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Post by martee on Sept 5, 2016 14:03:55 GMT
Hi. So what would be best meld for GRAB in guild map context? FA, Sap ...or maybe BB8/Sac?. I started wit DH not long ago and don't have any grab melded yet. I' also wondering that maybe start with stub graboind for grimore purpose ...? What are your suggestions to start with? I've already have 1 FA oracle working on next, 2 Panthers FA and BB8, Bloodlust Swordmaster, Immunity 9 Setnry angel, and bless Frost Regar.
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Post by Nafai✪APeXNFS on Sept 5, 2016 14:13:53 GMT
You will always need Stab Graboid - at least one for Violence rune Grimoire. FA Graboid is universal and very good in multiple situations.
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Post by Runce on Sept 6, 2016 7:29:58 GMT
Hi. So what would be best meld for GRAB in guild map context? FA, Sap ...or maybe BB8/Sac?. I started wit DH not long ago and don't have any grab melded yet. I' also wondering that maybe start with stub graboind for grimore purpose ...? What are your suggestions to start with? I've already have 1 FA oracle working on next, 2 Panthers FA and BB8, Bloodlust Swordmaster, Immunity 9 Setnry angel, and bless Frost Regar. For GM with Berserker you need Neander damage dealers with FA (Panther chief, graboid, anathema and so on), 3-4 frost Oracles and of course Mythrill Drone. As you lvl up your Berserker to lvl 7-8 (don't know exactly) Boars starts add atak to your neander crits. With this kind of deck and lvl 9 Berserker I do 1-2 million dmg in guild maps, because my boars every turn adds 140 atak each, so it's 420 atak every turn for every neander in my deck.
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Post by silenecapensis on Sept 9, 2016 11:48:49 GMT
Not quite sure if it's been said already but, the way I handle the annoying creatures is by nuking them. I use the Hydra that most of us might have gotten, gave it battlecry, berserk and war hungry (and all/neander/faen/human might rune + hero vigor). I wait until I'm below 30% health, then I place my 5 most damaging creatures and do a lot of damage in a few turns. Ones I frequently use are: bb8 graboids, sac graboid, bb8 centaur chief. per round I can get about 75k-150k damage per creature
bb8 titania, bb8 pit dragon would probably also be great but I don´t have those yet.
Oh and Leo is extremely good for this as well, shame he's so hard to get.
I also use the hydra for the violence rune grimoire.
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Post by revenant on Feb 1, 2018 15:02:32 GMT
My basic GM deck: Berserker 8 with neander aura 7, Spiky 8, full altert 7 (should I improve them further?) 3x FA oracle 1x drone 1x BB8 swordmaster 1x FA techno 1x LS techno 1x FA twins 1x BB8 graboid 1x BB8 panther I have also, 1 Voodoo Seraph (against few creatures), 2 FA panther, 1 FA hell knight, 1 Voodoo5 Fafnir (kept it as it evolved, but soon to be converted in a rec2 for other uses)... I am in the range of 50-500k damage with this setup, but what should I improve? I need to get to atleast 800k in all maps to get permission of reaping Paragon and Archdeva. So no, I don't and can't have a RQT right now
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Post by n4k3dm1k3 on Feb 1, 2018 15:39:33 GMT
My basic GM deck: Berserker 8 with neander aura 7, Spiky 8, full altert 7 (should I improve them further?) 3x FA oracle 1x drone 1x BB8 swordmaster 1x FA techno 1x LS techno 1x FA twins 1x BB8 graboid 1x BB8 panther I have also, 1 Voodoo Seraph (against few creatures), 2 FA panther, 1 FA hell knight, 1 Voodoo5 Fafnir (kept it as it evolved, but soon to be converted in a rec2 for other uses)... I am in the range of 50-500k damage with this setup, but what should I improve? I need to get to atleast 800k in all maps to get permission of reaping Paragon and Archdeva. So no, I don't and can't have a RQT right now well, those technio are basically worthless in this deck, SM too. Change BB8 SM for bloodlust SM + 210atk each turn. Graboid is going to die too easy I guess - use FA graboid. Also FA panther for better survivability. FA twins is good. You can also meld FA onto neander giant as you will likely have loads of them. You can use a regular queen tempress on the right for 9 or less enemies - and if you need to limit rage, use a voodoo sentry angel with rune8+ against 10. (rQT does nothing here as retreat is blocked) What hero HP are you running? for 30K you can use 2 blessers - I use FA treant as a third healer. You could also try a mass heal taurus elder - with good placement. You should also be manually playing to maximise damage - you want that graboid infront of 3 non-dodge/FAs and opposite a human with less damage than your total heals. Don't put anything without FA infront of battleblow or attack building crits - they will die. Spikey bits should go unless you need it for maps etc - it will kick off hero skills too quickly if drone is out late. Your deck should only have 2 types of crits - a) support: FAoracles, drone, QT - basically the minimum for rage control, bless and heal you can use. Earth totem is good to give the boars more HP b) attack: fast attack builders (bloodlust SM) and any neanders. all should be survivable (use FA preferably) as all cards need to last until the end. the tactic is to get 3 boars on the field and, if they all stay alive through the enemy turn, your neanders will get +690 attack. You can faily easily get this to happen every 2 or 3 turns, and with a QT stacking rage, you can get ~200-300atk on the other turns. Graboid is good vs humans with sweep, panther is good with warlust procing every turn, twins are good as they can do more damage to FA crits. FA ana is best vs dodge/FA. Graboid/twins/Ana vs retreat. FA taurus elder and FA neander giant can do a good job if you don't have the other neanders ready. FA neamazon/howling king might be usable in a pinch, but should be a last resort. Replace oracles with earth totem worlocks on the right when they can sit unopposed. Only use drone if they have magic skills in the deck. My setup regularly clocks in 1-2mil damage, but you have to be wary of certain maps (weakness, bullseye, rip, harlot, mass voodoo, hero skills) where this will not work. weakness/fatigue are doable as atk building can overcome the reduction (don't put attackers infront of Quetz for example). If you boars cannot survive, you cannot stack damage - so use another setup.
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Post by revenant on Feb 2, 2018 10:29:54 GMT
well, those technio are basically worthless in this deck, SM too. Change BB8 SM for bloodlust SM + 210atk each turn. Graboid is going to die too easy I guess - use FA graboid. Also FA panther for better survivability. FA twins is good. You can also meld FA onto neander giant as you will likely have loads of them. You can use a regular queen tempress on the right for 9 or less enemies - and if you need to limit rage, use a voodoo sentry angel with rune8+ against 10. (rQT does nothing here as retreat is blocked) What hero HP are you running? for 30K you can use 2 blessers - I use FA treant as a third healer. You could also try a mass heal taurus elder - with good placement. You should also be manually playing to maximise damage - you want that graboid infront of 3 non-dodge/FAs and opposite a human with less damage than your total heals. Don't put anything without FA infront of battleblow or attack building crits - they will die. Spikey bits should go unless you need it for maps etc - it will kick off hero skills too quickly if drone is out late. Your deck should only have 2 types of crits - a) support: FAoracles, drone, QT - basically the minimum for rage control, bless and heal you can use. Earth totem is good to give the boars more HP b) attack: fast attack builders (bloodlust SM) and any neanders. all should be survivable (use FA preferably) as all cards need to last until the end. the tactic is to get 3 boars on the field and, if they all stay alive through the enemy turn, your neanders will get +690 attack. You can faily easily get this to happen every 2 or 3 turns, and with a QT stacking rage, you can get ~200-300atk on the other turns. Graboid is good vs humans with sweep, panther is good with warlust procing every turn, twins are good as they can do more damage to FA crits. FA ana is best vs dodge/FA. Graboid/twins/Ana vs retreat. FA taurus elder and FA neander giant can do a good job if you don't have the other neanders ready. FA neamazon/howling king might be usable in a pinch, but should be a last resort. Replace oracles with earth totem worlocks on the right when they can sit unopposed. Only use drone if they have magic skills in the deck. My setup regularly clocks in 1-2mil damage, but you have to be wary of certain maps (weakness, bullseye, rip, harlot, mass voodoo, hero skills) where this will not work. weakness/fatigue are doable as atk building can overcome the reduction (don't put attackers infront of Quetz for example). If you boars cannot survive, you cannot stack damage - so use another setup. Strange enough, my total damage went dramatically up when I added those techno, more for the LS one (just a couple of days ago), and yesterday I managed to get 955 and 960k damage on maps 1 and 2. The problem is that I don't have enough SM to meld further... let's cross fingers for more. FA Graboid and vanilla QT are not a problem, I shall reap the shards. I have 2 FA panthers so that will do. Don't know if I was ill-advised, but one of my guild masters told me Voodoo Seraph was good enough, anyway Voodoo Guardian Angel isn't a problem as I have plenty. I can't do a FA Ana, as I still work on my Sac one for main deck, and need one and a half more just for that. That is, unless I am very lucky and yolo it, so I have a couple left and start working on a FA one I am on map 13-10, don't know if Spiky bits will be useful in the future, but Zerker is still the hero in my third Tournament deck (I still thank you for your advice some time ago, when you just told me to do some decks and throw them in the tournament... Since I got Vile to Lvl4 she and Wight gather me enough wins so I can keep around position 2.5-3k, and reaping lots of points, and I have already 45 shards for Warlock and a few less for Judgement. Maybe not the wisest choices, but I like them.). Zerker deck loses most, but does surprisingly good against some magic oriented decks and strange enough he sometimes wins against armageddon decks, but probably due to my deck setup not bc of his skills. My Zerker has roughly 29k points in GM, as I was advised to keep them just under 30k. So he has Hero Vigor plus Heal amplifier and Neander and Human boosting runes.
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Post by n4k3dm1k3 on Feb 2, 2018 15:01:02 GMT
FA Ana is an obvious luxury, but it does help alot keep in damage levels consistant across most maps, as there is usually some dodge/FA to negate. The poison is just a nice plus.
For this deck, you need to keep everyone alive - so FA works best for that. Sereph might work, but it could easily get destroyed if she ends up infront of battleblow or bloodlust, or a particularly hard hitter. sentry angel is already very defensive so will work well. The rune is essencial though - otherwise its a wasted card. You also have to have it on the far right or it will be wasted again, so it you don't play manually don't use creature based rage control. You should only need iot for certain heroes though, only use it when needed.
30K is fine, you only need 2 blessers to keep hero HP up. You could run another attack card, or a non-bless healer with more utility. I use an FA treant, but the best would be an earth totem mass heal crit - that can survive when carefully palced. a single blood worlock probably wouldn't cut it - even with a big vit rune.
Do you mean adding the technos resulted in more damage than the FA panthers? It is possible the technos will do reasonable damage if you never get any boar damage just through sweeping blow. It should be obvious that graboids would do more damage in that role. The fact that LS helped tells me you crits are not surviving. The HP boost + lifesap is keeping it alive while you BB neanders are perhaps not. FA panthers should not die, and can stack boar damage.
You might also be able to grab another FA twins from GM drops too. It is strong in this setup.
QT is far stronger than any voodoo when you are facing fewer creatures since it also increases your rage, with good bless runes, bloodlust runes and QT you can get ~80 atk per boar if a fresh one was played that turn. With voodoo, you rune has to be high enough level to negate the rage generated for the crit and upto 3 boars - which will likely have stacked some damage.
Getting zerker to 10 will also help a little as boars will not be retreated - it mitigates some hero damage in those pesky retreat fights, where you might get stuck waiting for your graboid timer to fall - stalling you board progression.
My advice is to take the time to watch a whole fight play out - see which crits die or struggle with heal and in what situations. You can calculate your heals per turn and work out how much damage the non-FA crits can sustain. Drone gets his heals, the BB panther will be sapping enough as long as his base HP is high enough but he might die if he comes out first or gets frozen at all.
If you play on auto, you damage could vary greatly due to creature placement - if your damage dealers end up infront of dodge/FA they will not do much. Also, take more twins/graboids to disposal maps - it will increase your chances to not lose crits before they can play.
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Post by brainstorm813 on Feb 5, 2018 8:52:29 GMT
What to do against retreat+ hero killer decks?
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Post by revenant on Feb 5, 2018 9:48:07 GMT
30K is fine, you only need 2 blessers to keep hero HP up. You could run another attack card, or a non-bless healer with more utility. I use an FA treant, but the best would be an earth totem mass heal crit - that can survive when carefully palced. a single blood worlock probably wouldn't cut it - even with a big vit rune. Do you mean adding the technos resulted in more damage than the FA panthers? It is possible the technos will do reasonable damage if you never get any boar damage just through sweeping blow. It should be obvious that graboids would do more damage in that role. The fact that LS helped tells me you crits are not surviving. The HP boost + lifesap is keeping it alive while you BB neanders are perhaps not. FA panthers should not die, and can stack boar damage. You might also be able to grab another FA twins from GM drops too. It is strong in this setup. QT is far stronger than any voodoo when you are facing fewer creatures since it also increases your rage, with good bless runes, bloodlust runes and QT you can get ~80 atk per boar if a fresh one was played that turn. With voodoo, you rune has to be high enough level to negate the rage generated for the crit and upto 3 boars - which will likely have stacked some damage. Getting zerker to 10 will also help a little as boars will not be retreated - it mitigates some hero damage in those pesky retreat fights, where you might get stuck waiting for your graboid timer to fall - stalling you board progression. My advice is to take the time to watch a whole fight play out - see which crits die or struggle with heal and in what situations. You can calculate your heals per turn and work out how much damage the non-FA crits can sustain. Drone gets his heals, the BB panther will be sapping enough as long as his base HP is high enough but he might die if he comes out first or gets frozen at all. If you play on auto, you damage could vary greatly due to creature placement - if your damage dealers end up infront of dodge/FA they will not do much. Also, take more twins/graboids to disposal maps - it will increase your chances to not lose crits before they can play. I get from your suggestions that (apart from 2-3 healers and situational voodoo, drone, QT) the best setup would be going with a mass of FA neanders plus maybe 1 Mass Heal ET... you mean something like a Mass Heal Nidhogg? Yes, I should take some time and study my battles, I usually auto after I have placed some creatures and made sure healers and utility creatures are on the right. Starting from around 30k, how much damage can my hero sustain while waiting for the timers to drop, before dropping creatures in the right order?
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Post by n4k3dm1k3 on Feb 6, 2018 13:43:28 GMT
I get from your suggestions that (apart from 2-3 healers and situational voodoo, drone, QT) the best setup would be going with a mass of FA neanders plus maybe 1 Mass Heal ET... you mean something like a Mass Heal Nidhogg? Yes, I should take some time and study my battles, I usually auto after I have placed some creatures and made sure healers and utility creatures are on the right. Starting from around 30k, how much damage can my hero sustain while waiting for the timers to drop, before dropping creatures in the right order? This differs map to map. At 30k you should be fine, enough to tank crit hits while you position but not too much that you need lots of bless. If there are a few big hitters, alot of curse, or you have to wait for a specific card to play and cannot do much else - it can get close. It is very rare I get low, I have about 32k on my zerker. NIdd could be good, taurus elder is useable as well I guess. Both will need careful placement so that they dont get killed. Nidd would be good against retreat - but you will need to pump up the heal rune level so mass heal does ~270-300. Level 5 gives me 242 heal from my mass healers. I may try a mass heal taurus elder on the next meld day if I have enough spares. Yes, I would just take a bit of time to sanity check your crits, it will also show you how successful your boar is being. I suspect that when the graboid dies, you do alot less damage. 50K suggests everyone dies (hero skill?). Weak performance would indicate that the boars are not building damage for you - but that would be more obvious with the FA panthers in the deck over the humans.
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Post by n4k3dm1k3 on Feb 6, 2018 14:09:52 GMT
What to do against retreat+ hero killer decks? retreat is easy, FA twins, graboid, Ana. Drone can work while waiting for others to draw but he will be retreated (often seems 1st or 2nd turn to me!). Anything stoneskin will do, in the zerker deck they are already a staple. It can be harder to work that into a general deck though - perhaps a stoneskin oracle or 2 (not that I recommend that route!) Bloodrage bloodletter could be OK. Santa if anyone actually has it! For hero kill (curse I assume) your boars never stay alive a full turn. You could use predator at low levels and use manual attack builders to make up some damage. At higher levels, use another tactic - eg. Odin/cap deck with over bless to cover the curse. Best manual attack builders are bloodlust swordmasters - +210 atk per turn (300 when levelled). With sweeping blow its very strong. Against dodge/FA its much harder. I dont have anything good, anger bullseye can be used but its not very good. You can afford to take a little more damage if you have 5 oracles, so that opens some options. Zoro is an option, although I could not make it work consistantly enough for my liking. Last map I ran warlock to clear danse macabre. Never used Judge as I havn't seen need for the heals, but perhaps it would be great agaisnt a full poison map - I don't remember one Boars work well in most maps, you will get to know what they are bad against and figuring out how to counter it is part of the small amount of enjoyment available in this game GM is one area of the game where, with a bit of grind, all players can excel. I enjoyed the challenge of GM and grimore over almost all the other content - they also provided good, achievable goals to shoot for.
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Post by revenant on Feb 6, 2018 14:42:45 GMT
I get from your suggestions that (apart from 2-3 healers and situational voodoo, drone, QT) the best setup would be going with a mass of FA neanders plus maybe 1 Mass Heal ET... you mean something like a Mass Heal Nidhogg? Yes, I should take some time and study my battles, I usually auto after I have placed some creatures and made sure healers and utility creatures are on the right. Starting from around 30k, how much damage can my hero sustain while waiting for the timers to drop, before dropping creatures in the right order? This differs map to map. At 30k you should be fine, enough to tank crit hits while you position but not too much that you need lots of bless. If there are a few big hitters, alot of curse, or you have to wait for a specific card to play and cannot do much else - it can get close. It is very rare I get low, I have about 32k on my zerker. NIdd could be good, taurus elder is useable as well I guess. Both will need careful placement so that they dont get killed. Nidd would be good against retreat - but you will need to pump up the heal rune level so mass heal does ~270-300. Level 5 gives me 242 heal from my mass healers. I may try a mass heal taurus elder on the next meld day if I have enough spares. Yes, I would just take a bit of time to sanity check your crits, it will also show you how successful your boar is being. I suspect that when the graboid dies, you do alot less damage. 50K suggests everyone dies (hero skill?). Weak performance would indicate that the boars are not building damage for you - but that would be more obvious with the FA panthers in the deck over the humans. Just sacrificed my tauros elders to unlock venom tyrant XD Ok, guess I'll go with nidd
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