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Post by jiraiya on Dec 15, 2017 2:57:54 GMT
Im currently Wondering What hero to use in Guild Maps and also a main hero for future use, Im eyeing for Alchemist or Odin? cause Odin can hit 20k Dmg in a single skill. meanwhile I was wondering if the Skill of Alchemist can be debuff by the mantra skill?
Thanks a lot!
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Post by brainstorm813 on Dec 27, 2017 20:23:37 GMT
Im currently Wondering What hero to use in Guild Maps and also a main hero for future use, Im eyeing for Alchemist or Odin? cause Odin can hit 20k Dmg in a single skill. meanwhile I was wondering if the Skill of Alchemist can be debuff by the mantra skill?
Thanks a lot!
For weaker decks, Odin is the best way to go. For most cases, a high level Berserker with lots of Neanders work wonders. For specific cases, with quite a few melded Oracles and a few heavy-hitters with Zora Maradaur, one can deal massive damage, even clear a map single-handedly.
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Post by lotnar on Dec 28, 2017 12:14:06 GMT
I suppose Judgement was meant to be in poll, not Juggernaut I personally use Berseker and Odin, and sometimes Zora as in my solo guild big GM damage does not helps much (I clear GM faster than I can produce contribution). I would like to hear some opinions on Judgement though, as although I have it at lv 5, his skills are not yet evolved to help him shine.
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Post by brainstorm813 on Jan 20, 2018 9:48:33 GMT
Is there a thread where you can find ways to deal maximum damage to a specific map, preferably clearing a map single-handedly? For example, what's the best way to deal with a map, say 1-1 I think, that has two Paladins?
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Post by ningthou on Jan 20, 2018 11:01:51 GMT
Why is Captivator notin the options? Shes better than Odin in Guild Maps, even at lvl 1. I can do 800-1000k in every map (without sac) with her.
My deck:
5 frosted Oracles, 1 Bb10 Michael, 1 Bb8 Michael, Drone , Bloodlust Swordmaster.
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Post by BK✦Singing on Jan 20, 2018 23:08:26 GMT
Why is Captivator notin the options? Shes better than Odin in Guild Maps, even at lvl 1. I can do 800-1000k in every map (without sac) with her. My deck: 5 frosted Oracles, 1 Bb10 Michael, 1 Bb8 Michael, Drone , Bloodlust Swordmaster. is that in auto? I have problems in map 1, my goal is to clear it in a week but a few maps have massive Dodge and armor...
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Post by ningthou on Jan 21, 2018 14:21:58 GMT
Why is Captivator notin the options? Shes better than Odin in Guild Maps, even at lvl 1. I can do 800-1000k in every map (without sac) with her. My deck: 5 frosted Oracles, 1 Bb10 Michael, 1 Bb8 Michael, Drone , Bloodlust Swordmaster. is that in auto? I have problems in map 1, my goal is to clear it in a week but a few maps have massive Dodge and armor... Perhaps a Qt at the end of the line helps But yeah Oracles shud have bless runes lvl 5+ and Auto it
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Post by n4k3dm1k3 on Jan 23, 2018 14:16:17 GMT
Why is Captivator notin the options? Shes better than Odin in Guild Maps, even at lvl 1. I can do 800-1000k in every map (without sac) with her. My deck: 5 frosted Oracles, 1 Bb10 Michael, 1 Bb8 Michael, Drone , Bloodlust Swordmaster. I have been trying to get an anser to this question myself as everyone seems to blow their load over Odin, Cap seems straight up better. Can you lower the hero HP to slide in more bloodlust SMs? How much damage do the Michaels actually do? Quick calc says about 2K on average each attack - thats about 60K each max. I would swap them out when not against dodge/FA for bloodlust SM. I think a BB8 paladin might be able to output more damage - if you can keep them alive. SM max output is about 120K compared, without dodge/FA blocking that is. BTWs you only have 9 crits there - you can run voodoo SA at the back to stop skill procs.
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Post by n4k3dm1k3 on Jan 23, 2018 14:26:26 GMT
Is there a thread where you can find ways to deal maximum damage to a specific map, preferably clearing a map single-handedly? For example, what's the best way to deal with a map, say 1-1 I think, that has two Paladins? Block and heals vs the paladins, but they are tough. I don't think weakness works in GM, or that would be an obvious answer. Rampart is also good. battleblow stacking used to be the nest way to deal with them, but that was nerfed. If you could get lifesap+bullseye+rampart+block on a neander with lots of base HP, that would do a good job. Virgo mitght be usable - if anyone has experience
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Post by n4k3dm1k3 on Jan 23, 2018 15:25:21 GMT
Can we better optimise procing of berserk and warhungry using a higher hreo HP - so that your oracles do not full heal the hero?
We would like to time it such that the 2 skills are exhausted individually (so we get the buffs from both) AND so that they both occur as close to 60 rounds as possible - to allow for attack stacking to occur (eg. using bloodlust SMs).
You would need to leave some margin of error, depending on the order of creatures out and enemy creatures attack - but we should be able to get both warhungry procs out at the end of the battle as the extra hero damage kicks in, so we would aim to stay above 66% HP until late in the fight - but make sure we do drop to ~ 60% HP before the extra damage arrives
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Post by brainstorm813 on Jan 23, 2018 15:31:02 GMT
Is there a thread where you can find ways to deal maximum damage to a specific map, preferably clearing a map single-handedly? For example, what's the best way to deal with a map, say 1-1 I think, that has two Paladins? Block and heals vs the paladins, but they are tough. I don't think weakness works in GM, or that would be an obvious answer. Rampart is also good. battleblow stacking used to be the nest way to deal with them, but that was nerfed. If you could get lifesap+bullseye+rampart+block on a neander with lots of base HP, that would do a good job. Virgo mitght be usable - if anyone has experience Well, the block rune does work on guild maps. But you'd have to use at least two block creatures in a gm attack hoping to land them in front of the Paladins. Not the best way to go when Guild Maps want to give you creatures in your hand that you don't want.
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Post by n4k3dm1k3 on Jan 23, 2018 16:08:50 GMT
First Guess: 90K hero HP + 4 Frostacles. Skills kick off below 60K and 45K.
We take 5k Hero damage + the free crit attacks: Crits deal an average 750 damage. Turn no. of enemy is listed (upto 30), we take out turn after. First turn we take 3 crit attacks, then 1 each turn for the next 7 turns.
1. 90000 - 7250 damage = 82750HP, lets say an oracle is played in the first stack 2. 78000 3. 73250 - 5 crits out, play 2nd oracle 4. 69500 5. 65750 - 7 crits out, play 3rd Oracle 6. 63000 7. 60250 - 9 crits, play last oracle 8. 58500 - 10 crits in play, lose 1K HP from here on - trigger beserk for first time 9. 57500 - berserk 2 10. 56500 . . . 21. 44500 - warhungry 1 22. 43500 - warhungry 2 . . . 26. 39500 - bigger damage kicks in here, but our major damage in done
Im not sure how to delay the beserk any further, unless you draw 2+ oracles in the first play
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Post by ningthou on Jan 24, 2018 4:10:18 GMT
Why is Captivator notin the options? Shes better than Odin in Guild Maps, even at lvl 1. I can do 800-1000k in every map (without sac) with her. My deck: 5 frosted Oracles, 1 Bb10 Michael, 1 Bb8 Michael, Drone , Bloodlust Swordmaster. I have been trying to get an anser to this question myself as everyone seems to blow their load over Odin, Cap seems straight up better. Can you lower the hero HP to slide in more bloodlust SMs? How much damage do the Michaels actually do? Quick calc says about 2K on average each attack - thats about 60K each max. I would swap them out when not against dodge/FA for bloodlust SM. I think a BB8 paladin might be able to output more damage - if you can keep them alive. SM max output is about 120K compared, without dodge/FA blocking that is. BTWs you only have 9 crits there - you can run voodoo SA at the back to stop skill procs. Imo Higher hero hp is better. Why? All yr Oracles should heal yr hero. The more, the better. With higher lvl bless runes, Cap can trigger her skill every other round. With a qt at the end of the line and high lvl bl runes, this is ensured. I forgot to mention I use a bl 7 border ranger with vit 5 rune. In maps with not-troublesome hero like Royal Guard/Predator/ Chaos Witch/Arma/ Balrog and non-immunity crits, I use 2 Incinerate 8 Flame braves with lvl 9 rune. Dishes out approx 2.5k every round to all enemies with sorceey V rune. Flame braves also are useful in maps in Neander and Mortii decks where Weakness, Fatigue and plague prevails and where bl is worthless In maps with Retreats, sac graboid, 2x frosted Bloodletter and i9 titania. In maps with troublesome hero like Wight/ Oceanus/ Poison Ivy, better stick to bl decks (:
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Post by n4k3dm1k3 on Jan 24, 2018 15:42:28 GMT
Imo Higher hero hp is better. Why? All yr Oracles should heal yr hero. The more, the better. With higher lvl bless runes, Cap can trigger her skill every other round. With a qt at the end of the line and high lvl bl runes, this is ensured. I forgot to mention I use a bl 7 border ranger with vit 5 rune. In maps with not-troublesome hero like Royal Guard/Predator/ Chaos Witch/Arma/ Balrog and non-immunity crits, I use 2 Incinerate 8 Flame braves with lvl 9 rune. Dishes out approx 2.5k every round to all enemies with sorceey V rune. Flame braves also are useful in maps in Neander and Mortii decks where Weakness, Fatigue and plague prevails and where bl is worthless In maps with Retreats, sac graboid, 2x frosted Bloodletter and i9 titania. In maps with troublesome hero like Wight/ Oceanus/ Poison Ivy, better stick to bl decks (: In GM, the raw hero damage from blood curse scales with your heroes HP, it does 500+5%, so if you have around 20K HP it does 1500 damage each round. If you have 80K HP, it does 4500 damage each round. The key point on hero HP is that you need enough to survive the initial stages, until your bless crits appear. After that point you only need to sustain your hero HP - although more bless will help you survive a little longer when the hero damae ramps up at the end. The practical upside of this is that, if you can run with 20K HP, you only need 2 oracles to keep you hero alive - at 80K you need 5! This is not so bad if you are focused on hero skill damage as your main output - but if you can run fewer support crits you can run more attack ones. I usually dump my oracles to take the weakness hits, then attack building can still counter the plague/fatigue. I look to get a sweeper on either side of the weakness if possible. I can run a Cap deck in these situations too, although I have BB talents on Odin - so I might try a strat with him when I know my boars won't work. For retreat I use FA twins and graboids - they make up a good deal of my boar strat damage anyway. On occasion I will float in worlock to clear some nasty status effects - but this severly limits damage output potential for my cards.
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Post by n4k3dm1k3 on Jan 24, 2018 15:44:00 GMT
I think I might be a little paranoid about bloodlust runes - it always looks to me like it procs rage build on both heroes
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