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Post by Yuna on Apr 22, 2016 7:41:02 GMT
How good are they, really? And what would be a good meld on them? Immunity? Revive? Frost Armor?
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Post by Deleted on Apr 22, 2016 8:04:00 GMT
Meld Battleblow on one of them and Sacrifice on the other
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Post by corvin on Apr 22, 2016 8:10:23 GMT
They are not so good. Huge cost, stoneskin only than fielding together, ressurect each otther not on the field but in the deck. High resistance to damage with the lack of bullseye. Or bullseye with the lack of resistance. I don't see their place in main deck. Preferable melds? Only God knows))
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Post by Yuna on Apr 22, 2016 8:24:28 GMT
OK. I figured they weren't very good, but IGG is pushing them with these Boosters, so I thought there might be some hidden strength to them I wasn't aware of. I mean, they're hard to kill when both have been deployed, but that's basically it. I mean, Bullseye might be a half-decent meld due to their high ATK, but whatever.
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Post by NFS✪Pagan on Apr 22, 2016 8:43:37 GMT
OK. I figured they weren't very good, but IGG is pushing them with these Boosters, so I thought there might be some hidden strength to them I wasn't aware of. I mean, they're hard to kill when both have been deployed, but that's basically it. I mean, Bullseye might be a half-decent meld due to their high ATK, but whatever. Bullseye cant be melded
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Post by Yuna on Apr 22, 2016 8:55:33 GMT
OK. I figured they weren't very good, but IGG is pushing them with these Boosters, so I thought there might be some hidden strength to them I wasn't aware of. I mean, they're hard to kill when both have been deployed, but that's basically it. I mean, Bullseye might be a half-decent meld due to their high ATK, but whatever. Bullseye cant be melded Oh, then screw them. Another failed concept.
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Post by Deleted on Apr 22, 2016 9:29:21 GMT
Oh, then screw them. Another failed concept. You obviously haven't even read the description of their skills. Parted by death gives the remaining card bullseye. No hope here, i'm done.
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Post by Yuna on Apr 22, 2016 9:40:11 GMT
Oh, then screw them. Another failed concept. You obviously haven't even read the description of their skills. Parted by death gives the remaining card bullseye. No hope here, i'm done. I forgot they got Bullseye when the other copy is dead. The problem is that this requires you to deploy both and then have one of them die. Reviving the dead creature does not re-establish the links, by the way. They're counted as a different copy of the same creature, so in return for Bullseye and the bonus Attack, they lose their more important ability, the ability to heal each other. This means that it costs you 2 creatures and several turns to get what you can get from Pit Dragon with Sacrifice 8. At level 10: Thisbe with Pyramus dead: 2810 HP, 1524 Attack Pyramus with Thisbe dead: 3068 HP, 1542 Attack Pit Dragon with Sacrifice 8: 4224 HP, 1375 Attack The only difference here is that Pit Dragon does not get its bonus if it's deployed when there are no other creatures on the field and once the last creature standing between Thisbe and Pyramus dies, the other creature is returned to your deck... but that's pretty meaningless since if you don't have a Reviver/Recycler to revive/recycle the 2nd one, they're pretty bad. And if you have a Reviver/Recycler to revive/recycle both, then their targeted recycling skill is close to useless. If you play 2 Sacrifice 8 Pit Dragons, as long as they don't sacrifice each other (or you use a Sacrifice rune), you'll end up with roughly analogous creatures to Thisbe and Pyramus, only they'll both have Bullseye. Thisbe and Pyramus are super-rare creatures that are booster- and event-only. Pit Dragon can be gotten through Coupons, if I'm not mistaken. It's infinitely cheaper to meld 2 Pit Dragons with Sacrifice 8 (or similar setups) than to get Thisbe and Pyramus. Not to mention their hideous costs. Unless there's some hidden depth to them I'm not getting. They're not bad. Just not good enough for what they are, in my opinion.
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Post by Deleted on Apr 22, 2016 9:48:11 GMT
When you get to 15-12 you will soon find out how good they work together. I think Royal Beastmaster is the key to getting the duo to work.
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Post by Yuna on Apr 22, 2016 10:00:52 GMT
Possibly, I'm still at 14-1 (I'm sinking all of my energy into exploring and mazes at the moment in order to level up). How does Royal Beastmaster help the duo? Their waiting time is only 4, so it's not like they're in desperate need of Royal Beastmaster unless there's something I'm not seeing. I also seem to remember there being something wonky about Unbreakable Bond. Certain kinds of damage that hit both at the same time would prevent them from properly healing up, so they ended up not fully healed, but maybe that was just an early glitch.
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Post by corvin on Apr 22, 2016 11:19:00 GMT
Only one makes them better. They can ressurect each other through paragons' torment.
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Post by Yuna on Apr 22, 2016 11:39:48 GMT
Only one makes them better. They can ressurect each other through paragons' torment. Oh, I did not know that. But still, only one of them is resurrected, so this only really works if you have multiple copies of both and the ones resurrected aren't the same. Otherwise, you're stuck with a pretty blah creature.
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