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Post by jhafaadai on May 21, 2015 14:25:32 GMT
Battleblows gamble aspect is not reliable enough for me. So the two skills that interest me most are sneak and sacrifice. Both are under the control of the gamer, and thus super reliable.
Some points to keep in mind when working with this concept are:
1) Firestorm is a major consideration as a skill for your hero if you are sneak-heavy. This allows you to hit hard early on if no creatures in your opening draw can support your sneaky creatures.
2) You'll have to commit early to farming royal dancer shards in gauntlet in order to meld them someway that they are less squishy.
3) Disposal can be your worse enemy, so having a recycler that is disposal resistent is a huge plus.
4) Faction synergy is necessary to truly maximize damage output.
I am currently working towards making this deck a reality. Some key cards i have now are a swordmaster with recycle 1 (my only 2 timer which in itself makes it somewhat disposal resistent). 2 paladins with sneak 8. Omg, these guys one shot almost everything (the exception being sacrifice creatures). A royal dancer (the skill set is awesome mid to late battle), and a graboid (great for disposal protection).
Because of royal dancer, a serious consideration is human hero and human-heavy deck.
I currently have multiple creatures with blaze skill. Although only one blaze will proc, its blanket coverage makes sneak all the more reliable.
My goals include melding sacrifice on the graboid. Putting frost armor on the royal dancer. Putting another recycle 1 on a stoneskin creature (most likely graboid but would prefer royal dragon).
Wishful thinking would be melding cyclops instakill on an undying will. Revive or Recycle 2 instead of the recycle 1s i have.
Have fun with this. Spiky bits and reflect are totally useless. Sneaky paladins are basically controlled instakills (2361 damage bullseye on fire/ice/poison/paralysis-affected creature when first dropped into battle). I don't know how many times i crossed my fingers hoping instakill would take out the opponent's recycler. With these paladins, the control is awesome. Their squishiness actually works, because if recycled back you can get the ambush benefit again.
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Post by SoaponaRope [BK] on May 21, 2015 16:49:59 GMT
I love it.
Serious question, do you feel like the 2 Bullseyes are enough, or do you wish you had more?
Also, I know Royal Dancer's Sneak 5 isn't as good as MG's Sneak 8, but have you considered melding Sneak 5 off of her onto something else, or are you pretty sure you want to farm/meld Royal Dancers?
Also, you say you're considering/using Firestorm, what other talents? I'm assuming +ATK, but are you still using Battleset or are you finding something else to be better?
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Post by jhafaadai on May 21, 2015 18:01:51 GMT
Honestly I am shooting for a third sneak 8 meld, but on the fence about which creature. I would like it on an unbound creature like ash beast, but more realisticly it would a hell knight. Then again it doesn't work with my deck synergy. A sneak 8 anathema would be nice, but i don't have even one. A third sneak 8 paladin would do much better especially in arena where i'm not in control. Kind of hate how a lot of decks are disposal or lockdown only. Variety in opponent strategy makes for more interesting play. The royal dancer's skill set is too good to meld away Its sneak. Out the gate it only does about 900 damage when the sneak procs, but mid and late battle it can do 1000+ without sneak because of pursuit. When human strength, pursuit, and sneak all proc one royal dancer can do 3000 dmg. The flurry also helps when none of my blazers are around. At first i considered working towards dragon rider, but royal guard has been awesome keeping the sneaky creatures alive one more round to one hit kill the next status-affected creature. It's been really fun farming, melding with a goal in mind
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Post by SoaponaRope [BK] on May 21, 2015 19:03:33 GMT
I would probably avoid using Ash or Hell Knight. If you're feeling like you don't need a 3rd Sneak 8 Paladin, what about Techno Chief, Colossus? Both have great stats, Colossus has 50% protection from Lockdowns etc.
I'm just not the biggest fan of Royal Dancer, she's not bad but there are so many insanely good 4-star Humans to compare her with. I have 1 Royal Dancer but I almost never use her because the rest of my Human line is so preferable. Maybe having the Royal Guard would change my perspective, because the problem with my Royal Dancer is she always finds a way to die within 2 turns even with Flurry.
I see you are planning on Melding FA. Would you consider offensive options? Battleblow out of the question because of the RNG? Sac 8?
I'd like to try my own hand at something similar to this (I've already got a lot of the Human cards but I don't have the Sneaks available atm). I still don't have a 4-star Human Hero but I am in love with Gladiator with Chains 6 and Battleset right now, the controlled damage is insane and it does help get past a lot of tanks because his Chains skill is Direct Damage. Still, it would be fun to play with Royal Guard or Dragon Rider for this purpose.
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Post by jhafaadai on May 21, 2015 20:05:36 GMT
Actually, your gladiator suggestion really intrigues me. In my ideal deck i would like to eliminate all healers and go offense all the way. So what if they die, just make sure they come back quickly. May shoot for a 2nd Sm with recycle 1 just for this purpose. Gonna work on the gladiator...sounds very promising.
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Post by aketto on May 21, 2015 21:01:10 GMT
And one question. If the oponent deck is full of Immunity creatures like most of map 10 dungeons and this deck only rely on putting the enemy on fire. It won't work. The Paladins are good, but in my opinion the better use of their skillset will be Sacrifice 8. Thus you will not depend on if the enemy creatures are inflicted with negative status effects. But in that case you will need Recycle/Rebirth skills to get back the sacrificed creatures.
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Post by argamoroth on May 22, 2015 7:59:58 GMT
The best way I see this deck working (and I really love the idea by the way) is with a dragon rider - covers you in all stages of the game with flaming status with hero skills being Death cloud and ice shell (or the flaming one if there's more than 4-5 FA creatures in your deck) I noticed SoaponaRope [BK] talking about Royal Guard as the hero to support a Royal Dancer I would avoid this as he doesn't support the deck style and the resources required to farm the best level one hero and the worst past 3 who is better for a defensive lineup in the first place is really not worth it I mean he still has his merits in the late game (ignoring 5* heroes here) but 99% of the time past level 3 Dragon rider (or any other 4* hero is better) Royal Guard is top tier assuming all heroes stay at level 1 forever anything beyond that and he's trash tier and hence not worth the investment Gladiator is interesting since his ability is so freaking cool however he is inherently outclassed due to only having one talent besides faction buff on the Immunity note that's where gas cloud creatures come in or death cloud hero talent - but yeah would be the way to counter this
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Post by SoaponaRope [BK] on May 22, 2015 12:58:58 GMT
Hehe, I wasn't suggesting using Royal Guard. jhafaadai said he used Royal Guard:
Since I've never actually used Royal Guard, my point was simply that having one might change my perspective on Royal Dancer.
Also, just so you know Dragon Rider's 5+ Ability can be abused with Spiky Bits / Sharp Armor to ensure a loss even with the very best decks.
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Post by argamoroth on May 22, 2015 14:06:42 GMT
Huh missed that, my bad still I think Dragon Rider fits the deck theme a lot better than RG ever will My RG is one of my most frequently used (because human and I picked him to focus on on whim) and he was fantastic when I got him sure, but over time he's just become outclassed by literally every other hero just advising others not to make the same mistake - unless they need/want to for whatever reason
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Post by jhafaadai on May 22, 2015 19:55:01 GMT
Gladiator sure does look more appealing the more i think about it. Due to fewer hp and less buffs, I'd really have to streamline/synergize my deck lineup to give him a better chance against higher level heroes.
So far my favorite way to open with this concept has been to wait for opponent to drop 3 or more creatures. I drop the two paladins followed by the royal dancer. RG's firestorm activates and granted there isn't any immunity blockage the paladins each bullseye for 2361 and the royal dancer will hit for 1000+ if no fa or dodge. In today's instance the royal dancer hit for 1800+ but i forgot if human strength 7 activated or not. Have to pay attention more.
I'm finding Devil Hunter to be the most difficult opponent, because entangle procs o soon after i make short work of the first few creatures. In this case ice shell 6 and blessing work against me, in that i much rather have my heavy hitters die so that i can recyle them. My healers further compound the situation. Therefore going all offense with quick recycling looks to be my end goal. I have enough copies of swordmaster to do another successful recycle 1 meld. Most likely will be my short-term goal as well as getting a gladiator.
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Post by entropy✪NFS on May 22, 2015 20:37:31 GMT
Hehe, I wasn't suggesting using Royal Guard. jhafaadai said he used Royal Guard: Since I've never actually used Royal Guard, my point was simply that having one might change my perspective on Royal Dancer. Also, just so you know Dragon Rider's 5+ Ability can be abused with Spiky Bits / Sharp Armor to ensure a loss even with the very best decks. Dragin Rider's 5+ ability just gives the dragon +damage. It won't trigger Spiky Bits. And the skill Firstorm also doesn't trigger Spiky, and it stacks with the Dragon's fire!!! Tested already lots of times as I used DR for some of the fights I needed hero survival
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Post by SoaponaRope [BK] on May 22, 2015 20:53:24 GMT
Hehe, I wasn't suggesting using Royal Guard. jhafaadai said he used Royal Guard: Since I've never actually used Royal Guard, my point was simply that having one might change my perspective on Royal Dancer. Also, just so you know Dragon Rider's 5+ Ability can be abused with Spiky Bits / Sharp Armor to ensure a loss even with the very best decks. Dragin Rider's 5+ ability just gives the dragon +damage. It won't trigger Spiky Bits. And the skill Firstorm also doesn't trigger Spiky, and it stacks with the Dragon's fire!!! Tested already lots of times as I used DR for some of the fights I needed hero survival Ya I mixed up the skills, was thinking Immolation which is the base skill. Anyways, I just tested Immolation and you're right. I must have been confused with DR's Hail ability in Chamber 4s or something. I don't have to use Spiky anymore in the Chamber 4s but I used to and thought Immolation was what was causing it. Also that was like 4+ months ago so its also possible it was changed because it doesn't seem that you can resist Immolation which I was positive you could.
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#0d6ad6
Human Deck Specialist
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DianaTroy [βκ]
In-Game Names: DianaTroy_[BK] & BevCrusher_[BK]
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Post by DianaTroy [βκ] on May 23, 2015 18:36:16 GMT
I use Dragon Rider and Gladiator for offense and use Royal Guard and Patriach for defense.
Dragon Rider: Firestorm + Death Cloud Royal Guard: Ice Shell + Bone Wall Gladiator: Battle Set Patriach: Ice Shell
Human Heroes are the easiest to set to offense or defense. Best defensive faction in the game.
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Boxing Kangaroo
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Post by jhafaadai on May 25, 2015 14:30:02 GMT
Current deck utilizing the concept:
Royal Guard level 75 Human str 8 Ice shell 6 Firestorm 6
Thalassa Undying Will 2x Paladin w/sneak8 Royal dancer Sm w/recycle 1 Venom tyrant Graboid w/holy light 1 Dream guide w/blaze 4 Oracle w/fa3
Recently aquired gladiator, but finding his skill changed my aggressive play style to hold back until chains procs to drop the heavy hitters in order to maximize chains. IMO not the best hero for this. Looks like i'm going to work on dragon rider from now on.
Originally had planned to put sac 8 on graboid down the line, but venom tyrant has been working so well in the deck that i don't want to give it up. Also, I got my first fafnir from maze today! Graboid is on the way out.
I have enough copies of sm to do another recycle 1 meld on sm. This is for sure my priority next x2 meld day. With a second sm, i'll seriously consider dropping the oracle. May consider a slot for faith heal (if dragon rider has it).
Today i ran into an unreal neander deck in raids. Deck had a nean raptor with recycle1 all the way to the left with all my bullseyes to the right. wish i had anathema or another melded paladin.
Anyway, thanks to everyone contributing to this thread. Learning a lot about what i'm working towards.
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vamp
Nightraider
Army of Chaos
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Post by vamp on May 25, 2015 14:38:45 GMT
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Post by SoaponaRope [BK] on May 25, 2015 15:05:06 GMT
Recently aquired gladiator, but finding his skill changed my aggressive play style to hold back until chains procs to drop the heavy hitters in order to maximize chains. IMO not the best hero for this. Looks like i'm going to work on dragon rider from now on. I could see that being an issue, especially versus the Protection Hero Talent or something. Most of my humans are rough-and-tough enough to go out without needing to clear the board in 1 hit. Getting creatures out there does a lot of things but most importantly it really speeds up getting your first chains. Its not uncommon for me to have Chains go off on round 8. I don't ever put my paladins out, though, and usually hold onto things like Techno-Chiefs. I love getting my Undying Will out on the board asap, though, haha! Definitely takes a bit to get used to.
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Post by mnmm33 on May 25, 2015 15:20:53 GMT
O.o 75 lvl Royal Guard? Must be super strong invaluable: D
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Post by jhafaadai on May 26, 2015 1:13:49 GMT
O.o 75 lvl Royal Guard? Must be super strong invaluable: D As was posted earlier in the thread, if all 4star heroes remained level 1, it would be top tier but against other 4 stars with leveled up main skill it drastically loses value. Dragon rider looks to be the go to for sneak-heavy decks. Got a lot of shards to go though
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