inherit
Krystal_Temple
711
0
1
yamibakura
13
June 2015
yamibakura
|
Post by yamibakura on Jun 8, 2015 21:03:47 GMT
Liking the idea of curse runes reducing enemy hero's rage. All the more reason to start building a Mortii deck
|
|
tanner23
Stormkalar
Humble F2P
Posts: 44
inherit
Humble F2P
172
0
20
tanner23
44
March 2015
tanner23
|
Post by tanner23 on Jun 9, 2015 0:25:19 GMT
I was putting runes on my creatures and encountered a possible glitch. I put voodoo and vitality rune on 1 of my gorgon and it was suddenly on both. I triple checked to be sure but sure enough same 2 runes are on both. I tried this with my 3 hanumans and it didn't do it. Anyone else encounter this?
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
675
0
Apr 25, 2024 14:00:59 GMT
Deleted
0
Apr 25, 2024 14:00:59 GMT
January 1970
Deleted
|
Post by Deleted on Jun 10, 2015 20:23:21 GMT
Look like I have no luck with boosters or altar at all, but I managed to get 2 Immunity Runes, 1 rebirth, 1 rage boost, 1 human vigor V after spending around 10k gems on Rune. and some useful 4* runes. But in fact the most effective payoffs come from 2 3* runes like Fire or Bless. After several trials and errors, I finally drew out some conclusions about this rune system: 1. Don't bother upgrade any kind of probability under 5* runes excluded 2 invaluable ones: Flurry and chainstrike. They make no turning point in the game until they reached final level. 2. All kind of faction boost are pretty useless, IMHO, unless you are going against heavy factions decks which are rare to encounter. You don't want to spend millions of glory points just for specific purposes. If you really wanna do it, go for + att Faction-based runes like miasma, ravage to reduce enemy att. 3. Best guild map runes, IMHO, are healer,bless, heal amplifier. All of them are cheap, easy to obtain and upgrade. They will prioritize their potential with healer-heavy deck( 5 of them at least ). The more healer you have on table, the more effective runes will come. Imagine you have 7 healers on the table with all lev 5 runes, which give you 35 rages per round (that means triggers hero skill every 2 round) , 150 * 7 from mass heal and 45 * 7 from runes = 1365 ( too bad the highest amplifier rune I got so far is 3*). With those runes Zora deck makes the call and it can save up a lot of gems and gold for melding cuz your only one option left are immunity. Now I am a little bit confusing where should i put my immunity on, phantom liege or oracle or something else ? and rebirth too ? Death knight with instant kill seems to be a decent choice. You guys have any better ideas ?
|
|
inherit
178
0
57
devindestroyer
210
Mar 17, 2015 20:53:22 GMT
March 2015
devindestroyer
|
Post by devindestroyer on Jun 11, 2015 17:02:13 GMT
Horned beast is turning into quite the beast of a card, if only I had an immunity rune. I have the 4* dodge rune at level 5 and sometimes it hits really hard (up to 50% attackers and adjacent ATK) and the healer rune to constantly rebuffing other crits ATK...
|
|
lamedroid
inherit
-19314
0
Apr 25, 2024 14:00:59 GMT
lamedroid
0
Apr 25, 2024 14:00:59 GMT
January 1970
GUEST
|
Post by lamedroid on Jun 15, 2015 11:59:59 GMT
I really like the 2* healer rune. Lvl 5 on ash beast, recycle beast and oracle: every creature that gets healed gets an attack buff of 10% of its base attack for 1 turn.
|
|
inherit
150
0
60
aketto
254
Mar 13, 2015 21:54:08 GMT
March 2015
aketto
100
Volatile
|
Post by aketto on Jun 15, 2015 21:03:53 GMT
I was lucky to get a Anger 1 skill on my Phoenix when evolved it. Now with runes it became quite a beast. Fire runeIII lvl 5, Anger runeI lvl 7 and Restoration runeI lvl 6... Amazing creature. Also I realy like Ash beast. In a Faen deck he hits with 1400 ATT almost every time. The third creature which I realy like with runes is Eye of Jonara. Almost unkillable with Frost Armor 3 and runes for the nominal skills.
|
|
Joganicus
inherit
-19742
0
Apr 25, 2024 14:00:59 GMT
Joganicus
0
Apr 25, 2024 14:00:59 GMT
January 1970
GUEST
|
Post by Joganicus on Jun 18, 2015 13:12:41 GMT
I also like this new rune mechanic :-D Acutally, most effectiv runes combined in my maindeck are: 1.) Life sap IV rune ( Lv. 6 atm ) / attached to phantom liege - This is a really really powerfull addition !!! Sweeping Blow + Life Sap 8 + Rune = A true monster, which grows it's ATK proportional to it's lifegain (which is massive, as you know) every turn. On Lv. 6, that rune will increase your phantome liege to 1000 + ATK just 1 or 2 turns after it enters the field !!! oO ... and it gains life proportional to the damage it blows out during combat !!! ... GOT it =P So, those effects will push each other turn by turn, and the steps it grows in ATK and HP increase dramatically ! usually after 3 turns you can imagine, that the PL stats are round about *1300 - 1500 ATK / 2500 - 3000 HP* If it'll not be instakilled or flipped back to deck, you won't lose it anymore... nearly unkillable due ordinary combat <3 2.) same I did with a techno chief. It's melded life sap 8 on it (also attached life sap IV rune to it) same story, as told about phantome liege ;-))) 3.) I totally agree with Eye of Sauron + it's fitting runes 4.) Got a light brave melded with instakill ( additional dodge rune + dodge 8 + undying 50% + instakill proc + a bit of paralyse ) ... Man, this guy is kind of brutal !!! i allways hope it die's fast... but meanwhile, during the time it survives due dodge, it also blows out massive damage, before it comes back for instakill again ! ! ! really hard beatstick <3
|
|
inherit
178
0
57
devindestroyer
210
Mar 17, 2015 20:53:22 GMT
March 2015
devindestroyer
|
Post by devindestroyer on Jun 22, 2015 20:57:18 GMT
Joganicus, im with you on the life sap rune on PhantoM! beast. harbingers with dodge and life sap runes lvl 5 and 6 respectively with instakill make them quite the pair to be messed with.
|
|
inherit
706
0
128
rafutela✪NFS
317
June 2015
rafutela
|
Post by rafutela✪NFS on Jun 27, 2015 11:38:41 GMT
I really like the 2* healer rune. Lvl 5 on ash beast, recycle beast and oracle: every creature that gets healed gets an attack buff of 10% of its base attack for 1 turn. OK, I don't know if it was changed, but the attack buff from the 2* healer rune last more than 1 turn. I checked several times today with my HB, and my creatures still keep their buffed attack. It isn't mention on the rune's description "until the end of your turn" or what so I guess it's the right way now but ... Am I missing something ?
|
|
lamedroid
inherit
-21588
0
Apr 25, 2024 14:00:59 GMT
lamedroid
0
Apr 25, 2024 14:00:59 GMT
January 1970
GUEST
|
Post by lamedroid on Jul 4, 2015 12:09:27 GMT
If the creature gets buffed from the left, it will attack and lose the buff, if it gets buffed from the right, it will keep the buff until the next turn, then attack, lose the buff (and get buffed again if the buff is still there). Only lasts 1 turn. If it didn't, it would be way to op.
|
|
inherit
SaberTooth
772
0
235
tanisomsford
Enter your message here...
1,023
Jun 19, 2015 16:42:31 GMT
June 2015
tanisomsford
|
Post by tanisomsford on Jul 7, 2015 15:00:27 GMT
Incorrect on the healer buff.
The buff will last until the creature takes it's very next action. Delay will wipe out the buff, so will paralyse. But I believe frozen keeps the buff until creature gets a chance to attack.
On the healer rune. My treant guide has healer lv9 (18%) and every round fires it off twice. One creature buffs all my crits by 36% every turn.
Combined with my soul swap at lv 7 to steal 21% attack every turn permanent. Forget fatigue guys. Use soul swap instead in your guild map decks.
|
|
inherit
706
0
128
rafutela✪NFS
317
June 2015
rafutela
|
Post by rafutela✪NFS on Jul 12, 2015 7:25:57 GMT
There's a Detonate Rune: Has a chance to resurrect the creature with 1 HP. Does after-death effects proc before the resurrection? If so, I can see Undying Wills melded Detonate and runed with a Detonate Rune. Double Instakills in one life, maybe even Instakill the whole board before going to the graveyard. I can see it now. :3 I made it ! without meld lol
|
|
inherit
383
0
47
Sytry [Exiled / SC]
121
April 2015
adventus
|
Post by Sytry [Exiled / SC] on Jul 12, 2015 14:24:44 GMT
Does after-death effects proc before the resurrection? If so, I can see Undying Wills melded Detonate and runed with a Detonate Rune. Double Instakills in one life, maybe even Instakill the whole board before going to the graveyard. I can see it now. :3 I made it ! without meld lol Still doesn't answer the question. Does Instakill proc before Detonate Rebirth?
|
|
inherit
706
0
128
rafutela✪NFS
317
June 2015
rafutela
|
Post by rafutela✪NFS on Jul 12, 2015 17:56:44 GMT
I made it ! without meld lol Still doesn't answer the question. Does Instakill proc before Detonate Rebirth? Sorry I didn't answer. It does :3
|
|
#0d6ad6
843
0
858
sonbalin
2,232
July 2015
sonbalin
|
Post by sonbalin on Jul 12, 2015 18:04:35 GMT
Having only 1 recycle I already hated Undying Will, especially with his skill proccing multiple times already due to flaming runes domino effect, this just terrifies me.
|
|
#0d6ad6
Human Deck Specialist
86
0
Sept 26, 2015 19:32:03 GMT
1,691
DianaTroy [βκ]
In-Game Names: DianaTroy_[BK] & BevCrusher_[BK]
2,861
March 2015
dianatroy
|
Post by DianaTroy [βκ] on Jul 12, 2015 18:18:37 GMT
They need to fix Undying Will but they won't.
I sent a ticket with 3 videos of Undying Will proc'n multiple times.
They said everything is working fine :/
|
|