Guest123
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Guest123
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Post by Guest123 on Jun 8, 2015 7:24:40 GMT
Has anyone removed runes before? Is the removed rune destroyed or do we get it back?
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guest@proboards.com
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Post by Deleted on Jun 8, 2015 8:20:02 GMT
Has anyone removed runes before? Is the removed rune destroyed or do we get it back? We get it back apparently
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rafutela✪NFS
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Post by rafutela✪NFS on Jun 8, 2015 8:58:33 GMT
Has anyone removed runes before? Is the removed rune destroyed or do we get it back? Hi there, I have removed one for 20 k gold and got it back. My Eye of jonara became a beast with Discord III lvl 3 (+15% atk on targeted creature if discord activate) soul swap III lvl 5 (absorb = transfert 15% base atk with soul swap) and deception IIIlvl 3 (15% picking off deal 50% more damage). Need to meld frost armor into it ¤_¤ Flame brave with flaming II lvl 3 (+60) and Fire III lvl 3 (+150) came back to my main deck, need to meld wild pyre 0_0. Spirit Siren and Gorgon with Voodoo III lvl 3 (-3 rage) are quite helpful I have to say.
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Post by Guest123 on Jun 8, 2015 13:56:04 GMT
Thanks for the info. Another question if you don't mind, if we add the runes before evolving, do the creature retain the runes after evolving? Or play safe and remove, evolve, then equip again?
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Post by rafutela✪NFS on Jun 8, 2015 15:34:05 GMT
Thanks for the info. Another question if you don't mind, if we add the runes before evolving, do the creature retain the runes after evolving? Or play safe and remove, evolve, then equip again? Equipped rune stay after evolve
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Post by Guest123 on Jun 8, 2015 15:48:25 GMT
Thanks.
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Post by Deleted on Jun 8, 2015 16:18:05 GMT
rafutela✪NFS i suggest melding incinerate 8 from griffi knight on flame brave
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ahriman
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Post by ahriman on Jun 8, 2015 17:19:09 GMT
I have all 3 runes( all 3rd rank, and upgraded to lvl 5) on my Eye of Johara. He already hss frost armor melded.
This dude is a beast.
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Post by rafutela✪NFS on Jun 8, 2015 19:01:53 GMT
rafutela✪NFS i suggest melding incinerate 8 from griffi knight on flame brave This is also a very good choice. The point of wild pyre is to combo with revive / recycle / undying and the short timer Flame Brave has. Can't decide
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Post by Deleted on Jun 8, 2015 20:09:09 GMT
rafutela✪NFS i suggest melding incinerate 8 from griffi knight on flame brave This is also a very good choice. The point of wild pyre is to combo with revive / recycle / undying and the short timer Flame Brave has. Can't decide wild pyre from flame mage ? its kinda weak tbh and it activates only once while incinerate works every round and its more powerful. (S)Wild Pyre 4 - 120-200 to all. Incinerate 8 - 240-400 to 3. Anyway its up to u to decide
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Post by rafutela✪NFS on Jun 8, 2015 22:16:40 GMT
This is also a very good choice. The point of wild pyre is to combo with revive / recycle / undying and the short timer Flame Brave has. Can't decide wild pyre from flame mage ? its kinda weak tbh and it activates only once while incinerate works every round and its more powerful. (S)Wild Pyre 4 - 120-200 to all. Incinerate 8 - 240-400 to 3. Anyway its up to u to decide Yes, from flame mage. With Fire rune III lvl 5 it's 120-450 to all, quite easy to clear the board. Flame Brave isn't suppose to survive more than 1-2 round. Still dunno, will think about it before the next 2x meld event.
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aketto
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Post by aketto on Jun 8, 2015 22:34:52 GMT
Ash Beast also became really strong with the right runes for the Devil Hunter and the right runes for himself... amazing creature which is doing almost 1200+ DMG on three creatures every turn... I got Hero Hunter 1(15% additional DMG when attacking the hero) and its strong!
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Post by Deleted on Jun 9, 2015 0:53:39 GMT
Anybody tried delay rune yet ? Is it accumulated or just single use ? Such as if I cast delay 3 on 3 creatures, all damage dealt to those 3 creatures will add more bonus, or it is only inflicted by the caster ? thank you.
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Post by ahriman on Jun 9, 2015 11:58:16 GMT
I have to say the bless rune on oracle is very nice for guild maps. I have 2 oracles with the bless rune upgraded to level 5. This means that every time they cast bless, the hero gains 5 rage. With both of them in play thats 10 extra rage every turn. In the midst of a long fight, that makes Wight shoot off a coups of more stacks of Death Curse. I have actually already noticed a difference in my damage. I usually get about 10-20k more. If I can get both runes to level 10, that would give 10 rage with every bless spell.
Get more oracles... cast more death curse... profit.
Also, I put the Bloodlust rune on Aries, which gives a chance to increase rage every time you land a basic attack.
I am thinking if you can get lots of runes that increase rage on lots of creatures, you can cast your heroes' rage ability all the time (maybe every 2 turns if you spam enough of them? It would be an interesting experiment).
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Post by derpy✪NFS on Jun 9, 2015 12:58:05 GMT
wild pyre from flame mage ? its kinda weak tbh and it activates only once while incinerate works every round and its more powerful. (S)Wild Pyre 4 - 120-200 to all. Incinerate 8 - 240-400 to 3. Anyway its up to u to decide Yes, from flame mage. With Fire rune III lvl 5 it's 120-450 to all, quite easy to clear the board. Flame Brave isn't suppose to survive more than 1-2 round. Still dunno, will think about it before the next 2x meld event. I agree with Wild Pyre. Sure, Incinerate is bigger damage- but only on 3 targets. Wild Pyre has the advantage of hitting the board in conjunction with Pyre, and the beauty of the runes is that it's a flat increase. Without a rune, Incinerate is double the power. At lv 5, it's 650 vs 450- 44% stronger. If you got it to lv 10 somehow, it's 900 vs 700- only 29% stronger. The fact that late game you can easily clear a Wight board in one turn is massive- it can be a complete momentum changer.
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Post by Sytry [Exiled / SC] on Jun 9, 2015 14:30:57 GMT
Just a side note, guys. Fire Rune increases the MAX possible damage of your skills, so it can still hit for that pitiful minimum damage. Read the fine print. Kinda like the Anger rune saying it doubles attack.
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