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Post by Hitmus2✪NFS(xerks) on Feb 10, 2015 8:54:09 GMT
Paralysis - Restricts the enemy creature from using their basic attacks, but still allows them to use their skills
Delay - Prevents the creatures from doing any of their actions including their creature skills.
Discord - Prevents the creatures from doing any of their actions including their creature skills.
Freeze - Prevents the creatures from doing any of their actions including creature skills.
Seals - Activates only if the creature is played at the first opportunity (right after the creature's wait timer first reaches 0) - creature may not attack the next round.
What do u thing is better and if you know any of the cards that have good synergy with these ability please feel free to mention.
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Post by Somar [BK] on Feb 10, 2015 9:27:17 GMT
Seal is the best IMO, only creatures with unbound will resist it, so its a must, delay comes a close 2nd
I tend to prefer delay to freeze, they're pretty much the same, but delay doesn't apply any damage and with all the creatures and hero skills that reflect magic attacks you're better off that way, freeze deals so low damage that you actually end up taking more damage than you inflict.
I'm not sure but I think what discord actually does is making your creature attack your own hero and the skills will still activate as normal
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Post by Hitmus2✪NFS(xerks) on Feb 10, 2015 9:54:17 GMT
Seal is the best IMO, only creatures with unbound will resist it, so its a must, delay comes a close 2nd I tend to prefer delay to freeze, they're pretty much the same, but delay doesn't apply any damage and with all the creatures and hero skills that reflect magic attacks you're better off that way, freeze deals so low damage that you actually end up taking more damage than you inflict. I'm not sure but I think what discord actually does is making your creature attack your own hero and the skills will still activate as normal Thank you Somar, I was so amazed by these abilities because atm I think I get more wins with creatures having it. I am still a newbie so many more to learn. This game really catches me. I reminds me of old Order and Chaos duels. So much fun. Deck Heroes has more of things to do than the latter so this game is addicting to the max.
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Post by Hitmus2✪NFS(xerks) on Feb 10, 2015 9:56:11 GMT
BTW if you have to choose between 3 Stars Pegasus, 2 Stars Revenant and 3 Stars Creatureinal. What will be your choice?
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Post by Somar [BK] on Feb 10, 2015 10:55:15 GMT
BTW if you have to choose between 3 Stars Pegasus, 2 Stars Revenant and 3 Stars Creatureinal. What will be your choice? A bit tricky: At LV10 and on its own i think the Revenant is better, deals damage to hero + rebirth, the other 2 can become helpfull only with great synergies from the rest of your deck and hero. If your thinking about upgrading them I would advise to upgrade only 3* creatures and above. Later on you can evolve them into something better that can actually serve a purpose. So far I've only kept 3 2* creatures at level 5 to help meeting specific dungeon requirements and thats it. At your level I would wait for a better card and upgrade that instead. Farm Frost Rager and Voltic Priest shards and upgrade them instead, They're pretty good to start with and later on Frost Rager can become one of the best cards out there.
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Post by Hitmus2✪NFS(xerks) on Feb 10, 2015 11:02:43 GMT
BTW if you have to choose between 3 Stars Pegasus, 2 Stars Revenant and 3 Stars Creatureinal. What will be your choice? A bit tricky: At LV10 and on its own i think the Revenant is better, deals damage to hero + rebirth, the other 2 can become helpfull only with great synergies from the rest of your deck and hero. If your thinking about upgrading them I would advise to upgrade only 3* creatures and above. Later on you can evolve them into something better that can actually serve a purpose. So far I've only kept 3 2* creatures at level 5 to help meeting specific dungeon requirements and thats it. At your level I would wait for a better card and upgrade that instead. Farm Frost Rager and Voltic Priest shards and upgrade them instead, They're pretty good to start with and later on Frost Rager can become one of the best cards out there. Somar I still have 2 Frost Rager so far, but I dont have Voltic Priest. Where can I farm them constantly? About Frost Rager, I read her talents, their is no special in her so far but may I know how can she become one of the best cards out there? And about Voltic priest can you also give me a heads up?
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Post by Hitmus✪NFS on Feb 10, 2015 11:23:59 GMT
Xerks you have list of cards in Menu - Stickers - it is available in Explore map 3.
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Post by Somar [BK] on Feb 10, 2015 11:24:06 GMT
You can farm voltic priest in dungeons 3-1 and 3-4, if you got your frost rager's from dungeon shards then you can farm voltic priests as well.
When i started the descriptions on frost rager didn't actually looked that good either but it works like this:
The frost armour caps the damage at 180 and it restores the same amount every turn, wich means it's impossible to kill her with only physical damage, later on, with meld hability you can had a 4th skill, you can go with maji shield or reflect and shel become resistant to magic as well, making one of the best tanks in game, expecially in a faen deck with lots of HP boost, or you can add a damage skill (assassinate is the best one and the only I've seen used by people so far) and then shell be also a good damage dealer while tanking physical damage.
In the begining, pairing frost rager, voltic priests and a faen hero can be a good way to start and it will help you a lot until you find 4 and 5* creatures to build your decks.
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Post by Hitmus2✪NFS(xerks) on Feb 10, 2015 11:36:10 GMT
You can farm voltic priest in dungeons 3-1 and 3-4, if you got your frost rager's from dungeon shards then you can farm voltic priests as well. When i started the descriptions on frost rager didn't actually looked that good either but it works like this: The frost armour caps the damage at 180 and it restores the same amount every turn, wich means it's impossible to kill her with only physical damage, later on, with meld hability you can had a 4th skill, you can go with maji shield or reflect and shel become resistant to magic as well, making one of the best tanks in game, expecially in a faen deck with lots of HP boost, or you can add a damage skill (assassinate is the best one and the only I've seen used by people so far) and then shell be also a good damage dealer while tanking physical damage. In the begining, pairing frost rager, voltic priests and a faen hero can be a good way to start and it will help you a lot until you find 4 and 5* creatures to build your decks. How many of each creatures best be suited in a Deck? My first 5 star is Hanuman, a faen creature also. His 3rd skill is on his turn he can put the slowest creature to the graveyard and prevents rebirth. Does this mean if buffed with HP booster creatures also he will be plucking opponents one by one or I was just overthinking it and this 5 star creature is not that good?
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Post by Somar [BK] on Feb 10, 2015 16:25:10 GMT
Hanuman is very good overall, since you already have flame brave and magic weaver (i think everyone gets theese at the begining) plus 2/3 x frost rager and a voltic priest (can also add another if you have nothing else) makes for a very good starting deck.
Keep in mind that I'm including the voltic priest here because you can farm them easily and very early, there are far better faen 4* creatures that can fill that roll and are much better, but the chances of getting them are much lower.
The pegasus you already mentioned before can also help you early on until something better comes along.
Just don't comit to much on faen creatures alone this early, chances are you're going to get some good 4/5 * from other factions and you should use them as soon as possibly to help you. Later in the game you can then start to build faction dedicated decks.
On a side note: Farm for a thalassa as soon as you can explore the 5-1 dungeon which gives the last creature needed to unseal it.
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Post by Hitmus2✪NFS(xerks) on Feb 11, 2015 7:43:26 GMT
Hanuman is very good overall, since you already have flame brave and magic weaver (i think everyone gets theese at the begining) plus 2/3 x frost rager and a voltic priest (can also add another if you have nothing else) makes for a very good starting deck. Keep in mind that I'm including the voltic priest here because you can farm them easily and very early, there are far better faen 4* creatures that can fill that roll and are much better, but the chances of getting them are much lower. The pegasus you already mentioned before can also help you early on until something better comes along. Just don't comit to much on faen creatures alone this early, chances are you're going to get some good 4/5 * from other factions and you should use them as soon as possibly to help you. Later in the game you can then start to build faction dedicated decks. On a side note: Farm for a thalassa as soon as you can explore the 5-1 dungeon which gives the last creature needed to unseal it. Hi Somar, Thank you very much! Yes I unsealed Thalasa yesterday so I have 2 5 stars now in deck. I it now together with the group of creatures u mentioned above. I will try to level 10 thalassa and see where can I go from there. Many Many Thanks!
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Post by stuuu✪NFS on Feb 11, 2015 17:31:28 GMT
Discord blocks skills and is therefore better than delay unless for some reason you don't want the hero taking damage. Here is my ranking.
Delay 3 - Gorgon, Nidhogg Seals - Spirit Siren, Phantom Liege Delay 2 - Master Guide, Icy Huntress, Yggdryad Discord 7-8 - Tidal Siren (7), Eye of Jonara (8) Tempest 5 - Tidal Mistress, Naga Mistress, Pit Minion Discord 4-5 - Dream Healer (4), Faen Mesmer (5) Frostbite - Icy Mage (3), Frost Caller (3), Plague Dragon (5), Demona (5), Fae Firstborn (6) Cloudburst 2-7 - A lot of creatures Delay 1 - A lot of creatures that aren't worth playing with anyway Ice Arrow - Naga Mistress is the only one worth playing with and not for this spell
Reflect is only minorly annoying. There aren't that many great creatures that have it. Terror Dragon is actually the only one that comes to mind. Moon Guardian is pretty marginal by the time you can get her and Ares is downright awful for someone who can unlock 8-12. Spikey Bits, on the other hand, is more than minorly annoying and playing tempest or even cloudburst is a good way to wipe your board.
This is a general ranking so some circumstances would change the order. For example one wouldn't want to play Discord in a guild map.
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Post by R✰Slippo on Feb 12, 2015 16:18:49 GMT
Seals - Activates only if the creature is played at the first opportunity (right after the creature's wait timer first reaches 0) - creature may not attack the next round. So, I have both Phantom Liege and Spirit Siren and I strategically play these cards to get the most out of Seals. It only activates on PLAY, so it is a single use, but the skill is available regardless of how long they have been in your hand and you can sit on them to make them more useful. I like to chain seal to get rid of a recycle card in someones deck typically. 3 rounds of attacks before they get to retaliate is amazing!
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Post by SoaponaRope [BK] on Feb 12, 2015 23:30:00 GMT
In my opinion, the best Lockdowns are ones that don't do magic damage. This is so they don't trigger things like Reflect and Spikey bits.
Delay, Seal and Discord all fit this bill. You can also look to on-hit effects like Venom Edge and Frost Blade. You might also like Flurry but it's much more situational.
There are also the top tier lockdowns which are still generally worth it to all: Tempest and Thors Rage
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Post by Sephiroth [BK] on Feb 15, 2015 1:03:32 GMT
Seals - Activates only if the creature is played at the first opportunity (right after the creature's wait timer first reaches 0) - creature may not attack the next round. So, I have both Phantom Liege and Spirit Siren and I strategically play these cards to get the most out of Seals. It only activates on PLAY, so it is a single use, but the skill is available regardless of how long they have been in your hand and you can sit on them to make them more useful. I like to chain seal to get rid of a recycle card in someones deck typically. 3 rounds of attacks before they get to retaliate is amazing! Same, I have spirit siren and I hold oof if I get her at the start of a battle and wait for a few enemy creatures to be played before using her. Works every time regardless how long in wait to play her.[bsweet]Also, discord has to be better than freeze and delay. Does the exact same but with hero damage... Makes sense, really.. Seals is my favorite but discord in an hero damage deck is sweet Special mention to venom blade and tempest
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Post by Deleted on Feb 20, 2015 1:17:10 GMT
Long post's cant read them all,my eyes are sleeping right now. Best for me: Freez and seal
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Post by stuuu✪NFS on Feb 27, 2015 15:32:31 GMT
yea, I originally said Delay 3 over seals, but in hindsight I think I would rather Seals. It's super useful for knocking out recycle creatures before they can use the ability. The kicker is that it is automatic. Delay 3 can be used over and over again though so a Nidhogg that stays out 4 turns is probably gonna pull off more delays. But then, if a Nidhogg can stay out 4 turns you're probably winning anyway so...
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