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Post by Deleted on Sept 19, 2015 10:45:25 GMT
Think they will limit damage from stab to 2K.
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Post by adon0shoko on Sept 19, 2015 11:14:31 GMT
GAH!, i just saw a video on how i should build stab deck for higher levels!, i guess i shouldnt start till i see whats going on :X
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Post by jafaska on Sept 19, 2015 11:47:58 GMT
Think they will limit damage from stab to 2K. It was already limited to 2000 damage atm.
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Post by pueblo✪NFS on Sept 19, 2015 11:50:05 GMT
Well, yea stab deck is completely broken and allows also free to players to clear maps and trials. If they'll nerf it badly it will be impossible for free to players to be competitive and ofc beeing able to clear maps trials etc. But i agree with Hitmus on the fact that they should give us back what we payed to build it
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Post by xenas on Sept 19, 2015 12:18:36 GMT
Think they will limit damage from stab to 2K. It was already limited to 2000 damage atm. Yeah but i think he means that it will be nerfed to 2k max. So no more sweeping blow stabby hits for 1700 each. So max 670 damage perhaps.
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Post by nin7 on Sept 19, 2015 12:32:55 GMT
I'm sure that someone, may be just star or even a patient f2p, was building his Disposal/Anti-disposal deck before runes came and just finished when the Stabthrough rush began, making all the resources he spent of much less value due to the fact that Graboids have Stoneskin while neither Inmunity nor Stonesking itshelf or even Revive/Recycle really protect you against Stabthrough
May be that guy didn't spend so much glory, but gems instead...
...and may be it was not just one guy, but plenty
plenty of people spending gems on the game that suddendly had to adjust to the shift on the meta...
(I had several Stabthrough melds ready for the next x2 day myshelf, and I share the concern about exploration and trials for f2players but I don't think the solution is to maintain an overpowered mechanic, it is not very good in terms of game health)
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Post by Guest on Sept 19, 2015 12:34:06 GMT
Why is Hitmus always on here complaining? Talking about millions of glory wasted on runes, when you can just remove the rune, and apply all of the experience onto another one, problem solved. And anyone who thinks game developer's are incompetent if they need to nerf, tweak, or balance their game over time has never been a game developer. There are zero (NOT A SINGULAR ONE) game companies that have just published a game without alpha/beta testing (the better games are the ones with extensive testing), and any competitive multiplayer game gets frequent updates on balance. The lack of communication is a valid complaint (if it's true, I don't have much experience with trying to talk to IGG). IGG hasn't misled anyone, you guys found an exploitable advantage, and you used it. It's ridiculously strong, and a gamebreaking function, so IGG is fixing it. Let's go find the next advantage, and stop complaining about them doing their jobs, yeah?
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Post by XxKingxX on Sept 19, 2015 12:57:32 GMT
IGG hasn't misled anyone, you guys found an exploitable advantage, and you used it. It's ridiculously strong, and a gamebreaking function, so IGG is fixing it. Let's go find the next advantage, and stop complaining about them doing their jobs, yeah? Completely agree. I've built my stabthrough deck just like everyone else. I'll be glad when its adjusted. There's absolutely no way a deck of 3* cards with 2* melds should be able to wipe the floor against the lvl 15 gauntlet competitor with Oceanus, revive dragonlord, etc., or top 1 arena. It's a gimmick deck, with no strategy involved.
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Post by ÐARҞNESS on Sept 19, 2015 13:03:11 GMT
Did that just this morning after making my first stab graboid. Five card deck. Please go on and tell me stab wasn't broken and shouldn't be fixed.
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Post by ℜ★Trun on Sept 19, 2015 13:10:03 GMT
I'm concerned about this too. For PVP, Stab decks were too easy and powerful to put together when used offensively, but they were still very exploitable when they were being used for defense. And winning when you're on offense is true for all sorts of cheesy decks. Balance is great, but if they're going to claim they're aim is balance then they need to balance out things like the Explorer's gate. Really IGG (and whatever company makes this game) doesn't know jack about balance - and there are glaring problems in Explorer's gate maps that a lot of us got through with Stab decks. I seriously fear for new players that haven't gotten through those levels if Stab's power is substantially decreased. I was absolutely for the nerfs to Angel Prime and Killer Queen because they totally trivialized huge aspects of the game and ruined Guild Maps. And while I knew the nerfs were coming, I didn't like they way they were handled. IGG is STILL FAILING at communicating with the community effectively. This should have been headline news for them. Explores gate maps are supposed to be had and make you consider how to counter them and beat them..the fact the Majority of us stabbed our way through is part of the issue..there are months in between news maps and map 14 was finished by alot on day 1... I don't understand the freak out over this since everyone should have known that was coming and prepared for it....try fact prior are running 3 stsb decks in tourny atm vs useing a variety of cards shows its pretty imbalanced
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Post by Hitmus✪NFS on Sept 19, 2015 13:16:23 GMT
Hmm I am in those players who like it as even player who did not spend 10.000$ with some time and strategy could be competitive somehow. I agree that it changed a lot and those who spend 10.000 can complain most. With time I am maybe also much more convinced that balancing is good for game in overall. But if they do that they must work out some wise compensation, you know some made stab fafnirs and phantoms. In case runes I must admit with shame that I never consumed leveled rune ealier hard to admit but it's true. So in this I was simply wrong and nicely pointed.
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Post by Orgoth on Sept 19, 2015 13:52:38 GMT
I think the main concern of the nerfs would be 1. Players now have a hard time at map 11 12 13 14. 2. Defense decks in tournament will no longer have stab making it harder to beat them (everybody can just be no 1 for the gems only) 3. anyone who has made a stab deck or prepared to do so receives no gain in return other than a now useless?(exceptbin gauntlet and guild war) stab card.
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Post by RkrSteve on Sept 19, 2015 14:39:36 GMT
*cracks door* Dodge is an amazing counter to stabthrough **leaves**
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Post by Deleted on Sept 19, 2015 15:15:57 GMT
*cracks door* Dodge is an amazing counter to stabthrough **leaves** With pred as hero
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Post by Cr@ig on Sept 19, 2015 15:24:38 GMT
So I've been collecting cards, shards and runes for a stab deck and waiting for the next meld day so this could suck! However I've seen some people suggesting compensation for their cards and runes. How would that work, would those players also give back what they have won via stab decks, would maps they've cleared with stab decks be reset, glory points won in raids taken back and refunded to those who lost to stab decks? This doesn't really sound feasible to me.
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Post by Deleted on Sept 19, 2015 15:35:40 GMT
Many players did stab deck to beat map 14 like me. But stab deck should be nerfed and the same map 14. Lvl 10 heroes with crazy melding and lvl 10 runes are to hard to beat... but in arena and turnament I didn't meld my 5* cards to be beaten with 3*.
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Post by Hitmus✪NFS on Sept 19, 2015 16:05:40 GMT
About compensation it is lose, huge lose. Angel prime was same story but it was exchanged by IGG. Many people invested a lot of gems and money and meld copies to build sth. In comparison angel was not so big lose to guild. But redesigning stab must be done wisely. If a lot of people complained about angel, in case stab it can be 100 times bigger. In this nerf 80% players will lose and those big spenders are very happy now. As theirs decks will be unbeatable again. Now maybe several people were able to beat map 14 fully. I advice now clear map 14 faster as later it will be rather impossible at all for 99% people. I know players playing almost from beginning and without stab they can hardly scratch 14 maps.
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Post by ℜ★Trun on Sept 19, 2015 16:46:06 GMT
Hmm I am in those players who like it as even player who did not spend 10.000$ with some time and strategy could be competitive somehow. I agree that it changed a lot and those who spend 10.000 can complain most. With time I am maybe also much more convinced that balancing is good for game in overall. But if they do that they must work out some wise compensation, you know some made stab fafnirs and phantoms. In case runes I must admit with shame that I never consumed leveled rune ealier hard to admit but it's true. So in this I was simply wrong and nicely pointed. People who did stab 5s took a risk..no one should be surprised by a stab nerf....I run a stab deck but did not over invest knowing it would be nerfed ..everyone should have been expecting this
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Post by Hitmus✪NFS on Sept 19, 2015 16:59:32 GMT
Will you invest in Mystic?? It should be nerfed in opinion of few . That way you can not play at all as everything can be nerfed. You can not build any strategy and so on. Angel was nerfed compensation was accepted by IGG. This is similar story. If nerf is done even IGG admit that compensation was ok. So I don't understand why somebody even if IGG a said sth about compensation doing suicide himself. Are you from IGG or what ? As every normal person think about benefits in general.
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Post by Hitmus✪NFS on Sept 19, 2015 17:07:34 GMT
If you are f2p ok. But if not so you are customer in fact. If you bought car with some feature and it was switched off you have right to claim. Same in case investment. You invested under some circumstances some feature called stab. You payed money to it. And you lost it. I pay I lost I need sth in return for my lost. Of course all can have own opinion. I am paying so I am expecting as customer proper treatment. IGG could think totaly different but simply angel case proofs that sometimes they care about customers. Let see this time if nerf happens.
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Post by sonbalin on Sept 19, 2015 17:14:16 GMT
Stab is silly at the moment. Being able to kill a >40,000 HP hero in 2 rounds using 4 stab cards is beyond ridiculous.
Balancing a game should be done by bringing extreme offenders in line with the majority of tactics - this is exactly what IGG is doing. Power creep isn't the way to balance a game and actually means people need to spend/invest more gems, gold, melds, time) to remain competitive. I'm glad they aren't going that way with this.
On the other hand some of the Explorer's Gate levels need rebalancing to account for the Stab nerf, if it happens. Killing that same hero I originally mentioned would be ridiculous without Stab.
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Post by ℳarty on Sept 19, 2015 18:14:04 GMT
If you are f2p ok. But if not so you are customer in fact. If you bought car with some feature and it was switched off you have right to claim. Same in case investment. You invested under some circumstances some feature called stab. You payed money to it. And you lost it. I pay I lost I need sth in return for my lost. Of course all can have own opinion. I am paying so I am expecting as customer proper treatment. IGG could think totaly different but simply angel case proofs that sometimes they care about customers. Let see this time if nerf happens. The problems is most peoples who spend way more than you did complained about stab rune the second it became the new meta. Player like Mikhail, or most Wk actually, Grim etc. They all been asking a stab nerf and igg will please them before any low spender/f2p players. Like its been said, you progressed way more than you should and asking a compensation without giving back what you gain with stab Is quite Meh imo. How many gems you got from being a top trial member? All those extra tournament credit you get from being top player in tourney? Map 13 and 14 you cleared with a 5 deck card? Dragonlord, lord bone? You did benefit A LOT from stab, no compensation needed Imo
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Post by ÐARҞNESS on Sept 19, 2015 18:38:37 GMT
I agree with this about no compensation is required. I got a dragonlord by beating the map with 5 cards, if that's not broken, what is? I beat up to 13-12 medium with my regular deck, so map 13 isn't impossible. Map 14 is a challenge, but it should be.
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Post by Karadoras on Sept 19, 2015 18:45:44 GMT
I dont know a big part of this discussion, because I am fairly new to the game, so take what I say lightly and please do not get offended if I said something stupid or out of line.
Firstly I get why someone wants to get compensated if something gets nerfed or changed, its normal in any game that people wish to be compensated if they are getting screwed over with a change in how something works. Yes the person might have gained alot from having been able to use something that was to strong, but that is not the error of the player its something the developers should have pre-eminently tested to the extent that they would know what it would do with whatever is available.
Most game developers be it CCG, PC, f2p, p2w or whatever else test what they create widely and bring out something that was tested, but even then mistakes get made, changing something that was to good is an obvious result ofcourse.
But the players that invested whatever they invested in it, be it time, gems, or whatever else should get at least some way of compensation because they not only put that time and such in it, they also made it so that it is brought to the attention of the developers that something is to strong, be it direct or indirect.
Also people that spend more in games should not be more important then players that are f2p, without the masses of free players a game cant hold out, a game dies off if only big spenders stay, many games have died off cause it was to much p2w, there are alot that can keep alive with just that, but a game that is at its base f2p with some p2w shouldnt put more importance to those that put more money in.
Everyone has equal worth, and thinking differently in and off itself is wholeheartedly already wrong.
Also about the map not being beatable without that stab, I agree that they should nerf that map then if its not possible for alot of players otherwise, I already have found some of the maps to be quite hard, and realy needs alot of time for f2p players to even manage getting to where p2w get to play quite fast in comparison.
p2w should have some lead ofcourse, that is natural, but it shouldnt be so skewered that f2p players cant do anything at all. I have been on many games, and many of those are p2w also and I have been a top player as f2p also there. That people figure out a strategy to compete as a free player should be rewarded not get stabbed in the back so they have no chance to win. P2w players wil always wine about things, cause they put money in and think that alone wil make them top players, but it wont, you need strategy, intellect and thought behind what you do and use to manage staying at the top in any game.
putting money in is only a stepping stone that helps you get ahead, and it shouldnt be more then that, people putting money in ofcourse should get rewarded for having put money in, but people that play for free should not get punished for not putting money in and compensating by putting time in.
Figured I would give my 2cent about what I find about all this, I hope that I didnt say anything wrong and that people get what I am trying to say.
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Post by ℜ★Trun on Sept 19, 2015 18:49:06 GMT
I agree with this about no compensation is required. I got a dragonlord by beating the map with 5 cards, if that's not broken, what is? I beat up to 13-12 medium with my regular deck, so map 13 isn't impossible. Map 14 is a challenge, but it should be. Pretty much compensation for stab was the rewards and prizes from solo maps and all the tourny points from rank you wouldn't have otherwise gotten... Also AP and Kq nerf are differnt..those nerfs eliminatedo there purpose in guild map decks.they didn't balance ap for guild map the took away the primary tool...stabout isn't a balance adjustment..not a nerf to uselessness
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Post by ℜ★Naruto on Sept 19, 2015 19:02:28 GMT
tl;dr - OP claims stab is being nerfed, while in fact its being balanced - OP doesn't realize how broken stab is - OP STILL doesn't realize how game ruining stab is - OP wants compensation for stabthrough getting balanced because it was overpowered - OP still wants compensation for something that was completely overpowered and broken, now being balanced
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Post by ÐARҞNESS on Sept 19, 2015 19:11:05 GMT
I agree with this about no compensation is required. I got a dragonlord by beating the map with 5 cards, if that's not broken, what is? I beat up to 13-12 medium with my regular deck, so map 13 isn't impossible. Map 14 is a challenge, but it should be. Pretty much compensation for stab was the rewards and prizes from solo maps and all the tourny points from rank you wouldn't have otherwise gotten... Also AP and Kq nerf are differnt..those nerfs eliminatedo there purpose in guild map decks.they didn't balance ap for guild map the took away the primary tool...stabout isn't a balance adjustment..not a nerf to uselessness And this point of view I strongly agree with. If it was meant for stab to be the ultimate deck, IGG would have not bothered adding more creatures to farm for. Hell, stab comes from a 2* common creature, is then melded to a 3* or 4* creature (s) that are fairly to obtain, does that sound like a strategy that should be out ranking all the others?
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Post by ℜ★Naruto on Sept 19, 2015 19:18:16 GMT
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Post by ℜ★Xega on Sept 19, 2015 19:18:59 GMT
I spent millions of gold on stabthrough, I demand 1 million real dollars as compensation.
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Post by Karadoras on Sept 19, 2015 19:22:36 GMT
Pretty much compensation for stab was the rewards and prizes from solo maps and all the tourny points from rank you wouldn't have otherwise gotten... Also AP and Kq nerf are differnt..those nerfs eliminatedo there purpose in guild map decks.they didn't balance ap for guild map the took away the primary tool...stabout isn't a balance adjustment..not a nerf to uselessness And this point of view I strongly agree with. If it was meant for stab to be the ultimate deck, IGG would have not bothered adding more creatures to farm for. Hell, stab comes from a 2* common creature, is then melded to a 3* or 4* creature (s) that are fairly to obtain, does that sound like a strategy that should be out ranking all the others?
Ever heard of a Chaos Witch deck with just Dark Witches winning alot of games... That is just as easy to obtain and can also be used to get pretty much near the top.... IJS
As I said I dont know the entire arguiment and all, but having diversity isnt a bad thing, more then one way to win lets say, and I dont think that stab with just 2 and 3 stars would win the top... seeing as most of the better units using it seem to be 4* or higher that I know off, but then again I dont know all the cards used.
If its the rune that is an issue, then just fix those I guess.. idk... ^^
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