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Post by bigstab [NFS] on Mar 19, 2015 6:19:46 GMT
I kind of like it. Managed to rank 456 with little help from my guild so I was always plundered. This mode forces you to make multiple decks, and when I cobbled together a prayer/bored deck it actually kicked some serious butt.
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Post by Pyron on Mar 19, 2015 6:38:39 GMT
I wonder if the mid sized guild can gather together to fight the big guns. I think it's more alike that 2 or 3 big guilds band together for this event. Not to get 1st place, but just to f*** with WK.
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Post by argamoroth on Mar 19, 2015 7:10:32 GMT
Except I already explained in another post, by hitting them you're actually helping them unless you can compete full hp to full hp and stand a chance of winning when you raid someone and fail, you increase their delivery amount I think this is the most glaring issue with the system right now. on top of that It's abusable with multi accounts
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Post by Hitmus✪NFS on Mar 19, 2015 8:24:15 GMT
i am not complaining i was playing rather for fun first time and our guild recive 3000 points for guild mall , not bad. it is not super reward but i can buy 9 shards hero i like so still some improvement.
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Post by Hitmus2✪NFS(xerks) on Mar 19, 2015 9:05:20 GMT
It gives me another option to faster my Wight Shard Collecting .
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Post by nebiros✪NFS on Mar 19, 2015 10:37:23 GMT
I did decent I think. I'm in a mostly inactive guild (50+ only), did maybe 10 or so successful delivers which netted about 5k guild shards and 8k glory. I could have done so much more, but didn't wanna play every hour.
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Post by ahriman on Mar 19, 2015 12:07:00 GMT
I dunno about you guys... but I played maybe 6 matches of the guild wars, woke up this morning, and had 3800 credits to spend in the guild mall. That's 12 Wight shards right there, or countless lvl 4 chamber rewards...
To me it is TOTALLY worth it.
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Post by jaqenhgar on Mar 19, 2015 13:13:54 GMT
The format does seem geared towards p2p. Guild wars was not what i expected it to be.
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Post by Deleted on Mar 19, 2015 13:51:18 GMT
The only thing I didn't like was that when your guild was attacked every single attack would appear to go to one player, usually one that started with a high treasure. As that one player absorbed 30 attacks a minute, none of the other 100 couriers would get touched. I was able to deliver about 30/35 plunders without so much as a scratch.
Meanwhile other players were getting raided all to hell and all of the blocked attacks led to massive treasure loads of 100k+
If it's any consolation, I think only one player managed to get his deck through an hour of this onslaught and bring in a full load. So many players would steal 50k+ chunks when the hero finally cracked.
Lastly this whole thing was one big glitchfest. Card cool down timers may has well have not existed. Cards came back for no reason at all. Got into several battles where I spawned with no hero, another with a predator spawning boars, and also non-existent creatures shooting ice at people.
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Post by andypk on Mar 19, 2015 13:56:25 GMT
I thought it was cool. I'm fully f2p. Unfortunately I had very little time to actually participate. Really silly they only run it for 8 hours. 24 hours would make more sense. I made more treasure if I carried less. Last hour I took down a 4000 treasure single carrier who had an impressive deck. But mine dominated and I won with most of my health. But plundering 4000 credits was a mistake. I got plundered 17 times and finally lost it all. Would have been better to start smaller and accrue as I go.
Couple things I'd like to see, limit the number of couriers people can send. That would fair up the field quite a bit. And open it up for 24 hours. It's a global game. You should never have an event last only a 3rd of a day.
Not surprised Wight Knights did so well. They recruited nothing but the best weeks before guilds even started. Then you had top players flocking to them once it became known they were the top. It's a mentality that exists in just about every mass online game. Now I expect alliances to start forming. And no it will not be every little guild teaming up to beat the top guild. It will be the top guilds joining together to eliminate any chance of losing. Expect the Wight Knights to form an alliance with a few of the key top guilds and then that alliance not attack each other.
Overall, I liked it, a definitely plus addition to the game.
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Post by DianaTroy [βκ] on Mar 19, 2015 15:17:04 GMT
The only thing I didn't like was that when your guild was attacked every single attack would appear to go to one player, usually one that started with a high treasure. As that one player absorbed 30 attacks a minute, none of the other 100 couriers would get touched. I was able to deliver about 30/35 plunders without so much as a scratch. Meanwhile other players were getting raided all to hell and all of the blocked attacks led to massive treasure loads of 100k+ If it's any consolation, I think only one player managed to get his deck through an hour of this onslaught and bring in a full load. So many players would steal 50k+ chunks when the hero finally cracked. Lastly this whole thing was one big glitchfest. Card cool down timers may has well have not existed. Cards came back for no reason at all. Got into several battles where I spawned with no hero, another with a predator spawning boars, and also non-existent creatures shooting ice at people. The glitches worked in my favour a lot. I have 4 Heroes but consistantly had 6-8 couriers going, with the same creatures used more than once.
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Post by aketto on Mar 19, 2015 21:53:19 GMT
It was not so bad in the morning when the system gave my 15 000 glory points for participating in Guild wars... And also 3500 of the curency in the guild mall... Not so bad
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Post by bigstab [NFS] on Mar 21, 2015 15:58:37 GMT
I tried really hard to like it but it seems like its now a combination of the worst parts of the game. Enemy proc rates are insane, worse than high level maps. Ai always chooses the worst order possible for laying out cards, and then forces you to watch as your decent deck gets obliterated. No skip on an auto battle, come on with that. Lastly were only 1.1 battles in and everyone has adopted the same startegy, morti deck with some sort of undying. Lame. Also on the proc thing im fairly certain the computer always picks the card with the highest chance of skipping the instakill. So tired of watching him drop and he picks the 1 card out of 8 that has protection
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Post by bigstab [NFS] on Mar 21, 2015 19:24:12 GMT
And heres a new twist. I beat someone and by the time I clicked my team I had already successfully defended and been plundered. How the f... is that even possible when it takes minutes to battle?
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Post by argamoroth on Mar 21, 2015 21:34:36 GMT
You can skip the battles by closing the app when you enter one
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Post by DianaTroy [βκ] on Mar 21, 2015 21:41:43 GMT
And heres a new twist. I beat someone and by the time I clicked my team I had already successfully defended and been plundered. How the f... is that even possible when it takes minutes to battle? This mode is so buggy!
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Post by DianaTroy [βκ] on Mar 21, 2015 21:42:14 GMT
You can skip the battles by closing the app when you enter one True!
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Post by thundergod on Mar 21, 2015 22:16:02 GMT
Good god do you get bombarded by plunderers if you win for an initial 2k+. Not even 20 minutes in and I get plundered 9 times before I finally lost the 6.5k treasure and I had 2 Wight Knight members start attacking me towards the end.(idk how I defended the 8.9k deck power one lol) I finally lost to a deck with 3x Disposal, 5x, yes 5x Seals and a Hippo,(Not sure about last card, probably one of the above) which is just ridiculous.
Edit: Lol the 8.9k deck was stacked too Thor Lvl 7 (Wow) Great Mystic 2x Royal Dragon Both w/Disposal Swordmaster w/Recycle 2 Horned Beast w/Recycle 2 Oracle 2x Fafnir Dullahan w/Instakill Phantom w/Weakness 10(lol ok)
Is it possible to go through that hell for a whole hour without some godlike deck?
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Post by tanner23 on Mar 22, 2015 3:03:12 GMT
Does anyone know what the reward breakdown is for guild rewards. I just played all 10 hours. I delivered 43k treasure and only 1 other guild member participated he delivered 520 total. Our total guild reward was around 120k glory and 48k mall creds. My share was only 28k glory and 14k mall dress. Does everyone in the guild get a share? Even if they don't participate?
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Post by Deleted on Mar 22, 2015 3:10:20 GMT
Does anyone know what the reward breakdown is for guild rewards. I just played all 10 hours. I delivered 43k treasure and only 1 other guild member participated he delivered 520 total. Our total guild reward was around 120k glory and 48k mall creds. My share was only 28k glory and 14k mall dress. Does everyone in the guild get a share? Even if they don't participate? I believe you get 2 sets of rewards. The first is an equal share of guild rank reward and the second is based on your individual contribution ranking
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Post by tanner23 on Mar 22, 2015 17:58:50 GMT
I contributed over 10% of the total Treasure and get 2-3% of it. How is this fair?
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Post by Deleted on Mar 23, 2015 16:15:41 GMT
out of 34 battles i got "powerful" 32 times and "strong" 2 times, good god i was lucky to win a fight 20% of the time lol
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Post by Deleted on Mar 23, 2015 16:26:04 GMT
plus some a****** went rogue in our guild and kicked everyone out so there were only 2 players left and i never got my rewards for guild wars
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Post by andypk on Mar 23, 2015 17:00:30 GMT
plus some a****** went rogue in our guild and kicked everyone out so there were only 2 players left and i never got my rewards for guild wars Wow. What a total banana, but one who just made out like a bandit. What is that, like a couple thousand gems, 40-50k guild credits, and more glory than you can shake a stick at?
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Post by andypk on Mar 23, 2015 17:07:29 GMT
Yeah my opinion of guild wars soured quite a bit the second time through. Love the rewards but the time investment is annoying. Probably a lot easier for the WKs. I have to do many small shipments. Any large shipment will be plundered. I have a good main deck, but it will get hit dozens of times till it goes down. Question though, I wasn't able to try it, but does plundering a large supply in the final minute work? I assume that if I was to attack a large shipment in the final ticks, the battle would end before the dozens of attacks can occur?
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Post by ÐARҞNESS on Mar 23, 2015 17:19:34 GMT
I have to say doing guild wars with WK plundering the hell out of you is very discouraging.
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Post by thundergod on Mar 23, 2015 19:53:31 GMT
Yeah my opinion of guild wars soured quite a bit the second time through. Love the rewards but the time investment is annoying. Probably a lot easier for the WKs. I have to do many small shipments. Any large shipment will be plundered. I have a good main deck, but it will get hit dozens of times till it goes down. Question though, I wasn't able to try it, but does plundering a large supply in the final minute work? I assume that if I was to attack a large shipment in the final ticks, the battle would end before the dozens of attacks can occur? I tried this the other day and unfortunately(at least the full value) it didn't count for me. It was funny because I plundered one of the top 5 guilds with 6 minutes left and I had to defend 11 times. It's like a bunch of animals fighting for meat lol.
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Post by bigstab [NFS] on Mar 24, 2015 6:57:48 GMT
out of 34 battles i got "powerful" 32 times and "strong" 2 times, good god i was lucky to win a fight 20% of the time lol I wish igg would explain what that means. I rolled a regular and thought it would be a breeze but the guy slaughtered my main 7600 deck
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Post by bigstab [NFS] on Mar 25, 2015 18:58:30 GMT
out of 34 battles i got "powerful" 32 times and "strong" 2 times, good god i was lucky to win a fight 20% of the time lol I wish igg would explain what that means. I rolled a regular and thought it would be a breeze but the guy slaughtered my main 7600 deck I finally rolled an "Easy Opponent". Proc rates were still insane for them. He turned out to just be a P2W with a low level. Kicked the ever loving crap out of me.
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Post by thundergod on Mar 26, 2015 1:10:37 GMT
Lol it's still so ridiculous to try and even make it through the whole hour. After 35 minutes an 20 plunders defended, I lost on the 21st by some guy lucky enough to kill both of my recyclers on the same turn. It's always that or a Wight Night messing everything up unfortunately.
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