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Post by aketto on May 14, 2015 14:18:15 GMT
Hi guys. I have an idea about making a deck, based mainly on magic DMG creatures with some disposal and recycle. So far I was able to get 1 Blossoms, 2 Flame Braves and 1 Phoenix.
The deck I have so far is:
Hero: Devil Hunter with Entangle 6, Faen Strenght 10, Battle Set 10 and Agile 9
Blossoms(lvl 15 with Fatigue 1) 2x Hanuman Moon Guardian(I put it in the deck because of her Sneak 8 and the synergy with Blaze from the Flame Braves) Phoenix(lvl 15 with Anger 1) 2x Thalassa 2x Flame Brave(I will Evolve them both) Horned Beast(lvl 15 with Fatigue 8)
I plan to get a second Phoenix, evolve it to lvl 15 and change the Horned Beast. The other thing that I MAY change in that deck is to get 2 Flame Masters because of their Pyre 6 and to change the 2 Hanumans.
My question is what talents are more suitable for the Devil Hunter with this kind of deck?
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Post by mingying on May 14, 2015 14:33:35 GMT
Hands down would win against any non spiky bits deck imo
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ÐARҞNESS
Mass confusion >>>
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zachs
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Post by ÐARҞNESS on May 14, 2015 14:39:17 GMT
Hands down would win against any non spiky bits deck imo Not really, this deck is easily countered/ beaten with revive/ recycle/ undying and a paragon, paragon is optional
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Post by aketto on May 14, 2015 15:06:00 GMT
The idea in this kind of deck is to wait until at least 4-5 enemy creatures are on the field. In most of the times the enemy hero talents will be triggered already. Thus you escape spikey bits. Also your hero rage is rising. Then you deploy the magic creatures and with so many creatures with the Pyre skill most of the enemy creatures will be killed. If not the Entangle skill ensures you that the enemies will not attack with their basic attack. Then in the second round they will be gone. It works most of the times, even in the Arena, because nowadays not many people use Neander heroes and there are not so many players with Spikey Bits decks...
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#0d6ad6
Human Deck Specialist
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0
Sept 26, 2015 19:32:03 GMT
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DianaTroy [βκ]
In-Game Names: DianaTroy_[BK] & BevCrusher_[BK]
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Post by DianaTroy [βκ] on May 14, 2015 15:39:10 GMT
This deck only works on offense, never put it in a defensive role or a 3* Neander Hero with Spiky Bits 2 will beat you.
Other than that, a very strong Magic-based deck.
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Post by fani on May 14, 2015 21:11:52 GMT
You will beat weak enemies very fast, but when the enemy has strategies like spikey bits, this deck will be weak. The strategy of this deck is to beat the enemy creatures as fast as possible or make so much damage as possible. Entangle makes the rest.
Strong: weak enemy Human deck with a lot of FA (!!!)
Weak: Spikey bits Maybe typical mortii decks (undying, rebirth, recycle + Bonus against fean)
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Boxing Kangaroo
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Post by SoaponaRope [BK] on May 18, 2015 18:05:10 GMT
To help myself analyze your deck, I have created this quick chart. There are a few things we can take away from the deck by looking at it this way. Creature | ATK | HP | Skill 1 | Skill 2 | Skill 3 | Skill 4 | Blossoms (15) | 596 | 1635 | Dodge 7 | Flourish | Pyre 10 | Fatigue 1 | Hanuman (10) | 700 | 1800 | Maji Shield 8 | Holy Light 10 | (S) Disposal |
| Hanuman (10) | 700 | 1800 | Maji Shield 8 | Holy Light 10 | (S) Disposal |
| Moon Guardian (10) | 680 | 1477 | Reflect 6 | Sneak 8 | Stoneskin |
| Flame Brave (10) | 428 | 1399 | Meteor 5 | Pyre 7 | Blaze 6 |
| Flame Brave (10) | 428 | 1399 | Meteor 5 | Pyre 7 | Blaze 6 |
| Phoenix (15) | 820 | 1681 | Pyre 8 | Restoration 7 | Rebirth 8 | Anger 1 | Thalassa (10) | 490 | 1675 | Bane 6 | Death March 7 | Recycle 1 |
| Thalassa (10) | 490 | 1675 | Bane 6 | Death March 7 | Recycle 1 |
| Horned Beast (15) | 508 | 1059 | Immunity 7 | Mass Heal 6 | Dodge 6 | Fatigue 8 |
Magic Damage Output (Marked as Bright Pink)Despite wanting to be a Magic Caster Deck, this deck currently only has x4 Pyres and x2 Meteors. Not all spells are created equal, and obviously cards like Pheonix bring a great deal of power to a deck like this despite having only one offensive spell, but there are 6 cards in this deck with zero offensive Magic Spells. Synergies (Marked as Bright Aqua)This deck has virtually no faction-based Synergy. This isn't a bad thing, basically what it means is that you shouldn't feel obligated to stick with Faen since doing so is not bringing much to the table. You can change this and utilize Faen's strengths by including more buffs and/or heals, but it may not be required for this deck. My Suggestions for your Creatures: - Don't focus on evolving the Flame Braves as a priority, their increased ATK and HP won't bring much more to this deck and since they cannot be farmed, Melding is less of an option.
- Second Phoenix is definitely a good idea, in fact a third might even be warranted.
- Flame Masters may not fit as well in with this deck as you might expect. Flame Masters are exceptional Neander cards because they are the only caster 4-star Neander (Except now Kirin is an Option), with enough HP to hang with the Neander Melees, and have Synergy with Feral Fever. In a mixed deck like this, Flame Master might be better replaced with something else.
- The difference between Pyre and Incinerate is not big enough to disregard Incinerate as a Creature Skill.
- The Fire-Based magic does not bring any additional lock-downs to the field and will not offer increased protection from a majority of deck types. If your goal was to have a themed Fire deck then you're on the right track, but as a "caster deck" you should consider adding Frost and Lightning. Fire does do the most damage, but there are some Cloudbursts, Tempests and Frostbites out there strong enough to kill.
Suggestions for your Devil Hunter: Consider Aura, Firestorm & Deep Freeze
- Consider using +HP instead of +ATK for this deck. The general rule is that +ATK is better at turning the tide of battle and generally can provide more control to the player especially when on the offensive, but this is not as true for a Faen Deck as it is for the rest of the factions. Faen excels at outlasting through buffs, lockdowns and heals and the +HP Buff fits in this role better. Besides, if the goal is to have a Caster Deck then keeping those creatures alive longer to do more spells makes more sense than increasing their ATK.
- Just like with the Creatures, lockdowns from your Devil Hunter may help your team survive longer and get to a place where his Entangle is reliable.
- Battleset is an AMAZING talent but the activation requirements are a bit off for your deck here and I wouldn't be surprised if many matches don't activate it. Remember that this isn't general tips but more specifically related to your question about a Caster Deck.
- Firestorm is generally overlooked except in certain long-game scenarios. The truth is, there aren't many Talents out that will do more damage over the course of a battle, especially in battles that drag out over 20+ rounds. Firestorm does up to 300 damage per turn to all of the enemy's creatures and is a phenomenal option for a lockdown deck, and remember that this will stack with the Blaze effect from Flame Brave. If you are having trouble bringing creatures down into the Entanglement % then you might instead opt for Kindle or Five-on-It since those will help bring enemy HP down faster than Firestorm.
Disclaimer - I just want to reiterate here that my suggestions are focused on the deck described and provided by aketto. Agile and Battle Set are two of the best Hero Talents in the game, and I generally recommend +ATK over +HP for most decks.
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#0d6ad6
Human Deck Specialist
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0
Sept 26, 2015 19:32:03 GMT
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DianaTroy [βκ]
In-Game Names: DianaTroy_[BK] & BevCrusher_[BK]
2,861
March 2015
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Post by DianaTroy [βκ] on May 18, 2015 19:13:42 GMT
To help myself analyze your deck, I have created this quick chart. There are a few things we can take away from the deck by looking at it this way. Creature | ATK | HP | Skill 1 | Skill 2 | Skill 3 | Skill 4 | Blossoms (15) | 596 | 1635 | Dodge 7 | Flourish | Pyre 10 | Fatigue 1 | Hanuman (10) | 700 | 1800 | Maji Shield 8 | Holy Light 10 | (S) Disposal |
| Hanuman (10) | 700 | 1800 | Maji Shield 8 | Holy Light 10 | (S) Disposal |
| Moon Guardian (10) | 680 | 1477 | Reflect 6 | Sneak 8 | Stoneskin |
| Flame Brave (10) | 428 | 1399 | Meteor 5 | Pyre 7 | Blaze 6 |
| Flame Brave (10) | 428 | 1399 | Meteor 5 | Pyre 7 | Blaze 6 |
| Phoenix (15) | 820 | 1681 | Pyre 8 | Restoration 7 | Rebirth 8 | Anger 1 | Thalassa (10) | 490 | 1675 | Bane 6 | Death March 7 | Recycle 1 |
| Thalassa (10) | 490 | 1675 | Bane 6 | Death March 7 | Recycle 1 |
| Horned Beast (15) | 508 | 1059 | Immunity 7 | Mass Heal 6 | Dodge 6 | Fatigue 8 |
Magic Damage Output (Marked as Bright Pink)Despite wanting to be a Magic Caster Deck, this deck currently only has x4 Pyres and x2 Meteors. Not all spells are created equal, and obviously cards like Pheonix bring a great deal of power to a deck like this despite having only one offensive spell, but there are 6 cards in this deck with zero offensive Magic Spells. Synergies (Marked as Bright Aqua)This deck has virtually no faction-based Synergy. This isn't a bad thing, basically what it means is that you shouldn't feel obligated to stick with Faen since doing so is not bringing much to the table. You can change this and utilize Faen's strengths by including more buffs and/or heals, but it may not be required for this deck. My Suggestions for your Creatures: - Don't focus on evolving the Flame Braves as a priority, their increased ATK and HP won't bring much more to this deck and since they cannot be farmed, Melding is less of an option.
- Second Phoenix is definitely a good idea, in fact a third might even be warranted.
- Flame Masters may not fit as well in with this deck as you might expect. Flame Masters are exceptional Neander cards because they are the only caster 4-star Neander (Except now Kirin is an Option), with enough HP to hang with the Neander Melees, and have Synergy with Feral Fever. In a mixed deck like this, Flame Master might be better replaced with something else.
- The difference between Pyre and Incinerate is not big enough to disregard Incinerate as a Creature Skill.
- The Fire-Based magic does not bring any additional lock-downs to the field and will not offer increased protection from a majority of deck types. If your goal was to have a themed Fire deck then you're on the right track, but as a "caster deck" you should consider adding Frost and Lightning. Fire does do the most damage, but there are some Cloudbursts, Tempests and Frostbites out there strong enough to kill.
Suggestions for your Devil Hunter: Consider Aura, Firestorm & Deep Freeze
- Consider using +HP instead of +ATK for this deck. The general rule is that +ATK is better at turning the tide of battle and generally can provide more control to the player especially when on the offensive, but this is not as true for a Faen Deck as it is for the rest of the factions. Faen excels at outlasting through buffs, lockdowns and heals and the +HP Buff fits in this role better. Besides, if the goal is to have a Caster Deck then keeping those creatures alive longer to do more spells makes more sense than increasing their ATK.
- Just like with the Creatures, lockdowns from your Devil Hunter may help your team survive longer and get to a place where his Entangle is reliable.
- Battleset is an AMAZING talent but the activation requirements are a bit off for your deck here and I wouldn't be surprised if many matches don't activate it. Remember that this isn't general tips but more specifically related to your question about a Caster Deck.
- Firestorm is generally overlooked except in certain long-game scenarios. The truth is, there aren't many Talents out that will do more damage over the course of a battle, especially in battles that drag out over 20+ rounds. Firestorm does up to 300 damage per turn to all of the enemy's creatures and is a phenomenal option for a lockdown deck, and remember that this will stack with the Blaze effect from Flame Brave. If you are having trouble bringing creatures down into the Entanglement % then you might instead opt for Kindle or Five-on-It since those will help bring enemy HP down faster than Firestorm.
Disclaimer - I just want to reiterate here that my suggestions are focused on the deck described and provided by aketto. Agile and Battle Set are two of the best Hero Talents in the game, and I generally recommend +ATK over +HP for most decks.F'n amazing work as usual SoaponaRope [BK]!
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Post by aketto on May 18, 2015 23:15:46 GMT
Thanks a lot, SoaponaRope [BK]. That kind of deck was just one of my ideas on which I am working towards and this guide will help me a lot It will be good to have deck because many players rely on human-based decks with a lot of Frost Armor and having this will help in the Arena
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#0d6ad6
Human Deck Specialist
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Sept 26, 2015 19:32:03 GMT
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DianaTroy [βκ]
In-Game Names: DianaTroy_[BK] & BevCrusher_[BK]
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March 2015
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Post by DianaTroy [βκ] on May 19, 2015 0:03:25 GMT
Thanks a lot, SoaponaRope [BK]. That kind of deck was just one of my ideas on which I am working towards and this guide will help me a lot It will be good to have deck because many players rely on human-based decks with a lot of Frost Armor and having this will help in the Arena Perfect use for a deck like this.
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Post by ℜ★Xega on May 19, 2015 4:02:02 GMT
Hi guys. I have an idea about making a deck, based mainly on magic DMG creatures with some disposal and recycle. So far I was able to get 1 Blossoms, 2 Flame Braves and 1 Phoenix. The deck I have so far is: Hero: Devil Hunter with Entangle 6, Faen Strenght 10, Battle Set 10 and Agile 9 Blossoms(lvl 15 with Fatigue 1) 2x Hanuman Moon Guardian(I put it in the deck because of her Sneak 8 and the synergy with Blaze from the Flame Braves) Phoenix(lvl 15 with Anger 1) 2x Thalassa 2x Flame Brave(I will Evolve them both) Horned Beast(lvl 15 with Fatigue 8) I plan to get a second Phoenix, evolve it to lvl 15 and change the Horned Beast. The other thing that I MAY change in that deck is to get 2 Flame Masters because of their Pyre 6 and to change the 2 Hanumans. My question is what talents are more suitable for the Devil Hunter with this kind of deck? Ummmm, I'm pretty sure any team with a few immunity cards can beat that team pretty easily. Also, 8 of your cards can be disposed so heavy disposal deck would be able end a match pretty quickly. Also, moon guardian is probably the worst 5* card in the game.
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#0d6ad6
Human Deck Specialist
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Sept 26, 2015 19:32:03 GMT
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DianaTroy [βκ]
In-Game Names: DianaTroy_[BK] & BevCrusher_[BK]
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March 2015
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Post by DianaTroy [βκ] on May 19, 2015 18:55:06 GMT
ℜ★Xega Moon Guardian is terrible but Sneak 8 is VASTLY underrated.
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Post by ℜ★Xega on May 19, 2015 19:35:00 GMT
ℜ★Xega Moon Guardian is terrible but Sneak 8 is VASTLY underrated. I agree it's underrated, but it only makes sense for melding onto something else. Also, if you consider that BB8 gives an boost of 90% on avg at a 100% rate (180% bonus 50% rate) vs sneak 8 which gives a 120% boost only if you are hitting a card with a status element. In other words, you'd need to have sneak 8 activate 75% of the time to give the same attack bonus on avg as BB8.
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#0d6ad6
Human Deck Specialist
86
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Sept 26, 2015 19:32:03 GMT
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DianaTroy [βκ]
In-Game Names: DianaTroy_[BK] & BevCrusher_[BK]
2,861
March 2015
dianatroy
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Post by DianaTroy [βκ] on May 19, 2015 20:08:18 GMT
ℜ★Xega Moon Guardian is terrible but Sneak 8 is VASTLY underrated. I agree it's underrated, but it only makes sense for melding onto something else. Also, if you consider that BB8 gives an boost of 90% on avg at a 100% rate (180% bonus 50% rate) vs sneak 8 which gives a 120% boost only if you are hitting a card with a status element. In other words, you'd need to have sneak 8 activate 75% of the time to give the same attack bonus on avg as BB8. I agree totally with what you say. Sneak become very useful with careful deck planning.
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SaberTooth
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tanisomsford
Enter your message here...
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Jun 19, 2015 16:42:31 GMT
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Post by tanisomsford on Jul 14, 2015 1:24:11 GMT
My deck 1 is faen magic, and it is probably one of the most versatile decks I can tell you.
If you wanna see a similar one in action, message me to friend and practice. My setup:
Flame brave x2 lv15 one with soul swap rune 21% both fire rune8 (+400) Magic weaver x2 both with ice arrow7 Healer rune5, fire rune6 (+300) Treant guide x2 bless7 and ice arrow7 Healer rune9. (18% atk) Frost rager x2 both ice arrow7 No noteworthy runes. Horned beast x2 both recycle1 (this was an order of magnitude increase in my win rates) Hero runes are key here: Heal amplify 54 Sorcery 72 Moderate life/atk
The key to winning with fire magic is that your creatures ARE glass canons. Have no illusions about that. They will die. A lot. Unless you focus on keeping them alive. Because of the ice,, I can keep baddies locked while burning them. Once there's 5-7 cards on the board, its a one up-one down thing at that point. You need 2 recycle cards. Hippo alone would be less effective because the one recycler brings the other back. Hero skills should be freeze, entrp, or agile only. Go for faction life over attack to keep them alive. Let the magic do its thing, hero must play a defensive roll. Oh, and I chose predator because a lv 8 bear works better with my deck strategy. With devil hunter, you may be vulnerable to a decent curse deck.
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Jun 19, 2015 16:42:31 GMT
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Post by tanisomsford on Jul 14, 2015 2:03:50 GMT
To expand on soaponarope's analysis, if you can swing it farming-wise, meld incinerate8 on the phoenix, and get your fire runes to level8. It will take about 50k-80k glory in runes to do it, but your Phoenix will hit average damage of about 500-600 twice to three enemies, and attack for an extra 800. Two of those "birds of mass destruction" would really elevate your effectiveness. Would take about 5-8 of them on dbl meld days gems only. I know its a tall order, but worth every ounce of that effort. Alternative, would be consider aagic weaver with one loaded phoenix.
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Post by tanisomsford on Jul 14, 2015 3:50:25 GMT
One note that most guys in this game really seem to miss, is that Magic decks are so uncommon still, that you really don't have to worry about Immunity. If you study the top arena and tournament decks, you will note there is rarely any more than one or two immunity creatures. The top players have to play against what is popular, ie Disposal and fight damage. You will never beat a spiky bits deck, true, without waiting it out that is, but no top player will withstNd your magic damage, their only defense against you is death attacks.
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