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Post by mnoo on Oct 5, 2015 5:48:45 GMT
If you have enough cards, which one do you prefer?
Mithril drone with revive / fafnir with revive
Although mithril doesn't have dodge, it can heal 20% of its max hp every turn regardless of lockdown. So I think mithril is better then fafnir when enemy has a lot of bullseye. But... mithril may be killed by sac8 graboid...
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Post by voldrox [BK] on Oct 5, 2015 6:32:27 GMT
You probably won't face a sac graboid at that level. Sac bullseye is what you should be scared of.
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Post by nemesis101 on Oct 5, 2015 20:14:35 GMT
Every card has his pros and cons, but a Mythril Drone with Revive is a beast. Sure a Graboid with Sacrifice 8 is painfull for him, but like I said every card has his pros and cons. Even a Dragonlord with Revive can be brought down in one turn by a Anathema with Sacrifice 8 or Sneak 8.
BTW: It's kind of BOSS to have a Mythrill Drone with Revive! It's just cool!
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Post by werefour on Oct 10, 2015 14:49:49 GMT
Does Mythril Drone health itself, I thought mythril just increased max health without raising its current health?
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Post by orgoth on Oct 10, 2015 16:52:34 GMT
it works like faen salve i believe
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Post by ihelios on Oct 10, 2015 18:29:05 GMT
Mithril Drone just heals itself with a maximum of 20% of max Hp and doesn't increase the max Hp. The translation is wrong.
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Post by ittadakimaas on Oct 15, 2015 16:39:44 GMT
The title of this post made me die a little inside You can have your revive Mythril the day I get (just) one each of - Drone, Paragon, GM - deal?
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Post by werefour on Oct 25, 2015 0:21:43 GMT
So now that Mythril Drone is somewhat farmable, what does everyone feel are great melds for it.
F.A. is an obvious choice as it counters Drones main weakness and when runed gives it a counter like ability. Add in Vitality and Protean runes to boost its health which also boost Drones healing ability and you get a really hard to kill tank. Only lucky insta-kills, disposal, retreats and runed Bullseye abilities will effectively hamper it.
A high Block skill definitely doesn't hurt survivability and is not susceptible to Bullseye (especially runed Bullseye) the way FA is. Also of note Block runes weakening effect on attackers.
I feel Dodge is not as reliably useful, yet still can be quite potent if you have a high enough skill source to spare. Rune effect being its rng percentage of enemy attacks retaliate skill.
Holy Shield- a 350(Michael) or up to 500(Kirtana) point holy Sheild stacked with Mythril in a great way. Using the highest example - Mythril Drones already high health of 2,375 becomes 2,875 and its healing per turn goes from 475 to 1,075 (575+500 from the shield restoration). That is also without factoring in Vitality, Protean, All Vigor and Human Vigor runes and the hero's Human Aura or Protection Skills when applicable.
Sneak 8- Having a boost that you have some control over its trigger to a base attack of 911 is nothing to disregard and gives it a more offensive utility. Runed for even more damage.
I feel Battleblow is a less reliable alternative, yet in some setups would be better, especially if the effects of its rune are considered.
Mass heal- more self healing as well as group healing. Gives a great attack boost to healed creatures when runed. Also the Heros healing boost rune at the higher star levels is remarkably potent.
Soul Swap- not the best practical option, yet it goes great with Mythril Drones text ("I have no soul for you to take, but you have one for me") Also a high level soul swap deals decent damage while healing a the same amount and when runed weakens an enemy's attack for its duration on the field while strengthening Drones.
Delay
Recycle 2/ Revive- Its high base health which can be boosted significantly with runes and its powerful healing and control and defense abilities mean it will likely be on the field for several turns and make great use if these skills as such.
On such a durable card a high level Fatigue skill could also be bothersome to opponents.
Any others worth mentioning?
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Post by orgoth on Oct 25, 2015 3:07:10 GMT
myrhrill drone is a tank any ability that helps him furher tank or make him more useful while he is on the field would do well, revive recycle are obvious choices. Block would kinda be lacking unless you use a fatigue heavy deck (highest block is 250 from cancer), delay can do well but melding a high class 5* for a lockdown isnt to good imo (you could just use paragorn for that).
as for other options.... retreat bless shatter soul
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Post by ℜ★Jaegybomb on Oct 26, 2015 14:13:00 GMT
Revive and FA seem like the best options.
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Post by werefour on Oct 28, 2015 22:54:47 GMT
There's another skill that would benefit Mythril Drone that has not been mentioned. Though it is still arguable that bullseye creatures use it better.
Could you imagine facing one with sac8? The health total alone is a hilarious 5,225 and its Mythril skill would heal 1,045 hp per turn not factoring in vitality/ protean runes and the hero Runes/Skills.
Basic attack is 2,004 before runes.
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Deleted
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Post by Deleted on Oct 29, 2015 14:10:22 GMT
The drone skill mythril works every round just like restoration or lets say deathgaze (nothing can stop it from activating).
Revive and Fa are decent melds.
I saw one with delay 4 but im not sure about it
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Post by derpy✪NFS on Oct 30, 2015 7:48:12 GMT
Sac8 Mythril is awful, single-attack with no bullseye is just not worth it. Health restoration is great, but Mythril is good for so much better.
Realistically there's few options outside of revive, FA, and maybe even dodge. FA is solid, but dodge adds a lot of different utility that's worth exploring now. Obviously it's a great card, but revive Mythril is almost as good as it gets.
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Post by orgoth on Oct 30, 2015 13:56:29 GMT
Sac8 Mythril is awful, single-attack with no bullseye is just not worth it. Health restoration is great, but Mythril is good for so much better. Realistically there's few options outside of revive, FA, and maybe even dodge. FA is solid, but dodge adds a lot of different utility that's worth exploring now. Obviously it's a great card, but revive Mythril is almost as good as it gets. maybe when there is a feature that gives night slayers for free
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Post by derpy✪NFS on Oct 30, 2015 14:26:07 GMT
Sac8 Mythril is awful, single-attack with no bullseye is just not worth it. Health restoration is great, but Mythril is good for so much better. Realistically there's few options outside of revive, FA, and maybe even dodge. FA is solid, but dodge adds a lot of different utility that's worth exploring now. Obviously it's a great card, but revive Mythril is almost as good as it gets. maybe when there is a feature that gives night slayers for free Even then. If that happens at best it would mean sac8 sweeping blow is more viable, and we would see the return of a lot of sac8 Graboids. Or even better, the ultimate- sac8 nights slayer!
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Post by wathon on Nov 18, 2015 6:01:33 GMT
Mithril Drone just got stealth Nerf BIG time, it's now pretty much useless as a Meld. Heal is Capped at 2000 HP. In other word, keep it un-melded as an anti-magic deck.
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Post by copy✪NFS on Nov 18, 2015 7:05:34 GMT
Mithril Drone just got stealth Nerf BIG time, it's now pretty much useless as a Meld. Heal is Capped at 2000 HP. In other word, keep it un-melded as an anti-magic deck Damn it if Mithril Drone has more than 10.000 HP it doesnt heal 20% anymore. Thats such a huge nerf.... Btw this does ONLY effect creatures at guild maps like ALL skills that are capped at xxx dmg/health.
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Post by drakkan on Nov 18, 2015 7:17:12 GMT
Mithril Drone just got stealth Nerf BIG time, it's now pretty much useless as a Meld. Heal is Capped at 2000 HP. In other word, keep it un-melded as an anti-magic deck Damn it if Mithril Drone has more than 10.000 HP it doesnt heal 20% anymore. Thats such a huge nerf.... Btw this does ONLY effect creatures at guild maps like ALL skills that are capped at xxx dmg/health. Wt!? What 10k and what guild map only? Its 2k and always
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Post by rafutela✪NFS on Nov 18, 2015 9:36:22 GMT
Damn it if Mithril Drone has more than 10.000 HP it doesnt heal 20% anymore. Thats such a huge nerf.... Btw this does ONLY effect creatures at guild maps like ALL skills that are capped at xxx dmg/health. Wt!? What 10k and what guild map only? Its 2k and always Well Mithril Drone heal 20% of max hp, so to get healed 2000 you need it to have 10k hp ... Still see it as a BIG nerf ?
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Post by drakkan on Nov 18, 2015 9:47:33 GMT
Wt!? What 10k and what guild map only? Its 2k and always Well Mithril Drone heal 20% of max hp, so to get healed 2000 you need it to have 10k hp ... Still see it as a BIG nerf ? Ah you mean the amount that is healed is capped at 2k? (and not that he heals only up to 2k). Yea, then its ok .. I always disliked their wording and skill explanations. I think in a game with this depths (and cost) there must not be any confusion about skills ..
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Gumba
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Post by Gumba on Nov 18, 2015 9:57:07 GMT
I am not sure about FA. It makes Mithril Drone to an expansive sentry angel, it's nearly unkillable but doesn't do much except tanking
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Post by rafutela✪NFS on Nov 18, 2015 10:04:31 GMT
Well Mithril Drone heal 20% of max hp, so to get healed 2000 you need it to have 10k hp ... Still see it as a BIG nerf ? Ah you mean the amount that is healed is capped at 2k? (and not that he heals only up to 2k). Yea, then its ok .. I always disliked their wording and skill explanations. I think in a game with this depths (and cost) there must not be any confusion about skills .. they wrote increased max hp but it's a heal of 20% max hp. Indeed, IGG and their wording ...
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