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Post by scatterbrain on Feb 1, 2016 18:35:31 GMT
Hi everyone,
Wondering if anyone has any tips for 10-11 hard please? I can beat the opponent's deck but not within the 25 rounds which is the condition for this map.
Any help/advice greatly appreciated.
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Post by shomikus on Feb 1, 2016 20:39:55 GMT
I am on same map ,but easy mode. How you beat ?
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Post by Deleted on Feb 1, 2016 22:42:30 GMT
i cant pass that dungeon on hard mode too.
Beated easy mode with curse deck. That was too quite hard.
Option 1: using 3,4 disposal, dahlia and sirens. Option 2: using better curse deck with gorgons,sirens and puppeters.
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Post by spizz0 on Feb 1, 2016 23:10:49 GMT
A stab deck will do the job easily, I did it just today with: Hero: Royal guard Stab crits: 2x Graboid 3x Swordmaster 4x Border Ranger 1x oracle (a dummy creature because I did not have any further stabbers)
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Post by scatterbrain on Feb 2, 2016 8:28:19 GMT
Thanks guys! I will try again when I have more stab crits. Shomikus, It is a while since I did the easy and medium modes and can't remember what deck I used but it was probably my curse deck for easy: Chaos Witch with: 3 puppeteers Spirit Siren (level 8 voodoo rune) Gorgon EOJ 4 Dark Witches (2 melded with discord and level 6 voodoo runes, 2 level 10 also with voodoo runes but not as high level) Other cards would probably work as well, ghostly judge,bloody lord,frost callers if you don't have above
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Post by spizz0 on Feb 2, 2016 9:05:29 GMT
Unfortunately curse is a very slow killer, stab is much more preferable for those "win in xx rounds" challenges
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Post by scatterbrain on Feb 2, 2016 10:06:33 GMT
Unfortunately curse is a very slow killer, stab is much more preferable for those "win in xx rounds" challenges Sure, but easy on 10-11 is just win the battle. I was really just responding to the query as to which deck I used for easy. You're quite correct though that stab deck is quicker if you have the stab crits, but if you don't a curse deck will give you the win for easy mode. Just providing more options to try Forgot to say, Wight also works with the curse deck if you need more hp.
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Post by spizz0 on Feb 2, 2016 10:37:59 GMT
Oh yeah didn't see you meant it for easy mode Curse deck is enough for easy indeed
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Post by ahriman on Feb 2, 2016 12:49:43 GMT
I didn't complete hard mode until about 3 months after i completed easy mode.
Lots of rebirth/disposal cards.
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Post by scatterbrain on Feb 3, 2016 20:32:01 GMT
I didn't complete hard mode until about 3 months after i completed easy mode. Lots of rebirth/disposal cards. Hi ahriman! How are you, yeah--I'll try with my disposals. I did the same as you, went back to hard mode later. I do a map on easy, then go back to the previous map to do medium and the one before that to try hard (yeah, I'm a bit OCD! ) Will you donate one of your fa oracles to me, please? . Need it for guild maps.
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Post by ahriman on Feb 4, 2016 15:57:31 GMT
I didn't complete hard mode until about 3 months after i completed easy mode. Lots of rebirth/disposal cards. Hi ahriman! How are you, yeah--I'll try with my disposals. I did the same as you, went back to hard mode later. I do a map on easy, then go back to the previous map to do medium and the one before that to try hard (yeah, I'm a bit OCD! ) Will you donate one of your fa oracles to me, please? . Need it for guild maps. Ha! I would if i could Those FA oracles sure did take a while too. But totally worth it. I used to think 4 was enough... then they took away my Wight from being useful. I am thinking of making one or two more. Unfortunately, I am spending all my energy on other things so I know I won't be able to create those for a while. If I get 300k now I call it a good day Anyway, regarding 10-11, if you have made it this far, you should have some instakill/disposal stuff. Melding those to something with rebirth would be key. At this point, helwolf is farmable, as is Dream guide. Meld some hellwolfs instakill to dream guide (with rebirth) and hopefully you can get through this stage on hard. Bonus if your account was rewardrd with some disposal cards to meld onto something with rebirth. Some general strategies include: 1) Kill the 2 Dhalia's first! It's almost a requirement to make sure one Dhalia does not ressurect another. If you have 2 disposal cards, save them both for this purpose. 2) The opponent has a revenant. You can take advantage of this by intentionally placing a disposal card in front of him. It will give you a free disposal later on in the match. 3) If you have a lot of mine ore, get Oinari and meld her (S)Ressurect on a rebirth card (like dream guide because shes farmable). I often get more free instakills and disposals this way/ 4) The opponent has some immunity, so it would be wise to get some damage dealers in there. Graboid is good for this because his stoneskin prevents revenant from sending him back to your deck, and his sweeping blow allows for some good damage. Bonus points if you meld Sacrifice 8 on him. Again, at this point, Graboid is a farmable card. 5) This is a completely separate strategy, but at this point in the campaign, the heroe's have not used hero vigor runes. That paltry 25k HP that Armageddon has can be widdled down pretty quickly with a stab deck plus a chaos witch with shadow hex. If you go this route, put a hero vigor rune on Chaos witch. Hopefully some of these strategies help someone get through. I remember being stuck on this one for a while
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Post by scatterbrain on Feb 4, 2016 16:10:33 GMT
Thanks Ahriman, Just one question 're. Oinari. Now she has been buffed to rebirth 10 wouldn't it be better keeping her as she is?
Will try some of your strategies later, too busy using all my energy for farming and relic chests today.
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Post by ahriman on Feb 4, 2016 16:25:46 GMT
Thanks Ahriman, Just one question 're. Oinari. Now she has been buffed to rebirth 10 wouldn't it be better keeping her as she is? Will try some of your strategies later, too busy using all my energy for farming and relic chests today. Funny enough I just responded to this in another thread. Its an opinion thing, and I will copy and paste my opinion below from ther other thread. "Rebirth 10 is nice, but the reason why I melded Oinari away (twice) is that her 6 timer sucks. I really don't like 6 timer cards with some very rare exceptions (Graboid being one). You just have to weigh the balance, would you rather have a card with a better rebirth percentage or, a card that when it does rebirth, you don't have to wait as long to use it again. I tried using Oinari as is before melding her away, and in my humble opinion, he 6 timer was a big annoyance." I am not going to say my way is "better", but having a smaller timer is better suited to my particular deck than having a high rebirth percentage. Maybe you have a deck where the very high rebirth rate creates better synergy for you? Either way, adding resurrect to your deck is a nice improvement
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