#0d6ad6
Human Deck Specialist
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Sept 26, 2015 19:32:03 GMT
1,691
DianaTroy [βκ]
In-Game Names: DianaTroy_[BK] & BevCrusher_[BK]
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March 2015
dianatroy
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Post by DianaTroy [βκ] on May 17, 2015 3:46:40 GMT
Does she have a use outside of guild maps? How are you guys getting enough contribution that there is any need to do over 100k dmg? Do you just permanently leave a couple maps closed? Nah, they just create "sister Guilds" and take advantage of the 1-hour kick timer. IGG should make getting kicked and leaving a Guild both 48 hours, but that would just punish their cashcows.
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ℜ★Jaegybomb
Hey, turn me back around.
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April 2015
jaegybomb
Example 2
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Post by ℜ★Jaegybomb on May 17, 2015 3:57:50 GMT
How does that even work. Are people getting 600 contribution in both guilds or do they just give 600 to the main one and let the other starve?
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Hey, turn me back around.
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Post by ℜ★Jaegybomb on May 17, 2015 4:00:43 GMT
I guess with alts it would make sense to funnel everything into the main guild but are normal players joining sister guilds just to give the main guild members all their contribution?
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#0d6ad6
Human Deck Specialist
86
0
Sept 26, 2015 19:32:03 GMT
1,691
DianaTroy [βκ]
In-Game Names: DianaTroy_[BK] & BevCrusher_[BK]
2,861
March 2015
dianatroy
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Post by DianaTroy [βκ] on May 17, 2015 4:09:06 GMT
They keep certain maps open in different Guilds so they have all 6 open all the time.
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Post by ℜ★Xega on May 17, 2015 4:51:24 GMT
Igg encourages players to have alts.
Also, I honestly doubt any guild has ever had 6 maps open at once.
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Hey, turn me back around.
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April 2015
jaegybomb
Example 2
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Post by ℜ★Jaegybomb on May 17, 2015 4:58:29 GMT
We do but we clear 6 soon.
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Post by ℜ★Xega on May 17, 2015 5:00:17 GMT
Why nerf it? Ummmm, well it's 10x more powerful than you realize... I hope they don't nerf her, a lot of my guildmate (myself included) have her. Alas, I think there's a good chance she'll get capped on damage like soul snatch. No I'm pretty sure I realize exactly how powerful she is. I can read. Ok, can you please explain to me how it's fair I had to farm cards every day for 3 months before I can break 2m damage on maybe 10-20 maps, while any level 30 who draws a Killer Queen from a pack can break 2m damage immediately on pretty much any guild map they want? Killer queen should be nerfed, it's by far the most broken card in the game. You can literally break 1m damage on almost any map with a 1 card deck.
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Hey, turn me back around.
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April 2015
jaegybomb
Example 2
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Post by ℜ★Jaegybomb on May 17, 2015 5:05:10 GMT
I can see how breaking 2m damage could be a good thing at times but does it really break the game?
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Hey, turn me back around.
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April 2015
jaegybomb
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Post by ℜ★Jaegybomb on May 17, 2015 5:12:53 GMT
Honestly I'm kind of surprised people value Killer Queen over Paragon, Phantom Liege and Ridge Hunter.
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Post by ℜ★Xega on May 17, 2015 5:17:25 GMT
Honestly I'm kind of surprised people value Killer Queen over Paragon, Phantom Liege and Ridge Hunter. If you're level 20 and break 1m damage every time you get like an extra 30+ random shards a day and get 1m gold from maps vs 20k gold and no shards, you realize KQ is by FAR the most valuable card in the game for lower level players. Most level 20's have trouble breaking 5k damage on guild maps, suddenly they can do 200 times more damage with 1 single card lol. Sounds pretty broken to me. Those guild map shards really add up, I've never farmed hellwolf once and have like 65 shards just from guild maps
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#0d6ad6
Human Deck Specialist
86
0
Sept 26, 2015 19:32:03 GMT
1,691
DianaTroy [βκ]
In-Game Names: DianaTroy_[BK] & BevCrusher_[BK]
2,861
March 2015
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Post by DianaTroy [βκ] on May 17, 2015 5:22:40 GMT
Honestly I'm kind of surprised people value Killer Queen over Paragon, Phantom Liege and Ridge Hunter. If you're level 20 and break 1m damage every time you get like an extra 30+ random shards a day and get 1m gold from maps vs 20k gold, you realize KQ is by FAR the most valuable card in the game for lower level players. Most level 20's have trouble breaking 5k damage on guild maps, suddenly they can do 200 times more damage with 1 single card lol. Sounds pretty broken to me. Since players that level probably buy Gems for the Boosters, IGG doesn't care about you or the fact you had to farm shards. They are strictly about the money, not creating a balanced game. And if they nerf Killer Queen, they need to nerf Wight.
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Hey, turn me back around.
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April 2015
jaegybomb
Example 2
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Post by ℜ★Jaegybomb on May 17, 2015 5:25:26 GMT
I guess it's probably allowed 1 or 2 new players to break 1 mil damage a month earlier than they would have.
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Post by ℜ★Xega on May 17, 2015 5:32:19 GMT
If you're level 20 and break 1m damage every time you get like an extra 30+ random shards a day and get 1m gold from maps vs 20k gold, you realize KQ is by FAR the most valuable card in the game for lower level players. Most level 20's have trouble breaking 5k damage on guild maps, suddenly they can do 200 times more damage with 1 single card lol. Sounds pretty broken to me. Since players that level probably buy Gems for the Boosters, IGG doesn't care about you or the fact you had to farm shards. They are strictly about the money, not creating a balanced game. And if they nerf Killer Queen, they need to nerf Wight. What you're saying makes sense, but they already nerfed soul snatch cards and baus so I think it's quite possible. Also, I think it's quite possible they cap curse at 5k too.
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#0d6ad6
Human Deck Specialist
86
0
Sept 26, 2015 19:32:03 GMT
1,691
DianaTroy [βκ]
In-Game Names: DianaTroy_[BK] & BevCrusher_[BK]
2,861
March 2015
dianatroy
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Post by DianaTroy [βκ] on May 17, 2015 5:36:00 GMT
Since players that level probably buy Gems for the Boosters, IGG doesn't care about you or the fact you had to farm shards. They are strictly about the money, not creating a balanced game. And if they nerf Killer Queen, they need to nerf Wight. What you're saying makes sense, but they already nerfed soul snatch cards and baus so I think it's quite possible. Also, I think it's quite possible they cap curse at 5k too. For Wight they just have to not have his Death Curse grow 10% a level. 1-2% a level would be just fine.
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Post by ℜ★Xega on May 17, 2015 6:07:05 GMT
What you're saying makes sense, but they already nerfed soul snatch cards and baus so I think it's quite possible. Also, I think it's quite possible they cap curse at 5k too. For Wight they just have to not have his Death Curse grow 10% a level. 1-2% a level would be just fine. Makes sense
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Post by ℜ★Xega on May 25, 2015 12:28:29 GMT
If you're level 20 and break 1m damage every time you get like an extra 30+ random shards a day and get 1m gold from maps vs 20k gold, you realize KQ is by FAR the most valuable card in the game for lower level players. Most level 20's have trouble breaking 5k damage on guild maps, suddenly they can do 200 times more damage with 1 single card lol. Sounds pretty broken to me. Since players that level probably buy Gems for the Boosters, IGG doesn't care about you or the fact you had to farm shards. They are strictly about the money, not creating a balanced game. And if they nerf Killer Queen, they need to nerf Wight. Guilt now capped at 2000 damage. Wight remains the same. My thinking is that 50x as many players used wight so the backlash from nerfing wight would be nuts vs KQ.
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#0d6ad6
Human Deck Specialist
86
0
Sept 26, 2015 19:32:03 GMT
1,691
DianaTroy [βκ]
In-Game Names: DianaTroy_[BK] & BevCrusher_[BK]
2,861
March 2015
dianatroy
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Post by DianaTroy [βκ] on May 25, 2015 14:38:24 GMT
Since players that level probably buy Gems for the Boosters, IGG doesn't care about you or the fact you had to farm shards. They are strictly about the money, not creating a balanced game. And if they nerf Killer Queen, they need to nerf Wight. Guilt now capped at 2000 damage. Wight remains the same. My thinking is that 50x as many players used wight so the backlash from nerfing wight would be nuts vs KQ. The number is probably closer to 5000x, but that just supports your argument.
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vamp
Nightraider
Army of Chaos
Posts: 99
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399
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Sept 17, 2015 0:24:22 GMT
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vamp
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Apr 27, 2015 21:22:17 GMT
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Post by vamp on May 25, 2015 16:47:51 GMT
Since players that level probably buy Gems for the Boosters, IGG doesn't care about you or the fact you had to farm shards. They are strictly about the money, not creating a balanced game. And if they nerf Killer Queen, they need to nerf Wight. Guilt now capped at 2000 damage. Wight remains the same. My thinking is that 50x as many players used wight so the backlash from nerfing wight would be nuts vs KQ. Source? Ingame usage? The card text hasn't updated
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Post by ℜ★Xega on May 25, 2015 17:45:27 GMT
Guilt now capped at 2000 damage. Wight remains the same. My thinking is that 50x as many players used wight so the backlash from nerfing wight would be nuts vs KQ. Source? Ingame usage? The card text hasn't updated I have a KQ which is now kinda worthless. Luckily my guildmate gave a warning about the nerf so I could still get a big hit in. I used KQ but added a few cards and damage was damage was capped at 2k on guilt, curse worked same... mantra still dispels guilt.
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Gumba
Nightraider
Posts: 84
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June 2015
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Post by Gumba on Sept 15, 2015 14:37:42 GMT
can someone explain me the reason for frostblade 10 on ash beast? what makes a fb10 ash beast better than a sea wizard?
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#0d6ad6
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sonbalin
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Post by sonbalin on Sept 15, 2015 15:06:14 GMT
can someone explain me the reason for frostblade 10 on ash beast? what makes a fb10 ash beast better than a sea wizard? Spiky Bits/Sharp Armour, Mass Heal, Unbound.
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Gumba
Nightraider
Posts: 84
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Gumba
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June 2015
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Post by Gumba on Sept 15, 2015 15:36:29 GMT
so if I have a Judgment, which Counters spiky bits, there is no real reason for a ash beast meld?
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#0d6ad6
April First
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voldrox [BK]
Give me back my $20 you IGGnorant.
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April 2015
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Boxing Kangaroo [General Manager] oops (Guild master)
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Post by voldrox [BK] on Sept 15, 2015 17:06:29 GMT
can someone explain me the reason for frostblade 10 on ash beast? what makes a fb10 ash beast better than a sea wizard? Reasons ash beast with frost blade 10 is better than sea wizard: 1. Ash beast has unbound so it will freeze creatures every single time. Guaranteed lock down each time. 2. Safe from spiky bits. 3. Huge HP and keeps healing everybody every single round. With healer rune it will also increase attack. Edit: ash beast melded is always better than sea wizard unless you are planning to meld sea wizard, that is a totally different creature. Immunity 9 sea wizard would be OP.
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