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32
deadsun
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Sept 25, 2015 0:20:42 GMT
September 2015
deadsun
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Post by deadsun on Nov 16, 2015 12:35:40 GMT
But Fye, we get another 2/3 of a coupon every day! ... ... ...
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#0d6ad6
April First
408
0
1,185
voldrox [BK]
Give me back my $20 you IGGnorant.
2,766
April 2015
voldrox
101
Boxing Kangaroo [General Manager] oops (Guild master)
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Post by voldrox [BK] on Nov 16, 2015 13:08:50 GMT
Nop, you still have a free turn + now the enemie cards do damage to 2 cards each and they also loose some % of max hp... Best 5* from tournment for sure... Warlock stills removes every effect.
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deadsun
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Sept 25, 2015 0:20:42 GMT
September 2015
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Post by deadsun on Nov 16, 2015 13:12:26 GMT
Nop, you still have a free turn + now the enemie cards do damage to 2 cards each and they also loose some % of max hp... Best 5* from tournment for sure... Warlock stills removes every effect. Warlock does not remove the max hp reduction. Just like it doesn't remove the max hp increase from hero skills.
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#0d6ad6
April First
408
0
1,185
voldrox [BK]
Give me back my $20 you IGGnorant.
2,766
April 2015
voldrox
101
Boxing Kangaroo [General Manager] oops (Guild master)
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Post by voldrox [BK] on Nov 16, 2015 13:15:35 GMT
Warlock stills removes every effect. Warlock does not remove the max hp reduction. Just like it doesn't remove the max hp increase from hero skills. After the update people attacked my Warlock with Oceanus and captivators to check the update. Warlock removes captivator's hp debuff because hp is Decreased after the basic attack, and Warlock's prayer completely removes crazed sorrow it so it doesn't get a chance to attack each other so no hp loss what so ever.
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ℜoyal
1184
0
Apr 14, 2017 12:37:22 GMT
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drakkan
392
Sept 14, 2015 10:50:15 GMT
September 2015
drakkan
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Post by drakkan on Nov 16, 2015 13:15:44 GMT
I could live with the other BS they've done, I can manage nerfing Stabdecks & monthly gems and all the rest, including the new 8.0.0 "updates". But totally castrating Guild maps? That goes too far. Srsly gonna spam them 'bout this and get ready for generic replies till I get some answer other than "sorry for the inconvenience" . Dont worry, just raise your wight level and farm some FA Oracles .. with this change I think you'll be able to do more dmg than before ..
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1384
0
Sept 28, 2015 3:53:28 GMT
89
orgoth
quitting DH, good game just not worth keeping with IGG terms
651
Sept 27, 2015 13:02:42 GMT
September 2015
orgoth
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Post by orgoth on Nov 16, 2015 13:17:40 GMT
wait so does this mean heroes in guild map like diva and judgement (more importantly patriarch and warlock) now heal?
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deadsun
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Sept 25, 2015 0:20:42 GMT
September 2015
deadsun
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Post by deadsun on Nov 16, 2015 13:22:36 GMT
Warlock does not remove the max hp reduction. Just like it doesn't remove the max hp increase from hero skills. After the update people attacked my Warlock with Oceanus and captivators to check the update. Warlock removes captivator's hp debuff because hp is Decreased after the basic attack, and Warlock's prayer completely removes crazed sorrow it so it doesn't get a chance to attack each other so no hp loss what so ever. That isn't removing it, that is preventing it. If Warlock ever misses a Crazed Sorrow removal (due to a QT hit or whatever), then a Prayer activation will not remove the hp reduction already done.
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#0d6ad6
April First
408
0
1,185
voldrox [BK]
Give me back my $20 you IGGnorant.
2,766
April 2015
voldrox
101
Boxing Kangaroo [General Manager] oops (Guild master)
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Post by voldrox [BK] on Nov 16, 2015 13:25:22 GMT
After the update people attacked my Warlock with Oceanus and captivators to check the update. Warlock removes captivator's hp debuff because hp is Decreased after the basic attack, and Warlock's prayer completely removes crazed sorrow it so it doesn't get a chance to attack each other so no hp loss what so ever. That isn't removing it, that is preventing it. If Warlock ever misses a Crazed Sorrow removal (due to a QT hit or whatever), then a Prayer activation will not remove the hp reduction already done. Yup true. Have to see how hp debuff scales with captivator level though, 10% at level 1 is a good start. I have started farming her now.
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Sept 25, 2015 0:20:42 GMT
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Post by deadsun on Nov 16, 2015 13:27:15 GMT
That isn't removing it, that is preventing it. If Warlock ever misses a Crazed Sorrow removal (due to a QT hit or whatever), then a Prayer activation will not remove the hp reduction already done. Yup true. Have to see how hp debuff scales with captivator level though, 10% at level 1 is a good start. I have started farming her now. It's 2% per lvl.
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#0d6ad6
April First
408
0
1,185
voldrox [BK]
Give me back my $20 you IGGnorant.
2,766
April 2015
voldrox
101
Boxing Kangaroo [General Manager] oops (Guild master)
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Post by voldrox [BK] on Nov 16, 2015 13:30:04 GMT
Yup true. Have to see how hp debuff scales with captivator level though, 10% at level 1 is a good start. I have started farming her now. It's 2% per lvl. Thanks. Captivator will certainly correct my huge Overlord mistake. But in all honesty, why does IGG hate mortii so much? Captivator got a buff I believe Overlord needs an extremely large buff to be of considerable value, he is really lame compared to other tournament heroes.
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September 2015
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Post by deadsun on Nov 16, 2015 13:43:04 GMT
Thanks. Captivator will certainly correct my huge Overlord mistake. But in all honesty, why does IGG hate mortii so much? Captivator got a buff I believe Overlord needs an extremely large buff to be of considerable value, he is really lame compared to other tournament heroes. They seem to be on a Faen binge atm. 4 new Faen creatures. One looks pretty OP and definitely anti Morti (Alice), one pretty powerful and clearly anti Spiky Bits/Sharp Armor (Arcane Knight), Libra ooks pretty powerful with sweeping blow, weakness 10, and a counter that hits not only all creatures, but the opponents hero as well. Axe Warden is the only one that looks... not bad, but not super OP, with battleblow, rip, and a hp reducing skill that triggers when hitting a creature with rip. Not a bad way to get around Frost Armor, but immunity still stifles him pretty hard. Morti on the other hand got... Pisces. Not bad with imm 7 and rebirth 9, but the third ability is just a 50% dodge to your creatures for magic attacks. Not exactly what I would call spectacular, especially considering the fact that MGC dmg is one of the least prevalent dmg types used. Humans got Sylph with Imm 7, Dodge 9, and THors Rage 10. Not terrible but pretty vanilla. And Neander's got.... nothing.
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0
Sept 28, 2015 3:53:28 GMT
89
orgoth
quitting DH, good game just not worth keeping with IGG terms
651
Sept 27, 2015 13:02:42 GMT
September 2015
orgoth
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Post by orgoth on Nov 16, 2015 13:45:09 GMT
I vote they change blademasters damage to 1000 at lvl 1 to balance this out
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#0d6ad6
April First
408
0
1,185
voldrox [BK]
Give me back my $20 you IGGnorant.
2,766
April 2015
voldrox
101
Boxing Kangaroo [General Manager] oops (Guild master)
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Post by voldrox [BK] on Nov 16, 2015 14:29:31 GMT
Thanks. Captivator will certainly correct my huge Overlord mistake. But in all honesty, why does IGG hate mortii so much? Captivator got a buff I believe Overlord needs an extremely large buff to be of considerable value, he is really lame compared to other tournament heroes. They seem to be on a Faen binge atm. 4 new Faen creatures. One looks pretty OP and definitely anti Morti (Alice), one pretty powerful and clearly anti Spiky Bits/Sharp Armor (Arcane Knight), Libra ooks pretty powerful with sweeping blow, weakness 10, and a counter that hits not only all creatures, but the opponents hero as well. Axe Warden is the only one that looks... not bad, but not super OP, with battleblow, rip, and a hp reducing skill that triggers when hitting a creature with rip. Not a bad way to get around Frost Armor, but immunity still stifles him pretty hard. Morti on the other hand got... Pisces. Not bad with imm 7 and rebirth 9, but the third ability is just a 50% dodge to your creatures for magic attacks. Not exactly what I would call spectacular, especially considering the fact that MGC dmg is one of the least prevalent dmg types used. Humans got Sylph with Imm 7, Dodge 9, and THors Rage 10. Not terrible but pretty vanilla. And Neander's got.... nothing. IGG is creating a serious gap between p2w and f2p with those cards. Guild hopping was of huge help to f2p and now they have hammered that as well.
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1
dsveno
15
November 2015
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Post by dsveno on Nov 16, 2015 14:54:12 GMT
I could live with the other BS they've done, I can manage nerfing Stabdecks & monthly gems and all the rest, including the new 8.0.0 "updates". But totally castrating Guild maps? That goes too far. Srsly gonna spam them 'bout this and get ready for generic replies till I get some answer other than "sorry for the inconvenience" . Dont worry, just raise your wight level and farm some FA Oracles .. with this change I think you'll be able to do more dmg than before .. And how long do you think it will take? It's great if you already have them, but to people who have been dedicated in fatigue wight deck, it's like telling them "all your work is for nothing now". And not to mention we will have to forbid newbie to try in any map that has healers. Actually, it's better to just keep the people who could manage to deal some damage instead and purge all the others with this update. Watch as frost armor becomes the next big thing, they will make it useless in another patch.
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ℜoyal
259
0
567
ℜ★Jaegybomb
Hey, turn me back around.
1,987
April 2015
jaegybomb
Example 2
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Post by ℜ★Jaegybomb on Nov 16, 2015 14:55:37 GMT
I could live with the other BS they've done, I can manage nerfing Stabdecks & monthly gems and all the rest, including the new 8.0.0 "updates". But totally castrating Guild maps? That goes too far. Srsly gonna spam them 'bout this and get ready for generic replies till I get some answer other than "sorry for the inconvenience" . To be fair guild maps were too easy.
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dsveno
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November 2015
dsveno
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Post by dsveno on Nov 16, 2015 14:58:58 GMT
I could live with the other BS they've done, I can manage nerfing Stabdecks & monthly gems and all the rest, including the new 8.0.0 "updates". But totally castrating Guild maps? That goes too far. Srsly gonna spam them 'bout this and get ready for generic replies till I get some answer other than "sorry for the inconvenience" . To be fair guild maps were too easy. That's not be fair. They could create new content for people who want challenge instead of screwing over people who couldn't manage the current content just to satisfy some ego of big guild's people, but of course why would they be working when they could choose a lazy way out. To be honest I don't think they care about those people, but just want the newbie to spend more money to catch up with old guys.
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deadsun
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Sept 25, 2015 0:20:42 GMT
September 2015
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Post by deadsun on Nov 16, 2015 15:14:03 GMT
The immunity to Fatigue and Weakness etc sucks, but can work with that still.
My issue is the fact that guild maps can heal now.
Already you had guilds who saw new players as liabilities, making it hard for newer players to find decent guilds with maps to earn shards in. Now, with guild maps being able to heal, a newer player could end up UNDOING the dmg their guildmates did because they got a bad setup or just didn't have the right cards, letting cards heal more than the dmg they do. This could easily cause lower tier guilds to not want newer players, something that was only a concern for top guilds before.
This is not healthy for the community, or conducive to long term retention of new players.
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inherit
ℜoyal
259
0
567
ℜ★Jaegybomb
Hey, turn me back around.
1,987
April 2015
jaegybomb
Example 2
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Post by ℜ★Jaegybomb on Nov 16, 2015 15:30:48 GMT
To be fair guild maps were too easy. That's not be fair. They could create new content for people who want challenge instead of screwing over people who couldn't manage the current content just to satisfy some ego of big guild's people, but of course why would they be working when they could choose a lazy way out. To be honest I don't think they care about those people, but just want the newbie to spend more money to catch up with old guys. I agree there were better ways to do it. The rewards vs challenge was too high though so just adding new stuff would have been tough without making the new stuff incredibly overpowered.
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inherit
ℜoyal
259
0
567
ℜ★Jaegybomb
Hey, turn me back around.
1,987
April 2015
jaegybomb
Example 2
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Post by ℜ★Jaegybomb on Nov 16, 2015 15:32:24 GMT
8.0.0 in a nutshell Are you guys really switching to farmville? Are enough of the spenders sticking around to keep the game afloat?
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Royal
55
0
477
ℜ★Naruto
360
Feb 25, 2015 14:28:34 GMT
February 2015
ragnarok
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Post by ℜ★Naruto on Nov 16, 2015 15:44:16 GMT
Well it depends. Is DH playable after 8.0.0? Yes. Is it fun? Probably not.
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inherit
17
0
Dec 25, 2020 19:33:11 GMT
1,077
ÐARҞNESS
Mass confusion >>>
1,424
Feb 12, 2015 12:26:07 GMT
February 2015
zachs
102
NFS
Example 3
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Post by ÐARҞNESS on Nov 16, 2015 15:55:26 GMT
This change was not done to benefit any big guild, these changes have effectively screwed over ALL players. IGG will feel the pain of this update, they're going to lose a lot of the paying members.
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1
dsveno
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November 2015
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Post by dsveno on Nov 16, 2015 16:01:05 GMT
Are you guys really switching to farmville? Are enough of the spenders sticking around to keep the game afloat? With Granblue Fantasy is coming, I don't see myself playing this game much to be honest. At least that one is fun to play and actually be fair. I'm not spending another cent for DH. Not even when my Star expired.
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150
0
60
aketto
254
Mar 13, 2015 21:54:08 GMT
March 2015
aketto
100
Volatile
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Post by aketto on Nov 16, 2015 17:02:34 GMT
Guild maps "fix"sucks for sure. We will se in the coming days if it has so much effect on the completion of the guild maps, but it sounds bad. On the other hand Captivator got a HUGE update on her skill and from what I tried so far - not bad.
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0
Dec 15, 2015 19:27:23 GMT
24
copy✪NFS
55
Mar 22, 2015 19:53:35 GMT
March 2015
copy
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Post by copy✪NFS on Nov 16, 2015 17:39:48 GMT
I have a 4th battle reports log that says "PVP_GODS_LOG" which is completely empty btw. But is it a bug or a upcoming feature?
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Apex Alliance
1162
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godlion10
750
Sept 9, 2015 10:32:06 GMT
September 2015
godlion10
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Post by godlion10 on Nov 16, 2015 17:42:53 GMT
I have a 4th battle reports log that says "PVP_GODS_LOG" which is completely empty btw. But is it a bug or a upcoming feature? The name is kinda strange...so maybe the messed up the name or will change it when a new feature comes....there will be a new 1 Valhalla so the name might not be mistaken...
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904
0
Nov 17, 2015 16:50:39 GMT
49
countzero
86
July 2015
countzero
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Post by countzero on Nov 16, 2015 17:53:40 GMT
It's the end of the world as we know it and I feel fine.
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Fyefaust
Nightraider
Feels like I'm the only Finnish player
Posts: 93
inherit
1206
0
47
Fyefaust
Feels like I'm the only Finnish player
93
Sept 19, 2015 7:14:16 GMT
September 2015
fyefaust
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Post by Fyefaust on Nov 16, 2015 18:13:25 GMT
To be fair guild maps were too easy. That's not be fair. They could create new content for people who want challenge instead of screwing over people who couldn't manage the current content just to satisfy some ego of big guild's people, but of course why would they be working when they could choose a lazy way out. To be honest I don't think they care about those people, but just want the newbie to spend more money to catch up with old guys. Indeed. Sure the guild maps are, or were, easy on some of the players. Maybe even the third? Who knows, don't know how many players are that far in the game that they have good guild map decks and can make at least 100k each run. However, for all the new players from now on, those players who only just started playing and or have gotten only 'till map 5? I wouldn't say that Guild Maps were too easy on them. For love of god, at least now they aren't. Sure, big guilds like R*star etc can make it with these changes but all smaller guilds are going to spend months for finishing 1 map.. Also, sure Wight still works but there are some maps, like when against Tauro Brute who will activate mantra when rage is full. Now with the creatures healing, it will be a lot tougher to go with Wight and just DoT-kill them all, two-at-a-time.. Of course some big players (not to name anyone specific, like Mik*al) have their ultra melded 5* cards with 5*star Heroes who will probaply one-shot them all, but smaller players like me and others.. Guild Maps are a big income in gold and some good cards. It is like a kick in the bålls, taking away this from us low/mid-tier players. Total BS.
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inherit
ℜoyal
259
0
567
ℜ★Jaegybomb
Hey, turn me back around.
1,987
April 2015
jaegybomb
Example 2
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Post by ℜ★Jaegybomb on Nov 16, 2015 18:34:17 GMT
My alts were consistently doing over 1.5 mil in under a month. There really aren't any other game modes you can beat in 30 days or even come close.
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inherit
ℜoyal
259
0
567
ℜ★Jaegybomb
Hey, turn me back around.
1,987
April 2015
jaegybomb
Example 2
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Post by ℜ★Jaegybomb on Nov 16, 2015 18:35:19 GMT
Well maybe arena.
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Fyefaust
Nightraider
Feels like I'm the only Finnish player
Posts: 93
inherit
1206
0
47
Fyefaust
Feels like I'm the only Finnish player
93
Sept 19, 2015 7:14:16 GMT
September 2015
fyefaust
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Post by Fyefaust on Nov 16, 2015 18:43:28 GMT
My alts were consistently doing over 1.5 mil in under a month. There really aren't any other game modes you can beat in 30 days or even come close. Does this one month - 1,5 mil dmg also happen on your main account? 'Cause I sure wasn't able to do so, and can't still do that much "constistently" even now. May have something to do with me living in the gmt +2 area, losing half of the daily blessings and some events, also with the fact that I did not know which heroes/creatures to use. But if this is true that every player could be able to do the same, 1.5 mil daily, then I guess I'm the only one who can't do it and this update is just a minor thing.
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