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Reign of Heroes
656
0
Jan 28, 2017 11:44:59 GMT
47
ninjafred
197
June 2015
ninjafred
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HappyFarmers
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Post by ninjafred on Nov 26, 2015 12:32:52 GMT
No no dude. I mean if it was to be done as a meander deck instead of faen. Thpughts? blood warlock + niddhogg (gas cloud + assassinate) I think Neander decks fit much better with the new "Voodoo-Poison" rune than with Assassinate. Personnally trying a deck with Berz + Poison crits with a Voodoo rune lvl 4. Crits available are Blood warlocks, Anathema, ... But I'm missing a meld day to get further.
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1384
0
Sept 28, 2015 3:53:28 GMT
89
orgoth
quitting DH, good game just not worth keeping with IGG terms
651
Sept 27, 2015 13:02:42 GMT
September 2015
orgoth
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Post by orgoth on Nov 26, 2015 23:38:59 GMT
blood warlock + niddhogg (gas cloud + assassinate) I think Neander decks fit much better with the new "Voodoo-Poison" rune than with Assassinate. Personnally trying a deck with Berz + Poison crits with a Voodoo rune lvl 4. Crits available are Blood warlocks, Anathema, ... But I'm missing a meld day to get further. Ophicus (the one with 500 magic nuke) has gas cloud you could.meld away or meld her with something.
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inherit
SaberTooth
772
0
235
tanisomsford
Enter your message here...
1,023
Jun 19, 2015 16:42:31 GMT
June 2015
tanisomsford
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Post by tanisomsford on Nov 30, 2015 1:35:22 GMT
If you can stomach burning anethema, you could meld her gas cloud onto a better crit with better synergies. Nidhogg with gas cloud 8 would be a**-kicker incarnate.
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inherit
SaberTooth
772
0
235
tanisomsford
Enter your message here...
1,023
Jun 19, 2015 16:42:31 GMT
June 2015
tanisomsford
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Post by tanisomsford on Nov 30, 2015 1:37:54 GMT
If there's good earth totems on the board, stinger 6 on the blood warlocks isn't a bad idea, dialing up their offensive power even more.
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1384
0
Sept 28, 2015 3:53:28 GMT
89
orgoth
quitting DH, good game just not worth keeping with IGG terms
651
Sept 27, 2015 13:02:42 GMT
September 2015
orgoth
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Post by orgoth on Nov 30, 2015 1:55:54 GMT
If there's good earth totems on the board, stinger 6 on the blood warlocks isn't a bad idea, dialing up their offensive power even more. or earth totem bloow warlocks
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inherit
1149
0
Jul 17, 2018 11:13:59 GMT
137
corvin
“I like libraries. It makes me feel comfortable and secure to have walls of words all around me"
493
Sept 7, 2015 13:01:51 GMT
September 2015
corvin
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Post by corvin on Dec 4, 2015 9:41:42 GMT
My silly side project on next 2x meld will be 3 manticores with injured. I want to test them with oceanus (I'll get it soon). My rage up deck will be: retreat qt, oracle with fa, 3 manticores + 5 other cards.
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inherit
SaberTooth
772
0
235
tanisomsford
Enter your message here...
1,023
Jun 19, 2015 16:42:31 GMT
June 2015
tanisomsford
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Post by tanisomsford on Dec 4, 2015 17:56:04 GMT
My silly side project on next 2x meld will be 3 manticores with injured. I want to test them with oceanus (I'll get it soon). My rage up deck will be: retreat qt, oracle with fa, 3 manticores + 5 other cards. I think injured should be permanent not 1 turn. Other than the rune to differentiate, its a shitty version of ambush, an already shitty skill. The rage idea is effing awesome BTW! I had thought of injured once to help royal guard fire his skill. Another way of building rage is to use sacrifice with the rune. It should give about 20-30 rage points depending on the target it damages.
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1149
0
Jul 17, 2018 11:13:59 GMT
137
corvin
“I like libraries. It makes me feel comfortable and secure to have walls of words all around me"
493
Sept 7, 2015 13:01:51 GMT
September 2015
corvin
107
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Post by corvin on Dec 4, 2015 19:10:47 GMT
My silly side project on next 2x meld will be 3 manticores with injured. I want to test them with oceanus (I'll get it soon). My rage up deck will be: retreat qt, oracle with fa, 3 manticores + 5 other cards. I think injured should be permanent not 1 turn. Other than the rune to differentiate, its a shitty version of ambush, an already shitty skill. The rage idea is effing awesome BTW! I had thought of injured once to help royal guard fire his skill. Another way of building rage is to use sacrifice with the rune. It should give about 20-30 rage points depending on the target it damages. Injured is not permanent. But even 14-20 rage on first coming of creature is really lelpfull. In oceanus deck every rage point is important. Three injured creature that fast die and fast come back will give a lot of rage. Or not))) I need some tests. I think this oceanus strategy is not for endgame. But in midgame (now a lot of mid-players will have oceanus) can be very usefull. Or not)))
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1149
0
Jul 17, 2018 11:13:59 GMT
137
corvin
“I like libraries. It makes me feel comfortable and secure to have walls of words all around me"
493
Sept 7, 2015 13:01:51 GMT
September 2015
corvin
107
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Post by corvin on Dec 12, 2015 14:18:42 GMT
I did it. And I must be honest: injured manticores don't worth place in deck. Bless runed immu or fa oracles are far better for rage boost.
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2229
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5
cerddorion
13
Dec 23, 2015 16:28:14 GMT
December 2015
cerddorion
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Post by cerddorion on Dec 23, 2015 16:34:46 GMT
Here's a totally useless but fun deck building idea....build a deck (or decks) using lvl 10 1, 2 or 3 star critters, and leveling up all of the weak 1 and 2 star heroes to go with them. Just to see just how powerful the weenie decks can be.
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#0d6ad6
April First
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1,185
voldrox [BK]
Give me back my $20 you IGGnorant.
2,766
April 2015
voldrox
101
Boxing Kangaroo [General Manager] oops (Guild master)
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Post by voldrox [BK] on Dec 24, 2015 3:30:49 GMT
I have a lot of RIP creatures. I will probably make a mass RIP deck with my future captivator to attack judgement decks.
Made a RIP manticore for test and it rips off Dodge creatures. Next up RIP graboid and gas cloud creatures to RIP and smoke 'em.
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inherit
SaberTooth
772
0
235
tanisomsford
Enter your message here...
1,023
Jun 19, 2015 16:42:31 GMT
June 2015
tanisomsford
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Post by tanisomsford on Dec 24, 2015 7:52:21 GMT
I have a lot of RIP creatures. I will probably make a mass RIP deck with my future captivator to attack judgement decks. Made a RIP manticore for test and it rips off Dodge creatures. Next up RIP graboid and gas cloud creatures to RIP and smoke 'em. That sounds like a really innovative approach. Maybe a sneak crit would round out the damage output.
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