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Post by brainstorm813 on Jan 10, 2018 10:46:13 GMT
I made a lot of mistakes early in the game so even at level 84 my deck is pretty weak lol. I wouldn't mind a Taurus though. 😘 I know what you mean, I started to document myself when I was level 75+ and realized how late I was on acquiring the right cards (and got soooo tired of farming Oracles for months...). The good news though is that Nidhogg is easily farmable through GMs and Altar. I got 15 Nidhoggs in a couple of month. That's a lot of luck. It would take at least 5 days to farm a Nidhogg. So in 2 months you have 12 to go on. And that's when you have available supply of Nidhogg and you claim nothing but Nidhogg. I don't know if I have that much patience lol.
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Post by n4k3dm1k3 on Jan 15, 2018 16:51:47 GMT
Is revive Nidhogg still viable? Or should I meld the Delay 3 out? Although I still don't have revive! Should I shoot for a recycle 2 Nidhogg? I was thinking Fafnir with Recycle might be better. revive/rec Nidd is great with Taurus as they boost each other. You could tag team a rec and a rev Nidd together, but its not really viable to use 2 Nidds in your deck unless its full neander. Rec Nidd is pretty good in this situation if you run a neander tourney deck. If you have rec2, I think HB is still the best option unless you have something crazy like an Oct to put it on! Fafnir rec is worse than HB rec in my opinion (cost) - Faf rev is the only viable Faf meld I think. He will get my next revive - MD is a good carrier for me. You can meld delay if you have a good idea - Nidds are really easy to stack as they are cheap to GM farm and drop from coupons. You could save them to be your tmp rev carrier if/when you get a drop if you don't have enough copies of your prefered rev carrier at that time.
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Post by brainstorm813 on Jan 15, 2018 16:59:40 GMT
Is revive Nidhogg still viable? Or should I meld the Delay 3 out? Although I still don't have revive! Should I shoot for a recycle 2 Nidhogg? I was thinking Fafnir with Recycle might be better. revive/rec Nidd is great with Taurus as they boost each other. You could tag team a rec and a rev Nidd together, but its not really viable to use 2 Nidds in your deck unless its full neander. Rec Nidd is pretty good in this situation if you run a neander tourney deck. If you have rec2, I think HB is still the best option unless you have something crazy like an Oct to put it on! Fafnir rec is worse than HB rec in my opinion (cost) - Faf rev is the only viable Faf meld I think. He will get my next revive - MD is a good carrier for me. You can meld delay if you have a good idea - Nidds are really easy to stack as they are cheap to GM farm and drop from coupons. You could save them to be your tmp rev carrier if/when you get a drop if you don't have enough copies of your prefered rev carrier at that time. I was thinking about giving the delay 3 to a creature with unbound or immunity. How does a Horned Beast with delay 3 sound to you? Or a delay Fafnir with delay 3? But I better meld it from the Yggdryad or whatever its name was.
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Post by brainstorm813 on Jan 15, 2018 17:07:38 GMT
Is revive Nidhogg still viable? Or should I meld the Delay 3 out? Although I still don't have revive! Should I shoot for a recycle 2 Nidhogg? I was thinking Fafnir with Recycle might be better. revive/rec Nidd is great with Taurus as they boost each other. You could tag team a rec and a rev Nidd together, but its not really viable to use 2 Nidds in your deck unless its full neander. Rec Nidd is pretty good in this situation if you run a neander tourney deck. If you have rec2, I think HB is still the best option unless you have something crazy like an Oct to put it on! Fafnir rec is worse than HB rec in my opinion (cost) - Faf rev is the only viable Faf meld I think. He will get my next revive - MD is a good carrier for me. You can meld delay if you have a good idea - Nidds are really easy to stack as they are cheap to GM farm and drop from coupons. You could save them to be your tmp rev carrier if/when you get a drop if you don't have enough copies of your prefered rev carrier at that time. About Fafnir revive, I think it's worse than Fafnir recycle. Fafnir has a 6 turn wait time. If he has revive, he can't be directly put to play by another reviver. Not the case with the recycle Fafnir. I don't know about you, but I'm going to get a revive MD for the long run. Oh, and I always had the suspicion that Fafnir has Dodge 5 in description only, but Dodge 8-10 in reality. Heck, I have seen both my Horned Beast and the Light Brave get hit way too many times compared to Fafnir.
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Post by n4k3dm1k3 on Jan 15, 2018 17:16:57 GMT
Ygg is trash so yes.
Save Fafs for revive. Do you have a specific use case for the delay? A good option is to use Gorgon - you can then get some rage control from the voodoo rune too.
Delay HB sounds fairly pointless (it already has good defensive mechanisms) - are you looking to stack delayers as a concept? That might have some limited use, but not against the prevailing immunity that occupies any of the later game content.
You could try out a bunch (5?) of unmelded gorgons in an deathless Arma deck - I've got a [d] rev SS that would work well in that combo if it works out. Might be an effictive lower cost deck if done right
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Post by brainstorm813 on Jan 15, 2018 18:08:31 GMT
Are there any other options for Nidhogg? For example, taking the ET 10 away to a better creature? How does ET 10 Panther Chiefs for Guild Maps sound?
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Post by Deleted on Jan 15, 2018 22:15:01 GMT
Are there any other options for Nidhogg? For example, taking the ET 10 away to a better creature? How does ET 10 Panther Chiefs for Guild Maps sound? ET 10 on an attacker? Blood Warlock is the best option for ET 10. An army of Blood Warlocks with ET is very difficult to beat and really helpfull in killing these pesky Snow Harlots of GM 5. Take a Drone with you by the way.
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Post by brainstorm813 on Jan 16, 2018 3:09:40 GMT
Are there any other options for Nidhogg? For example, taking the ET 10 away to a better creature? How does ET 10 Panther Chiefs for Guild Maps sound? ET 10 on an attacker? Blood Warlock is the best option for ET 10. An army of Blood Warlocks with ET is very difficult to beat and really helpfull in killing these pesky Snow Harlots of GM 5. Take a Drone with you by the way. I already have about 4 ET warlocks. However, I'm speaking solely about Guild Map damage. Since GM creatures always have an insane amount of hp, the warlust skill will always trigger and since I use a combination of FA PC, BB PC with Berserker, my concerns are to not let the BB PCs die too quickly. However, as a concept, ET PCs keep the boar health up which means wrath stacks up quicker. And in Zora decks, it's beneficial to take as much damage as possible. ET PC decks will be able to take more damage and heal it right back. As a concept, what do you think? 🤔
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Post by n4k3dm1k3 on Jan 16, 2018 17:07:03 GMT
ET8 is enough for worlocks, ET an a panther or 2 could be OK - but the worlock heals+bless are missing. You would need at least 2 ET PC and to play them together or you have an even bigger issue keeping them alive than with BB PC.
For Zoro, you might consider avoiding lockdown for PA - when drone drops late it can all be over.
If your looking for GM ET you could try Tauros Elder, with FA5 it takes no damage - or for Zoro lifesap could work
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Post by Deleted on Jan 16, 2018 20:23:56 GMT
ET 10 on an attacker? Blood Warlock is the best option for ET 10. An army of Blood Warlocks with ET is very difficult to beat and really helpfull in killing these pesky Snow Harlots of GM 5. Take a Drone with you by the way. I already have about 4 ET warlocks. However, I'm speaking solely about Guild Map damage. Since GM creatures always have an insane amount of hp, the warlust skill will always trigger and since I use a combination of FA PC, BB PC with Berserker, my concerns are to not let the BB PCs die too quickly. However, as a concept, ET PCs keep the boar health up which means wrath stacks up quicker. And in Zora decks, it's beneficial to take as much damage as possible. ET PC decks will be able to take more damage and heal it right back. As a concept, what do you think? 🤔 Put Unbound on your Panther Chief so it will always hit and regain health through life sap (don't put it in front of dodge or FA though). Get some vitality runes and your Neander Hero will also give it some HP. Should be sufficient usually. I would not use BB on PC, beter meld bloodrage on it. It increases ATK very fast.
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Post by brainstorm813 on Jan 17, 2018 4:22:38 GMT
I already have about 4 ET warlocks. However, I'm speaking solely about Guild Map damage. Since GM creatures always have an insane amount of hp, the warlust skill will always trigger and since I use a combination of FA PC, BB PC with Berserker, my concerns are to not let the BB PCs die too quickly. However, as a concept, ET PCs keep the boar health up which means wrath stacks up quicker. And in Zora decks, it's beneficial to take as much damage as possible. ET PC decks will be able to take more damage and heal it right back. As a concept, what do you think? 🤔 Put Unbound on your Panther Chief so it will always hit and regain health through life sap (don't put it in front of dodge or FA though). Get some vitality runes and your Neander Hero will also give it some HP. Should be sufficient usually. I would not use BB on PC, beter meld bloodrage on it. It increases ATK very fast. The unbound idea is great! But are you sure about the Bloodrage? It already has a very low hp.
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Post by Deleted on Jan 17, 2018 8:55:46 GMT
Put Unbound on your Panther Chief so it will always hit and regain health through life sap (don't put it in front of dodge or FA though). Get some vitality runes and your Neander Hero will also give it some HP. Should be sufficient usually. I would not use BB on PC, beter meld bloodrage on it. It increases ATK very fast. The unbound idea is great! But are you sure about the Bloodrage? It already has a very low hp. The unbound Panther is really good in GM. Bloodrage Panther is good when you need to finish the last Dahlia/Drone/Snake. It needs some vitality runes to increase the max HP but with life sap it always replenishes health. All skills and runes are in favor of ATK increase. Anger + Anger rune: ATK increase. Bloodrage + Bloodrage rune: ATK increase. Berserker (Boar) or Zora: ATK increase. And Warlust doubles that every round. In the end the base ATK is double digit. Before the Zora nerf this panther could kill a Sac8 creature in GM.
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Post by brainstorm813 on Jan 17, 2018 9:02:57 GMT
The unbound idea is great! But are you sure about the Bloodrage? It already has a very low hp. The unbound Panther is really good in GM. Bloodrage Panther is good when you need to finish the last Dahlia/Drone/Snake. It needs some vitality runes to increase the max HP but with life sap it always replenishes health. All skills and runes are in favor of ATK increase. Anger + Anger rune: ATK increase. Bloodrage + Bloodrage rune: ATK increase. Berserker (Boar) or Zora: ATK increase. And Warlust doubles that every round. In the end the base ATK is double digit. Before the Zora nerf this panther could kill a Sac8 creature in GM. To kill the last Dahila or Venom even an unmelded Panther with Berserker or Zora works like a charm. What Zora nerf?
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Post by Deleted on Jan 17, 2018 11:04:55 GMT
The unbound Panther is really good in GM. Bloodrage Panther is good when you need to finish the last Dahlia/Drone/Snake. It needs some vitality runes to increase the max HP but with life sap it always replenishes health. All skills and runes are in favor of ATK increase. Anger + Anger rune: ATK increase. Bloodrage + Bloodrage rune: ATK increase. Berserker (Boar) or Zora: ATK increase. And Warlust doubles that every round. In the end the base ATK is double digit. Before the Zora nerf this panther could kill a Sac8 creature in GM. To kill the last Dahila or Venom even an unmelded Panther with Berserker or Zora works like a charm. What Zora nerf? Zora's skill used to last forever. Now it is limited to 3 rounds.
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Post by brainstorm813 on Jan 17, 2018 11:08:07 GMT
To kill the last Dahila or Venom even an unmelded Panther with Berserker or Zora works like a charm. What Zora nerf? Zora's skill used to last forever. Now it is limited to 3 rounds. It's still a better skill than Thor's lol.
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Post by Edayn✪NFS on Jan 17, 2018 22:46:12 GMT
I have about 7 Blood Warlocks melded with ET, 3 with imun. My typical GM deck would be Drone + Taurus + 8 Warlocks with all runes minimum level 5. Heal Amp III and Blight Rune IV level 7. Easy damage. And for some special occasions, a Panther BR as recommended before will do just great.
If you plan to build up a Neander deck, which is quite good for both pve and pvp, you should aim for 1 rec and 1 rev. At a high level I recommend you to use your extra copies to meld ET10 on Warlocks. This is the best use in my opinion, as I don't see a real use case for melding Delay away.
I use 1 Warlock in my Neander Tournament deck with ET10 and his primary skills enhanced. Very useful card for only a cost of 12, which can help to fill up the blanks.
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Post by n4k3dm1k3 on Jan 18, 2018 13:09:50 GMT
I have about 7 Blood Warlocks melded with ET, 3 with imun. My typical GM deck would be Drone + Taurus + 8 Warlocks with all runes minimum level 5. Heal Amp III and Blight Rune IV level 7. Easy damage. And for some special occasions, a Panther BR as recommended before will do just great. If you plan to build up a Neander deck, which is quite good for both pve and pvp, you should aim for 1 rec and 1 rev. At a high level I recommend you to use your extra copies to meld ET10 on Warlocks. This is the best use in my opinion, as I don't see a real use case for melding Delay away. I use 1 Warlock in my Neander Tournament deck with ET10 and his primary skills enhanced. Very useful card for only a cost of 12, which can help to fill up the blanks. Yes, sorry its ET6 not 8 we get for free! That makes ET10 better. I think I might prefer to meld some Nidds with situational skills rather than meld them away. Nidd is a good candidate for rec or rev (got a rec 1) if you run a neander deck. rec/rev Nidd should be great in your main deck if your running Taurus - you could even try some safeguard Nidd action for an extra 900 direct damage! That safeguard Nidd could be strong in you GM deck too. I also like the idea of a heal Nidd, but perhaps a couple of ET10 worlocks are actually better for that job. Nidd is the best rev/rec neander thats easily obtainable (flame summonner is emmense if you got lucky in the first FR), on paper Twins seems the next best rec option. Think I still prefer a HB or recQT in there unless you are going really hard on ET in the deck. Other good obtainable neander deck melds are BB graboid, FA twins, sac Ana/twins/graboid (in that order of power), plus some power crits if you can pull them (soul shrew, cap, Taurus etc) I run 3 healers for GM, could ET10 worlocks be run for a fresh map? (I run 2 frostacles + FA treant) What +heal hero rune would this require? For GM, FA graboid and twins are great (especially agaisnt retreat!) FA graboid decimates human maps. Twins are good against FA crits until you can get an FA Ana. My FA panthers often don't make the cut - I prefer to run bloodlust SMs on a new map, they also synergise with the frostacles. Panthers usually only some in for the kill when I can run the worlocks. You have to be careful running neander supports on the right in GM, I have killed the hero before the end of combat before - you don't clear the map! I have unbound panthers for Zoro, but I never got the right balance between hero hp and bless for that setup - it was never as reliable as my boar party. Not used it at all since the nerf - though I imagine its not terribly hard to maintain the buff. If only I could run that Taurus cheese . . . fingers crossed for the next bonds, due in 2019 most likely!
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