inherit
1384
0
Sept 28, 2015 3:53:28 GMT
89
orgoth
quitting DH, good game just not worth keeping with IGG terms
651
Sept 27, 2015 13:02:42 GMT
September 2015
orgoth
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Post by orgoth on Sept 27, 2015 13:08:46 GMT
will stab still work in explorers 11~8 to 12?
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inherit
Boxing Kangaroo
20
0
Feb 13, 2018 17:46:48 GMT
501
SoaponaRope [BK]
576
Feb 12, 2015 22:48:09 GMT
February 2015
soaponarope
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Post by SoaponaRope [BK] on Sept 27, 2015 13:15:02 GMT
Seems to be a reasonable balance and not a huge nerf. Good to see.
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#0d6ad6
843
0
858
sonbalin
2,232
July 2015
sonbalin
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Post by sonbalin on Sept 27, 2015 13:23:46 GMT
will stab still work in explorers 11~8 to 12? It still destroys maps 1 - 12. Maps 13-14 it's more complicated. It should be fine for some, in other it probably won't be too good.
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inherit
1384
0
Sept 28, 2015 3:53:28 GMT
89
orgoth
quitting DH, good game just not worth keeping with IGG terms
651
Sept 27, 2015 13:02:42 GMT
September 2015
orgoth
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Post by orgoth on Sept 27, 2015 13:27:31 GMT
thats good to jo my kelded bordwr ranger wont go.to waste
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#0d6ad6
1400
0
Feb 12, 2018 15:15:54 GMT
502
scatterbrain
1,260
Sept 27, 2015 17:13:32 GMT
September 2015
scatterbrain
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Post by scatterbrain on Sept 27, 2015 18:29:46 GMT
Sorry, but what on Earth are you talking about? What is "nerfed"??
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#0d6ad6
843
0
858
sonbalin
2,232
July 2015
sonbalin
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Post by sonbalin on Sept 27, 2015 19:42:44 GMT
Sorry, but what on Earth are you talking about? What is "nerfed"?? Nerfed.
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#0d6ad6
1400
0
Feb 12, 2018 15:15:54 GMT
502
scatterbrain
1,260
Sept 27, 2015 17:13:32 GMT
September 2015
scatterbrain
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Post by scatterbrain on Sept 27, 2015 23:20:51 GMT
But what does the word "nerfed" mean?
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inherit
17
0
Dec 25, 2020 19:33:11 GMT
1,077
ÐARҞNESS
Mass confusion >>>
1,424
Feb 12, 2015 12:26:07 GMT
February 2015
zachs
102
NFS
Example 3
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Post by ÐARҞNESS on Sept 28, 2015 0:26:33 GMT
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lampround✪NFS
ApexNFS Guild
Posts: 1,053
Level: 92
Guild: NFS
LINE ID: Lampround
#000000
169
0
Jan 20, 2018 12:48:06 GMT
419
lampround✪NFS
1,053
Mar 16, 2015 15:14:28 GMT
March 2015
lampround
92
NFS
Lampround
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Post by lampround✪NFS on Sept 28, 2015 12:29:34 GMT
Weren't they going to add a stabthrough damage cap of 1,000? No, just the rune damage is capped at 1k. Per hit. Ah, that explains why i am still doing over 1000 dmg per hit, thx for explanation
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inherit
Royal
338
0
89
mortivore
191
Apr 14, 2015 11:25:54 GMT
April 2015
mortivore
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Post by mortivore on Sept 29, 2015 6:19:34 GMT
What people forget is that stab were broken even before runes were added.
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inherit
1459
0
47
bemyservant
122
Sept 28, 2015 22:56:14 GMT
September 2015
bemyservant
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Post by bemyservant on Sept 30, 2015 1:04:55 GMT
No, just the rune damage is capped at 1k. Per hit. I haven't had a chance to try it yet. With sweeping blow does the rune do 1000 total or 1000 per enemy hit?
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#0d6ad6
843
0
858
sonbalin
2,232
July 2015
sonbalin
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Post by sonbalin on Sept 30, 2015 2:03:52 GMT
1k per hit.
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inherit
1459
0
47
bemyservant
122
Sept 28, 2015 22:56:14 GMT
September 2015
bemyservant
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Post by bemyservant on Sept 30, 2015 11:14:38 GMT
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inherit
1384
0
Sept 28, 2015 3:53:28 GMT
89
orgoth
quitting DH, good game just not worth keeping with IGG terms
651
Sept 27, 2015 13:02:42 GMT
September 2015
orgoth
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Post by orgoth on Oct 1, 2015 5:28:47 GMT
it seems oracles got nerfed too she only gave 800 health to.my wight in guilds maps, back tgen she gave 1200~
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#0d6ad6
843
0
858
sonbalin
2,232
July 2015
sonbalin
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Post by sonbalin on Oct 1, 2015 8:53:41 GMT
Have you removed a Hero Vigor rune from him?
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lampround✪NFS
ApexNFS Guild
Posts: 1,053
Level: 92
Guild: NFS
LINE ID: Lampround
#000000
169
0
Jan 20, 2018 12:48:06 GMT
419
lampround✪NFS
1,053
Mar 16, 2015 15:14:28 GMT
March 2015
lampround
92
NFS
Lampround
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Post by lampround✪NFS on Oct 1, 2015 9:23:26 GMT
My Oracle restores 1000hp on Guild Maps.... High level hero vigor on GM are defo a bad idea. I had two Oracles restoring 2000 hp's a turn but blood curse was causing 2668 a turn
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#0d6ad6
843
0
858
sonbalin
2,232
July 2015
sonbalin
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Post by sonbalin on Oct 1, 2015 9:32:01 GMT
25k HP seems to be the highest you want you heroes HP for Guild Maps, that's when Bless 10 caps out.
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inherit
Royal
338
0
89
mortivore
191
Apr 14, 2015 11:25:54 GMT
April 2015
mortivore
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Post by mortivore on Oct 1, 2015 10:58:43 GMT
My Oracle restores 1000hp on Guild Maps.... High level hero vigor on GM are defo a bad idea. I had two Oracles restoring 2000 hp's a turn but blood curse was causing 2668 a turn Think of it as a buff to oracles/hero healers. Now you have the chance to build more rage then earlier, since heal is capped. Also with hero vigor it shouldnt matter much, since your hero wont die so easy.
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lampround✪NFS
ApexNFS Guild
Posts: 1,053
Level: 92
Guild: NFS
LINE ID: Lampround
#000000
169
0
Jan 20, 2018 12:48:06 GMT
419
lampround✪NFS
1,053
Mar 16, 2015 15:14:28 GMT
March 2015
lampround
92
NFS
Lampround
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Post by lampround✪NFS on Oct 1, 2015 11:10:48 GMT
My Oracle restores 1000hp on Guild Maps.... High level hero vigor on GM are defo a bad idea. I had two Oracles restoring 2000 hp's a turn but blood curse was causing 2668 a turn Think of it as a buff to oracles/hero healers. Now you have the chance to build more rage then earlier, since heal is capped. Also with hero vigor it shouldnt matter much, since your hero wont die so easy. Over the course of a guild map attempt even losing just 600hp a turn will ruin your Death Curse potential. I also noticed that mantra fires for longer now, used to be turn 50-60 afaik? Now it fires 50-70+ and your hero takes 750hp dmg a turn on top between 50-60+, and then 1000hp a turn after turn 70. Anyone else notice this?
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inherit
Royal
338
0
89
mortivore
191
Apr 14, 2015 11:25:54 GMT
April 2015
mortivore
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Post by mortivore on Oct 1, 2015 11:34:36 GMT
Think of it as a buff to oracles/hero healers. Now you have the chance to build more rage then earlier, since heal is capped. Also with hero vigor it shouldnt matter much, since your hero wont die so easy. Over the course of a guild map attempt even losing just 600hp a turn will ruin your Death Curse potential. I also noticed that mantra fires for longer now, used to be turn 50-60 afaik? Now it fires 50-70+ and your hero takes 750hp dmg a turn on top between 50-60+, and then 1000hp a turn after turn 70. Anyone else notice this? Thats a fix from 7.0 patch
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lampround✪NFS
ApexNFS Guild
Posts: 1,053
Level: 92
Guild: NFS
LINE ID: Lampround
#000000
169
0
Jan 20, 2018 12:48:06 GMT
419
lampround✪NFS
1,053
Mar 16, 2015 15:14:28 GMT
March 2015
lampround
92
NFS
Lampround
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Post by lampround✪NFS on Oct 1, 2015 11:44:13 GMT
Over the course of a guild map attempt even losing just 600hp a turn will ruin your Death Curse potential. I also noticed that mantra fires for longer now, used to be turn 50-60 afaik? Now it fires 50-70+ and your hero takes 750hp dmg a turn on top between 50-60+, and then 1000hp a turn after turn 70. Anyone else notice this? Thats a fix from 7.0 patch Ah right, thx for the info Will have to bump up the amount of Oracles i use to compensate.
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inherit
412
0
86
Gallows Dodger
I'll Take a Potato Chip, and EAT IT!
317
May 2015
lightyagami
Gods Chosen
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Post by Gallows Dodger on Oct 2, 2015 17:19:04 GMT
it seems oracles got nerfed too she only gave 800 health to.my wight in guilds maps, back tgen she gave 1200~ I've noticed that if you cripple an Oracle's attack then the amount of health that bless recovers is reduced, as per the skill description. This must have recently been fixed.
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inherit
1027
0
26
storyteller
90
August 2015
storyteller
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Post by storyteller on Oct 2, 2015 18:59:12 GMT
it seems oracles got nerfed too she only gave 800 health to.my wight in guilds maps, back tgen she gave 1200~ I've noticed that if you cripple an Oracle's attack then the amount of health that bless recovers is reduced, as per the skill description. This must have recently been fixed. That description always confused me. I think the bless used to be based upon the attack of the creature, now it is based on the max health of the hero, capped at 1000.
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inherit
1481
0
Nov 28, 2015 16:49:39 GMT
0
iwendel
6
Sept 29, 2015 13:37:21 GMT
September 2015
iwendel
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Post by iwendel on Oct 10, 2015 22:14:44 GMT
can some1 post a stab through deck for me here ? i'm level 81 and idk how it works and how effective it is
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inherit
1384
0
Sept 28, 2015 3:53:28 GMT
89
orgoth
quitting DH, good game just not worth keeping with IGG terms
651
Sept 27, 2015 13:02:42 GMT
September 2015
orgoth
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Post by orgoth on Oct 11, 2015 10:44:50 GMT
this is the old (pre nerf) cheap stab deck any hero perferably good at survival for creatures. (Royal Guard, Devil Hunter(high level), captivator) those are common top tier stab decks stab6 from 2* mortii shadowstalker meld for border ranger (or stab 7 from ursa if you think ursa is useless) or garboid melded with stabthrough 6 or 7 the total cratures shoyld be at least 5 (each equipe with a stabthrough rune of 8 or 9) (since update 6 will do)
rest can include spirit sirens for tempo gorgons for tempo, dark witch with vodoo runes for precenting rage (Voodoo runes must be of high level (6 to 8+))
some players also add pupetter to block multi hit cards or miasma creatures (if heavy in garboids) (manual) or use royal guard for an extra stabby round (and frost armor with human stabies)
other candidates ibclude any xard with sweeping blow (evolved garb or border, etc... can do if they have stab 1 since melding is expensive)
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inherit
1384
0
Sept 28, 2015 3:53:28 GMT
89
orgoth
quitting DH, good game just not worth keeping with IGG terms
651
Sept 27, 2015 13:02:42 GMT
September 2015
orgoth
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Post by orgoth on Oct 11, 2015 10:54:38 GMT
the newer stab decks requires more stab cards and more card survival (no 1 turn kills anymore) cant confirm since i am not high in tournament rankings but well made stab decks still work benefits of each stabber candidate Border Ranger~ Cheap Garboid~has stoneskin very important against disposal Sword Master~(do not recomend) tanky stabbers in non bullseye decks Techbochief~(no recomendo) if survivalbis guaranteed he can do most stabthrough output damage (from the skill) Cyclops~instakill but contradicts stab Demoic Templar~(seriously un recomended) has rebirth so may go for several rounds plus opens up mortii stab decks 3*s like dark witch with stabthrough can also work since hero skill prevention is a thing
and for heavy gemers or heavy stab fans(just dont do it okay) Phantomliege~seals works against non immunity for tempo(lots of better melds) Ash Beast~if the enemy has ten seals cards only ash beast can still stab around easily also multiple ones an heal eqch other (woth runes to boost atk) Fafnir~the god stabthrougher tankiness of swordmaster, disposal magnet of garboid, relentless attacks of ash beast...(too bad you would waste the BEST reviver)
Note:this comes from a inexperienced stab user i just cited what i think would happen and based most on experience
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inherit
Apex Alliance - Captain
1126
0
May 30, 2016 11:06:33 GMT
367
Mandragora
861
Aug 31, 2015 23:13:42 GMT
August 2015
annclue
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Post by Mandragora on Oct 22, 2015 13:17:50 GMT
Can we remove this topic from the announcements?
Thx.
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