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Post by xathrax on Apr 21, 2016 11:12:24 GMT
I have been gathering Panther Chief from guild maps for quite some time and now I have enough to meld 3 or even 4 if I'm lucky. I doubt I need that many, but I think they are very good for certain guild maps. With I9 as long as it's not in front of a FA/Dodge guy he should be unkillable and do tons of damage.
My question is if it's worth it or not? I don't mind spending the I9 as I'm nowhere close to melding 5* and should be able to farm more I9 by the time I will be. Two with Warlust runes standing next to each other should be able to dish out crazy damage. I would fill most of the other slots with Earth Totem Blood Warlocks and maybe a Sac8 Graboid.
So do you think it's effective to hit good numbers on guild maps? I'm mostly interested in getting the extra shards for the kills. FA5 is the alternative, but I'm afraid that there is so much stuff that will mess with it like millions of lockdowns, disposals, instakills, retreats and magic damage.
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Post by kvasac on Apr 21, 2016 11:37:50 GMT
Hey, I have I9 Panther and it's good mid game before you get better creatures. It's good for those you said. But it has weaknesses against FA, dodge, BB, even lockdown if he is in front of some heavy hitter. I mostly use them for normal creatures and bullseyes. FA is more versatile because he can stand few hits locked down. I9 if once locked down, he is dead. Make all of them: IM9/7; FA5; BB8. They are cheap.
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Post by Sinister22✪NFS on Apr 21, 2016 11:38:43 GMT
Rather put your I9 on Oracles than a panther...
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Post by kvasac on Apr 21, 2016 11:43:26 GMT
Has anyone tried to make Bloodrage panther for GM? Could it be faster killer then BB8?
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Post by xathrax on Apr 21, 2016 11:46:47 GMT
Rather put your I9 on Oracles than a panther... I don't think that I9 Oracle is what I need at the moment. I don't have a single melded Oracle yet and my first 2 or 3 are certainly going to be FA.
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Post by Sinister22✪NFS on Apr 21, 2016 11:46:48 GMT
Has anyone tried to make Bloodrage panther for GM? Could it be faster killer then BB8? It is actually better in the long run, just make sure that there are no delays, freeze, and caster on field. (could be worked out with drone) You have to put him in front of a creature he can tank and hit or else. BB panthers are mainly for consistent damage and if runed, anti harlots
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Post by xathrax on Apr 21, 2016 12:02:28 GMT
BB Panther seems to be asking to die asap. I don't see how a creature with no defensive skills can survive in GM to deal any kind of damage. Unless he is supported by a drone.
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Post by Nafai✪APeXNFS on Apr 21, 2016 12:29:18 GMT
He is great in finishing drones or dahlias.
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Post by Runce on Apr 21, 2016 12:55:57 GMT
Put unbound instead I9 for lockdowns
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Post by kvasac on Apr 21, 2016 13:24:38 GMT
Panther in general can stand to 50% of creatures. He just can't stand FA, dodge (without good healing support) and locks. Thanks Lucifer for Input, I got few of them sitting (and a Drone) so I'll make bloodrage rather then BB8. Also I'll enjoy destroying 1 useless Mesmer
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Post by xathrax on Apr 21, 2016 13:35:02 GMT
Put unbound instead I9 for lockdowns Why?
I do appreciate the responses, however I'd really like to see some explanations. With just unbound he can still get cut down by magic damage. I really don't see myself wasting resources melding unbound.
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Post by dhinstructables on Apr 21, 2016 14:33:05 GMT
Put unbound instead I9 for lockdowns Why?
I do appreciate the responses, however I'd really like to see some explanations. With just unbound he can still get cut down by magic damage. I really don't see myself wasting resources melding unbound.
For most things Immunity > Unbound...
However, if you wish to use your Melded Panther Chief with a Spiky Bits - Neander Deck, then you will want Unbound >>> Immunity.
With the right runes/Earth Totem/Drone, an Unbound PC is going to live just as well as an I9 one. Sidenote: in a Zora deck, the extra magic dmg could increase ATK drastically if PC is supported well.
With that said, if you are not using Spiky Bits, then go I9 for sure.
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Post by ℜ★Kaiba on Apr 21, 2016 14:33:36 GMT
Put unbound instead I9 for lockdowns Why?
I do appreciate the responses, however I'd really like to see some explanations. With just unbound he can still get cut down by magic damage. I really don't see myself wasting resources melding unbound.
Agree, i would never meld unbound. i9 is the way to go with Oracles. But i9 Panther isnt great, better go for FA5 for him. Useful with Warlust. If you can farm a Michael, then do a Bloodrage for gm damage but you will need Drone and alot of Oracles to heal him.
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Pardon my long walls of text. I like philosophizing, and I also happen to be a philosophy student.
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Pardon my long walls of text. I like philosophizing, and I also happen to be a philosophy student.
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Post by haeduans on Apr 21, 2016 14:47:43 GMT
Has anyone tried to make Bloodrage panther for GM? Could it be faster killer then BB8? It is actually better in the long run, just make sure that there are no delays, freeze, and caster on field. (could be worked out with drone) You have to put him in front of a creature he can tank and hit or else. BB panthers are mainly for consistent damage and if runed, anti harlots To OP: Hi, I won't insist that you choose to follow my tips/advice, it's just I think you have to seek out first those people who have the same power level and game experience as you currently are right now. Of course, the veterans here will always be thinking "one step further" so in most cases you can assure that they're telling you the strategies and choices that will benefit you the most (in the current meta), however you will also notice that most of the time they will be employing "goal-oriented" normative views wherein even though it's mostly targeted for f2p playstyle, it can still be hard and tedious at times. The Frostacles (Oracle + Frost Armor) - Even though 99.99% of DH community [incidentally] told me that you can never go wrong with this one, I still delayed the meld until I have gotten up to lvl 56-60 (range). I can see its obvious necessity in Guild Maps, it's just I refused to be ambitious that's why I did not prioritize the said meld. Ambitious, in a sense that I think I can deploy my deck to a full GM team and hope to get 100k damage or higher, this is not just a reality for most f2ps. Instead, I'll patiently wait until a GM level is down to three or four creatures before I'll mow them down. Normal Oracles will always get to the far right. Also, I don't find the need to assemble a full 10-member team for most GM levels, 8 is enough for better accuracy and strategic placing of cards. Lastly, I'll always look out for the enemy hero, if it's a Warlock then I'll put my runed Curse creature on the bench, if it's Judgment or Wight, include one in your deck at all costs. Panther Chief: FA or I9? If you are pure f2p (I didn't spend a single dime in game and I started somewhere around 1st week of December?), I can truly relate in this statement of yours "...I'm nowhere close to melding 5*...". Until now I still feel this way. So don't ever delay melding an I9 to an excellent 4* farm-able card like Naga Mistress, or for this discussion's sake, Panther Chief. Most veterans will always key in statements like "...better in the long run", but I'm impatient, I have almost 3 months of playing and I think it warrants enough for me to decide that I won't be able to wait that long. If you're not that competitive type of a player, then you will never ever regret that you started enjoying the game earlier by melding some 4* creatures. Alas, I9 vs FA. I must ask you first though, which hero do you often use in GMs? If it's Zora, then I9 (Immunity) is non-negotiable! At 20 turns, if you are able to safely secure his position such that he isn't facing an FA creature, then you will see him around 80th-90th turn doing crazy damage up to 15k-20k per turn! (cannot really remember, this could be much much higher) You can securely finish off Mythril Drones with an initial health of over 300k HP that usually heals 2k HP per turn. The good thing here is, you are NOT risking anything. You just know instinctively that creatures with 300k HP and below will not dare to survive the onslaught of your I9 Chief. How about if I9 Panther Chief is facing a Dodge creature? Yggdryads, for a very prominent example. By now, you know that you will do better if you have at least "three healers", right? 1) Normal Oracle - 150 HP heal (around 200 with blue lvl5 heal amplification rune) 2) Second normal Oracle/Blood Warlock that can heal the same amount of missing HP 3) Third normal Oracle/second Blood Warlock/Grand Mage (Stoneskin + Mass Heal is a must for GM maps plagued with Archdeva and Revenant, albeit situational and inferior to the first and second options in normal corcumstances) Total Heal: Around 600 HP Zora: Neander Vitality (level 5 will add 140 max HP) Zora: All Vigor rune/Neander Vigor rune (blue ones at level 5 will add up to 125-175 range) Creature: Protean + Vitality runes (blue ones at level 5 will add max 210 HP) Result: Not factoring any Direct Damage-dealing creature(s) the enemy team has, your lvl 15 Panther Chief melded with I9 should be sitting on at least 2000 max HP at the start of GM levels! Even if Yggdryad manages to successfully dodge 4-5 times, with all the HP buffs (please use wisely the Hero skill that initially adds HP for the first 3 turns) and potential heals, Panther Chief will manage to survive while not delaying the onset of his glass-cannon damage potential! The Drone is Your Friend In actuality, FA Panther Chief is good until you get bored of him. He always get sealed most of the time by Gorgons, always get frozen by Tidal Sirens and Naga Mistresses, and worse, your FA Panther Chief oftentimes remains locked up for so many consecutive turns, that dishing out a decent amount of total damage output is rendered improbable. With Zora as his partner, he misses out on that huge attack buff "every turn", and with Frost Armor in the way, the enemy creature with an average 800-900 attack points seems wasted. I have both of these melds, I9 and FA. I observed many times that even though you deployed FA Chief around 5th-6th turn, and I9 Chief on 25th-30th turn, around 40th-50th turn, I9 chief will always outmatch the former's damage output and not to mention, the latter will keep stronger until the turns are all used up. Most of the time, numerous assumptions of I9 Chief's superiority are feasible, but once you have a drone in your team, FA Chief will never lose to his brother in terms of survivability. But still, if you can place your cards with ease and is good at them (it takes anticipatory skills, like thinking one step ahead if supposed to say the order of the cards in the enemy team were to change or keep shifting to the left), I9 Chief is the best bet for a huge damage output that is also fun to watch if you're not too fond of pressing the skip button. If you already have lots of Frostacles, FA Chief seems so redundant. Whatever you pick early match, the most important point is lucky draw and anticipatory skills in positioning. Drawing almost all your FA creatures in the first few turns of the match will only give you a certain degree of invariability, which is most of the time not good for GM, more so if you did not even bother planning your choice of creatures after seeing the preview window. Cheap alternatives/Synthesis: (for GM) + "Normal" creatures (anything that is not specifically listed below) - I9 Chief + Mythril Drone - I9 Chief + Archdeva/Revenants/Retreat-ers - It's hard enough to find a Stoneskin creature that fits the GM meta, Grand Mage and Bloodletter are the only ones that can support and restore HP, while Anathema is best for Harlots. Casual F2ps don't normally have a FA Twins or Sac Twins, although they're good, we're counting them out in here. Nidhogg's Earth Totem is a decent buff to make sure I9 Chief can set up reliably with a plentiful amount of health. What if you are having a hard time drawing one of these cards (chances are you will only be including 2 at most) as Archdeva keeps ruining the little board control you have? I9 chief can help combat these certain scenarios, a luxury FA Chief will never afford. + Magic-dealers - I can attest that there ae certain levels in GM Map 1 that I9 Chief can excel very well because he is invincible to a multitude of Flame Braves, Phoenixes, Naga Mistresses, etc. barrage of magic damage. Focus on just supporting your I9 Chief and it will most likely kill half of the enemy team. + Spider Queen - Can be nasty in GMs. With I9 Chief, you can hope to negate her paralysis chance. FA Chief does not even have to consider anything, he will totally lose against her. + Avoid Frost Armor creatures, and also be aware of creatures with Bloodlust, Bloodrage, or any skill that adds attack over time. Counter these with FA instead. + Don't gamble battling Mimir's Tree's Battleblow (if you have below 2k max HP), and think twice before pitting I9 against Dodge 8 and up creatures. + I9 Chief aids in countering Disposal procures in GMs
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Post by icezaius on Apr 21, 2016 14:54:14 GMT
My eyes refuse to read all of that
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Post by dhinstructables on Apr 21, 2016 15:22:17 GMT
My eyes refuse to read all of that I did and here is what it pretty much says:
The Good - FA Panther Chief - Lives longer with Mythril Drone, Vs. Dodge/FA/Ice Coffin, Be sure to Support (Heal/Earth Totem)
- I9 Panther Chief - Lives longer where Immunity helps (Magic/Disposal/Retreat)
- For Guild Maps - Zora is a good Hero
The Bad - F2P have no chance of getting 100k+ dmg against a full Guild Map
- Frostacles are overrated and unnecessary
- Level Up Zora's Neander Vitality to 5+ b/c Glory is plentiful and not useful elsewhere
- Avoid Battling Mimir's Tree - he's too OP of an enemy and you will always lose
I think that captures the big highlights of it
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haeduans
Nightraider
Pardon my long walls of text. I like philosophizing, and I also happen to be a philosophy student.
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Post by haeduans on Apr 21, 2016 15:25:08 GMT
My eyes refuse to read all of that Ikr. It's not that it's too long, it's because it's dull and not colorful right? All of my previous posts in here are colorful, damn I don't know what happened to me! O.O Still, based on my standards, it's still kinda short to me.
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Post by dhinstructables on Apr 21, 2016 15:25:46 GMT
I forgot to add my own personal note to the OP....
Unless you foresee your inventory of Panther Chief's to continue filling up, try to save 8-9 of them from Venom Tyrants. You will enjoy not having to farm them or queuing up for them instead of even better 5*'s
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Post by xathrax on Apr 21, 2016 17:54:24 GMT
It is actually better in the long run, just make sure that there are no delays, freeze, and caster on field. (could be worked out with drone) You have to put him in front of a creature he can tank and hit or else. BB panthers are mainly for consistent damage and if runed, anti harlots To OP: Hi, I won't insist that you choose to follow my tips/advice, it's just I think you have to seek out first those people who have the same power level and game experience as you currently are right now. Of course, the veterans here will always be thinking "one step further" so in most cases you can assure that they're telling you the strategies and choices that will benefit you the most (in the current meta), however you will also notice that most of the time they will be employing "goal-oriented" normative views wherein even though it's mostly targeted for f2p playstyle, it can still be hard and tedious at times. The Frostacles (Oracle + Frost Armor) - Even though 99.99% of DH community [incidentally] told me that you can never go wrong with this one, I still delayed the meld until I have gotten up to lvl 56-60 (range). I can see its obvious necessity in Guild Maps, it's just I refused to be ambitious that's why I did not prioritize the said meld. Ambitious, in a sense that I think I can deploy my deck to a full GM team and hope to get 100k damage or higher, this is not just a reality for most f2ps. Instead, I'll patiently wait until a GM level is down to three or four creatures before I'll mow them down. Normal Oracles will always get to the far right. Also, I don't find the need to assemble a full 10-member team for most GM levels, 8 is enough for better accuracy and strategic placing of cards. Lastly, I'll always look out for the enemy hero, if it's a Warlock then I'll put my runed Curse creature on the bench, if it's Judgment or Wight, include one in your deck at all costs. Panther Chief: FA or I9? If you are pure f2p (I didn't spend a single dime in game and I started somewhere around 1st week of December?), I can truly relate in this statement of yours "...I'm nowhere close to melding 5*...". Until now I still feel this way. So don't ever delay melding an I9 to an excellent 4* farm-able card like Naga Mistress, or for this discussion's sake, Panther Chief. Most veterans will always key in statements like "...better in the long run", but I'm impatient, I have almost 3 months of playing and I think it warrants enough for me to decide that I won't be able to wait that long. If you're not that competitive type of a player, then you will never ever regret that you started enjoying the game earlier by melding some 4* creatures. Alas, I9 vs FA. I must ask you first though, which hero do you often use in GMs? If it's Zora, then I9 (Immunity) is non-negotiable! At 20 turns, if you are able to safely secure his position such that he isn't facing an FA creature, then you will see him around 80th-90th turn doing crazy damage up to 15k-20k per turn! (cannot really remember, this could be much much higher) You can securely finish off Mythril Drones with an initial health of over 300k HP that usually heals 2k HP per turn. The good thing here is, you are NOT risking anything. You just know instinctively that creatures with 300k HP and below will not dare to survive the onslaught of your I9 Chief. How about if I9 Panther Chief is facing a Dodge creature? Yggdryads, for a very prominent example. By now, you know that you will do better if you have at least "three healers", right? 1) Normal Oracle - 150 HP heal (around 200 with blue lvl5 heal amplification rune) 2) Second normal Oracle/Blood Warlock that can heal the same amount of missing HP 3) Third normal Oracle/second Blood Warlock/Grand Mage (Stoneskin + Mass Heal is a must for GM maps plagued with Archdeva and Revenant, albeit situational and inferior to the first and second options in normal corcumstances) Total Heal: Around 600 HP Zora: Neander Vitality (level 5 will add 140 max HP) Zora: All Vigor rune/Neander Vigor rune (blue ones at level 5 will add up to 125-175 range) Creature: Protean + Vitality runes (blue ones at level 5 will add max 210 HP) Result: Not factoring any Direct Damage-dealing creature(s) the enemy team has, your lvl 15 Panther Chief melded with I9 should be sitting on at least 2000 max HP at the start of GM levels! Even if Yggdryad manages to successfully dodge 4-5 times, with all the HP buffs (please use wisely the Hero skill that initially adds HP for the first 3 turns) and potential heals, Panther Chief will manage to survive while not delaying the onset of his glass-cannon damage potential! The Drone is Your Friend In actuality, FA Panther Chief is good until you get bored of him. He always get sealed most of the time by Gorgons, always get frozen by Tidal Sirens and Naga Mistresses, and worse, your FA Panther Chief oftentimes remains locked up for so many consecutive turns, that dishing out a decent amount of total damage output is rendered improbable. With Zora as his partner, he misses out on that huge attack buff "every turn", and with Frost Armor in the way, the enemy creature with an average 800-900 attack points seems wasted. I have both of these melds, I9 and FA. I observed many times that even though you deployed FA Chief around 5th-6th turn, and I9 Chief on 25th-30th turn, around 40th-50th turn, I9 chief will always outmatch the former's damage output and not to mention, the latter will keep stronger until the turns are all used up. Most of the time, numerous assumptions of I9 Chief's superiority are feasible, but once you have a drone in your team, FA Chief will never lose to his brother in terms of survivability. But still, if you can place your cards with ease and is good at them (it takes anticipatory skills, like thinking one step ahead if supposed to say the order of the cards in the enemy team were to change or keep shifting to the left), I9 Chief is the best bet for a huge damage output that is also fun to watch if you're not too fond of pressing the skip button. If you already have lots of Frostacles, FA Chief seems so redundant. Whatever you pick early match, the most important point is lucky draw and anticipatory skills in positioning. Drawing almost all your FA creatures in the first few turns of the match will only give you a certain degree of invariability, which is most of the time not good for GM, more so if you did not even bother planning your choice of creatures after seeing the preview window. Cheap alternatives/Synthesis: (for GM) + "Normal" creatures (anything that is not specifically listed below) - I9 Chief + Mythril Drone - I9 Chief + Archdeva/Revenants/Retreat-ers - It's hard enough to find a Stoneskin creature that fits the GM meta, Grand Mage and Bloodletter are the only ones that can support and restore HP, while Anathema is best for Harlots. Casual F2ps don't normally have a FA Twins or Sac Twins, although they're good, we're counting them out in here. Nidhogg's Earth Totem is a decent buff to make sure I9 Chief can set up reliably with a plentiful amount of health. What if you are having a hard time drawing one of these cards (chances are you will only be including 2 at most) as Archdeva keeps ruining the little board control you have? I9 chief can help combat these certain scenarios, a luxury FA Chief will never afford. + Magic-dealers - I can attest that there ae certain levels in GM Map 1 that I9 Chief can excel very well because he is invincible to a multitude of Flame Braves, Phoenixes, Naga Mistresses, etc. barrage of magic damage. Focus on just supporting your I9 Chief and it will most likely kill half of the enemy team. + Spider Queen - Can be nasty in GMs. With I9 Chief, you can hope to negate her paralysis chance. FA Chief does not even have to consider anything, he will totally lose against her. + Avoid Frost Armor creatures, and also be aware of creatures with Bloodlust, Bloodrage, or any skill that adds attack over time. Counter these with FA instead. + Don't gamble battling Mimir's Tree's Battleblow (if you have below 2k max HP), and think twice before pitting I9 against Dodge 8 and up creatures. + I9 Chief aids in countering Disposal procures in GMs That was a good read, thanks! It actually confirmed a lot of my own thoughts. I don't think melding I9 is an issue from wasting I9 perspective. I can always farm up an Abbadon if I feel the need for more I9. I don't have any Frost Armor oracles and the farming is super slow. I expect to have 1 or if I luck out 2 when melding day comes.
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Pardon my long walls of text. I like philosophizing, and I also happen to be a philosophy student.
Posts: 65
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Pardon my long walls of text. I like philosophizing, and I also happen to be a philosophy student.
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Post by haeduans on Apr 21, 2016 20:42:32 GMT
That was a good read, thanks! It actually confirmed a lot of my own thoughts. I don't think melding I9 is an issue from wasting I9 perspective. I can always farm up an Abbadon if I feel the need for more I9. I don't have any Frost Armor oracles and the farming is super slow. I expect to have 1 or if I luck out 2 when melding day comes. I'm glad you were able to decide what you want to do! Just want you to look at this I9 Chief... With proper support, I9 Chief can easily reach 15k attack after the 50th turn. Notice that Dahlia has 1334 attack, so all you have to do is to make your Panther Chief's initial max HP higher than that. Theoretically, if there's two or three more creatures left tagging along with Dahlia in that particular scenario, your best bet is to stall the other creatures with Frost Ragers melded with either 1) Bless or 2) Mass Heal. All you need to do is to develop and build up the attack points of the creature on your leftmost side of the field, so most of the time you'll max the 500,000 damage cap as long as there are no Frost Armor critters on the opposing side. Creatures with Dodge aren't really an issue once you have three or more healers, and with optimal support from his teammates, I9 chief is rarely a lucklaster card on GMs.
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Post by ℜ★Jaegybomb on Apr 21, 2016 20:55:44 GMT
BB8 almost doubling the +600ish atk buff per turn from 3 boars plus the BB rune blows BR away for damage. It does need quite a bit of support though (vit rune, drone, block runed mass heal elders)
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Post by justnr1k on Apr 21, 2016 23:41:40 GMT
BB8 Is really insane on him. He can one-shot Dahlia and Venom tyrant at round 20 if you use the zora set up. Specially if they sac a unit, if you have enough support and dahlia/venom is the only creature, you can insta-clear the map.
i9 PC is not really dat good for F2P players, I'd better put i9 on something better for my other decks. But it's upto you, If you run zora's setup, unbound will do better since you need to be damaged to boost your atk, and i9 would be better if you run berserker's setup since you actually need to take as less dmg as possible because your ATK boost comes from the boars that berkserker summons.
Bloodrage is pretty good on him too, with runes you can double his dmg (idk if it works like Anger or if it actually doubles all your dmg like bb?) and the life he loses is recovered in his attack so he'll definitely get a very high dmg very early. Of course, he needs to be well supported.
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Post by Deleted on Apr 22, 2016 3:09:36 GMT
Dont waste i9 on Panther. Meld i7 on it if you need immunity so much against caster GM deck. if needed, make 2 i7 panther,even 3 but no i9..FA/bloodrage is ok for GM too.
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Post by Runce on Apr 22, 2016 6:22:57 GMT
Put unbound instead I9 for lockdowns Why?
I do appreciate the responses, however I'd really like to see some explanations. With just unbound he can still get cut down by magic damage. I really don't see myself wasting resources melding unbound.
For magic dmg there is Drone. This kind a way to save I9 for better use and have Panther immune for lockdowns + immunity for magic dmg from Drone
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haeduans
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Pardon my long walls of text. I like philosophizing, and I also happen to be a philosophy student.
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haeduans
Pardon my long walls of text. I like philosophizing, and I also happen to be a philosophy student.
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Post by haeduans on Apr 22, 2016 6:33:36 GMT
BB8 Is really insane on him. He can one-shot Dahlia and Venom tyrant at round 20 if you use the zora set up. Specially if they sac a unit, if you have enough support and dahlia/venom is the only creature, you can insta-clear the map. i9 PC is not really dat good for F2P players, I'd better put i9 on something better for my other decks. But it's upto you, If you run zora's setup, unbound will do better since you need to be damaged to boost your atk, and i9 would be better if you run berserker's setup since you actually need to take as less dmg as possible because your ATK boost comes from the boars that berkserker summons. Bloodrage is pretty good on him too, with runes you can double his dmg (idk if it works like Anger or if it actually doubles all your dmg like bb?) and the life he loses is recovered in his attack so he'll definitely get a very high dmg very early. Of course, he needs to be well supported. Guys, I believe you are forgetting something. OP does not even started melding her oracles yet, which means before he can attempt to farm Oracles and meld FA5 on them, he has to first establish and secure a good source of gold. Which must be why he's looking at "WHAT KIND/VARIETY OF PANTHER CHIEF IS BETTER AT GMs" issue, rather than asking what will make him deal large amounts of damage in GMs. While Unbound is I think the most practical choice, OP didn't outright say it but I can feel that he at least wants his first few melds to not be limited in just one aspect of the game. If he is to make Unbound or BB8 Chiefs right now, all he will be doing is providing it with better survivability and colossal damage boost, respectively, although what he fundamentally probably wants to acquire is just the right amount of gold in order to further advance in melding FA to his Oracles. BB8 or Unbound melds are both "overkill" in their respective roles, and also provides a serious setback since the arena and some other areas of the game isn't really ideal for BB8 and Unbound variants. By donning up an I9 Chief, he's not wasting resources for an "overkill" method, and at the same time I9 Chief's versatility will left him not dissatisfied as he will eventually found out too that I9 chief does decently in many areas of the game, especially the ones where you can play the manual modes. Also, he has no problems with melding I9 over I7, as he stated it himself, he can just farm extra Abbadons if he wants to meld some in the future. So don't alienate it to I9 vs I7 issue, it's only FA and I9 in here, and it was also presented contextually, so I really think there's very little reason and justification to brought up other related excellent melds for Panther Chief, here in this particular thread.
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Post by Sinister22✪NFS on Apr 22, 2016 6:42:44 GMT
All these responses have their positive and negative sides. Nobody stated that i9 panther is bad, but we all base our own suggestion to what we think would be the 'most' beneficial. So again, nothing wrong with I9 panther, neither BR panther, FA panther, or even unbound panther. but choose which one you really need.
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Post by xathrax on Apr 22, 2016 6:44:04 GMT
BB8 Is really insane on him. He can one-shot Dahlia and Venom tyrant at round 20 if you use the zora set up. Specially if they sac a unit, if you have enough support and dahlia/venom is the only creature, you can insta-clear the map. i9 PC is not really dat good for F2P players, I'd better put i9 on something better for my other decks. But it's upto you, If you run zora's setup, unbound will do better since you need to be damaged to boost your atk, and i9 would be better if you run berserker's setup since you actually need to take as less dmg as possible because your ATK boost comes from the boars that berkserker summons. Bloodrage is pretty good on him too, with runes you can double his dmg (idk if it works like Anger or if it actually doubles all your dmg like bb?) and the life he loses is recovered in his attack so he'll definitely get a very high dmg very early. Of course, he needs to be well supported. Guys, you are forgetting something. OP does not even started melding her oracles yet, which means before he can attempt to bloody farm oracles and meld FA5 on them, he has to get a lot of gold first. Which must be why he's looking "WHAT KIND/VARIETY OF PANTHER CHIEF" is good at GMs. While Unbound is I think the most practical choice, OP didn't outright say it but I can feel that he wants his first few melds to not a least be limited in just one aspect of the game. If he is to make Unbound or BB8 Chiefs right now, all he will be doing is providing it with better survivability and ramping up his damage to colossal levels, respectively, although what he fundamentally probably wanted to is acquire is just the right amount of gold in order to further advance in melding FA to his Oracles. BB8 or Unbound melds are both "overkill" in their respective roles, and also provides a serious setback since it the arena and other areas of the game isn't really ideal for BB8 and Unbound variants. By donning up an I9 Chief, he's not wasting resources for an "overkill" method, and at the same time I9 chief's versatility will left him not dissatisfied as he will eventually found out too that I9 chief does decently in many areas of the game, especially the manual ones. Also, he has no problems with melding I9 over I7, as he stated it himself, he can just farm Abbadons if he wants to meld some in the future. So don't alienate it to I9 vs I7 issue.
You are partially correct. I do prefer to have a meld that is good in more than a single game mode, however I still believe Unbound is a terribly narrow choice and opens me to possibilities if being screwed in case if I don't draw a drone along with the panther. I believe it's far more consistant with I9.
As for gold I do have some stockpiled and should have enough for several melds, but I want to be able to consistantly hit over 100k damage which is not the case. In addition to that being able to consistantly kill a few creatures will net me a fair amount of shards.
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haeduans
Nightraider
Pardon my long walls of text. I like philosophizing, and I also happen to be a philosophy student.
Posts: 65
inherit
2159
0
Sept 12, 2016 2:37:25 GMT
13
haeduans
Pardon my long walls of text. I like philosophizing, and I also happen to be a philosophy student.
65
December 2015
haeduans
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Post by haeduans on Apr 22, 2016 6:52:10 GMT
Guys, I believe you are forgetting something. OP does not even started melding her oracles yet, which means before he can attempt to farm Oracles and meld FA5 on them, he has to first establish and secure a good source of gold. Which must be why he's looking at "WHAT KIND/VARIETY OF PANTHER CHIEF IS BETTER AT GMs" issue, rather than asking what will make him deal large amounts of damage in GMs. While Unbound is I think the most practical choice, OP didn't outright say it but I can feel that he at least wants his first few melds to not be limited in just one aspect of the game. If he is to make Unbound or BB8 Chiefs right now, all he will be doing is providing it with better survivability and colossal damage boost, respectively, although what he fundamentally probably wants to acquire is just the right amount of gold in order to further advance in melding FA to his Oracles. BB8 or Unbound melds are both "overkill" in their respective roles, and also provides a serious setback since the arena and some other areas of the game isn't really ideal for BB8 and Unbound variants. By donning up an I9 Chief, he's not wasting resources for an "overkill" method, and at the same time I9 Chief's versatility will left him not dissatisfied as he will eventually found out too that I9 chief does decently in many areas of the game, especially the ones where you can play the manual modes. Also, he has no problems with melding I9 over I7, as he stated it himself, he can just farm extra Abbadons if he wants to meld some in the future. So don't alienate it to I9 vs I7 issue, it's only FA and I9 in here, and it was also presented contextually, so I really think there's very little reason and justification to brought up other related excellent melds for Panther Chief, here in this particular thread.
You are partially correct. I do prefer to have a meld that is good in more than a single game mode, however I still believe Unbound is a terribly narrow choice and opens me to possibilities if being screwed in case if I don't draw a drone along with the panther. I believe it's far more consistant with I9.
As for gold I do have some stockpiled and should have enough for several melds, but I want to be able to consistantly hit over 100k damage which is not the case. In addition to that being able to consistantly kill a few creatures will net me a fair amount of shards.
I must say, you try BB8 meld then.. maybe you will like it! I'm not that overly paranoid, and I believe a lot on Chief's ability to Life Sap, that's why I will always toss off Unbound.
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Post by kvasac on Apr 22, 2016 7:23:15 GMT
I was not so long ago in your place so I can tell you from recent experience. Meld I9 Panther, it will get you needed gold. After 2 months when you get better candidates, meld it away. Panthers are fodder easily farmed in GM's. It's no waste to kill him to meld I9 away when you will have place for it.
Areas where I9 panther is realy good: 1) GM 2) Arena because in your ranks disposal is real. It's a good protection for your other cards. Also most ppl roll wight, so I9 Panther can kill quite few creatures before getting set in front of FA or getting Cursed by Wight. 3) Farming materials. Good for lvl1 because it won't get frozen or stunned to kill creatures in 13 rounds
I think later, when you have better cards and don't need him in GM, just put I7 to 5* or to Naga or Oracle. Regarding I9 Oracle, I feel it's better later, that at least first 2 Oracles you meld should be FA. And that takes like 2 months of farming if you have my luck with drop rates and melds. (especially that 28-29 shards staying for 3 days).
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Post by aketto on Apr 22, 2016 9:42:50 GMT
I have one, but soon I will meld his I9 on something else. Not a bad meld at all for mid-game, but later he becomes almost useless...
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