinister wrote create a hero that is not the new druidess. cauae she is broken and unbalanced. most people here, me part included thought of doing something strong. realized it too late if sooner i would have created a 4star. that is what the game currently needs. you argue about the meta for 0.5% of the top whales. there are other metas who guve a fk what they do or how they play. also people should stop taking yuna and other as a basis cause they are not the average player. the question is not what you cause yuna does it but sadly that is what most people look at whem they talk about cteatures, heroes and whats not. also unclear when does the beast get the skills mentioned? all from get go and just stats increase, or do they stack and get first ethreal and then the next and then the next one or all on lvlq but weak form? About the current meta....it's not about Yuna or the whales. We are all following the game anyway being who we are or where we are. At some stage in this game you need to realise that if you want to stay competitive you have to follow the rest and stand up in the queue. If not you will stack and get bored sooner or later. What I meant to create is an alternative. I don't think my hero can replace Druidess. What I was trying to offer is something that can beat her with the right circumstances. It has 35% chance to negate her ward storm which is not much i believe. + Iet my beast to be lock down with anything....So you can avoid to activate some of his skill. About the beast skill sets i think I made it clear. You will level him up when you level your hero up. (like any other summoning hero) Hero Beast Level 1 Level 1 Level 3 Level 5 Level 6 Level 10 Level 10 Level 15
I do agree that my hero a bit over powered on it is own but considering we have VS that completely disables creatures, SA basically instakill and remove them from play + druidess. How do you want to stay competitive? I think in the game my hero could give a right balance and alternative to be successful.
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Post by ℒ✰Deer on Apr 8, 2017 9:10:18 GMT
well done looks fun + removing all defense skill is a good idea. Is it permanent? One more question: do you think it can beat druidess? yes destroying defense skills is permanent, I don't know for druidess but she only remove protection/recovery skills from anyone on max lv. It maybe OP.. Probably like final boss. Let's see more entries from other members If your hero was in the game available where would place it in the rank list. Would you replace it with your oceanus??
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Post by Deleted on Apr 8, 2017 10:24:28 GMT
yes destroying defense skills is permanent, I don't know for druidess but she only remove protection/recovery skills from anyone on max lv. It maybe OP.. Probably like final boss. Let's see more entries from other members If your hero was in the game available where would place it in the rank list. Would you replace it with your oceanus?? I don't know did you read it right for her talent what's your opinion? She is definitely in first place no hero comes close to her 😸😉! What about your hero what rank it will be?
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Post by ℒ✰Deer on Apr 8, 2017 10:49:32 GMT
If your hero was in the game available where would place it in the rank list. Would you replace it with your oceanus?? I don't know did you read it right for her talent what's your opinion? She is definitely in first place no hero comes close to her 😸😉! What about your hero what rank it will be? Yes I read it right and it's a powerful hero but there is two thing: 1. Your hero makes so much damage at once that the enemy hero definitely would gain a full rage straight away. 2 you make a lot of damage however you don't protect your own cards. Let's say you are facing against VS. your hero skill actives which does what it does then VS straight after disable many of your creatures (depends on her level). So even if you removed every defense skill from the enemy creature you are still unable to make further damage. So, my rank is Druidess/my hero - VS- Yours - SA - Oceanus/Armageddon
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Post by Interrupted on Apr 8, 2017 16:59:04 GMT
A question to mod.
Can we make modifications to heroes before contest is over? I'd add some 'unique' talents to mine.
Btw, idea behind my hero is to completely mess the game and especially currently active boring meta.
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Post by ℒ✰Deer on Apr 8, 2017 18:09:33 GMT
Btw, idea behind my hero is to completely mess the game and especially currently active boring meta. You did a great job messing the current meta + I am going to make some minor changes too
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Post by Interrupted on Apr 8, 2017 19:37:28 GMT
Btw, idea behind my hero is to completely mess the game and especially currently active boring meta. You did a great job messing the current meta + I am going to make some minor changes too Yeah let's go wild!
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Post by Interrupted on Apr 8, 2017 20:29:11 GMT
I remember when Oceanus was introduced. He turned everything upside down and added oportunity to face much higher level and more expensive heroes and creatures. I know many hate him but those were fun times for me. Untill he was made obsoleted by lucidity. Then Druidess was added and it's now all about her... We need Oce v2 to shake the game again.
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Post by Interrupted on Apr 8, 2017 20:46:22 GMT
still way too strong. 65% chanc for all enemy creatures to skip turn and cant bbe blocked by immunity. this alone is broken and them protection chance to completely negate dmg even from heroes and heal up. only damagable by magic and direct. but in my opinion and i try to be as much neutral as possible, since i created one too. most of the heros posted here have good ideas but are easily overpewered. Well OP they are. But how do you beat OP hero like Druidess if you don't make more OP one or one that counters it.
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Post by Dementia on Apr 8, 2017 21:08:46 GMT
How bout a hero thats rage power instantly kills enemy hero and steals all the 5☆ creatures and gems on theyre account and IGG goes bankrupt
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Post by Interrupted on Apr 8, 2017 21:54:58 GMT
How about some diversity and unpredictability in this game... How about some wind of change... How about not everything being about Druidess and 9 Druidesses in top 9 decks...
How about...
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Post by Interrupted on Apr 8, 2017 22:06:11 GMT
Also how about Warlock that removes "all negative statuses by heroes and creatures" suddenly stops being able to remove Blight by Cinder Spirit that costs arm an leg.
How about same heroes being in Tourney mall for like forever.
How about adding relevant heroes to Ore mall. Hats down to VS.
So many how abouts. And isn't this supposed to be fun contests... Imaginary Heroes OP.
So what... One can dream and try to be creative.
I sense a bit of sarcasm in those heroes and their design. Tells me a lot about how a lot of people see this game.
Cheers!
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Post by Interrupted on Apr 8, 2017 22:27:42 GMT
How about not every second meld being immunity... How about countering 6 possible additional skills. How about countering Blade Shard? How about having fun...
Every 'designer' has hidden agenda which should tell more than just an overall shallow appereance but deliver some artistic message, and me personally can see it in all presented heroes.
All heroes shown here are great except mine that is merely my vision of the state of current DH meta.
How do you counter above insanity of 1 main skill, 2 talents of which one renders half of heroes unusable (yes, lucidity) or a single broken creature (yes, Drone) that rendered whole game aspect (magic) unusable, factions non-important. And 6 (yes SIX) additional skills of which one activates every turn and removes your creature from play (Blade Shard).
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Post by Deleted on Apr 8, 2017 22:47:17 GMT
How about not every second meld being immunity... How about countering 6 possible additional skills. How about countering Blade Shard? How about having fun... we are not game designers, how about you put some of this great ideas on the paper and win the hero contest
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Post by Interrupted on Apr 8, 2017 22:58:18 GMT
How about not every second meld being immunity... How about countering 6 possible additional skills. How about countering Blade Shard? How about having fun... we are not game designers, how about you put some of this great ideas on the paper and win the hero contest We're not game designers but we designed/though of something. And nah, if I put it on paper it would not be fun at all. My ideas are far from great but me wanting to tackle some ideas... Express frustration... Show opinion Someone else with realistic design should win. Not me. But wouldn't it be fun to watch e.g. instant in-fight melding and all sort of refreshing stuff proposed here. Turning powerfull heroes against themselves (think of Blue deck in MTG) etc I'm here just for laughs and fun. Not competing seriosly.
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Post by ℒ✰Deer on Apr 9, 2017 6:44:22 GMT
WOW....You did go wild!
But I haven't seen any changes to your hero. Maybe it's just me. I think your hero very unique and definitely would mess up the current meta. However it's very very overpowered. At level 10 all magic dmg is buffed up by 100%, there is no way to negate it (Maybe with my dragon wings skill) and it last for 5 round. So for 5 round whatever creature I play it will be wiped off instantly. + My hero not going to gain any rage from all your magic damage. Maybe it just me, but I can't see any way to beat her.
As for my hero, I nerfed it a bit. Lowered the numbers and make him easier to be killed with direct damage which definitely not changing the current meta. Previously, it could negate all damage (35%) now just magic and physical. I still not sure if I did the right thing considering all cards in the current game with direct damage.
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Post by shinarder on Apr 10, 2017 3:12:15 GMT
Hero Name: "Time Mage" 5 Star Human
'Time can be a force of creation and restoration, but it can also bring forth chaos and destruction'
Hero skill: "Last Ages" Lvl 1. Hp and attack of your creatures are restored to 100%, and ANY negative effects are cleared. Enemy creatures on the opponents hand will have a plus 2 increase in wait time and friendly creatures on your hand will have their wait time decreased by 2. Enemy creatures on the opponents field will be brought back to lv 10, thus they cant use their lvl 15 skills for 2 turns. Opponent hero losses all of its rage.
Lvl 5. Hp and attack of your creatures are restored to 100%,and ANY negative effects are cleared. Enemy creatures on the opponents hand will have a plus 2 increase in wait time and friendly creatures on your hand will have their wait time decreased by 2. Enemy creatures on the opponents field will be brought back to lv 5, thus they cant use their lvl 15 and lvl 10 skills for 2 turns. Opponent hero losses all of its rage.
Lvl 10. Hp and attack of your creatures are restored to 100%, and ANY negative effects are cleared. Enemy creatures on the opponents hand will have a plus 2 increase in wait time and friendly creatures on your hand will have their wait time decreased by 2. Enemy creatures on the opponents field will be brought back to lv 1, thus they cant use their lvl 15, 10, 5 skills. Opponent hero losses all of its rage.
Hero Talent
Time Freeze - All opponents will be frozen for one of their turn. This effect can't be prevented or removed.
Blessing of time- In a battle, this hero will always be the first one to cast Hero skill. If this hero's skill has yet to be casted, the enemy hero can't cast hero skill even when rage is full.
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Post by Sinister22✪NFS on Apr 10, 2017 5:43:51 GMT
WOW....You did go wild! But I haven't seen any changes to your hero. Maybe it's just me. I think your hero very unique and definitely would mess up the current meta. However it's very very overpowered. At level 10 all magic dmg is buffed up by 100%, there is no way to negate it (Maybe with my dragon wings skill) and it last for 5 round. So for 5 round whatever creature I play it will be wiped off instantly. + My hero not going to gain any rage from all your magic damage. Maybe it just me, but I can't see any way to beat her. As for my hero, I nerfed it a bit. Lowered the numbers and make him easier to be killed with direct damage which definitely not changing the current meta. Previously, it could negate all damage (35%) now just magic and physical. I still not sure if I did the right thing considering all cards in the current game with direct damage. Would have been a great hero if reflect was not included. It would then reignite reflect skills into the meta.
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Post by ℒ✰Deer on Apr 10, 2017 7:59:50 GMT
WOW....You did go wild! But I haven't seen any changes to your hero. Maybe it's just me. I think your hero very unique and definitely would mess up the current meta. However it's very very overpowered. At level 10 all magic dmg is buffed up by 100%, there is no way to negate it (Maybe with my dragon wings skill) and it last for 5 round. So for 5 round whatever creature I play it will be wiped off instantly. + My hero not going to gain any rage from all your magic damage. Maybe it just me, but I can't see any way to beat her. As for my hero, I nerfed it a bit. Lowered the numbers and make him easier to be killed with direct damage which definitely not changing the current meta. Previously, it could negate all damage (35%) now just magic and physical. I still not sure if I did the right thing considering all cards in the current game with direct damage. Would have been a great hero if reflect was not included. It would then reignite reflect skills into the meta. or maji shield
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