Post by stuuu✪NFS on Apr 21, 2015 13:28:10 GMT
I fully realize that not everyone is going to have all of these cards, but hopefully the concept is enough to allow people to get the desired result.
Hero - lvl 5 Wight w/Cripple 9, Undying 8
2x - Oracle w/ Frost Armor 7
2x - Bloody Lord
Ghostly Judge
Horned Beast w/ Fatigue 8
Ursa Major
2x Cave Dragon
Dullahan w/ Disposal
The strategy is basically Deplete + Hero Kill + Hopefully Dispose of Mystic. Wight's ability is majorly nerfed because the mantra type spell tends to clear it before it can get a kill. Undying shouldn't ever need to be triggered because you don't want creatures dying. Disposal is useful if you can hit Mystic, but worthless otherwise and I've found that it really isn't necessary. You absolutely need Cripple and 2 or more Fatigue 8. You don't need to kill any creatures. If you do your guys(s) on the right get(s) hero damage, but Bloody Lords and Ghostly Judge hit for less so it's kind of a wash. Ursa is really good if you can land it in front of a creature without Frost Armor, but terrible if you don't so that is a key thing to do. Its attack increases every turn even if it gets hit for 0 so you can often get it to hit for 1000 by the end of the match. It's also easier to keep alive than Bloody Lords. Again, it's basically a glorified Frost Rager if you don't get it in front of a creature without Frost Armor. In summary the strategy is:
Wait until Cripple hits a few times and then plop down creatures without Frost Armor on the left
Hope Disposal Hits Mystic although it only makes things slightly easier
Fatigue them until they hit for 0
Get a creature with Frost Armor in front of Fafnir
Make sure hero gets blessed to over 60%
Kill the hero with Bloody Lords, Ursa, and Ghostly Judge
I rarely go past round 30 so I get all bonuses. Good luck!
Hero - lvl 5 Wight w/Cripple 9, Undying 8
2x - Oracle w/ Frost Armor 7
2x - Bloody Lord
Ghostly Judge
Horned Beast w/ Fatigue 8
Ursa Major
2x Cave Dragon
Dullahan w/ Disposal
The strategy is basically Deplete + Hero Kill + Hopefully Dispose of Mystic. Wight's ability is majorly nerfed because the mantra type spell tends to clear it before it can get a kill. Undying shouldn't ever need to be triggered because you don't want creatures dying. Disposal is useful if you can hit Mystic, but worthless otherwise and I've found that it really isn't necessary. You absolutely need Cripple and 2 or more Fatigue 8. You don't need to kill any creatures. If you do your guys(s) on the right get(s) hero damage, but Bloody Lords and Ghostly Judge hit for less so it's kind of a wash. Ursa is really good if you can land it in front of a creature without Frost Armor, but terrible if you don't so that is a key thing to do. Its attack increases every turn even if it gets hit for 0 so you can often get it to hit for 1000 by the end of the match. It's also easier to keep alive than Bloody Lords. Again, it's basically a glorified Frost Rager if you don't get it in front of a creature without Frost Armor. In summary the strategy is:
Wait until Cripple hits a few times and then plop down creatures without Frost Armor on the left
Hope Disposal Hits Mystic although it only makes things slightly easier
Fatigue them until they hit for 0
Get a creature with Frost Armor in front of Fafnir
Make sure hero gets blessed to over 60%
Kill the hero with Bloody Lords, Ursa, and Ghostly Judge
I rarely go past round 30 so I get all bonuses. Good luck!