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Post by cozy on Dec 26, 2015 0:28:36 GMT
My first inclination is to use a couple horned beasts, unmelded. But only having 70% immunity could fail pretty quickly, so it might be a better idea to go for border rangers melded with holy light. I'll see if I can save up for that and give it a shot. In response to anyone talking about melding 4*s I think that goes against one of the points of this thread. By the time you can get one or more 4* melds done you can have a wight. You do make a good point on what the intent of the thread originally was, however, since this thread originally came out, there's been major changes Including healing crits. With that in mind, I think this thread now has another angle in it for helping mid level players be able to consistently hit 100k + damage so they can get 4-6 million coins per day consistently. And if zora has become a slightly easier hero to hit that damage consistantly without needing as much maintenance as wight does, then that can have some really broad appeal. In my own guild I had to institute a 500k damage cap so we can build contributions fast enough. So this concept is tremendous in a guild like mine. FWIW you guys. I think this direction you guys have taken this thread is really awesome! Please keep building on this concept. And you make a great point too! Thinking about it that way, investing in the early-ish zora deck is a great step toward having an amazing one later. I am concerned about using oracles because the total healing is dramatically lower once you consider a stacking amp rune. In some ways a bless treant is better than a fa Oracle.
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Post by galgron on Dec 28, 2015 16:22:50 GMT
Zora works real well for finishing off decks except for maybe the hunter one with 90% lockdown ability. Also mithril drone is essential expecially against decks that have tempest lock down spam. Found out att reduction from block rune still works might keep that in mind.
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Post by SoaponaRope [BK] on Dec 28, 2015 20:33:55 GMT
Hey I do appreciate all the work that you all have done in regards to this thread and I apologize if I abandoned it.
After playing with this a lot and spending a lot of resources playing with 3-star Melds and other issues, I came to the conclusion that a low-end Zora deck was bound to lose too quickly against 60-80% of the Guild Maps, at least ones with 10 Creatures. At the same time, the rate of getting a viable 4-star Hero escalated so quickly that most players in the know just skipped wasting time and effort on 2 and 3-star Heroes.
I think with the recent changes to the Guild Map, Zora does have some huge potential and I do think its worth looking at some of the higher end applications of him as a replacement for Wight. Main thing I'd say though is that it's still very dependent on the map, unless we're incorporating Bullseye creatures which is a viable option.
I still do switch between Wight and Zora in Guild Maps quite frequently, but I don't have a full-bore Bullseye team to get past some of the bigger enemies and I still prefer Wight against a full 10 creature deck.
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Post by Deleted on Jan 1, 2016 21:16:26 GMT
I've never tried Zora since Wight was all I knew about at the beginning...
Just looking at this now, what do you guys think of this panther deck with Zora:
Zora with hero Vigor rune - 30k and some neander buff talents
5x Panther chief with Bless 7 2x Panther chief with Mass heal 6 2x Panther chief with Stoneskin (Archdeva) 1x Mythril drone
Long term improvement, add lifesap runes to the Panthers.
All of the above are quickly farmable, and even better if you can find a guild with a bunch of Panther chiefs laying around at the start.
You won't be able to take out the frost armor crits with this but im thinking you can kill at least 8/10 creatures on most maps?
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Post by SoaponaRope [BK] on Jan 2, 2016 2:25:50 GMT
I've never tried Zora since Wight was all I knew about at the beginning... Just looking at this now, what do you guys think of this panther deck with Zora: Zora with hero Vigor rune - 30k and some neander buff talents 5x Panther chief with Bless 7 2x Panther chief with Mass heal 6 2x Panther chief with Stoneskin (Archdeva) 1x Mythril drone Long term improvement, add lifesap runes to the Panthers. All of the above are quickly farmable, and even better if you can find a guild with a bunch of Panther chiefs laying around at the start. You won't be able to take out the frost armor crits with this but im thinking you can kill at least 8/10 creatures on most maps? It definitely has promise! I think some benefit could be gained by switching a few of the Panther Chiefs out for something else but all-in-all it's an interesting idea for sure. I think the main problem is that there is still a ton of volatility here until you get Mythril out to protect them from some of the Magic levels. Keeping Battlewill in perspective is important too - if played correctly this can provide much better base ATK than anything like Anger - what that means to me is getting a solid Bullseye with similar self-healing in the deck might be a very solid replacement. Staying Neander isn't nearly as important for a deck like this. Still, Panther has 3 out of 3 amazing skills for this purpose and is a very excellent choice for the base of this deck. I think if you had a few of them with Immunity that might increase the stability / playability of the deck and wont need SS. I know Immunity on a Panther Chief is seen as bad because it doesn't work well in conjunction with Spiky Bits, but a high immunity version can find a place in a number of different deck types and would be amazing for Guild Battles.
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Post by alkaiser on Jun 1, 2016 12:12:47 GMT
So the idea of melded treant guides is not good at all ? Because i was beginning of building this deck...
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Post by ZanderX10 on Jun 2, 2016 2:49:17 GMT
For guild maps I've found that it actually hurts to use hero vigor as it makes blood curse hit harder. The harder it hits the more bless you need. Zora is also only farmable via trials. Difficult for a new player to level up. I reccomend to go for patriarch from token mall instead as it has direct damage as well as a heal all. The meta I currently use for gm (which with a full team of melded 4★s usually does anywhere from 500k- autoclear) is berserker. It will take a bit of work to farm him out but he makes the need for bless go virtually down to zero once he gets rolling leaving you more Damagers to fill your deck. For a 3★ gm deck its best to use patriarch with frost ragers and blood warlocks. Frost armor panther chief and frost armor oracle is the best go to for early gm crits which begin to phase out your 3★s. A good fa palidan is also a great addition. My end game is: Berserker 2 fa graboids 2 fa twins 2 fa anathema 2 fa oracle 1 queen temptress 1 mithril drone Just start with the 3★s and work in as you go and youll there eventually.
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Post by ZanderX10 on Jun 2, 2016 2:55:47 GMT
Zora is however viable later on with plenty of melded oracles and palidans as well as even lvl 10 swordmaster. At lvl 90 and looking back, I never really had to use zora until the introduction of grimiore. Its a strong alternative to a berserker deck but the damage buffs don't compete with berserker lvl 6 or higher as the boars can start to raise neander attacks as much as 400/round. Also in later maps you need heavy stone skin and great neander crits have it inherently so why not play them up?
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Post by sblip on Jun 2, 2016 4:04:19 GMT
I would love to see some setups that do 3-4 mil dmg with zora, and even more than that ones that can do even just 1mil on the really tough maps with lots of lockdown, mgc damge, and retreat. I do 1-2 mil dmg easy with cookie cutter cards on a lot of maps, but some of those later ones.. not so much
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Post by zairto on Jun 2, 2016 4:31:07 GMT
So the idea of melded treant guides is not good at all ? Because i was beginning of building this deck... Treant Guides worked for me: 2 Holy light, 1 Block, 1 Bless, 1 Voodoo for multi purpose Lv 73 but I only have one FA Oracle. So Treant Guide along with MD and HB helped me alot
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Post by ZanderX10 on Jun 2, 2016 4:37:09 GMT
The major benefit to treant guide decks is that they (especially with a heal amp) can compensate for huge DMG which mean you can get the full effect from zora. You have to have to have to evolve though because their HP is so at lvl 10 and unless you get a few out early on, the magic damage on map 1 can kill them before they even get hit by a basic attack.
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Post by StackMasta on Jun 2, 2016 4:57:00 GMT
You can get Zora shards from trials and gauntlet. I was lucky enough to have the full 2* hero card drop from the gauntlet, not sure if i got really lucky but that is a possibility. I was very excited when i got it I have 2 Treant Guides melded with Block 200 and I also have 4 Oracle's unmelded right now. Does it really matter if i meld anything for its 4th ability to make this full damage zora build work?
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Post by alkaiser on Jun 3, 2016 19:42:48 GMT
I meant a deck with zora and treant guides. Don't forget this thread was originally to help new / f2p players like me. I'd like to know the best way to build a good deck for GM (for maximum damage output) without powerful creatures tha t i can't have now...
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Post by sblip on Jun 4, 2016 0:01:58 GMT
for 75% of the maps, 4-5 bless/healers is going to get you far, with the other cards being changed in and out depending on the map. Ideally you want 4-5 FA oracles, or 3 FA oracles and 2 i7 oracles. Mythril Drone is going to help you quite a bit on some of the stages, if you can save up the ore to get him, and on other stages he isn't much help. FA Graboid is useful on almost all stage as well. Don't forget to equip bless and healer runes on your oracles, and vitality to all and healer rune on zora. FA Panther chief totally farmable as well.
a poor man's GM zora deck could consist of 2 FA oracles, 2 bless Frost Ragers, 1 extra HB for healing, and you choose the other stuff. You should be able to have most of that by next meld day, if you don't already.
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Post by ℜ★Jaegybomb on Jun 4, 2016 0:52:32 GMT
Does Zora + Oct work?
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Post by ℜ★Jaegybomb on Jun 4, 2016 0:54:39 GMT
I know Yuna started doing some serious guild map damage without overlord and that would definitely explain it.
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Post by sblip on Jun 4, 2016 1:01:30 GMT
I'm sure it does. Any time Oct takes damage after battewill has been cast
I need that for my guild deck. =D
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Post by alkaiser on Jun 4, 2016 14:23:17 GMT
So is this deck viable ? Zora marauder
2X Frost rager with bless 1 horned beast unmelded 4 x treant guide with bless 7 Fafnir gorgon spider queen
Or maybe change with blood warlocks maybe ? I'm exploring for oracles right now but it's very long to get 1 so i will have FA oracles later...
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Post by StackMasta on Jun 4, 2016 14:59:13 GMT
So is this deck viable ? Zora marauder 2X Frost rager with bless 1 horned beast unmelded 4 x treant guide with bless 7 Fafnir gorgon spider queen Or maybe change with blood warlocks maybe ? I'm exploring for oracles right now but it's very long to get 1 so i will have FA oracles later... The whole point of making a Zora deck is to make sure your creatures take damage and stay alive from healing. Having Horned Beast and Fafnir defeat that purpose. Spider Queen just seems random.
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Post by alkaiser on Jun 4, 2016 15:08:17 GMT
Understood, it was random... So what should i replace it by ?
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Post by sblip on Jun 4, 2016 16:42:22 GMT
Keep the HB if you need more healing for a map, if not, replace it, gorgon and spider queen with something either with hitting power, Anger, Bloodlust.. something heavy hitting, or with FA if you you cant survive the hits gorgon's delay is useless, as mantra will take it away, as with sq's venom edge. 2 wasted skills. HB's and fafnir's dodge are kind of wasted too, but they will get hit sometimes, and at least have other purposes (HB heals, fafnir sweeping blow)
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Post by alkaiser on Jun 4, 2016 18:22:02 GMT
Ok i forgot the mantra ... So no more fafnir or gorgon and spider queen. I'll think of another way with healing crits and bless. But man, as a pure f2p, it's very long to have a good GM deck... I'll probably focus on treant guides for now and think about other crits... Maybe my satyr sentry melded with mass heal 6. ?
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Post by ℜ★God on Jun 4, 2016 18:23:42 GMT
That'd be pretty op lol (Zora buffing Oct)
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Post by StackMasta on Jun 4, 2016 18:28:24 GMT
Ok i forgot the mantra ... So no more fafnir or gorgon and spider queen. I'll think of another way with healing crits and bless. But man, as a pure f2p, it's very long to have a good GM deck... I'll probably focus on treant guides for now and think about other crits... Maybe my satyr sentry melded with mass heal 6. ? Whether your F2P or P2W, we all have to farm the same way, through exploring. You dont need to be P2W to have a good GM deck.
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Post by alkaiser on Jun 5, 2016 7:26:04 GMT
I know that stackmasta, it's just that it's longer for F2P...
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Post by StackMasta on Jun 5, 2016 15:06:53 GMT
I know that stackmasta, it's just that it's longer for F2P... I feel like thats just an excuse. Why even say that and keep playing the game? I dont know why people complain about being f2p. I guess people have to complain about something i guess. Isn't that the whole point of playing the game? Probably why some people quit after spending so much money is because the game gets boring after a while when you just paid to skip the whole "playing" process. I can understand complaining about p2w having better cards that are impossible to get but to be complaining about being f2p because you dont want to play the game......
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Post by alkaiser on Jun 5, 2016 15:34:09 GMT
Don't get me wrong. I'm not complaining at all. I know patience is key to this game. And i like it because there is a lot of things to do without spending money at all. It's fun to play, there is a true meta and paying is not (at the moment) obligatory. (don't know if this is the right word lol i'm french) My only purpose in this thread is to know how to build a good GM deck with common crits while i'm farming for better stuff. I like the idea of zora deck too. Well i'll think about another deck and post it.
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Post by StackMasta on Jun 5, 2016 15:40:29 GMT
Im making a zora deck with treant guides, some oracles with no frost armor to get the full effect of zora and a few other random cards. If I get something working, ill post it here but I do also use mythril drone, a card you should be working to get.
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Post by alkaiser on Jun 5, 2016 15:58:03 GMT
Thanks ! I'm working to get mythril drone atm. But sea wizard has also my attention... lol
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Post by ZanderX10 on Jun 5, 2016 19:54:08 GMT
For a newer player I suggest throwing in the centaur chief from one of the map guides if they are making a treant guide zora deck. He will get lots of HP buff plus his warlust. He also wants frost armor more than anything. If you face off against a neander you will knock the elephant out of it. There is also a code that grants a free panther chief (not sure if anyone has already mentioned this) which also has warlust. In gm it will proc every turn.
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