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Post by R✰Slippo on Feb 15, 2015 22:49:54 GMT
So now that the Guild Maps have been out for a while now, I was wondering if some of you high-end players would be willing to help the rest of us out since chances are we aren't in direct competition with you, or your guild. I'd like to know how to consistently do high guild damage, not just good damage with a frost rager x2-3 when the enemy is down to only a couple creatures. I've tried high defense/mitigation and healing, and I've tried battleblow/ambush decks to no avail. I've seen the disable deck idea, but that seems pointless with Mantra ability negating my Seals/freezes/discords etc. I was thinking about trying out a deck based around attack debuffs, but don't know how that will work since I only have 1 Cave Dragon as a 4* with any ability like that. I'd really like to get some discussion going now that the higher end guilds are in stages 1-5+ when most guilds (like mine ) are still stuck on 1-2. What have people actually had success with? What strategies are you using?
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Post by Hitmus2✪NFS(xerks) on Feb 16, 2015 6:23:11 GMT
Yea anyone could help about this. We are very young guild just starting up and we are not sure what are the best squad for Guild Maps. Hope we can also learn from this thread. Thanks OP (Original Poster).
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Post by epic80✪NFS on Feb 16, 2015 10:14:26 GMT
I have not tried much messing with this but I have tested my standard fean deck and my first attempt at a curse deck and the fean delivers significantly more damage.
It's not a massive gain though.. I really don't think I have the strategy yet for a good guild deck
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Post by Hitmus2✪NFS(xerks) on Feb 16, 2015 12:16:08 GMT
I have not tried much messing with this but I have tested my standard fean deck and my first attempt at a curse deck and the fean delivers significantly more damage. It's not a massive gain though.. I really don't think I have the strategy yet for a good guild deck Im thinking of doin the same.
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Post by R✰Slippo on Feb 17, 2015 2:22:56 GMT
I have not tried much messing with this but I have tested my standard fean deck and my first attempt at a curse deck and the fean delivers significantly more damage. It's not a massive gain though.. I really don't think I have the strategy yet for a good guild deck When you say "curse deck" does that mean a debuff deck? I've seen the term thrown around and haven't been quite sure what it meant. I've been thinking about melding Weakness 6 onto ~5-6 Blightghast and then including my single Cave Dragon and give that a go. Not for sure how feasible of a deck that would make, but it would give a large amount of debuffing ability. Still looking for Cripple on Wight though...
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Post by epic80✪NFS on Feb 17, 2015 14:55:18 GMT
My curse deck is to be honest a first run at doing one and is essentially all the cards that I have that activate curse on the hero and some cards that return from the graveyard. Not much strategy at the mo as its something in trying to figure out
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Post by R✰Slippo on Feb 17, 2015 21:15:57 GMT
With the Mantra ability, a curse deck as you describe it, will not work in the guild map. Doing damage to the enemy hero actually does more harm than good since it not only heals the hero to 100% but also dispels all negative effects on the creatures, that seal/freeze/paralyze/etc. you just landed goes away!
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Post by epic80✪NFS on Feb 17, 2015 22:03:00 GMT
Bye bye curse deck lol.
That's the beauty of the forum. I would never of known that
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Post by Sephiroth [BK] on Feb 18, 2015 0:15:30 GMT
Another important factor I've noticed in guild battles is enemey creatures only have 2 shot waiting times... Pretty much making 6 shot creatures harder to use effectively and a deck full of 4 shot creatures gets run down real quick. I've started trying dodge n hero ability agile combos with creatures with 2 shot waiting times... I know swordmaster Is held in high regards when it comes to guild fights. I too am after a solid setup for guilds, its hard but fun plus only having two shots really burns when you just want too try more stuff lol
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Post by Sephiroth [BK] on Feb 18, 2015 0:17:51 GMT
With the Mantra ability, a curse deck as you describe it, will not work in the guild map. Doing damage to the enemy hero actually does more harm than good since it not only heals the hero to 100% but also dispels all negative effects on the creatures, that seal/freeze/paralyze/etc. you just landed goes away! Yeah I was using spirit siren for her seals ability. Not knowing her curse was really working against me at the same time. Always pays to check enemy hero abilities and always read them because they are different from stage to stage regardless if they have the sane name or not...
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Post by Somar [BK] on Feb 18, 2015 0:28:18 GMT
Im still in the experiment fase with my guild deck, mixing things around to see what works best.
One thing ive found is: limit your deck to what u can use, if your not gone be able to play the whole 10 cards, might as well use 5 or 6 of the best ones instead, this will improve your chances of getting the right cards in your draw.
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Post by Hitmus2✪NFS(xerks) on Feb 18, 2015 6:02:59 GMT
Im still in the experiment fase with my guild deck, mixing things around to see what works best. One thing ive found is: limit your deck to what u can use, if your not gone be able to play the whole 10 cards, might as well use 5 or 6 of the best ones instead, this will improve your chances of getting the right cards in your draw. This strategy is also applicable in Arena right? Coz I hate my deck with 10 cards and more power but having always bad draws. lol!
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Post by Deleted on Feb 18, 2015 10:24:23 GMT
If you don't have great creatures and don't wanna pay2win you can wait till there are 2-3 more enemy creatures alive then use frost ragers + oracle + flame brave and play a slow game to max out your damage ranking lol. Frost rager and flame brave are free, oracle can be explored. I did a little over 60k damage with this strat but on turn 100 your hero auto-dies I guess as a countermeasure for these kinds of loops.
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Post by Somar [BK] on Feb 18, 2015 10:32:58 GMT
If you don't have great creatures and don't wanna pay2win you can wait till there are 2-3 more enemy creatures alive then use frost ragers + oracle + flame brave and play a slow game to max out your damage ranking lol. Frost rager and flame brave are free, oracle can be explored. I did a little over 60k damage with this strat but on turn 100 your hero auto-dies I guess as a countermeasure for these kinds of loops. Thats a fine idea, but only usable when theres very few cards left in the opponent deck. And if theres a card or two with bullseye or high magic damage dealers, your frost ragers will go down in no time. Still i guess its a good thing to have in hand just in case.
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Post by Deleted on Feb 18, 2015 10:39:57 GMT
Generally that doesn't happen since most of the offensive creatures are less durable and will die first. I did my loop on Pontiff and Ash Beast. Either way, even though this is situational, the setup allowed me to contribute a lot more than I usually would (usually ~10k damage) which means more gold and also put me at the top for the biggest amount of guild currency awarded when the map is cleared. Also the creatures are all so easy to get so might as well do it when you get the opportunity.
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Post by Hitmus2✪NFS(xerks) on Feb 18, 2015 10:53:46 GMT
Hi Jaina! First of all welcome to the forum. Secondly, I'm very thankful for your great idea. I will hunt oracle now and will try this setup when there will be 3 creatures left in the guild map. lol. Happy Posting buddy! @ Somar, thanks for analyzing. This is like a brainstorming thread for guild map, that is why your input is so much valuable.
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Post by Somar [BK] on Feb 18, 2015 11:07:13 GMT
If you don't have great creatures and don't wanna pay2win you can wait till there are 2-3 more enemy creatures alive then use frost ragers + oracle + flame brave and play a slow game to max out your damage ranking lol. Frost rager and flame brave are free, oracle can be explored. I did a little over 60k damage with this strat but on turn 100 your hero auto-dies I guess as a countermeasure for these kinds of loops. Thats a fine idea, but only usable when theres very few cards left in the opponent deck. And if theres a card or two with bullseye or high magic damage dealers, your frost ragers will go down in no time. Still i guess its a good thing to have in hand just in case. I have to start reading my stuff before i post it. Now that i re-read it i realize how strong it "sounds". Didnt mean to be so harsh on you jaina, its a good idea, i just meant to point out that its a situational deck and that you have to read what cards are left or it wont work as well. My apologies.
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Post by stuuu✪NFS on Feb 18, 2015 14:10:33 GMT
If you don't have great creatures and don't wanna pay2win you can wait till there are 2-3 more enemy creatures alive then use frost ragers + oracle + flame brave and play a slow game to max out your damage ranking lol. Frost rager and flame brave are free, oracle can be explored. I did a little over 60k damage with this strat but on turn 100 your hero auto-dies I guess as a countermeasure for these kinds of loops. I have had success with this strategy. I have 4 lvl 15 Frost Ragers with Assassinate 7, a lvl 10 Oracle, a lvl 10 Flame Brave, and then I throw in some lvl 0 Dream Guides. I have done over 200K damage several times by getting all the way through round 100. Someone else mentioned that this doesn't work well until they are down to 4 creatures or fewer and I agree. When there are still a lot I throw in Centaur Guides if there are Neander and Spider Queens if there are Humans. I use a lvl 7 Elder Mawrek as my Hero. High HP and Frost Armor are very good skills to have.
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Post by R✰Slippo on Feb 18, 2015 21:48:44 GMT
So now that the secret is out about what to do when there are 4 or fewer creatures left (melding Bless 10 on a Frost Rager lets you put more magic damage creature in FYI), what are people doing when there are more cards that ~4 which can be negated with Frost Rager? Is there anything the STAR only/F2P can do to maximize damage prior to the last 10% of a level?
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Post by Somar [BK] on Feb 18, 2015 22:55:28 GMT
Ive been using this deck I didnt thought it was that good, but since people are talking about 10k damage to be ok, i can say that i deal an average 14-15k every battle with this. Never less than 12k since ive started using it.
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Post by Hitmus2✪NFS(xerks) on Feb 19, 2015 6:08:24 GMT
Ive been using this deck I didnt thought it was that good, but since people are talking about 10k damage to be ok, i can say that i deal an average 14-15k every battle with this. Never less than 12k since ive started using it. Nice and very attainable cards. Looking forward to creating almost or the same deck for Guild Maps.
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Post by Sephiroth [BK] on Feb 19, 2015 22:34:42 GMT
Ive been using this deck I didnt thought it was that good, but since people are talking about 10k damage to be ok, i can say that i deal an average 14-15k every battle with this. Never less than 12k since ive started using it. I like it. I also thought of the idea of gladiators chains and sweeping blow with healers... Swordmaster is the best guild card IMO and I'd like a few more lol.
I also have noticed that I need more than one oracle.. Maybe because I have a 3* hero?? Not sure there
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Post by kimhs on Feb 20, 2015 3:27:06 GMT
Correct me if I'm wrong because I'm not strong enough to test this. Wouldn't frost rager with anger work better if you're playing 100 rounds. Or use a Ursa major which has frost armor and anger. Anger ups the atk Stat every time you are hit.
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Post by Pyron on Feb 20, 2015 6:39:31 GMT
I guess Ursa is good by itself, but Human has better synergy for this sorta deck, so Swordmaster buffed by your other creatures ends up better.
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Post by Somar [BK] on Feb 20, 2015 7:24:07 GMT
Ive been using this deck I didnt thought it was that good, but since people are talking about 10k damage to be ok, i can say that i deal an average 14-15k every battle with this. Never less than 12k since ive started using it. I like it. I also thought of the idea of gladiators chains and sweeping blow with healers... Swordmaster is the best guild card IMO and I'd like a few more lol.
I also have noticed that I need more than one oracle.. Maybe because I have a 3* hero?? Not sure there
You're right, i would use an extra swordmaster and oracle if i had any, i would take either the cleric, border ranger or terror dragon out for those cards in no time. Im farming a 2nd oracle right now because of guild maps.
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Post by Sephiroth [BK] on Feb 21, 2015 2:01:58 GMT
I like it. I also thought of the idea of gladiators chains and sweeping blow with healers... Swordmaster is the best guild card IMO and I'd like a few more lol.
I also have noticed that I need more than one oracle.. Maybe because I have a 3* hero?? Not sure there
You're right, i would use an extra swordmaster and oracle if i had any, i would take either the cleric, border ranger or terror dragon out for those cards in no time. Im farming a 2nd oracle right now because of guild maps. Smart move me too mate. Starting to sus this guild battle balance
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Post by Sephiroth [BK] on Feb 21, 2015 6:32:46 GMT
I have not received my guild reward... Got the notification but have not received... Anyone else get there's?
I want my pontiff!!
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Post by R@GNORLOTHBROK on Feb 22, 2015 0:41:06 GMT
Alright here is a trick one of my guild members used!! listen carefully.
152,260 DAMAGE
I don't remember on what creatures it was done here is what he used.
There were 2 or 3 creatures left, the strategy is simple beat down with brute force, heal up creatures and hero. Rinse and repeat!!! simple right but you have to put the cards in a specific order to maximize damage with in the 100 turns.
Creatures:
Ursa Major Sword Master Frost Rager Magic Waever Oracle Flame brave Blood Warlock
there you go! try it out and let me know how it goes i am asuming you neeed the mao down to 2-3 creatures that do not do magic damage.
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Post by Somar [BK] on Feb 22, 2015 0:54:36 GMT
I have not received my guild reward... Got the notification but have not received... Anyone else get there's? I want my pontiff!! I was rank 2 and got mine. Which rank where u? I have no idea how many times its awarded but perhaps not enough to reach u? But then again why would u get the notificaton if u werent elegible. Have u fixed it or figured it out?
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Post by R✰Slippo on Feb 22, 2015 3:16:15 GMT
Alright here is a trick one of my guild members used!! listen carefully. 152,260 DAMAGE I don't remember on what creatures it was done here is what he used. There were 2 or 3 creatures left, the strategy is simple beat down with brute force, heal up creatures and hero. Rinse and repeat!!! simple right but you have to put the cards in a specific order to maximize damage with in the 100 turns. Creatures: Ursa Major Sword Master Frost Rager Magic Waever Oracle Flame brave Blood Warlock there you go! try it out and let me know how it goes i am asuming you neeed the mao down to 2-3 creatures that do not do magic damage. Thanks for this post! Ursa Major Anger would work great for guild map! I'm going to have to compare this with my Frost Rager deck since Ursa Major= no Death Curse and the curse's damage increase each turn. Just an FYI for people out there with Wight Hero, if you use Ursa Major instead of a Frost Rager his ability will proc Mantra and dispel Death Curse which can mean missing out on a bunch of damage. Do you know what hero they used?
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