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Post by Karlostto✪NFS on Mar 29, 2015 0:05:32 GMT
Hello all,
I've been trying to narrow down which 3-star creatures are worth keeping (either for meld, battle, or other reasons).
Some of the creatures I came up and why they are important are as follows:
- Border Ranger (Sweeping blow) - Flame Mage (Magic skills) - Faen Marksman (Double Assassin) - Frost Ranger (Frost Armor) - Blood Warlock (Bless 6) - Alert Guard (Battleblow) - Dark Witch (Attack against Hero) - Manticore (Magic Skills) - Pit Minion (Tempest)
Which other 3-star creatures would you guys say are also recommended to keep and why?
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Post by DianaTroy [βκ] on Mar 29, 2015 4:20:45 GMT
Lazy Guard, for Block 7 and Dodge 6
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Post by Pyron on Mar 29, 2015 9:08:25 GMT
Evil Eye for Assassinate 7 if you used all your Faen Marksman. Blood Shaman for Weakness 6
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Post by DianaTroy [βκ] on Mar 29, 2015 17:24:08 GMT
Imp Lord for Meteor 7
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Post by Somar [BK] on Mar 29, 2015 23:42:52 GMT
faen has a lot of good 3*
All those mentioned + voltic priest, centaur guide, treant guide, faen ranger, treant weaver, dream healer all can play a part, specially in gauntlet
Flame witch and empire guard are not bad also
Mortii Wild efreet, blightgast, night terror, bone mage, necrotic naga and frost caler are also usefull
Bloody baron for melding life sap 7 although u can also use the 2* black widow
Neander really lacks good 3* options, other than those already mentioned nothing else worth much.
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Post by Karlostto✪NFS on Mar 30, 2015 1:07:54 GMT
faen has a lot of good 3* All those mentioned + voltic priest, centaur guide, treant guide, faen ranger, treant weaver, dream healer all can play a part, specially in gauntlet Flame witch and empire guard are not bad also Mortii Wild efreet, blightgast, night terror, bone mage, necrotic naga and frost caler are also usefull Bloody baron for melding life sap 7 although u can also use the 2* black widow Neander really lacks good 3* options, other than those already mentioned nothing else worth much. Thanks Somar. I've been hanging on to my 3*s because I knew some of them were useful for meld and others were just powerful. Been getting near the limit of having 999 cards so didn't know what to do with my 3*s. But this will help with knowing which creatures are important and not important.
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Post by Karlostto✪NFS on Mar 30, 2015 1:09:02 GMT
Thank you DianaTroy and pyron for the help!
This is really useful for me
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Post by DianaTroy [βκ] on Mar 30, 2015 15:27:39 GMT
Thank you DianaTroy and pyron for the help! This is really useful for me No problem dude. Somar [BK] is really a fountain of knowledge, eh?
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Post by Somar [BK] on Mar 30, 2015 18:17:03 GMT
Thank you DianaTroy and pyron for the help! This is really useful for me No problem dude. Somar [BK] is really a fountain of knowledge, eh? Thx, but just using my experience with 3*, they make the gauntlet a bit easier, they're good cannon fodder, u can sacrifice them and a 2* hero to weaken a deck before going in with ur main cards, this allows u to save those recycle and disposals that are so hard to get for later stages they're also suprisingly usefull in guild wars, sometimes u get weak opponent decks and get an extra plunder, which is always nice
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Post by Hitmus2✪NFS(xerks) on Mar 31, 2015 10:05:13 GMT
Thank you DianaTroy and pyron for the help! This is really useful for me No problem dude. Somar [BK] is really a fountain of knowledge, eh? I agree with you Diana, Somar Rocks.
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Post by Karlostto✪NFS on Mar 31, 2015 14:11:24 GMT
No problem dude. Somar [BK] is really a fountain of knowledge, eh? I agree with you Diana, Somar Rocks. You know it!
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Post by ℜ★Jaegybomb on Apr 8, 2015 8:19:09 GMT
Has anyone tried frost armor blood warlocks instead of bless frost ragers for guild maps? 1450 damage per round is pretty insane. About the same as a flame mage.
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Post by Somar [BK] on Apr 8, 2015 9:09:13 GMT
Has anyone tried frost armor blood warlocks instead of bless frost ragers for guild maps? 1450 damage per round is pretty insane. About the same as a flame mage. the idea is good, and it would work better than the frost ragers, the problem is that frost armour is only meldable in 4 and 5*, so no luck there the absolute best is to go with oracles melded with frost armour, it's just that it takes a lot longer and it costs a lot more than to meld the frost ragers
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Post by ℜ★Jaegybomb on Apr 8, 2015 10:02:55 GMT
I'm an idiot
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Post by Somar [BK] on Apr 8, 2015 10:38:16 GMT
I'm an idiot dont feel like that. ur not the first and will not be the last to make that mistake i've lost count of how many times i've decided to meld something just to find out it wasnt possible
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Post by Somar [BK] on Apr 13, 2015 18:37:55 GMT
3* crit i would like to add here: elementalist
never used her untill recently and she's suprisingly good, kinda of a weaker version of the pegasus lord (same skillset actually), but still very nice
with people at lv40 probably having problems fielding 3 decks for tournament she's a solid cheap early choice,
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Post by Deleted on Apr 13, 2015 21:06:44 GMT
Thought about upgrading and melding Faen Marksman with the Evil Eye's assassinate 7 skill, thus giving it another direct damage skill. I know it wouldn't have any defense at all, but it would most likely give that extra hit in battle before a higher card kills it. Open for suggestions on that. Really love that Faen Marksman card, direct damage can sure pass through that shield at times.
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Post by andypk on Apr 13, 2015 21:30:25 GMT
Thought about upgrading and melding Faen Marksman with the Evil Eye's assassinate 7 skill, thus giving it another direct damage skill. I know it wouldn't have any defense at all, but it would most likely give that extra hit in battle before a higher card kills it. Open for suggestions on that. Really love that Faen Marksman card, direct damage can sure pass through that shield at times. You can't add another assassinate (even if it is a different level). I did Soul Swap from bloody lord as a 4th skill. Most other range skills are 4* and above.
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Post by Deleted on Apr 14, 2015 0:35:52 GMT
Thought about upgrading and melding Faen Marksman with the Evil Eye's assassinate 7 skill, thus giving it another direct damage skill. I know it wouldn't have any defense at all, but it would most likely give that extra hit in battle before a higher card kills it. Open for suggestions on that. Really love that Faen Marksman card, direct damage can sure pass through that shield at times. You can't add another assassinate (even if it is a different level). I did Soul Swap from bloody lord as a 4th skill. Most other range skills are 4* and above. So i couldn't add another assassinate skill even though a 3 star creature can learn it, or will it even let you?
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Post by Somar [BK] on Apr 16, 2015 20:08:34 GMT
I was almost reaching the 999 creature cap and had to do some house cleaning. After taking a look at all my 3* colection, this is my opinion on all the 3* in game: Must Keep:Border Ranger - sweepingblow + batleblow combo makes it completly worth it despite being fragile Flame Mage - very good offensive skillset and the lockdown is also nice Frost Rager - i guess no explanation needed here Faen Marksman - good offensive card, can be usefull vs frost armour when magic damage can be dangerous because of reflect/spiky bits Treant Guide - good healer, usefull for faen decks in gauntlet and guild wars when your main cards are gone Blood Warlock - i guess no explanation needed here also Alert Guard - awesome skillset, good offensive card and good for melding Dark Witch - usefull in curse decks Maticore - solid skillset and good offense/lockdown mix Frost Caller - usefull in curse decks + lockdown is nice Pit Minion - good offensive skillset + lockdown Can be usefull but probably won't make the cut because of better options in late game:Empire Guard: it's an OK card, can be a good damage dealer in a Human deck, but easily ouclassed later on Archmage: can be used as a master for consecrate, other than that not really usefull Elementalist - poor man's pegasus lord, not great but can be usefull Centaur Guide - poor man's satyr sentry, same as above Magic Weaver - good in faen dedicated decks early on, gets outclassed big time in late game Voltic Priest - it's nice for the lockdown and HP boost but nothing special later on Treant Rager - The retaliate it's nice, other than that not really worth it. Dream Healer - berely makes this list, but i like discord for some situations, other than that is garbage Faen Ranger - has ok synergies and delay, but nothing really special, just a little bit above garbage Blood Shaman - the Weakness is nice for melding, other than that not really special Blood Soldier - for melding block only, pretty much garbage after that Lazy Guard - can be used for melding dodge, venom edge or block if you lack better options, can be Ok in a fight but nothing that can't be found elsewhere Troll Scout - can be good against humans, but largely outclassed by most neander crits Harpy Queen - can be usefull, but that's pretty much it Troll Guard - can be used for melding Earth Totem if you don't want to part with a 4*, other than that barely makes it Feline Lurker - Can do some good damage, and batleblow is nice for melding if you lack Alert Guards Blightghast - Good against faen, can be usefull in some fights but nothing special Bone Mage - Pyre Bomb + rebirth makes it Ok in some situations, just dont count on it for much else Night Terror - Hobble can be usefull if u lack better creatures with seals and it does good damage against faen, reflect is not bad either Bloody Baron - Life Sap is usefull for melding and almost makes it worth of being a must keep, other than that not much to be said Necrotic Naga - Not the best but not the worst either, later on gets pretty much useless Wild Efreet - Can deal good damage, if you lack better options can be usefull All the remaining creatures not listed i consider them garbage. Other than EXP i see absolutely no use for them. Ultimately this is just my opinion and someone else might see things different.
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Post by andypk on Apr 16, 2015 20:24:05 GMT
I was almost reaching the 999 creature cap and had to do some house cleaning. After taking a look at all my 3* colection, this is my opinion on all the 3* in game: Must Keep:Border Ranger - sweepingblow + batleblow combo makes it completly worth it despite being fragile Flame Mage - very good offensive skillset and the lockdown is also nice Frost Rager - i guess no explanation needed here Faen Marksman - good offensive card, can be usefull vs frost armour when magic damage can be dangerous because of reflect/spiky bits Treant Guide - good healer, usefull for faen decks in gauntlet and guild wars when your main cards are gone Blood Warlock - i guess no explanation needed here also Alert Guard - awesome skillset, good offensive card and good for melding Dark Witch - usefull in curse decks Maticore - solid skillset and good offense/lockdown mix Frost Caller - usefull in curse decks + lockdown is nice Pit Minion - good offensive skillset + lockdown Can be usefull but probably won't make the cut because of better options in late game:Empire Guard: it's an OK card, can be a good damage dealer in a Human deck, but easily ouclassed later on Archmage: can be used as a master for consecrate, other than that not really usefull Elementalist - poor man's pegasus lord, not great but can be usefull Centaur Guide - poor man's satyr sentry, same as above Magic Weaver - good in faen dedicated decks early on, gets outclassed big time in late game Voltic Priest - it's nice for the lockdown and HP boost but nothing special later on Treant Rager - The retaliate it's nice, other than that not really worth it. Dream Healer - berely makes this list, but i like discord for some situations, other than that is garbage Faen Ranger - has ok synergies and delay, but nothing really special, just a little bit above garbage Blood Shaman - the Weakness is nice for melding, other than that not really special Blood Soldier - for melding block only, pretty much garbage after that Lazy Guard - can be used for melding dodge, venom edge or block if you lack better options, can be Ok in a fight but nothing that can't be found elsewhere Troll Scout - can be good against humans, but largely outclassed by most neander crits Harpy Queen - can be usefull, but that's pretty much it Troll Guard - can be used for melding Earth Totem if you don't want to part with a 4*, other than that barely makes it Feline Lurker - Can do some good damage, and batleblow is nice for melding if you lack Alert Guards Blightghast - Good against faen, can be usefull in some fights but nothing special Bone Mage - Pyre Bomb + rebirth makes it Ok in some situations, just dont count on it for much else Night Terror - Hobble can be usefull if u lack better creatures with seals and it does good damage against faen, reflect is not bad either Bloody Baron - Life Sap is usefull for melding and almost makes it worth of being a must keep, other than that not much to be said Necrotic Naga - Not the best but not the worst either, later on gets pretty much useless Wild Efreet - Can deal good damage, if you lack better options can be usefull All the remaining creatures not listed i consider them garbage. Other than EXP i see absolutely no use for them. Ultimately this is just my opinion and someone else might see things different. Thanks for this. I always get overly cautious with the 3* when deciding who is enhancement fodder. This list will help a lot.
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Post by Deleted on Apr 22, 2015 17:50:16 GMT
Ok I have Evolved my Faen Marksman and was thinking of what skill to meld onto it. I thought of Ambush 6 from the Troll Scout, which would give an increased attack of 300 for the first round. Since the card is good for direct attack, and i wished i could give another Assassinate skill, which i couldn't I was hoping of some input from all of you before i make a melding mistake, and waste some coinage. Maybe of what y'all have melded onto your Faen Marksman card. The Soul Swap from Bloody Lord would be a good meld, but that card is hard to get, and time consuming.
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Post by ℜ★Jaegybomb on Apr 22, 2015 18:11:11 GMT
I'd go elven salve 6 from frost rager if you are using mostly faen. Not because of any synergy, I just think it's the strongest easily accessable 3* meldable skill. Nice list Somar.
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Post by Somar [BK] on Apr 22, 2015 21:27:06 GMT
Ok I have Evolved my Faen Marksman and was thinking of what skill to meld onto it. I thought of Ambush 6 from the Troll Scout, which would give an increased attack of 300 for the first round. Since the card is good for direct attack, and i wished i could give another Assassinate skill, which i couldn't I was hoping of some input from all of you before i make a melding mistake, and waste some coinage. Maybe of what y'all have melded onto your Faen Marksman card. The Soul Swap from Bloody Lord would be a good meld, but that card is hard to get, and time consuming. I would go with dodge on that one, just to keep it alive that extra turn. Another option is miasma, that would make it good against neander so u can avoid spiky bits.
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Post by DianaTroy [βκ] on Apr 23, 2015 2:49:45 GMT
Ok I have Evolved my Faen Marksman and was thinking of what skill to meld onto it. I thought of Ambush 6 from the Troll Scout, which would give an increased attack of 300 for the first round. Since the card is good for direct attack, and i wished i could give another Assassinate skill, which i couldn't I was hoping of some input from all of you before i make a melding mistake, and waste some coinage. Maybe of what y'all have melded onto your Faen Marksman card. The Soul Swap from Bloody Lord would be a good meld, but that card is hard to get, and time consuming. I have a Faen Marksman with Meteor 7 (210-350 Magic damage to random enemy) and it's been useful alot for me. Sometimes it even hits the creature it has been Assassinating and that's 570-710 damage to a single creature.
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Post by Sephiroth [BK] on Apr 23, 2015 3:26:28 GMT
Ok I have Evolved my Faen Marksman and was thinking of what skill to meld onto it. I thought of Ambush 6 from the Troll Scout, which would give an increased attack of 300 for the first round. Since the card is good for direct attack, and i wished i could give another Assassinate skill, which i couldn't I was hoping of some input from all of you before i make a melding mistake, and waste some coinage. Maybe of what y'all have melded onto your Faen Marksman card. The Soul Swap from Bloody Lord would be a good meld, but that card is hard to get, and time consuming. I would go with dodge on that one, just to keep it alive that extra turn. Another option is miasma, that would make it good against neander so u can avoid spiky bits. Dodge would be good imo. Miasma is one in wouldn't have thought of either. But I would prefer dodge.
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Post by Deleted on Apr 28, 2015 4:29:50 GMT
I looked into the miasma skill, and I don't think it would let me meld that. The soul swap skill I could though. But I would have to wait till I get the Bloody Lord card. Would have loved to have melded gas cloud to the faen marksman, but it wouldn't let me do that either. I have thought of meteor as we'll too.
If you can think of others, I am open to more suggestions.
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Post by Somar [BK] on Apr 28, 2015 5:26:05 GMT
I looked into the miasma skill, and I don't think it would let me meld that. The soul swap skill I could though. But I would have to wait till I get the Bloody Lord card. Would have loved to have melded gas cloud to the faen marksman, but it wouldn't let me do that either. I have thought of meteor as we'll too. If you can think of others, I am open to more suggestions. As far as i know,all faction specific att can be melded on a 3* despite saying that it can only be on 4 and 5*. So this works with miasma, bane, consecration and ravage. In any case its a matter of opening the meld section and see if the skill shows as available.
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Post by DianaTroy [βκ] on Apr 28, 2015 17:27:25 GMT
I looked into the miasma skill, and I don't think it would let me meld that. The soul swap skill I could though. But I would have to wait till I get the Bloody Lord card. Would have loved to have melded gas cloud to the faen marksman, but it wouldn't let me do that either. I have thought of meteor as we'll too. If you can think of others, I am open to more suggestions. As far as i know,all faction specific att can be melded on a 3* despite saying that it can only be on 4 and 5*. So this works with miasma, bane, consecration and ravage. In any case its a matter of opening the meld section and see if the skill shows as available. This is true. Despite saying 4-5* only, you can Meld faction ATK boosts to 3*.
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Post by Sephiroth [BK] on May 8, 2015 7:46:57 GMT
Pit minion with bb8. Holy s*** . Sus these pics of bane and bb8 proc'n with a few Att buffs and boom 5k plus hit power. Not much good for more than a hit or two but he can mess a Faen creatures day up, badly. Tempest can work for you at times too. Very happy with that meld.
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