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Post by Deleted on Feb 27, 2016 14:16:28 GMT
Hi all, for the second time that is what happened: I m lvl 61 at the moment and my power in Gauntlet is 9.000 with no melded or evolved creatures, just Wight, 2 Gorgone, 2 hellwolves, 2 thalassa, 2 terror dragon, 1 Puppeteer, 1 Flame Brave and a lot of lvl 3 runes....
That is my opponent lvl 89 (!!!): - Warlock lvl 4 - LightBrave + rec1 - swordmaster +rec1 - oracle +fa - fafnir lvl15 - royal dragon + disposal - graboid +bb8 - phantom liege lvl15 - Mythril drone - pontiff - queen temptress +retreat Opponent power 9300 (??)
I really want to know the insane algorithm they use to evaluate the deck power! There is: - a 5* hero - a damage output that is double of mine (3 sweeping blow with one bb8!) - immunity/dodge for 4 and stoneskin for 2 - 5 melded creatures - 2 evolved creatures - mytrill to counter magic - 2 rebirth - 2 recycler with double defensive abilities
It's not a difficult opponent... it's an impossible opponent (for me) with a good position in Tournament! At least they have to extend upper deck value: if they give me a 9.000, then they have to give him a 12.000. Not 300 points more, but 3.000 points more! 2nd time that happens and already reported. They admitted there are problem with Gauntlet in their answer. But how long do they let things in this way? Make them ear your voices too guys!
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Post by NFS✪Grandfather on Feb 27, 2016 15:00:02 GMT
I fought in gauntlet against 12000 deck power several times (my deck power is 10000) and took me 2 week to defeat it.When you look at my deck and my opponent deck you can clearly see hes WAY more stronger then me,mainly thats because i use a lot of disposal creatures (since i dont have any useful meld done) so basically its not game fault to pair him with you its just that he have better deck composition then you (or me in this case). But also there is that trick with lower deck power with high creature lvl and hero skill that can put you in same rank with them,there is nothing that you can do only to hope that some other time you wont face again strong deck.Maybe they consider that as bug (and i agree with that) but until that changes you have get used to it.I fight almost every second gauntlet at final stage vs Judgment,Oceanus,Warlock,Captivator and others. Forgot to say i also use Wight as hero,hes only hope to win against that crazy decks.
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Post by Deleted on Feb 27, 2016 15:11:04 GMT
just after a reset... gauntlet lvl 6 - 8000 power: - player lvl 84 - oceanus - pit dragon + revive - pit dragon + bb8 - fafnir + rec2 - fafnir + rev - titania + revive - titania + bb8 - paragon fa7 - anathema lvl 15 (fa1)
Deduction: their quality manager, their analyst and their programmers are simply too stupid to fix anything ... neither in one hundred years...
So 3 reset without to end the Gauntlet on last 4 runs. I don't think I ll ever get a 5* hero or I ll ever enter the tournament for more than 1h in next 12 months ... thinking seriously to uninstall...
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Post by Deleted on Feb 27, 2016 15:17:34 GMT
You are right. But there is a simple solution for that, the deck power have to be redefined to valuate rightly the melded creatures and the defensive abilities. Reasoning to win is a thing, to resist for weeks as happened to you is an other thing. The game don't have to be played in this way. They are not enough competent to adjust the algorithm. The hard part of the game must be the escalation of the Tournament not the 'daily' Gauntlet!
1 very easy and fast solution:
- let player refresh the opponent a couple of time per day.
They are not using their brains, so I can say they ll never fix this for a long long time...
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Post by Deleted on Feb 27, 2016 15:41:43 GMT
Other easy solutions: - limitation to enemy lvl (no more than player's) - limitation to number of evolved/melded creatures (no more than player's) - limitation to revive+recycle (no more than player's) - limitation to recycle different from Thalassa (no more than player's) - limitation to rare creatures, as Paragon/Mythril/Great Mystic/Bewitcher/Hippolyta/... and their melded version (no more than players)
Just 2 min using the brain.... other than get the cash...
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Post by Gunnerkiller [βκ] on Feb 27, 2016 18:29:10 GMT
Other easy solutions: - limitation to enemy lvl (no more than player's) - limitation to number of evolved/melded creatures (no more than player's) - limitation to revive+recycle (no more than player's) - limitation to recycle different from Thalassa (no more than player's) - limitation to rare creatures, as Paragon/Mythril/Great Mystic/Bewitcher/Hippolyta/... and their melded version (no more than players) Just 2 min using the brain.... other than get the cash... Not really good solutions other than giving you +-5 level opponents, can't limit the use of revives and recycles and rare crits just because you don't have them. I think it would be better that opponents are pulled from your arena pool with similar levels and power than you, seeing that your arena is composed of players that joined in the relative close time you did. For now all you can do is go as far as you can, then reset and do it again.
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Post by spizz0 on Feb 27, 2016 18:38:17 GMT
Just work on a decent curse / stab deck and there will be no impossible opponent in the gauntlet at those powers
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Post by Deleted on Feb 27, 2016 20:06:52 GMT
u mean the same thing. same arena is similar play time -> similar amount of rare cards. This is a collection game in the end, if u draw good ones u win more than others. But if u draw few or if u have less rare/meld then opponent u ll lose mainly. It's just a statistical problem of useful combinations. The solutions I exposed give the mathematical safety ur opponent is beatable, because his deck can't overpower urs, so u ll have a comparable chance to beat him. If u have similar cards u can always lose, but u can still win. It's the reason u lose position with some opponents u have already beaten. To be clear, if ur two decks have similar power u r around 50% chance to win/lose, if u r stronger u are around 75% (25% u still lose). If u r too much stronger, he can beat u 0-5% of times. That's because it s necessary a power quantifier for every deck and they implemented it. So I m just telling u the quantifier they did is quite weak and inefficient...
In my arena i m top 20 and i got 2nd rank days ago. But my deck is a f2p one so I used brain when they used wallet and i won. But the differences with top players are going bigger every day. And everyday I m losing more positiosn I can't recover anymore, because my resource are smaller (and I ll never spend 99€ 'to draw a card'). I can't have a 5 stars hero before than 4 months of play also. But they already have. And their heroes get levels up in meantime, how i could ever beat them in an other month? They have already evolved dahlia, death's angel, mithril, kirtana, lich lord... All creatures i ll never see for months (perhaps more..).
If i can't finish regularly gauntlet, also i won't see a 5 stars hero for 6-8 months. And when i ll get my oceanus lvl 1, what can i do against an armaghedon lvl 8 (and almost full melded deck with stronger runes than mine)?
I got the 2nd place when i still could. But now it's simply a divergent math function. They grow faster than me, and they are already far. And further they will be tomorrow..
If new players can't finish the gauntlet just because they get 8.000 power after a 6 weeks, what have they do to get a decent 5 star hero? 150.000 ore to have a Oceanus lvl 5... If they can't stay in the tournament rank now, how do u think they will be able in 6 months? when now the last player is lvl 70 with 4* hero, in 6 months he will be 80 with 5*... Can u beat him easily tomorrow with ur oceanus lvl 1?
This game has a great potential, really. More than it actually realize. But also a poor management and a terrible long term prospective. They r loosing players. Simply because stronger grow faster than weaker... That's a critical underestimation their project leader did. A new player can enjoy just for some months before to get a cap (and understanding that). Not the game cap, but his cap.
Then it's only farm and draw forever and ever. Because u can't reduce the gap when the other one grows quickly as u or even faster.
I can say that who started to play the game 6-12 months ago and still plays, it's unbeatable for new players. Now and forever.
Think the top tie in tournament, if they tomorrow stop to play. They will lose some positions. Then their strong decks endure forever in top 100 because an other new p2w have to play a couple of years to get a comparable deck (the same time they spent to build their). A new f2p perhaps doubles the time, but he ll leave after a while..
You are already in tournament, but try to level up an alt now and u ll understand why i m angry.
If I continue farm for 4 months, i ll get a 3rd thalassa, a couple of unseal, a couple of meld, a couple of good 5 stars creatures and a mithril (or oceanus lvl 1). Do u think they ll help me to beat a lvl 80 like those i wrote above in the gauntlet? Perhaps i ll end map 11 where I m stuck today and i ll reach trial 70. Nothing more. We are taking of 1h per day for 4 months to have nothing more than that. The automation is for machines, not for us. We want the challenge, we want to use brain. You entered the tournament when it was accessible. Now simply it's not anymore for new players. And it ll never be again.
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Post by Deleted on Feb 27, 2016 20:08:09 GMT
Just work on a decent curse / stab deck and there will be no impossible opponent in the gauntlet at those powers Y, i did mate But i need almost 3/4 curse /stab deck to end a gauntlet per day and if i get a tournament deck with 50k hero life or oceanus or titania fa/bb8... poor my little witches
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Post by spizz0 on Feb 27, 2016 23:47:42 GMT
Just work on a decent curse / stab deck and there will be no impossible opponent in the gauntlet at those powers Y, i did mate But i need almost 3/4 curse /stab deck to end a gauntlet per day and if i get a tournament deck with 50k hero life or oceanus or titania fa/bb8... poor my little witches Gauntlet enemies have no runes, so there's no way to encounter a 50k health hero xD
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Post by Deleted on Feb 28, 2016 8:22:34 GMT
Y, u r right i was just thinking that curse/stab is not an offensive deck so it has to win in few rounds or normally we die. If u encounter an offensive deck as the ones i got in theses days (heavy sweeping blow, chainstrike, lockdown,...), u have a reduced drain and u lose creatures every round, so u need more rounds to drain all his life and simply u ll lose near round 15. Else the stab deck require a lot of meld and I can't get it in next months. I play since 2 months, so my opponent simply can't be stronghold lvl 80. Gauntlet is definitively unbalanced with no reason to be. A new player (like me) need to complete gauntlet daily to get 5* stars hero shards (half the times u complete it, last one I got 4 Wight). We also could say they have to increase the 5* hero drops, cause i have less than 10 shards for each one in 2 months (and i needed 1 day and half to complete the Gauntlet until last week). So to get my first 100 shards (a new hero or a lvl 5+ with mines) I need still 18 months (10 months if u use the mine only for one hero to level him to 5+). Actually I have to play 2 years to have 2 heroes for the tournament. It's ridiculous.
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Post by spizz0 on Feb 28, 2016 8:51:02 GMT
There are some single-level talents like Group Tacticts which will give your deck much less power than a lv10 cripple, for example. This is why you see 5*Hero decks with a not so high power. Gauntlet is meant to be completed daily once you get a solid main deck plus a wide enough card pool. Recyclers are essential in gauntlet, so try to get your 3rd Thalassa asap.
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Post by Deleted on Mar 2, 2016 8:08:52 GMT
I think they fixed it too after some very angry tickets Now the worst opponent has a revive or 3 thalassa. No more tournament decks, thanks to god! Gauntlet cleared (slowly) everyday! Working on the 3rd thalassa and some hb as u suggested
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Post by ÐARҞNESS on Mar 2, 2016 10:39:41 GMT
You really don't want IGG meddling with the Gauntlet, the day they fix it and the enemies have runes, it'll be even harder..
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Post by Deleted on Mar 2, 2016 12:19:52 GMT
I think runes are missing of purpose in Gauntlet (also we are at version 9.x of the game, so it hardly couldn't be). It's a balance in a casual opponent to help players to complete the run in one day when u can't regenerate ur best deck at the end of the battle. As saying that the casual opponent always plays with -30% handicap. I think that only Colosseum has runes for pure PvP.
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Post by ÐARҞNESS on Mar 2, 2016 12:28:03 GMT
I think runes are missing of purpose in Gauntlet (also we are at version 9.x of the game, so it hardly couldn't be). It's a balance in a casual opponent to help players to complete the run in one day when u can't regenerate ur best deck at the end of the battle. As saying that the casual opponent always plays with -30% handicap. I think that only Colosseum has runes for pure PvP. And yet they "fixed" Wight in GM and it was that way all the time.
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