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Hitmus2✪NFS(xerks)
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February 2015
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Post by Hitmus2✪NFS(xerks) on Mar 11, 2015 9:09:49 GMT
We will Collect together Deck Builds here in this thread and Immortalize it by Naming it. Please Use This Example Format: Name of Deck : Type of Deck : Offensive / Defensive / Rush / Control / Mill Useful in : Hero Name : Creatures - Cost - Level Total Power: Total Health: Most valuable Combo: State strategy for playing it: Have fun and immortalize your Decks! Note: "Please Don't Reply any of the Posted Decks. This thread is for Deck Builds reference only." You can share you deck though by posting your own.
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#000000
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nebiros✪NFS
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March 2015
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Post by nebiros✪NFS on Mar 11, 2015 12:18:15 GMT
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SaberTooth
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tanisomsford
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Jun 19, 2015 16:42:31 GMT
June 2015
tanisomsford
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Post by tanisomsford on Jul 24, 2015 21:22:04 GMT
Deck Name: My Green Weenie Deck (hat tipping to magic the gathering days)
Deck type: Low cost/easy build - Offensive Magic / Utility-versatile Deck Power: 7712 NO 5* cards.
Useful in: PVP any areas, Guild maps for capping damage. Shreds human decks, very effective against cripple/undying. Weak vs spiky bits/sharp armor, mithril drone. Generally strong vs fight focused decks.
Hero: Predator lv 7 - Fae aura 7, Hail 8, Agile 7 Runes - fae Might IV 3(36), fae VigorIII 3(45), all VigorIII 3(45), SorceryIV 5(90), Heal AmplifyIII 5(45)
Creatures: 10, all lv 15, runed, only 2 creatures unmelded. Total cost 146
Frost Rager - Ice Arrow7 meld - 3* cost 14 Runes: RestorationI 10(30% dbl), Elven salveIV 4 (8/fae), Frost armorIII 2(40 dmg) Frost Rager - Ice Arrow7 meld - 3* cost 14 Runes: RestorationI 10(30% dbl), Elven salveIV 1 (2/fae), Frost armorIII 2(40 dmg)
Magic Weaver - Ice Arrow7 meld - 3* cost 13 Runes: HealerII 5(10% Atk), FireIII 6(300 max dmg), VitalityIII 3(54)
Magic Weaver - Ice Arrow7 meld - 3* cost 13 Runes: HealerII 5(10% Atk), FireIII 6(300 max dmg), VitalityIII 3(54)
Treant Guide - Ice Arrow7 meld - 3* cost 13 Runes: HealerII 9(18% Atk *casts twice), Elven SalveIV 2(4/fae), VitalityIII 4(72)
Treant Guide - Bless7 meld - 3* cost 13 Runes: HealerII 8(16% Atk *casts twice), BlessII 4(4 rage), VitalityIII 2(36)
Horned Beast - Recycle1 meld - 4* cost 17 Runes: DodgeIV 5(retaliate 50%Atk), HealerII 5(10% Atk), VitalityIII 2(36) Horned Beast - Recycle1 meld - 4* cost 17 Runes: DodgeIV 5(retaliate 50%Atk), HealerII 5(10% Atk), VitalityIII 2(36)
Flame Brave - Bloodrage1 unmelded - 4* cost 16 Runes: BloodrageIV 2(8% dbl bonus), FlamingII 7(140 detonate), FireIII 8(400 max Dmg)
Flame Brave - Soul Swap1 unmelded - 4* cost 16 Runes: SoulSwapIII 7(21% Base Atk Steal), FlamingII 7(140 Detonate), FireIII 8(400 maxDmg)
Most Valuable Combo: treant guides with heal amplify and healer runes at lv8-9, 2 casters on the board cripple the opponent(600-1500 damage per creature), 3 casters clear a board(1000-2000+ damage per enemy creature)
Basic strategy: this deck was engineered for autoplay. I have no time for long play, and this deck does this very well. Agile and Hail buy three turns to get 4-6 creatures out, and, against a moderate-strong deck, you immediately take control of the board. If playing sky arena/raids/Gauntlet, just skip a couple rounds and drop the four/five load down and auto. Death attacks dont really cripple this deck since all creatures are small cogs in a larger machine of synergies. Predator can tank enough damage to outlast all three spikey bits casts before bringing a single creature out and can defeat spiky bit decks. Lastly, this deck takes advantage of the lack of magic decks out there, so no one really builds big reflect/immunity decks.
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