Perch
Nightraider
Posts: 90
Level: 114
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Post by Perch on Jul 11, 2017 7:58:54 GMT
1. Traders feature added.
2. Imperator, Columbus, Vindicator, Hanzo, Sigurd, Demeter, Ordnance, Mindflayer, Crystal Drake, Tomb Raider, and Lord Aldritch are now permanently added to the Altar.
3. Lucky Spin now offers better rewards.
4. Primal Rifts adjustments.
5. Enhanced equipment interface.
6. New Creatures: Nereid, Stikini, Don Cervantes, Rakshasa.
7. New Hero: Wraith Hunter.
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#8f0a7f
ApexNFS Guild
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NFS✪Grandfather
Madness, as you know, is a lot like gravity; all it takes is a little push.
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Post by NFS✪Grandfather on Jul 11, 2017 9:39:47 GMT
2 more runes will be added also,they will be in lucky spin mall,it will be for purchase for lucky spin credits. Runes will be for Soul Shrew and Aquarius. Shrew rune will have % chance of activating Swarm skill 1 more time. Aquarius rune is for her Diamond Dust skill i still dont know what will do.
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Post by ℒ✰Deer on Jul 11, 2017 9:46:45 GMT
Well, this update looks decent-ish. I like the new lucky spin and the new hero. It looks OP. Probably the creatures not far behind.
What is traders feature? Is it referred to Lucky Points Mall?
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Post by ℒ✰Deer on Jul 11, 2017 9:49:00 GMT
2 more runes will be added also,they will be in lucky spin mall,it will be for purchase for lucky spin credits. Runes will be for Soul Shrew and Aquarius. Shrew rune will have % chance of activating Swarm skill 1 more time. Aquarius rune is for her Diamond Dust skill i still dont know what will do. If diamond dust activates, increases hp and max hp of all other creature
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pea pea pea
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Post by micionero on Jul 11, 2017 10:00:00 GMT
good for the new runes and for lucky spin that now is more interesting, even if the bonus spin now is the 11th and not the 5th and the credits are 100 for the first 10 tries only... the usual igg we know, but nice updates I only hate the new slow style of malls..it takes more time everytime you wanna buy a thing to accept it there was already a thread about the traders and I am really curious about it but sure it will need a lot of gems to trade cards
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Melkie
Stormkalar
Posts: 3
Level: 92
Guild: None
LINE ID: melkie95
Default Mini Profile: Default
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Post by Melkie on Jul 11, 2017 10:01:33 GMT
What exactly is this traders feature thing?
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#8f0a7f
ApexNFS Guild
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NFS✪Grandfather
Madness, as you know, is a lot like gravity; all it takes is a little push.
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Post by NFS✪Grandfather on Jul 11, 2017 10:34:24 GMT
If im not wrong Traders is event,and like others events in game its usually random given.Also i heard that Traders is not f2p event,it requiers some amount of gem purchase in order to get something useful from it.But its just what i know so far,its not confirmed.
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#8f0a7f
ApexNFS Guild
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NFS✪Grandfather
Madness, as you know, is a lot like gravity; all it takes is a little push.
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Post by NFS✪Grandfather on Jul 11, 2017 10:38:25 GMT
2 more runes will be added also,they will be in lucky spin mall,it will be for purchase for lucky spin credits. Runes will be for Soul Shrew and Aquarius. Shrew rune will have % chance of activating Swarm skill 1 more time. Aquarius rune is for her Diamond Dust skill i still dont know what will do. If diamond dust activates, increases hp and max hp of all other creature It activates when Diamond Dust is casted so its nothing special rune at all,but in other hand Shrew rune is MONSTER,chance of atcivating Swarm skill 2 times is huge boost,aldo scaling of that rune should be 5% per lvl upgrade,so 55% at lvl 10,which is good still if it scaling like that.
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Post by spizz0 on Jul 11, 2017 11:11:45 GMT
If diamond dust activates, increases hp and max hp of all other creature It activates when Diamond Dust is casted so its nothing special rune at all,but in other hand Shrew rune is MONSTER,chance of atcivating Swarm skill 2 times is huge boost,aldo scaling of that rune should be 5% per lvl upgrade,so 55% at lvl 10,which is good still if it scaling like that. It's 2% Edit: level 5 is 18% (so 2% up to there) but level 7 is 25%. The scaling is a bit strange
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#8f0a7f
ApexNFS Guild
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Madness, as you know, is a lot like gravity; all it takes is a little push.
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Post by NFS✪Grandfather on Jul 11, 2017 12:16:00 GMT
It activates when Diamond Dust is casted so its nothing special rune at all,but in other hand Shrew rune is MONSTER,chance of atcivating Swarm skill 2 times is huge boost,aldo scaling of that rune should be 5% per lvl upgrade,so 55% at lvl 10,which is good still if it scaling like that. It's 2% Edit: level 5 is 18% (so 2% up to there) but level 7 is 25%. The scaling is a bit strange Ah ok,thanks. So wtf is % on lvl 10 then?
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Post by spizz0 on Jul 11, 2017 12:22:39 GMT
It should be 50% at lv. 10 however
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#08c158
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Post by japoon on Jul 11, 2017 12:23:31 GMT
For the LP Mall, I can get the Rune after 15000 Spins. Am I right?
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Post by Koloi on Jul 11, 2017 12:45:53 GMT
For the LP Mall, I can get the Rune after 15000 Spins. Am I right? I have spent about 4k gems so far and got 10k lp points. Did win some gems in between though. So i assume u need about 6k gems, if thats the average lp points droprate. Would not be very expensive for the Shrew rune. At least for IGG standards. If the 6k gems is really the standard to get 15k lp points, i wouldnt be surprised if they change the price for the runes later. The new Hero is kind of a more powerful SA. Still no Druidess Counterhero it seems.
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Post by moonshaker on Jul 11, 2017 13:11:39 GMT
I have spent 7k gems got sacrifice rune and 15500 LP points. Igg is generous on 1000 and 500 LP spin drops compared to other things in game.
Initially expected 60k gems for new hero but you can have it for around 30-35k. So better wait for lucky spin event.
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Post by Nafai✪APeXNFS on Jul 11, 2017 13:15:30 GMT
For the LP Mall, I can get the Rune after 15000 Spins. Am I right? I have spent about 4k gems so far and got 10k lp points. Did win some gems in between though. So i assume u need about 6k gems, if thats the average lp points droprate. Would not be very expensive for the Shrew rune. At least for IGG standards. If the 6k gems is really the standard to get 15k lp points, i wouldnt be surprised if they change the price for the runes later. The new Hero is kind of a more powerful SA. Still no Druidess Counterhero it seems. The question is: does its skill goes through ward?
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Post by ℒ✰Deer on Jul 11, 2017 13:17:18 GMT
For the LP Mall, I can get the Rune after 15000 Spins. Am I right? I have spent about 4k gems so far and got 10k lp points. Did win some gems in between though. So i assume u need about 6k gems, if thats the average lp points droprate. Would not be very expensive for the Shrew rune. At least for IGG standards. If the 6k gems is really the standard to get 15k lp points, i wouldnt be surprised if they change the price for the runes later. The new Hero is kind of a more powerful SA. Still no Druidess Counterhero it seems. The new lucky spin seems very generous with Lucky points which is quite unusual from IGG. For the new hero you need about 30K gems. I think it's quite reasonable. Actually, I quite like this new hero. It looks the new meta is removing creatures from play. I would like to see his skill scaling.
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Post by ℒ✰Deer on Jul 11, 2017 13:21:17 GMT
I have spent about 4k gems so far and got 10k lp points. Did win some gems in between though. So i assume u need about 6k gems, if thats the average lp points droprate. Would not be very expensive for the Shrew rune. At least for IGG standards. If the 6k gems is really the standard to get 15k lp points, i wouldnt be surprised if they change the price for the runes later. The new Hero is kind of a more powerful SA. Still no Druidess Counterhero it seems. The question is: does its skill goes through ward? I don't think it can. Only damage that reduce MAX hp can go through storm ward. But still I think the new hero is very powerful. Once the enemy cards has been 'marked' just matter of time to removed them from play.
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Post by damnu91 on Jul 11, 2017 13:32:26 GMT
Traders mod ?
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#8f0a7f
ApexNFS Guild
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NFS✪Grandfather
Madness, as you know, is a lot like gravity; all it takes is a little push.
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Post by NFS✪Grandfather on Jul 11, 2017 13:40:51 GMT
Yeah new hero skill doesnt go through Ward BUT with high lvl of hes skill and if can conrol enemy rage on start of battle then this new hero can be very much awesome against anyone,its masive DD on those afected cards with hes skill.Also from lvl 4 or maybe few lvls higher he should afect 3 cards insted of 2 so it should be quite good overall.
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Post by opalnera on Jul 11, 2017 14:05:43 GMT
Yeah new hero skill doesnt go through Ward BUT with high lvl of hes skill and if can conrol enemy rage on start of battle then this new hero can be very much awesome against anyone,its masive DD on those afected cards with hes skill.Also from lvl 4 or maybe few lvls higher he should afect 3 cards insted of 2 so it should be quite good overall. I just saw a lvl 5 picture and the cards effected goes to 3. Still 1 turn. I am not that impressed its a Sp. Arbiter 2.0 BUT: If hero cast his skill it gives pressent mortii and neander cards pursuit wich do direct damage to effected oponent cards. That pursuit skill is needed to kill opponent cards to remove from game. AQUARIUS:common in the top. If killed in that turn it freeze your creatures and pursuit stops. End turn Still its a funny hero but not top material.
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Post by Dementia on Jul 11, 2017 14:09:22 GMT
This hero kind of makes all the hard work by players to get they're SA to level 8 or 9 obselete
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Post by liquidfire on Jul 11, 2017 15:57:19 GMT
In case folks are curious... I just got the Swarm Rune. The leveling is the following:
LvL 1 - 6 : +2% for each upgrade up to 20% LvL 7 - 9 : +5% for each upgrade up to 35% LvL 10 : +15% for a max chance of 50%
Updated: It took roughly 8.5K gems, I was not as lucky as some of the members above who likely got the 1000 and 500 LP multiple times. Hence my journey took a little longer to get 15K LP
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Post by fussili on Jul 11, 2017 16:41:36 GMT
Just got the new hero. So far from what i have tested, the hero is pretty good, but a bit tricky to use.
Enemy's creature will not be destroyed if your creature kill it with creature skill/basic attack. Enemy creatures will only be destroyed if its killed by the hero skill (initial dmg or follow up dmg triggered by neander/morti creature).
Its like a combination of SA and lights hand. I guess if someone have bunch of snow harlot then they finally can put them to use again lol
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Post by BK✦McNaughty on Jul 11, 2017 16:43:59 GMT
So what is the best use of LP?
I have 15k, could get either rune, both could help my decks. Is Shrew better than the Aqua one? Or would it be wiser to save for the hero? (my strongest hero is VS, I have no Druidess, War or SA)
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Post by ℒ✰Deer on Jul 11, 2017 16:52:13 GMT
One more update: weakness is working again!
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Post by ℒ✰Deer on Jul 11, 2017 16:54:44 GMT
Just got the new hero. So far from what i have tested, the hero is pretty good, but a bit tricky to use. Enemy's creature will not be destroyed if your creature kill it with creature skill/basic attack. Enemy creatures will only be destroyed if its killed by the hero skill (initial dmg or follow up dmg triggered by neander/morti creature). Its like a combination of SA and lights hand. I guess if someone have bunch of snow harlot then they finally can put them to use again lol One question: soul mark last for one round or is it permanent? Also, when is pursuit activated? After the basic attack or before?
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Post by fussili on Jul 11, 2017 17:31:38 GMT
Just got the new hero. So far from what i have tested, the hero is pretty good, but a bit tricky to use. Enemy's creature will not be destroyed if your creature kill it with creature skill/basic attack. Enemy creatures will only be destroyed if its killed by the hero skill (initial dmg or follow up dmg triggered by neander/morti creature). Its like a combination of SA and lights hand. I guess if someone have bunch of snow harlot then they finally can put them to use again lol One question: soul mark last for one round or is it permanent? Also, when is pursuit activated? After the basic attack or before? Soul mark only last for one round, dont know if higher lever would give it more or not. And pursuit activated after your creature use its skills, before basic attacks. Example: Anathema : Gas cloud > pursuit dmg > basic attack
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#830909
Boxing Kangaroo
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Friendly and fun guild. Share experience & enjoy the game together.
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Post by BK✦Singing on Jul 11, 2017 18:11:48 GMT
report: 6.5k gems spin got 15k LP...
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#830909
Boxing Kangaroo
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Friendly and fun guild. Share experience & enjoy the game together.
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Post by BK✦Singing on Jul 11, 2017 18:37:50 GMT
Yeah new hero skill doesnt go through Ward BUT with high lvl of hes skill and if can conrol enemy rage on start of battle then this new hero can be very much awesome against anyone,its masive DD on those afected cards with hes skill.Also from lvl 4 or maybe few lvls higher he should afect 3 cards insted of 2 so it should be quite good overall. I just saw a lvl 5 picture and the cards effected goes to 3. Still 1 turn. I am not that impressed its a Sp. Arbiter 2.0 BUT: If hero cast his skill it gives pressent mortii and neander cards pursuit wich do direct damage to effected oponent cards. That pursuit skill is needed to kill opponent cards to remove from game. AQUARIUS:common in the top. If killed in that turn it freeze your creatures and pursuit stops. End turn Still its a funny hero but not top material. do you still remember how the DD scale?
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#8f0a7f
ApexNFS Guild
2488
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1
795
NFS✪Grandfather
Madness, as you know, is a lot like gravity; all it takes is a little push.
1,742
Feb 15, 2016 19:07:07 GMT
February 2016
grandfather
NFS
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Post by NFS✪Grandfather on Jul 11, 2017 18:43:42 GMT
I saw Utyon with lvl 2 it deals 1600 dd to 2 cards and aditonal 550 dd from mortii and neander,so i guess 100 dd and 50 dd are add per lvl scale. Its masive damage dealer hero but as guy above mentioned hes "not reviving card for 1 turn" is tricky to activate,so i would hold on still to see hes potential more before decide wether is good to get him or not.
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