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Post by dansemacabree on Jul 16, 2015 10:53:15 GMT
Hey all. I need help with improving my tournament decks (pretty same decks as I use for beating maps). I have mostly all 4* (so I wont mention them) and these 5*: 2x Nidhogg, Anathema, Spider Queen, Venom tyrant, Bloodletter, Gorgon, Thalassa, Terror Dragon, Hanuman, Moon Guardian). I'm recently stucked at 10-8, rank 280. Which cards should I replace in decks? Any tips to make it work better? What to meld? NEANDER - BERSERKER lvl 5 (spiky bits, full alert) 2x Nidhogg Spider Queen Anathema Ursa Mayor Neander Giant (FA3) Tauros Elder (FA3) Flame Master (replace it??) Graboid Blood Warlock (melded Earth totem) (planing replace Ursa with Panther chief with FA3 next meld) MORTII - WIGHT lvl 4 (undying, cripple) Thalassa Gorgon Terror Dragon Bloodletter Hell knight (planninng meld Life sap) Plague Dragon Eye of Jonara Harbinger (maybe replace it with Dulhallan??) 2x Hellwolf FAEN - DEVIL HUNTER lvl 3 (agile, battle set) Hanuman 2x Horned Beast (melded fatigue next 2x event) Naga mistress Dream Guide Treant Elder (replace it??) Satyr Sentry Frost Ranger (melded Bless) Flame Brave Light Brave thank you all
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Post by Tijolulu✪NFS on Jul 16, 2015 20:37:03 GMT
Neander
Earth totem on blood warlock is not ideal.it gives other creatures some more hp pool but not making your blood warlock more durable.i would go dodge block or soul swap 8 if you dont worry about magic reflect.
I would go immunity 7 on panter.he need to take some dmg to proc his warlust do fa is not ideal while immunity protects him from freeze paralyze and lockdowns most importantly creeple and fatigue and even instakil disposal.he will perform much better this way.take some dmg - proc warlust - hit hard -life sap and resist lockdowns.
You can replace flame brave with flame master for some atack buff addition.it negates wights 1 turn criple and scale better with blood warlock mass heal rune.
Where is your 2nd thalassa btw?you replace with spider queen if you like.
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Post by tanisomsford on Jul 17, 2015 0:49:06 GMT
From what I see in your decks, they are good defense decks since they appear to be generic utility in their purpose. For tournament play, you should be thinking about 6 decks instead of three. Your defense decks need to handle anything the world will throw at them, but for attack decks, you need to think more in terms of "rock scissors paper", where you have a magic bullet for the most popular deck archetypes. This way you go into the auto battles with a >50% chance of winning. If you ratchet your faen deck to beat neander spiky bits consistantly, and your neanders can consistently defeat wight decks with minimum 4 death spells, you will win more than lose. All you need is 2 wins, remember that.
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Post by dansemacabree on Jul 17, 2015 7:10:30 GMT
You can replace flame brave with flame warden for some atack buff addition.it negates wights 1 turn criple and scale better with blood warlock mass heal rune. Where is your 2nd thalassa btw?you replace with spider queen if you like. thanks. You really mean ** faen flame warden, or other creature? not sure about it I'm working on second thalassa, but slooooowly... First Phoenix has priority roght now.
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Post by dansemacabree on Jul 17, 2015 7:11:39 GMT
From what I see in your decks, they are good defense decks since they appear to be generic utility in their purpose. For tournament play, you should be thinking about 6 decks instead of three. I'll try to make more diversity and more agressive decks for tournament, thanks for advice
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Post by Tijolulu✪NFS on Jul 17, 2015 9:08:30 GMT
You can replace flame brave with flame warden for some atack buff addition.it negates wights 1 turn criple and scale better with blood warlock mass heal rune. Where is your 2nd thalassa btw?you replace with spider queen if you like. thanks. You really mean ** faen flame warden, or other creature? not sure about it I'm working on second thalassa, but slooooowly... First Phoenix has priority roght now. Im talking about 4* neander flame master creature with life sap and dmg buff.better focus on 2nd thalassa before phoenix.
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Post by dansemacabree on Jul 17, 2015 9:40:25 GMT
Im talking about 4* neander flame master creature with life sap and dmg buff.better focus on 2nd thalassa before phoenix. now I've got it. I made mistake in description, of course I use Flame master in Neander deck
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Post by dansemacabree on Jul 17, 2015 10:29:31 GMT
on which creature should I meld second Thalassa Recycle?
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Post by sonbalin on Jul 17, 2015 10:40:53 GMT
on which creature should I meld second Thalassa Recycle? What did you put the first one on?
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Post by tanisomsford on Jul 17, 2015 23:20:32 GMT
on which creature should I meld second Thalassa Recycle? Recycle works well on cards that can stay alive longer. If you only have one recycle in a deck, I would suggest a creature that has rebirth. Light brave, harbinger, phoenix, the former two have dodge, making them good choices for that as well.
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Post by Tijolulu✪NFS on Jul 18, 2015 9:51:02 GMT
on which creature should I meld second Thalassa Recycle? Recycle works well on cards that can stay alive longer. If you only have one recycle in a deck, I would suggest a creature that has rebirth. Light brave, harbinger, phoenix, the former two have dodge, making them good choices for that as well. Horned beast, dullahan are also good or twins graboid if you wana go pure neander.
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Post by tanisomsford on Jul 18, 2015 15:54:19 GMT
The classic horned beast melded recycle is a good choice, however, if its only one recycle card in the deck, you are forced to fiercely protect it. I use two HB recyclers and It makes a world of difference how you can afford to ignore them a little since they revive each other. If its not in a faen deck, HB has a serious shortage of HP.
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Post by tanisomsford on Jul 18, 2015 16:05:57 GMT
Recycle works well on cards that can stay alive longer. If you only have one recycle in a deck, I would suggest a creature that has rebirth. Light brave, harbinger, phoenix, the former two have dodge, making them good choices for that as well. Horned beast, dullahan are also good or twins graboid if you wana go pure neander. I'll second the twins. Built in 30% atk immune and stoneskin, with your 2 nidhogs, they will be +500, and occasionally +1000 early in almost every battle.
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Post by dansemacabree on Jul 20, 2015 10:38:32 GMT
on which creature should I meld second Thalassa Recycle? What did you put the first one on? I still use Thalassa itself. But I'm gonna meld it to Harbinger. Second one (maybe) to Horned beats, which gonna take a looooong time (need 5 another beasts to meld one for guild deck and then 2 others to be used for their immunity. With recent shard drop rate (2/15) its gonna take forever)
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Post by dansemacabree on Jul 20, 2015 10:42:05 GMT
problem with Twins: it's almost impossible to collect 6 of them to meld recently I'm thinking of make pure Delay deck (meld Icy Huntress to Nander Giant or Ursa Major - just because I have a lot of them to be melded)
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Post by Sytry [Exiled / SC] on Jul 20, 2015 11:42:55 GMT
problem with Twins: it's almost impossible to collect 6 of them to meld recently I'm thinking of make pure Delay deck (meld Icy Huntress to Nander Giant or Ursa Major - just because I have a lot of them to be melded) Guild Map 6 has Twins as bounty, along with Henrietta, Dame Coldfire and some Puppeteers.
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Post by dansemacabree on Jul 20, 2015 13:03:02 GMT
problem with Twins: it's almost impossible to collect 6 of them to meld recently I'm thinking of make pure Delay deck (meld Icy Huntress to Nander Giant or Ursa Major - just because I have a lot of them to be melded) Guild Map 6 has Twins as bounty, along with Henrietta, Dame Coldfire and some Puppeteers. cool! map 6 will be available in a few weeks in our guild I guess I've got stucked for a while. No dramatic change with new melds (Panther Chief + FA3, Tauros Elder + FA3, Horned Beast + Fatigue, Hell Knight + life sap, Oracle + FA3). Maybe next time with a second Panther Chief + immunity, harbinger + recycle and second orned beast + fatigue and phoenix. Summon Boar lvl 5 also didn't have much impact on win ratio.
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Post by tanisomsford on Jul 21, 2015 3:09:40 GMT
I haven't much experience with berzerker, sorry to hear that about lv 5 bro. Interesting you didn't have much game changers in the melds, those are f%$#'ing good melds dude. Is it because of death attacks?
You. May want to track the causes of losses to tweak it. I run a paw master neander deck that is pretty weak for neanders, but it is used for only one thing, leveraging spiky bits against casters. I am starting to lose more often these days with the trend of high level devil hunters(which rock by the way). But if there's four casters and/or hero magic talents in a deck on tournament, I go for it and have a better than 70% win rate. My faen cleans up most mortii, and that's my win formula, at least until I get warlock and buff my humans ;o)
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Post by dansemacabree on Jul 21, 2015 8:30:27 GMT
Interesting you didn't have much game changers in the melds, those are f%$#'ing good melds dude. Is it because of death attacks? Please, can you be more specific? Which creatures you consider "game changers"?
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Post by tanisomsford on Jul 21, 2015 16:46:49 GMT
Interesting you didn't have much game changers in the melds, those are f%$#'ing good melds dude. Is it because of death attacks? Please, can you be more specific? Which creatures you consider "game changers"? Just mean all those frost armor melds. Most players meld frost armor nowadays because attacks are most of the game damage in general. You need advice from a better neander player than me dude. I'm obsessed with faen decks! Lol
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Post by tanisomsford on Jul 21, 2015 17:10:39 GMT
Okay. Try this: Build your devil hunter to over 70% entangle, put a couple frost ragers with block 7 in it. Make sure you have three heavy magic hitters in it, the rest Is generally good cards, recycle if you can. Use it specifically against humans. Dragon rider will be tough to beat, but you should lo k their guys down with the magic DMG.
Put hanuman in the mortii deck. Stack the death attack and pick on decks with less stone skin/recycle let your heavies clean up after the disposals and instakills do their job.
Both nidhogs, twins, graboid, a couple blood shamans for heal, some filler and prey on decks with minimum 4 cards that have fire/ice/light/soulSwap. 3 cards if the hero has any of a fire/ice/lit talent.
That is a VERY rudimentary setup for rock scissors paper style attack decks. Refresh the opponents to find one that has two of three of these "prey" decks, and for at least 20 battles watch them to see what is beating you.
Things that really hit me hard are too many death attacks, too much poison, or entangle 7+. Fight those things too to see why and how. You need to tweak those decks, but what I wrote for you is a solid skeleton to go with.
This is attack decks only. I don't have good suggestions for your defense decks bEcause I'm still trying to figure out my own decks first LOLs!
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Post by dansemacabree on Jul 23, 2015 10:52:28 GMT
Thanks for help!
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