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Post by jacobhunterx on Feb 19, 2015 20:20:53 GMT
Man does this one have some bs cards two Phoenixs one has immunity, Fae firstborn with my luck she just keeps reviving and bringing other creatures back, two mimirs trees so two giant tanks, satyr sentry so he just boosts everyones HP, naga mistress so she just freezes my whole team and others I can't think of right now any ideas? I don't have any cards with disposal either
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Post by Deleted on Feb 19, 2015 23:11:51 GMT
i cant get past 7-6. As soon as i get ti 7-10 ill help you.
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Post by jacobhunterx on Feb 19, 2015 23:45:37 GMT
Yeah I struggled with 7-6 a little too
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Post by Deleted on Feb 20, 2015 0:12:08 GMT
Yeah I struggled with 7-6 a little too lol i just got passed 7-6 and 7-7 but have 0 energy now -.- have beens stuck on 7-6 for 2w
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Post by jacobhunterx on Feb 20, 2015 0:37:04 GMT
2ws? Dang
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Post by Deleted on Feb 20, 2015 1:01:22 GMT
phoenix and fenfir
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Post by epic80✪NFS on Feb 20, 2015 9:32:41 GMT
I'm stuck on 7-10 also. 7-6 took ages too. In the end it had a lot to do with my hero. Eventually past it with t brute and spiky bits. But the ain't working in 7-10
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Post by jacobhunterx on Feb 20, 2015 17:24:22 GMT
I'm stuck on 7-10 also. 7-6 took ages too. In the end it had a lot to do with my hero. Eventually past it with t brute and spiky bits. But the ain't working in 7-10 I know its easy to beat with a curse deck but I don't have certain cards that you need for it
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Post by ahriman on Feb 20, 2015 18:37:16 GMT
jacobhunterxIf you don't mind posting some of your more powerful cards, it might make it easier for us on this Forum to help you
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Post by jacobhunterx on Feb 20, 2015 19:16:33 GMT
jacobhunterxIf you don't mind posting some of your more powerful cards, it might make it easier for us on this Forum to help you 2flame mages 2swordmasters thalassa undying will royal knight oricle pit minion flame brave all lvl 10 that's the deck I'm trying to beat it with
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Post by ahriman on Feb 20, 2015 19:33:33 GMT
In general, I do not think that deck is suited to do well against this particular stage. Also, what hero are you using, and what talents does that hero have? Other than luck, target priority is key here. If Faen First born comes out early, you want to kill her first to prevent her from reviving another creature. So, if you can, put Thalassa in front of her. He gets bonus damage against Faen creatures, so that will do some good damage. Also, you would want to place swordmaster on either side of Faen Firstborn to get extra physical damage in. Honestly, your deck is not suited to do well in this stage. Depending on your hero, you should try a deck with more synergy. If you have some good lockdown cards (like master guide or pegasus lord), you would want to use those to try to get some of their key creatures to skip a turn. If you don't mind telling us which hero you are using, that would also be helpful. I believe I beat this stage with Poison Ive as my hero, with talents Faen Life 7 and Agility 7. I used an all Faen deck, with mostly 4* but 2 lvl 15 3* creatures (Trent guide and Faen Marksman). The synergy from all the Faen cards gave my deck so much healing, it made it difficult for the enemy to beat me. If you happen to have a Neander Hero, Spiky bits would be a fantastic talent to counter the 2 enemy Phoenix's and 1 Flame brave. In fact, Spiky bits could single handedly win you the match. It reflect a percentage of damage plus a set value (depending on the spiky bits level) back at ALL enemy creatures. This talent is cast on three of your creatures. You could get the enemy flame brave to literally kill all of his own creatures by himself because he throws so much magic damage. Spiky bits is only available to Neander hero's though
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Post by jacobhunterx on Feb 20, 2015 19:55:18 GMT
Oh sorry I have patriach with human might 6 and ice shell 6 and a lvl2 ability
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Post by ahriman on Feb 20, 2015 20:07:56 GMT
Ha, wow. Ice shell 6 is a great ability... Except in 7-10 As you can see, 7-10 is very magic heavy, with 6 different offensive magic users. They don't care much for Ice Shell. However, if you are really determined to use that specific deck to beat this stage, I would double up on your hero's defensive talents and trade that human might for human life. One big reason is Human Life increases your MAX HP, which is something that sticks with your creatures the entire match, Human Life goes away after every turn. This should make your swordmasters very hard to kill. If possible, do not put in a sword master without a royal knight. This will maximize the affect of your swordmaster when he is played since royal knight increases his damage. However, do not wait SO long to put these guys in together as to allow the enemy to overrun your creatures. Also, let your hero take damage for 1 or 2 rounds to let the enemy hero use up her "Fight Back" talent. She can only cast it two times, so try not to put creatures in until she uses both of them up. I would imagine you are killing yourself with swordmaster because you are getting between two and three enemy creatures to proc "fight back" every time sword master hits in early rounds. So, in your case, basically let your hero take some damage (which might activate her rage ability), let the enemy hero use up all her "Fight Back" talents (she can only cast it twice), and then throw all 5 cards in your hand down at once for a big alpha strike. In this way, your swordmaster won't end up killing your whole team from all the "Fight Back" procs. It might look scary at first... intentionally getting your hero down to 2000 damage or so just to do this. But if it works out, your hero won't take any more damage the rest of the match.
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Post by jacobhunterx on Feb 21, 2015 6:16:24 GMT
Ha, wow. Ice shell 6 is a great ability... Except in 7-10 As you can see, 7-10 is very magic heavy, with 6 different offensive magic users. They don't care much for Ice Shell. However, if you are really determined to use that specific deck to beat this stage, I would double up on your hero's defensive talents and trade that human might for human life. One big reason is Human Life increases your MAX HP, which is something that sticks with your creatures the entire match, Human Life goes away after every turn. This should make your swordmasters very hard to kill. If possible, do not put in a sword master without a royal knight. This will maximize the affect of your swordmaster when he is played since royal knight increases his damage. However, do not wait SO long to put these guys in together as to allow the enemy to overrun your creatures. Also, let your hero take damage for 1 or 2 rounds to let the enemy hero use up her "Fight Back" talent. She can only cast it two times, so try not to put creatures in until she uses both of them up. I would imagine you are killing yourself with swordmaster because you are getting between two and three enemy creatures to proc "fight back" every time sword master hits in early rounds. So, in your case, basically let your hero take some damage (which might activate her rage ability), let the enemy hero use up all her "Fight Back" talents (she can only cast it twice), and then throw all 5 cards in your hand down at once for a big alpha strike. In this way, your swordmaster won't end up killing your whole team from all the "Fight Back" procs. It might look scary at first... intentionally getting your hero down to 2000 damage or so just to do this. But if it works out, your hero won't take any more damage the rest of the match. thanks a ton man
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Post by jacobhunterx on Feb 21, 2015 23:21:08 GMT
Ha, wow. Ice shell 6 is a great ability... Except in 7-10 As you can see, 7-10 is very magic heavy, with 6 different offensive magic users. They don't care much for Ice Shell. However, if you are really determined to use that specific deck to beat this stage, I would double up on your hero's defensive talents and trade that human might for human life. One big reason is Human Life increases your MAX HP, which is something that sticks with your creatures the entire match, Human Life goes away after every turn. This should make your swordmasters very hard to kill. If possible, do not put in a sword master without a royal knight. This will maximize the affect of your swordmaster when he is played since royal knight increases his damage. However, do not wait SO long to put these guys in together as to allow the enemy to overrun your creatures. Also, let your hero take damage for 1 or 2 rounds to let the enemy hero use up her "Fight Back" talent. She can only cast it two times, so try not to put creatures in until she uses both of them up. I would imagine you are killing yourself with swordmaster because you are getting between two and three enemy creatures to proc "fight back" every time sword master hits in early rounds. So, in your case, basically let your hero take some damage (which might activate her rage ability), let the enemy hero use up all her "Fight Back" talents (she can only cast it twice), and then throw all 5 cards in your hand down at once for a big alpha strike. In this way, your swordmaster won't end up killing your whole team from all the "Fight Back" procs. It might look scary at first... intentionally getting your hero down to 2000 damage or so just to do this. But if it works out, your hero won't take any more damage the rest of the match. thanks a ton man thanks so much man I just beat it
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Post by ahriman on Feb 22, 2015 6:14:53 GMT
thanks a ton man thanks so much man I just beat it Nice! I'm glad! Good luck in the 8th stage. It gets rough...
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Post by Hitmus2✪NFS(xerks) on Feb 22, 2015 6:18:50 GMT
Wow I learned alot in this thread. Ahriman is very good strategist. Many more posts!
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Post by Hitmus✪NFS on Feb 22, 2015 8:31:56 GMT
thx i am there also , will try use your advices and let you know. i have gladiator.
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Post by epic80✪NFS on Feb 22, 2015 17:21:51 GMT
It's been 4 days and I am stuck on this one. I'm mainly using a human deck with gladiator. It's still not working. I'm gaining shards for glads at the mo to level him up. I thin neander deck will be better with spiky bits I just don't have enough neander 4 stars to base a deck around
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Post by Hitmus✪NFS on Feb 22, 2015 18:20:46 GMT
My gladiator also stuck lev 4 but I am working on border Rangers now hope it will help to blow them once hmm
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Post by epic80✪NFS on Feb 22, 2015 18:40:17 GMT
Hit
I've got 3-4 of them not levelled up. Never used them. Are they a benefit
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Post by jacobhunterx on Feb 22, 2015 20:54:17 GMT
thanks so much man I just beat it Nice! I'm glad! Good luck in the 8th stage. It gets rough... it will be a little while before I even try that map when I beat something that hard I usually go and try to collect stars from maps I still haven't finished thanks for all the help:)
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Post by Hitmus✪NFS on Feb 23, 2015 6:49:30 GMT
I did it I will post my winning team
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Post by ahriman on Feb 23, 2015 12:55:16 GMT
Hey great job guys. I am glad to see people getting through the 7th stage! Thanks for the compliments. I'll try to post any strategies on any threads that ask questions about levels I already beat (anything before 9-8). I am no "Deck Heroes" master, but after losing in the same stage 50 times, I tend to pick up the patterns
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Post by epic80✪NFS on Feb 23, 2015 21:02:45 GMT
Hit
I'm still stuck .. What was your strategy
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Post by Hitmus✪NFS on Feb 24, 2015 7:52:08 GMT
Hi Epic80 (i beat in now with 2 accounts main - gladiator and altenative balrog - will post both solutions) i tried many times and i was sucessfull i think the key was thalassa and giving him block damage from gladiator for 3 turns he was reviving all needed creatures when they died. i dont remember my detailed team , i promised myself to do always screens when i beat some maps:) let start 1. my gladiator is 4th level 2. talents are human might 8 and Ice shell 8 3. i guess titania was first in line than sth than thalassa - thalassa has 3 turn ice shell on it , titania also 4. below my team - not exact but very similar i beat that map.
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Post by Hitmus✪NFS on Feb 24, 2015 7:59:11 GMT
HI Epic80 , this is my second team which allowed me beat 7-10 : 1. hero balrog - level 1 2. talents - undying 8 and mortii might 6 3. key here was to add to my full mortii deck flame brave so manticore rotated and reviving flame brave again and again give more damage to undying deck. 4. below my team if you have any questions to both teams let me know.
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Post by maxp83 on Mar 7, 2015 10:25:23 GMT
ah man im stuck here aswell heres the deck im using any obvious replacments i recently got pale dragon and moonwalker should i switch them in Attachment Deleted
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Post by maxp83 on Mar 8, 2015 16:39:02 GMT
beat it with this deck
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Post by Deleted on Mar 11, 2015 23:42:29 GMT
Finally passed 7-10. Below is deck and talents. I got pretty lucky with phoenix not reviving, however firstborn did revive naga mistress. I don't know, I kept thalassa until she was over with fight backs, ragers and horned beast kept them at bay while thalassa revived dead cards. I guess it comes down to luck, since I was stuck on it for a week. *edit Agile 8 works wonders againts mimir trees! :3
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