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Post by Krevorn [NFS] on Mar 21, 2015 20:25:56 GMT
Hi all,
I need help in making a guild map deck, going to just type all my 3+Star Heroes and 4+Star Creatures in here, please feel free to post some opinions. Also, wouldn't mind deck advice for other areas of the game if possible. Thanks a bunch .
Heroes: -Wight -Bowmaster -Chaos Witch (Also working on Dragon Rider and Devil Hunter at the moment, Dragon Rider is fairly close, approx. 50ish shards in)
Creatures (Assume all are level 10):
Human: -5* Balthazar x2 -5* Titania x2 -Chimera -Royal Dragon x2 -Griffi Knight x2 -Techno Chief x2 -Swordmaster (level 15) -Royal Knight x2 -Juggernaut x2 -Cleric
Fae: -5* Moon Guardian -Light Brave x9 (lol) -Dream Guide -Satyr Sentry x4 -Master Guide -Pegasus Lord -Flame Brave x3 -Faen Rampager -Pale Dragon x4 -Moon Walker -Centaur Chief
Neander: -5* Spider Queen -5* Venom Tyrant -Nean Raptor x7 -Cyclops (level 15) -Mammoth Rider x2 -Neamazon x2 -Ursa Major -Neander Giant x3 -Howling King x2
Mortii: -5* Pit Dragon -5* Thalassa x2 -Cave Dragon x2 -Ghostly Judge -Harbringer x3 -Dullahan x3 -Pit Lord -Pit Priest x4
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Post by SoaponaRope [BK] on Mar 21, 2015 22:05:45 GMT
With a Wight Guildmap Deck the entire point is to just incapacitate or cripple the enemy line while Wight's DoT does its work. Even if you completely neutralize the enemy team and only get 1 Death Curse on 2 creatures off, math shows it is the easiest way to get 500k+ dmg with the least effort. What you'll need, however, is: - Bless to counteract Blood Curse, preferably from Oracles and preferably 2 or 3 of them
AND - Cloudburst, Delay and Frostbite (Tempest) squad to Lock the team down, Frostbite being the best choice in most circumstances
OR - Weaken and Fatigue squad to reduce incoming Physical damage to 0
It certainly depends on the map, as there are some Guild Maps that generate a lot of additional magic damage which will be a problem for Weaken. Lockdown strategy needs to be comprehensive - you absolutely need multiple lockdowns to make this work, and you may be better off looking at some 3-star Creatures for this role. Not only does your team need to be ready, but remember that some enemy maps will have heavy tanks with Dodge and Immunity that will make both of these strategies harder to implement. Remember that it's extremely important that you do not damage the Hero with either of these strategies. This will proc the enemy hero's Mantra skill which will remove the Death Curse debuff as well as Frozen effect from Frostbite. Do NOT use: - Curse or Godswill, Tomb Traps or Voodoo
- Stabthrough
- Discord
- Shadow Hex
Can't build one based on what I'm seeing here but for different strategies, some interesting options: Lockdown Style: - Naga Mistress is god-tier
- Pit Minion and Demona are easy-to-find options
- Tidal Siren is good but watchout for Discord
- Lockdown Hero Talents esp. Hail and Deep Freeze
Weaken Style: - Quetzalcoatl is god-tier
- Any Sweeping Blow + Weakness 6 (from Blood Shaman): this can be done with Border Rangers if you have extra copies
- Cave Dragons
- ATK Debuff Hero Talents esp. Cripple
These strategies will not work well until you have actually assembled a proper team. Weaken is easier to approach, as combined with Tanks it is not as difficult to get some traction but will not work in as many situations and generally wont take you as far. Lockdown will get messed with heavily if Matra goes off, which does tend to happen a few times around Round 50. G'luck.
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Post by SoaponaRope [BK] on Mar 21, 2015 22:10:36 GMT
Oh I suppose another option might just be 10 Oracles with Frost Armor XD
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Post by thundergod on Mar 21, 2015 22:33:20 GMT
Yea, if you are really concerned about guild map, I would ditch the other heroes and only go for Wight shards. The above post said pretty much everything, you need a lot of healers, frost armors and lockdowns.
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Krevorn [NFS]
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Post by Krevorn [NFS] on Mar 21, 2015 22:58:00 GMT
Tyvm for the tips, definitely have a lot to look into . Going to be spending energy on oracles like crazy from now on to get a few of those hehe. Until then going to test out:
Wight
Dream Guide Master Guide Pit Minion x5 Naga Mistress Blood Warlock Flame Mage
Hopefully can provide some decent lockdown/healing thanks a bunch
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Post by krill0n [NFS] on Mar 24, 2015 0:17:09 GMT
Oh I suppose another option might just be 10 Oracles with Frost Armor XD lol if you have a lot of time and money
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Post by SoaponaRope [BK] on Mar 24, 2015 2:23:21 GMT
Oh I suppose another option might just be 10 Oracles with Frost Armor XD lol if you have a lot of time and money Especially time... Those Oracles seem to have a 20% drop rate. 40 Shards = 200 Tries = 1000 Energy AND over 13 Days each. Melding em all guessing 5 per so thats 650 days. Horay Deck Heroes............
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Post by andypk on Mar 24, 2015 14:43:31 GMT
lol if you have a lot of time and money Especially time... Those Oracles seem to have a 20% drop rate. 40 Shards = 200 Tries = 1000 Energy AND over 13 Days each. Melding em all guessing 5 per so thats 650 days. Horay Deck Heroes............ It actually takes about a week per oracle. 30 shards at a 25% rate. 120 dungeon searches. 15 a day for 8 days. I usually cut down a day or 2 with extra shards from guild map or raids. - You want creatures that start with a minimum of 2 useful guild map skills. Then meld on an additional skill Key creatures: Frost Ragers with bless - The quickest troops to get added to your deck. They have 3 useful skills (restores 180hps, adds 300 hps to other fae, and of course frost armor) The 4th skill here is bless 10. It is the only guild map skill that can go on a 3* Oracles are awesome for guild maps. The only source of bless 10. So they are great for parts. But they have 3 useful guild map skills. So they are awesome additions as well. At 1700hps at lvl 15 they can last a long time. Mass heal 6, bless 10, 300hps to other humans. Real nice set of skills. Adding a 4th skill makes these gals guild map awesome sauce. I like immunity 9 on her, I have plenty of frost armor from other folks and physical damage will be gone from most creatures pretty quickly. Horned beast - 3 guild map skills to start. Dodge, immunity, and mass heal 5. Adding a 4th skill makes an awesome creature. I put fatigue 8 on mine. Works well if you have some frost ragers in your deck. You get this creatures hit points to 1600 and it likely isn't going anywhere. Swordmaster - 2 useful skills. Magi shield and frost armor make her in a deck with mass heals a permanent resident. Getting a good 4th skill on her makes her a real force on the guild maps . Oh and that 2 turn to the map feature can plug a hole fast. My choice for a 4th skill is fatigue. I here people about weaken with the complimentary sweeping blow. But if I drop my sword master in the first 3 slots with fatigue, it will dominate against a full guild map deck. Weaken only hits the near by troops. And if she is paralyzed I don't care. Great addition if you have (and you should) some Oracles in your deck. The additional 300 hps plus 150 mass heal from each oracle is real strong. Sentry Angel - 2 useful skills. Frost armor 4 and Restoration. +50hps after taking one physical shot. Adding a 3rd skill makes him a nice addition to guild map decks. His 6 turn entry is annoying. But given you get a whole sentry angel from guild maps, so it is very easy to accumulate a lot of these guys. I've slapped mass heal 6 on 2 of them. Going for a mass heal guild deck because I haven't any lockdowns. Once I get more lockdowns these guys are likely to be on the sidelines. Much rather have another Oracle with Frost armor than these guys, but oracles take a lot of time to accumulate. Naga Mistress - Lockdown specialist. 3 useful skills. Tempest, ice arrow and mass heal 6. A 4th skill on her. Adding say delay 2 on her could be pure lockdown awesome sauce. She is my current plans for lockdown. Going to take forever to get enough of her to meld 1. May think about adding just a couple of lvl 15 to the deck. Annoyingly got Godswill 1 on my first one. So she'll be lvl 14 till I can fix that. Phantom liege - these guys have been fillers for my guild deck. Sooner or later they will be gone:( They have 3 useful skills. Seals buys your army a free round to recover. And then the sweeping blow/sap gives them basically the equivalent of a frost armor/restoration. And they can add some damage of their own. Pit minion - I have to look into these guys as maybe a poor man's lockdown creaure. Tempest 5 and soul swap gives this creature 2 useful skills. Not sure what to do for a 3rd though. Bless? or Dodge? Boy really wish tempest was a 4* trait, then these fellas would be called parts. Nidhogg - A guildmate of mine has a deck with 4 or 5 of these guys. He routinely does more damage then me. And can ignore retreat heavy decks. Blood warlock. If you have Nidhogg then blood warlocks get tons pf hp. They come with Mass heal and bless 7. You could slap on dodge I suppose. Parts list: Cave dragons - fatigue 8 Oracle - bless 10 Spider Queen - immunity 9 Blood warlock - mass heal 6 Ursa Major - Frost armor 7 (ursa is good in it's own right, would be tough to parts one, but is I was frosting an oracle I'd get over it.) Sentry Angel - Frost Armor 5 (unlimited supply)
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Post by Locktar on Mar 25, 2015 15:20:05 GMT
This is invaluable information! I have to start working on my Oracles (only have 1 atm)...
What do you think about this deck for guild map?
Hero: Dragon Rider Tanks: Swordmaster x 3 Lockdown: Nidhogg x 3 Heal/Support: Blood Warlock x 3 or Oracle?
At the moment I only lack the hero but I will have it in pretty soon...
I'm not sure if is better to have more seals instead of those Nidhoggs..
Thanks again!
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Post by andypk on Mar 25, 2015 15:41:35 GMT
This is invaluable information! I have to start working on my Oracles (only have 1 atm)... What do you think about this deck for guild map? Hero: Dragon Rider Tanks: Swordmaster x 3 Lockdown: Nidhogg x 3 Heal/Support: Blood Warlock x 3 or Oracle? At the moment I only lack the hero but I will have it in pretty soon... I'm not sure if is better to have more seals instead of those Nidhoggs.. Thanks again! It should do some decent damage. The big damage is done by the hero Wight or creatures that enhance their attack as they go. But you can still get decent attack results if you can get to a point where your deck will maintain itself through the full 100 turns. Remember to try not to hit the hero as that will clear your locks. Also in rounds 51-59 the enemy hero takes 100 damage so your locks will be negated.
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Post by hoems on Mar 25, 2015 21:04:13 GMT
I prefer dmg increase+frost armor and heal+ bless creatures. Im only missing a frost armor oracle to make my deck self sustaining without additional healers. if the enemy has 5 or less creatures i put frost armor+anger creatures first then 3 blood warlocks at the end. as heroes i use berserker for 4/5 enemies: boars help survive until u get all tanks out. If he has 3 or less i use zora marauder(dmg increase after taling dmg). as if noe i mostly use following cards: Tanks: Ursa majors panther chief with immunity (only for non dodging enemy) Techno chief with frost armor neander giant with frost armor frost rager with bless Healers: oracle blood warlock
As soon as i get frost armor on oracle ill put away ursas and use wight as hero. oh and next ill go for paladin with frost armor to counter them nasty dodgers. Frost armor+stone skin is a good counter for retreat but i havent looked into tjat yet.
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Post by Sephiroth [BK] on Mar 26, 2015 4:40:55 GMT
I prefer dmg increase+frost armor and heal+ bless creatures. Im only missing a frost armor oracle to make my deck self sustaining without additional healers. if the enemy has 5 or less creatures i put frost armor+anger creatures first then 3 blood warlocks at the end. as heroes i use berserker for 4/5 enemies: boars help survive until u get all tanks out. If he has 3 or less i use zora marauder(dmg increase after taling dmg). as if noe i mostly use following cards: Tanks: Ursa majors panther chief with immunity (only for non dodging enemy) Techno chief with frost armor neander giant with frost armor frost rager with bless Healers: oracle blood warlock As soon as i get frost armor on oracle ill put away ursas and use wight as hero. oh and next ill go for paladin with frost armor to counter them nasty dodgers. Frost armor+stone skin is a good counter for retreat but i havent looked into tjat yet. I use my bloodletter for retreat. Stoneskin and life sap. Paired with Zora she can sustain herself and do big damage. Frost armor hurts Zora's skill a little by taking less damage, but bloodletter takes all damge and her Att shoots up while life sap looks after the rest. I had her at 9k+ Att one battle before I auto'd the battle... Sometimes you do rely on a healer to get her going g but normally isn't a problem with oracles and warlocks everywhere
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