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Post by inevitable on Mar 30, 2015 20:50:04 GMT
And now its time for map 12.
11-9 to 11-11 is suprisingly easy with the right tools.
11-11 on hard is going to take a lot longer, but I think it might be possible.. I really want Yeti.
Do you guys think map 12 is even worth doing as f2p? The hidden dungeon reward is Lilith with Godswill 8 , Discord 7 and Shatter Soul. Nice for hero killer decks but thats about it... not really a card that goes well on every deck, which is a bummer.
Oh well the journey continues...
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Post by Pyron on Mar 30, 2015 20:58:19 GMT
You can do it for bragging points and give hope to the F2P and low spenders crowd!
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guest@proboards.com
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Post by Deleted on Mar 30, 2015 21:03:38 GMT
I'm curious, whats 12-1 look like?
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Post by inevitable on Mar 30, 2015 21:31:42 GMT
Dragon Rider lvl 10 Dragon - Human Strength 8 - Deep Freeze 8 - Five on it 8
lv 15 Border Ranger - Warlust 6 lv 15 Icy Mage - Frost Armor 7 lv 10 Mythril Drone lv 15 Colossus - Warlust 8 lv 10 Mythril Drone lv 15 Swordmaster - Battleblow 8 lv 15 Ares - Stoneskin lv 15 Archdeva - Stoneskin lv 15 Great Mystic - Mass Heal 10 lv 10 Paragon
Not that hard a dungeon, though I haven't really tried yet.
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Post by ÐARҞNESS on Mar 30, 2015 21:39:56 GMT
You mind sharing the deck you used to beat 11-11? And some tips if possible?
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Post by andypk on Mar 30, 2015 21:40:12 GMT
Dragon Rider lvl 10 Dragon - Human Strength 8 - Deep Freeze 8 - Five on it 8 lv 15 Border Ranger - Warlust 6 lv 15 Icy Mage - Frost Armor 7 lv 10 Mythril Drone lv 15 Colossus - Warlust 8 lv 10 Mythril Drone lv 15 Swordmaster - Battleblow 8 lv 15 Ares - Stoneskin lv 15 Archdeva - Stoneskin lv 15 Great Mystic - Mass Heal 10 lv 10 Paragon Not that hard a dungeon, though I haven't really tried yet. Cakewalk for Wight. Just got to dispose the Mystic
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Post by inevitable on Mar 30, 2015 22:12:50 GMT
You mind sharing the deck you used to beat 11-11? And some tips if possible? Berserker - lv 4 Boar Neander Aura 6 Full Alert 10 Spiky Bits 10 Nidhogg Graboid Thalassa Ursa Major Ursa Major Balthazar Cyclops Anathema Phantom Liege Light Brave - Recycle 1 It purely relies on the draw of the opponent. You want at least Hippo/Mystic/Paragon and 2 Snow harlots in the field. Then activate Spiky Bits. If the third Harlot joins, you lose. but id you do manage that and you probably took out a Pontiff or Drone as well its easy. Just recycle your deck until ursa blocks mythril and either kill it or kill the hero.
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Post by ÐARҞNESS on Mar 30, 2015 22:36:43 GMT
You mind sharing the deck you used to beat 11-11? And some tips if possible? Berserker - lv 4 Boar Neander Aura 6 Full Alert 10 Spiky Bits 10 Nidhogg Graboid Thalassa Ursa Major Ursa Major Balthazar Cyclops Anathema Phantom Liege Light Brave - Recycle 1 It purely relies on the draw of the opponent. You want at least Hippo/Mystic/Paragon and 2 Snow harlots in the field. Then activate Spiky Bits. If the third Harlot joins, you lose. but id you do manage that and you probably took out a Pontiff or Drone as well its easy. Just recycle your deck until ursa blocks mythril and either kill it or kill the hero. Great, thanks, I think I can manage this one, just need to work on my berserker
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Post by dbreezy✪NFS on Mar 31, 2015 15:11:03 GMT
These decks make me happy. Makes me realize I just have to find a way to get past 10-11 and shard a bit more for heroes.
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Post by andypk on Apr 1, 2015 6:27:02 GMT
Beat map 11. Man that 11-11 is a tough deck. Thought I was golden on the first run till my disposal of Hippolyta was denied. Then saw she has immunity 10 tacked on. Ooof. Dropped another 70+ energy finishing that one. Tried a bunch of different ideas then just went back to the full power deck. I don't have beserker, so I tried Legion. My problem was even if I got the Herlots early and they took everything out, deathless brought most of them back anyways and I would lose a creature or 2 myself. So I figured I needed a higher level of spikey bits. Used up all my saved glory 30k+. no luck on getting a higher level of spikey bits. So I tried a few more times and gave up on it. I think you really need beserker anyways. So I tried a gauntlet deck theory using a curse card or 2 in the deck. Thought if I could set up a sustain army that maybe I could kill Armageddon. That was just fail. Could not get one to stand up with all the tempest. And as soon as I loost a card with bless I was screwed because Armageddon took it.
So back to the power deck: 3x liege 2x Thalassa 2x hanuman Spirit Siren Gorgon Cyclops
Then I tried of strategy of keep the paragon off the field. The whole thing went down fairly lucky. Hippolyta came out 4th with both drones and both Pontiffs. She fell in the 4th position. What made it lucky is both paragon and mystic were 6 and 7. I dropped both Hanuman and sent them to the graveyard. And Cyclops took out a Pontiff. Death curse 7 dropped on both drones. Was unable to muster enough fire power to take out Hippolyta unfortunately. But I did resend the Great Mystic back to the graveyard as she popped out first chance. That ended up playing huge, because the 3 creature advantage I got from that started to pay off with a thalassa off the end. Soon I started to lose creatures, undying brought most back and the thalassa kept the graveyard clean. When the drones fell my creatures all cameback, hippolyta fell too. I had a 5 creature advantage. Took 2 huge chunks off of Armageddon. Which was neeeded as I had no disposal left for the Mystic. She hit, pulled hippolyta. My creature advantage was gone, but the damage was done. Spirit siren dropped the finishing curse. Would not have survived more than a round more. Armageddon had just reanimated one of my lieges and it took out 2 of my creatures. Really not sure if I could repeat it. But that's how I finished map 11.
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Post by Hitmus2✪NFS(xerks) on Apr 1, 2015 6:56:03 GMT
I guess alot of players learn from each other after joining the forum. Great teamwork for all players. Grats to all and may all also rise on their maps soon!
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Post by andypk on Apr 1, 2015 15:53:14 GMT
And just to add, map 12 looks pretty much non-beneficial. The first 2 dungeon searches are for shards of 3* essences (takes 5 to make a single essence). And it took me several searches to get one shard. Even if the searches end up being 50% successful, you are talking about wasting 40 energy to get one 3* essence. Are you kidding me? Serious IGG, that's the reward on map 12? Perhaps they will add content there later on, but pretty much as is, it is not good. And as for maze 11. Got a Techno chief upon completion (done all manual which takes too much time). Second time though was a crappy 3*. And lvl 4 essences. So it looks like maze 11 is just as crappy as maze 10 is.
Unfortunately, there does seem to be just a lack of gain from completing 11. Would be nice if you got to a point where you could start reliably getting 4* creatures. But it looks like there is no pot of gold at the end of the rainbow.
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Post by Absoul on Apr 1, 2015 18:45:45 GMT
Gratz on beating map 11. Map 12 is very easy compared to map 11 (If you exclude 12-12, which is the hardest chapter in the entire game.)
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