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Post by aurastazie on Sept 7, 2015 18:17:30 GMT
I have been playing about a month and have not had good luck drawing cards, here is what I have. I am collecting Wight shards and should have that Hero in about 3 Weeks. I have tried different combinations of what I have but damage has never been more than 13K I am also in a new guild doing Map 1 so no leeching off higher maps.
Heroes "Lvl 46" .......... Gladiator - Chains 1 - Human Combat 1 - Icespear 1 Balrog- Corse Explosion 2 - Morti Might 5, Weaken 6 Bowmaster - Deadly Blow 2 - Faen Might 7 - Fireburst 7 Tauro Brute - Blood Rage 1 - Neander Combat 5 - Poison Gas 5
Critters
Human .......... 5X None
4X Griffi-Knight X1 "10" Oracle X3 "10" Swordmaster X1 "10" Sentry Angel X1 "10" Royal Knight X1 "10" Colossus X2 "10" Cleric X2 "0"
3X Royal Griffin X1 Devotee X3 Flame Mage X3 Flame Witch X3
Fae
5X None
4X Horned Beast X1 "10" Dream Guide X3 "10" Master Guide X2 "10" Pegasus Lord X1 "10" Flame Brave X1 "10" Pale Dragon X1 "10"
3X Frost Rager X3 "10" Druid X2 "10" Dream Healer X2 "10" Treant Guide X2 "10" Magic Weaver X2 "10" Voltic Priest X1 "10" Fean Guardian X1 "10"
Neander
5X Anathema X1 "10" Spider Queen X1 "10"
4X Nean Raptor X1 "10" Cyclops X1 "10" Ursa Major X1 "10" Neander Giant X2 "10" Howling King X1 "10"
3X Feline Lurker X3 Troll Guard X2 Blood Shamen X1 "10" Blood Warlock X3 "10"
Mortii
5X Undying Will X1 "10" Spirit Siren X1 "10" Thalassa X1 "10"
4X Queen Temptress X1 "10" Harbinger X2 "10" Hellwolf X1 "10"
3X Pit Minion X2 Blightghast X3
I have plenty of other 2X and 3X creatures but not sure how useful they will be Dying in 1-2 rounds. Any suggestions for something new to try here? Currently I am also stuck on Map 7-10, Trails 50.
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ℜ★Jaegybomb
Hey, turn me back around.
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Example 2
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Post by ℜ★Jaegybomb on Sept 7, 2015 21:18:45 GMT
I usually shoot for:
Wight (Hail 1, Cripple 7) 7 x Oracle HB (Fat8) 2 x Rager (Bless 7)
Use to be able to break 2 mil with it around the time I hit lvl 60 before the mantra nerf.
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Hey, turn me back around.
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April 2015
jaegybomb
Example 2
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Post by ℜ★Jaegybomb on Sept 7, 2015 21:30:05 GMT
On the right maps of course. Some of them require Nagas or Grand Mages. The 20 gem Oracle explore refreshes aren't a bad option if you need them (works out to about 480 gems per Oracle).
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Post by aurastazie on Sept 8, 2015 0:45:09 GMT
I think It will be sometime before I can consider Melds and Evolves but yes I am farming up Oracles and Ragers. From what I have what would you suggest would be the strongest to do at least 50K which I know is still weak. Any suggestions?
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amidala
Nightraider
BlackList
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Post by amidala on Sept 8, 2015 1:21:58 GMT
For starter, I'd recommend to farm Frost Rager rather than Oracle. Get bless 7 Frost rager at least 3 - 4 of them, and you'll rock on solid by the time you get your wight. They are easy to make, and each one you make, gives you better opportunity for more coins as well.
Aim for: Frost Rager w/ bless 7 meld - 4 of them Horned Beast w/ fat 8 (or just horned beast to go against magic stage) Oracles when you can, but last.
I'd put in bunch of FA creature to negates damage whilst you're building your main deck. As long as you can heal your hero, and defend, you'll get high damage.
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ℜ★Jaegybomb
Hey, turn me back around.
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April 2015
jaegybomb
Example 2
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Post by ℜ★Jaegybomb on Sept 8, 2015 2:18:53 GMT
You need a couple FA for stuff that resists cripple / fatigue but other than that unmelded oracles are better than melded ragers. With wight decks there's a spot where it just clicks and you go from 15k to 1 mil really quick. Usually around the time you get a fatigue HB and cripple 7.
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Twisted Soul
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Sept 21, 2018 9:49:47 GMT
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Jonathan
"He who speaks without modesty will find it difficult to make his words good" - Confucius
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Example 3
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Post by Jonathan on Sept 8, 2015 19:35:45 GMT
What they are trying to say is that until you get your wight up, and maybe put some level on her you will not be able to hit to much damage, maybe somewhere in the region of 20k-30k. FA has very good sustain against physical damage decks but lacks against magic type decks(like chapter 1 maps). And the retreat maps are just playing hard.
What you can do is pump up that Elder Mawrek, take him to level 5 at least and put in the game some good hero and creature deck(oracles, horned beasts). Remember to use the bless runes as it give also rage and let me say to you that on a mawrek that can trigger a skill every 2 rounds he will have his hp all the time up. But You need also the damage and lock-down.
So if you have a mawrek try to grow his level to at least 5 and use: - all 3 oracles. - the swordmaster for his tankiness and damage - the flame brave, but dont summon her to fast or she will go down easy. That blaze 120 damage per round is good. - the cyclops is somehow good because of his fatique and sweeping blow. The instakill is worthless and also any other dysposal for that matter is useless - THE SPIRIT SIREN, she gives you an adittional round to fight - the Spider queen is good also, against human especially. And also can deny an normal attack from the creature in front. - the 2 master guides for lockdown, they are moderate good. Even tho i would have recommended some 2 royal dancers. The work amazing with the blaze ability. Constant 1k damage.
You can try it. After you take the wight is another story, mass heal/bless for the tons of damage.
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Post by Pyron on Sept 8, 2015 21:54:06 GMT
For magic damage maps, just use Spiky Bits from your Tauro Brute to get 50K ~ 75K damage (with some luck even 100K). Just spend some glory till you have Spiky Bits 7.
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Sept 21, 2018 9:49:47 GMT
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"He who speaks without modesty will find it difficult to make his words good" - Confucius
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Post by Jonathan on Sept 8, 2015 22:00:41 GMT
For magic damage maps, just use Spiky Bits from your Tauro Brute to get 50K ~ 75K damage (with some luck even 100K). Just spend some glory till you have Spiky Bits 7. AND DON'T USE THE SPIDER QUEEN. OR AT LEAST DON'T SUMMON HER UNTIL YOU FINISHED ALL YOU SPIKY BITS ROUNDS.
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ℜ★Jaegybomb
Hey, turn me back around.
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April 2015
jaegybomb
Example 2
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Post by ℜ★Jaegybomb on Sept 9, 2015 6:55:19 GMT
- THE SPIRIT SIREN, she gives you an adittional round to fight Mantra
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Post by xenas on Sept 9, 2015 10:04:13 GMT
Liege is an option.
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Sept 21, 2018 9:49:47 GMT
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"He who speaks without modesty will find it difficult to make his words good" - Confucius
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Post by Jonathan on Sept 9, 2015 10:10:27 GMT
Not in the list above as far as i saw.
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lampround✪NFS
ApexNFS Guild
Posts: 1,053
Level: 92
Guild: NFS
LINE ID: Lampround
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Post by lampround✪NFS on Sept 10, 2015 14:35:58 GMT
Take a look at "Somars pure F2P Project" thread in general forum. His guild deck is centered around Frost Ragers and Treant Guides, both easy and quick to farm and meld. Meld the bless 7 from Blood Warlocks(another easy farmable) to Frost Ragers, i still use both of mine in my Guild Deck. Its all about board control, so FA is a must, along with heal and bless. Also, you need some fatigue, Cave Dragon is the obvious choice but hard for F2P to get. Maybe Frost Caller from Guild maps will do for now, cos essential to bring the enemy crits att down. Perhaps meld onto more Frost Ragers, as the more Ragers the more HP shared between them.
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ℜ★Jaegybomb
Hey, turn me back around.
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April 2015
jaegybomb
Example 2
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Post by ℜ★Jaegybomb on Sept 10, 2015 15:18:34 GMT
Fatigue is a 4* meld.
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lampround✪NFS
ApexNFS Guild
Posts: 1,053
Level: 92
Guild: NFS
LINE ID: Lampround
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Post by lampround✪NFS on Sept 11, 2015 10:54:03 GMT
In that case get Sentry Angels from guild maps to meld fatigue.
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Post by Guest on Sept 18, 2015 6:56:02 GMT
You can do Plague(Blightblast) instead though the stats reduced is much less than fat8 HB.
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lampround✪NFS
ApexNFS Guild
Posts: 1,053
Level: 92
Guild: NFS
LINE ID: Lampround
#000000
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Post by lampround✪NFS on Sept 18, 2015 10:09:11 GMT
Or you could farm Frost Callers, fat 4 is better than nothing. Im gonna use them on my f2p alt account.
Or i wonder if melding Blood Shamans weakness (reduce enemy att by 120 after succesful attack) would be any good?
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Sept 7, 2015 17:08:22 GMT
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Post by aurastazie on Sept 20, 2015 16:46:41 GMT
This is what I have so far 2-1 it did 356K Damage on all of Map 1 I never surpassed 29K.
Balrog Weaken 8
Horned Beast 10 Pegasus Lord 10 Flame Brave 10 Flame Mage 10 Oracle 10 X2 Swordsman 10 Sentry Angel 10 Griffi-Knight 10 Hanuman 10
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Post by godsanger on Oct 5, 2015 18:10:27 GMT
-1 flame mage(die fast) -1 hanuman(useless skill) -1 griffi(die fast)
+1 ursa(tank) +1 oracle(healer) +1 frost rager(tank)
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Sept 28, 2015 3:53:28 GMT
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orgoth
quitting DH, good game just not worth keeping with IGG terms
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Post by orgoth on Oct 6, 2015 0:43:38 GMT
Map 2 has venom tyrant on some maps who automatucally "kills" a creature fo you so 100k and above on these maos should focus on a deck about surviving and waiting for tyrant to come out. Map 1 is full of magic dealers so unless you wight guild kap deck is superb it wont work if its half made its far cheaper to use spiky there though there are 2 areas (the one with crook and valmourn) on map 1 where wight guild map decks are easy to make
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Sept 28, 2015 3:53:28 GMT
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quitting DH, good game just not worth keeping with IGG terms
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Post by orgoth on Oct 6, 2015 0:47:29 GMT
also here is a small list of cards who are generally useless in guild maps -spirit siren -any 5* with disposal(they are good as a beat stick only and a slight tank) -anything with a skill that will damage the enemy hero (only IF you focus survival on plague,weakness, or lockdown cards) (this will trigger mantra)
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Post by thundergod on Oct 6, 2015 2:35:01 GMT
I used to get 2 mil quite a bit on several maps before runes with 4 bless frost ragers, 3 bless treant guides, 2 fatigue(pref horned beast), and another card (FA naga at the time). Sometimes used a fa grand mage or 2 and swapped a couple cards depending on the map. I almost always had 3x ragers and 3x treant guides though, all easily farmable. It's even easier now with the heal amp rune.
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