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Post by storyteller on Aug 25, 2015 19:44:21 GMT
This is sort of an anti-deck building thread; hopefully I've got this on the right board. I'm kind of a hoarder, and I'm trying to figure out which 4* and 5* critters I'd be pretty safe in using as experience fodder. Some creatures don't look like they are that great at first, but then later I find out that they have some particular utility for some deck theme or dungeon. Not trying to go through all the creatures, but these are ones that the game has blessed me with. Wondering if I'm missing something, or if they'd be safe to use up. I'd Appreciate thoughts on if I should keep any of these, or if there are other common ones that can be safely used up. Human Colossus - this seems like it would be a decent platform to build on if it weren't for that 6 timer. Juggernaut - decent basic stats, but doesn't seem to have much long term potential. Griffi-Knight - keep a copy or two for the Incinerate 8, and junk the rest? Cleric Faen Satyr Sentry - mostly useful anti-Neander, but seems totally outclassed by Centaur Chief for its intended purpose. Pegasus Lord - Got over 10 of these. Good individual skills, but don't seem to fit together well. I suppose the cloudburst would be useful against Neanders if you could wait out spiky bits. Faen Rampager Pale Dragon - the game really seems to want me to use this card, with all the copies I've got. But reflect 6 on an anti-Neander card with a six timer? Neander Nean Raptor - well, I leveled one of these up, and it works ok in a spiky bits deck for guild maps. If sweeping blow were meldable, it would be nice to spread the rip around, but it's not, so much better to put the rip on something that already has it. Mammoth Rider Neamazon Neander Giant - I leveled one of these up too. Thought it might have some potential with frost armor as a tank with a retaliate rune. It's been pretty meh. 6 timer and vulnerable to instakill/disposal/lockdown. Howling King Mortii Terror Dragon - so I made the mistake of moving up too high in sky arena and the smart people refused to pass me up on Sunday. I don't suppose I'll get enough copies to meld it, but I doubt I'll ever invest the resources to level the ones I have. I probably won't actually use it as experience fodder, but I regret it enough to throw it on this list. Cave Dragon - Meld away fatigue 8, then junk the rest? Pit Priest
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Post by Somar [BK] on Aug 25, 2015 21:03:28 GMT
This is sort of an anti-deck building thread; hopefully I've got this on the right board. I'm kind of a hoarder, and I'm trying to figure out which 4* and 5* critters I'd be pretty safe in using as experience fodder. Some creatures don't look like they are that great at first, but then later I find out that they have some particular utility for some deck theme or dungeon. Not trying to go through all the creatures, but these are ones that the game has blessed me with. Wondering if I'm missing something, or if they'd be safe to use up. I'd Appreciate thoughts on if I should keep any of these, or if there are other common ones that can be safely used up. Human Colossus - this seems like it would be a decent platform to build on if it weren't for that 6 timer. Juggernaut - decent basic stats, but doesn't seem to have much long term potential. Griffi-Knight - keep a copy or two for the Incinerate 8, and junk the rest? Cleric Faen Satyr Sentry - mostly useful anti-Neander, but seems totally outclassed by Centaur Chief for its intended purpose. Pegasus Lord - Got over 10 of these. Good individual skills, but don't seem to fit together well. I suppose the cloudburst would be useful against Neanders if you could wait out spiky bits. Faen Rampager Pale Dragon - the game really seems to want me to use this card, with all the copies I've got. But reflect 6 on an anti-Neander card with a six timer? Neander Nean Raptor - well, I leveled one of these up, and it works ok in a spiky bits deck for guild maps. If sweeping blow were meldable, it would be nice to spread the rip around, but it's not, so much better to put the rip on something that already has it. Mammoth Rider Neamazon Neander Giant - I leveled one of these up too. Thought it might have some potential with frost armor as a tank with a retaliate rune. It's been pretty meh. 6 timer and vulnerable to instakill/disposal/lockdown. Howling King Mortii Terror Dragon - so I made the mistake of moving up too high in sky arena and the smart people refused to pass me up on Sunday. I don't suppose I'll get enough copies to meld it, but I doubt I'll ever invest the resources to level the ones I have. I probably won't actually use it as experience fodder, but I regret it enough to throw it on this list. Cave Dragon - Meld away fatigue 8, then junk the rest? Pit Priest Here are my thoughts on those: Colossus - melded with life sap or FA can be a good card, mostly usefull against Devil Hunter because immunity might block some dmg and prevent entangle. Juggernaut - haven't found a use for him yet. As always FA would work but it seems there are better options out there for that. Griffi-knight - FA makes him a swordmaster with magic dmg instead of Sweepblow and it also buffs ur team. Worse options out there. Cleric - useless, the humanity can be used for melding though. A sentry angel with humanity is not a bad card but when compared to other human melds it falls a bit short. Satyr sentry - Immunity 7 makes him a good support crit for synergistic faen decks. If u stack a few of them it can make a great brute force strike team against neanders. Pegasus - again u can never go wrong with FA and hp regen. Still a lot of better options out there. Rampager - since the stabthrough decks become such a fashion she can be melded with FA for 0 physical dmg and counter that. 0 other uses found for that one. Pale dragon - really no idea what to do with them. Raptor - It's an ok tank but nothing that can't be found elsewhere in better versions. Major problem is that it lacks a meld option that makes it stand apart from other cards. Mammoth - absolute lost cause Neamazon - I moved the bloodlust onto a swordmaster and it works quite good. The card itself is less than garbage. Nean giant - Same as any card in game. Works melded with FA. But honestly it's a waste of resources to do it. Terror dragon - is surprisingly good melded with FA. It can also carry disposal. (If u have enough copies why not?)any of those options is better than using him for EXP fodder. Cave dragon - seen a few melded with FA arround. Its ok but nothing worth talking about though. Throwing fatigue into something else is definitely the best option. Pit priest - FA again (I get bored with this meld), sneak works quite good with her, if u come to a point where u have nothing better to do I recommend that. But honestly exhaust all ur options first. 2 cents please.
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Post by Lastpak✪NFS on Aug 26, 2015 0:16:35 GMT
Griffi-Knight - keep a copy or two for the Incinerate 8, and junk the rest? Quite often in the gauntlet, i like to weaken the enemy deck by killing 1 or 2 cards. I do this with 4-5 cards(i don't mind if they die), as long as they manage to do damage for 1 turn. Griffi knight x2/3 + royal knight x2/3 works perfect for those situations, one of the reasons why i don't get rid of 4 stars. They will always have a use, even if their skillset isn't that great.
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Post by storyteller on Aug 26, 2015 6:01:39 GMT
Thanks for the input guys. Guess I'll hang on to these Griffi-knights. Good to know that you concur that some of these crits aren't that useful. Drew another Mammoth rider with coupons today, lol. Somar, will you take a thumbs up in lieu of two cents?
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Post by derpy✪NFS on Aug 26, 2015 10:05:49 GMT
Depends at what stage of the game you are.
I've held on to my cards for a long time, but the point I'm at now is where the only thing that improves my deck is absolute top-tier 4* melds and 5* melds. I have 3 rock-solid tournament decks with nothing weaker than melded 4*, I can practically auto the gauntlet with a single deck (and I have plenty of powerful 4* melds to back it up) and I have all the cards needed for any guild map situation. At this point, using resources on things like the cards you mentioned is something I wouldn't even consider.
Long term, the 4* cards which remain useful at some point for overall deck strength (IMO):
Neander:
Graboid Twins Opiuchus Panther Chief Ursa Major Tauros Elder
Human:
Oracle Swordmaster Grand Mage Royal Dragon Paladin Colossus Techno-Chief Royal Dancer
Faen:
Centaur Chief Flame Brave Light Brave Horned Beast Naga Mistress
Mortii:
Eye of Jonara Dullahan Harbinger Puppeteer Cave Dragon Queen Temptress Hellwolf
Basically any 5* meld is going to improve your deck. Literally the worst 5* card is going to be worth fitting in your deck if you put an optimal meld on it.
All of those above cards are useful either as primary cards or melds, there are a few others that aren't awful- but if you use everything except the above cards as XP fodder, you probably won't go wrong. You *could* meld a bunch of Griffi-Knights, but I almost guarantee a time will come soon enough where they will just be wasted resources.
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ApexNFS Guild
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LINE ID: Lampround
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Post by lampround✪NFS on Aug 26, 2015 13:53:31 GMT
Depends at what stage of the game you are. I've held on to my cards for a long time, but the point I'm at now is where the only thing that improves my deck is absolute top-tier 4* melds and 5* melds. I have 3 rock-solid tournament decks with nothing weaker than melded 4*, I can practically auto the gauntlet with a single deck (and I have plenty of powerful 4* melds to back it up) and I have all the cards needed for any guild map situation. At this point, using resources on things like the cards you mentioned is something I wouldn't even consider. Long term, the 4* cards which remain useful at some point for overall deck strength (IMO): Neander: Graboid Twins Opiuchus Panther Chief Ursa Major Tauros Elder Human: Oracle Swordmaster Grand Mage Royal Dragon Paladin Colossus Techno-Chief Royal Dancer Faen: Centaur Chief Flame Brave Light Brave Horned Beast Naga Mistress Mortii: Eye of Jonara Dullahan Harbinger Puppeteer Cave Dragon Queen Temptress Hellwolf Basically any 5* meld is going to improve your deck. Literally the worst 5* card is going to be worth fitting in your deck if you put an optimal meld on it. All of those above cards are useful either as primary cards or melds, there are a few others that aren't awful- but if you use everything except the above cards as XP fodder, you probably won't go wrong. You *could* meld a bunch of Griffi-Knights, but I almost guarantee a time will come soon enough where they will just be wasted resources. Agree with this ^ The only thing i would add is that multiple lvl'd cards can come in handy during Guild Wars, presuming you are in a guild and have a few heroes to boot. I always keep 2 copies of cards above lvl 2, as you never know what you might need to meld from. Even lvl 2 shadowstalkers are great purely for melding off stabthrough 6.
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Post by storyteller on Aug 26, 2015 18:24:03 GMT
Thanks for the list of long term useful creatures, derpy. I just don't want to use up crits that might be useful later. One example is the border rangers that I didn't think were going to be much use. Now I'm glad I saved them for stabthrough (though no one could have predicted that the stabthrough rune was going to be so op). I'm definitely not at the point in the game where my tournament decks are so solid. I can creep up toward the top 1000, by cherry picking opponents and matching up decks with them, but in that range I lose around 90% of my defense battles, so there's no staying power.
Like Lastpack pointed out, I can see where using some griffi-knights with a hero like gladiator might soften up a tough deck. Thus far, I've kept gauntlet doable by keeping power low, but I've been starting to bump that up.
I'll use your list for reference on crits to save. Looks like all of you see Colossus as more useful than I thought, so I'll reevaluate that. Thanks to everyone for the help!
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Post by derpy✪NFS on Aug 27, 2015 0:35:15 GMT
Colossus for me has a niche in guild maps- with FA, he stacks attack well and has reasonable immunity to lockdown. Sekhmet is a better choice if you can get him though, even moreso when melded.
In a high level human buffing deck Colossus can really shine too.
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