#8f0a7f
2
0
1
1,050
Hitmus✪NFS
2,212
February 2015
hitmus
|
Post by Hitmus✪NFS on Mar 14, 2015 18:46:07 GMT
what they said in customer care? i am sick of them after few trials what they said about bug , i have hunter on level 2 also so seems that i am also affected.
guys i dont know if it is good but big advantage of mass people is that we can a lot:)
just imagine 50 chat at the same time asking for same bug:)? just imagine facebook question about bug and 100 answers from different people.
it can not be not noticed ...
|
|
#0d6ad6
Human Deck Specialist
86
0
Sept 26, 2015 19:32:03 GMT
1,691
DianaTroy [βκ]
In-Game Names: DianaTroy_[BK] & BevCrusher_[BK]
2,861
March 2015
dianatroy
|
Post by DianaTroy [βκ] on Mar 14, 2015 18:50:18 GMT
Glad to know that I semi-wasted my time with Devil Hunter. Kind if depressing.
At least Entangle works everywhere else.
|
|
inherit
Boxing Kangaroo
20
0
Feb 13, 2018 17:46:48 GMT
501
SoaponaRope [BK]
576
Feb 12, 2015 22:48:09 GMT
February 2015
soaponarope
|
Post by SoaponaRope [BK] on Mar 14, 2015 18:51:26 GMT
Well whatever the issue is, it's not consistent and I don't know what's causing it. Some creatures seem to be affected by it much closer to the stated % while others can get down to closer to 10 or 20% before working. I'm sure there is some mathematical reason or glitch that is causing this. My last 2 fights with Devil Hunter he worked perfectly, however all of the creatures were closer to 30%.
I will try to pay close attention - maybe I can figure out what the issue is.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
110
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Mar 14, 2015 18:56:01 GMT
what they said in customer care? i am sick of them after few trials what they said about bug , i have hunter on level 2 also so seems that i am also affected. guys i dont know if it is good but big advantage of mass people is that we can a lot:) just imagine 50 chat at the same time asking for same bug:)? just imagine facebook question about bug and 100 answers from different people. it can not be not noticed ... I emailed them about the issue, they said sorry for the inconvenience we need your igg id character name relevant screenshot exact day and time I filled out all the information they asked for, sent them a few screenshots and then they emailed me back saying we are very sorry but there was insufficiency of details for us to continue and asked for battle report id. that was it.
|
|
#0d6ad6
Human Deck Specialist
86
0
Sept 26, 2015 19:32:03 GMT
1,691
DianaTroy [βκ]
In-Game Names: DianaTroy_[BK] & BevCrusher_[BK]
2,861
March 2015
dianatroy
|
Post by DianaTroy [βκ] on Mar 14, 2015 19:01:41 GMT
Well whatever the issue is, it's not consistent and I don't know what's causing it. Some creatures seem to be affected by it much closer to the stated % while others can get down to closer to 10 or 20% before working. I'm sure there is some mathematical reason or glitch that is causing this. My last 2 fights with Devil Hunter he worked perfectly, however all of the creatures were closer to 30%. I will try to pay close attention - maybe I can figure out what the issue is. Being a mathematician and having a little coding experience, I can tell you that there is definitely an issue with the coding or it is on purpose. You'd be surprised how bad game code gets F'd up if you miss a line, or even a single character.
|
|
inherit
30
0
265
jacobhunterx
Eating ice cream is the name of the game
244
February 2015
jacobhunterx
|
Post by jacobhunterx on Mar 14, 2015 19:46:03 GMT
This is for f2p so the following is doable, just very time consuming. Must get Wight as hero and level him up!! His skill increases at an EXPONENTIAL RATE, summoner heroes are good but unfortunately are not available in the trials. The melding stats are based off of Double meld event in which the maximum number of copies to guarantee a successful meld for a 4 star is 6 copies depending on the skill melded. Farm oracles like a mother fucker, close to 18, meld frost armor on all 3 or meld bless on frost ragers (much quicker but not as good) Farm 6 Paladin meld frost armor (this works like a charm) Farm 6 Tauros Elder meld frost armor Farm 6 Tauro General meld frost armor Not for ftp but seems to be fairly common card rewards:Collect 6 Neander Giants meld frost armor (you can collect a few on map 9 hard) Collect 6 Royal Dragons meld frost armor Collect 6 Techno-Chiefs meld frost armor, life sap, battleblow (whatever you prefer) Collect 6 swordmasters meld battleblow or Bloodlust (whatever you prefer) Juggernaut, and Royal Knight with frost armor are ideal as well. The idea is to meld frost armor on creatures that have an increasing attack skill such as bloodlust, anger, or battleblow. Sweeping blow, lifesap or restoration already on the creature is a bonus! man I'd love this deck since I'm mainly human and I'd still get use for the creatures outside the GM but doing all this would take 10000s of energy
|
|
dankk
Stormkalar
Posts: 5
inherit
101
0
Sept 28, 2015 16:10:58 GMT
2
dankk
5
March 2015
dankk
|
Post by dankk on Mar 15, 2015 4:46:15 GMT
Devil hunter works wonderful in guild maps....if the map is past 80%. I've done the 300k+ damage on a map with venom tyrant many times. Yes, wight is awesome, but if you don't autoskip you can do 100k+ on a map with creatures with low HP everytime with devil hunter...just don't let any creature hit the hero. I agree that after round 50ish for some reason your entangle falls off. What the hell is that?
|
|
#0d6ad6
Human Deck Specialist
86
0
Sept 26, 2015 19:32:03 GMT
1,691
DianaTroy [βκ]
In-Game Names: DianaTroy_[BK] & BevCrusher_[BK]
2,861
March 2015
dianatroy
|
Post by DianaTroy [βκ] on Mar 15, 2015 5:01:15 GMT
I'm sorry but...I'm enjoying this site but, the "admins" that I'm seeing are only complaining about this game in broken english. Devil hunter works wonderful in guild maps....if the map is past 80%. I've done the 300k+ damage on a map with venom tyrant many times. Yes, wight is awesome, but if you don't autoskip you can do 100k+ on a map with creatures with low HP everytime with devil hunter...just don't let any creature hit the hero. I agree that after round 50ish for some reason your entangle falls off. What the hell is that? Game auto-damages Heroes from round 50-60.
|
|
inherit
Royal
89
0
Jul 28, 2016 18:48:00 GMT
231
thundergod
396
March 2015
thundergod
|
Post by thundergod on Mar 15, 2015 6:35:42 GMT
Yea, I must have have not noticed before, but mantra does indeed go off turns 50-60 because of auto-damage to hero. Also for some reason, from around turn 40 or so, pretty much none of my creatures healed or self-healed for some reason when they usually do.
My main complaint lately is that the guild map has been acting funny lately when I rack up a lot of damage sometimes. This has happened before, but when I got a 650k run, killing 5 creatures, the game showed my damage and all, but the monsters' hp got reset as if I didn't do damage to them.
|
|
#8f0a7f
1
0
1
Jul 12, 2016 21:42:44 GMT
285
Hitmus2✪NFS(xerks)
715
February 2015
admin
|
Post by Hitmus2✪NFS(xerks) on Mar 15, 2015 6:56:38 GMT
Sticky this one for awhile so it will help other players have an overview on how to get more damage in Guild Maps. Thanks OP! (Original Poster).
|
|
#8f0a7f
1
0
1
Jul 12, 2016 21:42:44 GMT
285
Hitmus2✪NFS(xerks)
715
February 2015
admin
|
Post by Hitmus2✪NFS(xerks) on Mar 15, 2015 6:57:51 GMT
I will merge this thread to your other thread that I sticked.
|
|
inherit
Royal
42
0
285
Absoul
397
Feb 19, 2015 15:25:08 GMT
February 2015
absoul
|
Post by Absoul on Mar 15, 2015 19:50:09 GMT
Best hero on guild maps is Zora Marauder. But it's pretty hard to set up...
|
|
#0d6ad6
Human Deck Specialist
86
0
Sept 26, 2015 19:32:03 GMT
1,691
DianaTroy [βκ]
In-Game Names: DianaTroy_[BK] & BevCrusher_[BK]
2,861
March 2015
dianatroy
|
Post by DianaTroy [βκ] on Mar 15, 2015 20:27:11 GMT
Best hero on guild maps is Zora Marauder. All the players getting 500,000+ with Wight probably beg to differ. Just sayin'
|
|
inherit
Royal
42
0
285
Absoul
397
Feb 19, 2015 15:25:08 GMT
February 2015
absoul
|
Post by Absoul on Mar 15, 2015 21:17:31 GMT
Best hero on guild maps is Zora Marauder. All the players getting 500,000+ with Wight probably beg to differ. Just sayin' You can beat a map by yourself if you manage to setup the field with zora. 500k is nothing.
|
|
inherit
17
0
Dec 25, 2020 19:33:11 GMT
1,077
ÐARҞNESS
Mass confusion >>>
1,424
Feb 12, 2015 12:26:07 GMT
February 2015
zachs
102
NFS
Example 3
|
Post by ÐARҞNESS on Mar 15, 2015 21:28:42 GMT
Well whatever the issue is, it's not consistent and I don't know what's causing it. Some creatures seem to be affected by it much closer to the stated % while others can get down to closer to 10 or 20% before working. I'm sure there is some mathematical reason or glitch that is causing this. My last 2 fights with Devil Hunter he worked perfectly, however all of the creatures were closer to 30%. I will try to pay close attention - maybe I can figure out what the issue is. Being a mathematician and having a little coding experience, I can tell you that there is definitely an issue with the coding or it is on purpose. You'd be surprised how bad game code gets F'd up if you miss a line, or even a single character. Coming from a programming background, I have to say this game seems to have been coded badly on purpose, there is no way that an RNG functions the way theirs does, nor are there usually so many bugs in any game. Either their programmers are incompetent or they've done this on purpose. And I really doubt any programmer can be so incompetent.
|
|
#0d6ad6
Human Deck Specialist
86
0
Sept 26, 2015 19:32:03 GMT
1,691
DianaTroy [βκ]
In-Game Names: DianaTroy_[BK] & BevCrusher_[BK]
2,861
March 2015
dianatroy
|
Post by DianaTroy [βκ] on Mar 15, 2015 21:32:26 GMT
Coming from a programming background, I have to say this game seems to have been coded badly on purpose, there is no way that an RNG functions the way theirs does, nor are there usually so many bugs in any game. Either their programmers are incompetent or they've done this on purpose. And I really doubt any programmer can be so incompetent. This game is designed to prey on the Western world's lack of patience and tendency to waste money. As time goes on, people either quit or become p2p.
|
|
inherit
17
0
Dec 25, 2020 19:33:11 GMT
1,077
ÐARҞNESS
Mass confusion >>>
1,424
Feb 12, 2015 12:26:07 GMT
February 2015
zachs
102
NFS
Example 3
|
Post by ÐARҞNESS on Mar 15, 2015 22:13:03 GMT
Coming from a programming background, I have to say this game seems to have been coded badly on purpose, there is no way that an RNG functions the way theirs does, nor are there usually so many bugs in any game. Either their programmers are incompetent or they've done this on purpose. And I really doubt any programmer can be so incompetent. This game is designed to prey on the Western world's lack of patience and tendency to waste money. As time goes on, people either quit or become p2p. True, it's a good thing I don't have the kind of crazy money this game needs
|
|
#0d6ad6
Human Deck Specialist
86
0
Sept 26, 2015 19:32:03 GMT
1,691
DianaTroy [βκ]
In-Game Names: DianaTroy_[BK] & BevCrusher_[BK]
2,861
March 2015
dianatroy
|
Post by DianaTroy [βκ] on Mar 15, 2015 22:43:33 GMT
This game is designed to prey on the Western world's lack of patience and tendency to waste money. As time goes on, people either quit or become p2p. True, it's a good thing I don't have the kind of crazy money this game needs If I won the lottery.... Lv.10 Thor!
|
|
inherit
17
0
Dec 25, 2020 19:33:11 GMT
1,077
ÐARҞNESS
Mass confusion >>>
1,424
Feb 12, 2015 12:26:07 GMT
February 2015
zachs
102
NFS
Example 3
|
Post by ÐARҞNESS on Mar 15, 2015 22:48:20 GMT
True, it's a good thing I don't have the kind of crazy money this game needs If I won the lottery.... Lv.10 Thor! I personally would like Armageddon, would have had all those cool 5* cards though
|
|
#000000
94
0
194
entropy✪NFS
292
March 2015
entropy
|
Post by entropy✪NFS on Mar 15, 2015 23:19:53 GMT
Once 5* heroes become widespread, I guess people will start putting in their decks at least one evolved high-cost bad creature - so Armageddon's talent will be pretty much useless At least I use this method in Trials against high-level Cloning heroes ;-)
|
|
inherit
17
0
Dec 25, 2020 19:33:11 GMT
1,077
ÐARҞNESS
Mass confusion >>>
1,424
Feb 12, 2015 12:26:07 GMT
February 2015
zachs
102
NFS
Example 3
|
Post by ÐARҞNESS on Mar 15, 2015 23:23:42 GMT
Once 5* heroes become widespread, I guess people will start putting in their decks at least one evolved high-cost bad creature - so Armageddon's talent will be pretty much useless At least I use this method in Trials against high-level Cloning heroes ;-) That's not actually practical, one bad creature could lose you ranks etc, besides, Armageddon resurrects ALL your opponents dead creatures (per skill trigger/ one each) in descending cost, when they're killed they're removed from play.
|
|
#000000
94
0
194
entropy✪NFS
292
March 2015
entropy
|
Post by entropy✪NFS on Mar 15, 2015 23:30:18 GMT
Once 5* heroes become widespread, I guess people will start putting in their decks at least one evolved high-cost bad creature - so Armageddon's talent will be pretty much useless At least I use this method in Trials against high-level Cloning heroes ;-) That's not actually practical, one bad creature could lose you ranks etc, besides, Armageddon resurrects ALL your opponents dead creatures (per skill trigger/ one each) in descending cost, when they're killed they're removed from play. Well it's not actually a bad creature per se, for example an evolved Oracle costs more than most un-evolved 5 star creatures - so my little Oracle gets cloned which doesn't help the enemy much compared if it would clone my Gorgon/Thalassa/Undying Will/etc. Armageddon will resurrect only one creature per hero ultimate, by the time the 2nd is coming the battle should be decided anyway.
|
|
inherit
17
0
Dec 25, 2020 19:33:11 GMT
1,077
ÐARҞNESS
Mass confusion >>>
1,424
Feb 12, 2015 12:26:07 GMT
February 2015
zachs
102
NFS
Example 3
|
Post by ÐARҞNESS on Mar 15, 2015 23:33:39 GMT
That's not actually practical, one bad creature could lose you ranks etc, besides, Armageddon resurrects ALL your opponents dead creatures (per skill trigger/ one each) in descending cost, when they're killed they're removed from play. Well it's not actually a bad creature per se, for example an evolved Oracle costs more than most un-evolved 5 star creatures - so my little Oracle gets cloned which doesn't help the enemy much compared if it would clone my Gorgon/Thalassa/Undying Will/etc. Armageddon will resurrect only one creature per hero ultimate, by the time the 2nd is coming the battle should be decided anyway. It depends, especially on maps, this is entirely not true.
|
|
#000000
94
0
194
entropy✪NFS
292
March 2015
entropy
|
Post by entropy✪NFS on Mar 15, 2015 23:39:13 GMT
Well it's not actually a bad creature per se, for example an evolved Oracle costs more than most un-evolved 5 star creatures - so my little Oracle gets cloned which doesn't help the enemy much compared if it would clone my Gorgon/Thalassa/Undying Will/etc. Armageddon will resurrect only one creature per hero ultimate, by the time the 2nd is coming the battle should be decided anyway. It depends, especially on maps, this is entirely not true. Well first you came with Arena/Raid and now with Maps. Of course the tactic would mean sacrificing total damage output potential but could mean crippling the enemy hero, by forcing it to use it's strongest skill on something suboptimal and in Arena, fights usually don't last more than two hero skill proc. And by the way I'm just tossing the idea around to instigate some outside-of-the-box thinking, which we (the f2p players) will most probably need more and more as the game evolves. Cheers.
|
|
inherit
17
0
Dec 25, 2020 19:33:11 GMT
1,077
ÐARҞNESS
Mass confusion >>>
1,424
Feb 12, 2015 12:26:07 GMT
February 2015
zachs
102
NFS
Example 3
|
Post by ÐARҞNESS on Mar 16, 2015 1:53:59 GMT
It depends, especially on maps, this is entirely not true. Well first you came with Arena/Raid and now with Maps. Of course the tactic would mean sacrificing total damage output potential but could mean crippling the enemy hero, by forcing it to use it's strongest skill on something suboptimal and in Arena, fights usually don't last more than two hero skill proc. And by the way I'm just tossing the idea around to instigate some outside-of-the-box thinking, which we (the f2p players) will most probably need more and more as the game evolves. Cheers. The same holds true for Arena and raids, lol, I've fought against armageddon and speak from experience
|
|
inherit
Boxing Kangaroo
20
0
Feb 13, 2018 17:46:48 GMT
501
SoaponaRope [BK]
576
Feb 12, 2015 22:48:09 GMT
February 2015
soaponarope
|
Post by SoaponaRope [BK] on Mar 16, 2015 3:22:45 GMT
Being a mathematician and having a little coding experience, I can tell you that there is definitely an issue with the coding or it is on purpose. You'd be surprised how bad game code gets F'd up if you miss a line, or even a single character. Coming from a programming background, I have to say this game seems to have been coded badly on purpose, there is no way that an RNG functions the way theirs does, nor are there usually so many bugs in any game. Either their programmers are incompetent or they've done this on purpose. And I really doubt any programmer can be so incompetent. I highly doubt it was coded from scratch anyways. Almost certainly some sort of unity ripoff that doesn't charge as much. A card game is literally one of the easiest things to throw together and I'm surprised there aren't more like this or Hearthstone out in the market. You could build an equivalent game in browser in a matter of weeks with 1 programmer if you don't include balancing and artwork. Anyways when you look at how IGG operates, they throw a bunch of games out and see what sticks. They have a handful of popular games and a bunch of pretty dead ones. So when they came out with this game I'm sure they had no idea whether or not it was going to take off. Honestly sometimes when I think about it, I think they just bought a bunch of artwork and were like "this doesn't match any of our other games... sooooooo card game?" When you think of it that way, it kind of makes sense that it was hastily thrown together and they're probably still trying to pick up the pieces. The Guild System is general is terrible and not thought out, rewarding or exciting. Other than a handful of Heroes, your options are limited and to be honest the same strategy prevails over and over which isn't true in the regular campaign. It just seems like they felt they HAD to have something for Guilds and the easiest thing to do was buff up HP and take away rebirth and instakills. I'm curious to see how they will address the issues with the Guild Maps (if at all) and also curious to see how they hope to keep people engaged. Hearthstone was originally built to grow with expansions. This game has already "blown its load" in a huge way by having Instakills and Disposals on multiple creatures. If they try to come out with an expansion, the first set of cards are going to continue to dominate and there will be no reason to continue to play or collect unless they take away everyones' cards which I guarantee you wont happen. Might see something like 20-card Decks which might help smooth things over if/when an expansion pack hits, or a bunch of heroes/cards that negate the existing effects.
|
|
inherit
Royal
89
0
Jul 28, 2016 18:48:00 GMT
231
thundergod
396
March 2015
thundergod
|
Post by thundergod on Mar 16, 2015 6:38:05 GMT
This bug is really slowing down my guild's progress. Yet again, I get a 710k run and low and behold, the damage gets voided. It's worse for my guild since I'm pretty much 5 steps ahead of my guild in damage so the voided damage sets us back a lot:( (Next highest a guildmate has gotten is 135k without Venom Tyrant).
|
|
inherit
Royal
83
0
Jul 27, 2015 16:39:34 GMT
170
andypk
268
March 2015
andypk
|
Post by andypk on Mar 16, 2015 12:52:55 GMT
This bug is really slowing down my guild's progress. Yet again, I get a 710k run and low and behold, the damage gets voided. It's worse for my guild since I'm pretty much 5 steps ahead of my guild in damage so the voided damage sets us back a lot:( (Next highest a guildmate has gotten is 135k without Venom Tyrant). Yup the bug is a pain I hit 1411k damage on the last boss of chaoter 3 last night only to have the damage avoided. Thankfully a guild mate came through with a 1,117k later on which did count. We are up to 3 folks hitting bombs now. More on the way. Makes it less annoying having others that can do damage as well. Soon we will be getting that elusive time bonus!
|
|
osslim
Stormkalar
Time Tempest
Posts: 35
inherit
Time Tempest
121
0
16
osslim
35
Mar 10, 2015 16:11:55 GMT
March 2015
osslim
|
Post by osslim on Mar 18, 2015 22:36:24 GMT
What is the deck you use to hit these kind of bombs?
|
|
inherit
Royal
89
0
Jul 28, 2016 18:48:00 GMT
231
thundergod
396
March 2015
thundergod
|
Post by thundergod on Mar 19, 2015 0:12:18 GMT
This guild map bug is REALLY getting annoying. For me, it's now to the point where at least 60-70% of the time I put up a good amount of damage(long battle), my damage gets voided by some guildmate probably doing 20k damage. This is really something that needs to be fix because this is a huge gamebreaker.
|
|