Anit-Disposal Deck for Tournaments/Arena
Mar 31, 2015 18:37:02 GMT
Hitmus2✪NFS(xerks), jaqenhgar, and 5 more like this
Post by R✰Slippo on Mar 31, 2015 18:37:02 GMT
With this upcoming Tournament implementation, I thought a thread on how to beat decks with multiple disposals/instakils would be nice for the community
Pulled from deck-heroes.wikia.com/wiki/Creature_Skills
Farmable= you can explore these
Obtainable & Usable Stoneskin cards:
Border Guard-farmable
Grand Mage-farmable
Graboid-farmable
Dullahan-9-10 or 9-11 completion I believe? Copies are Maze only
Terror Dragon-rare drop
Royal Dragon-Buy STAR today!!!
Anathema-rare drop
Nidhogg-rare drop
Moon Guardian-Unseal
Alert Guard-random drop, pretty common
Bloodletter-rare drop
Obtainable & Usable Immunity Cards:
Colossus (5)-farmable
Divine Knight (5)-random drop, might be a decent 3* if you melded
Revenant (6)-super rare drop
Horned Beast (7)-Farmable
Fafnir (8)-Super rare maze drop
Mimir's Tree (8)-rare drop
Spider Queen (9) Unseal/8000k gem purchase-great for melding onto something
Truly Obtainable within a few weeks of work:
Border Guard-farmable
Grand Mage-farmable
Graboid-farmable
Royal Dragon-STAR purchase, ends today
Moon Guardian-Unseal
Colossus (5)-farmable
Horned Beast (7)-Farmable
Spider Queen (9) Unseal/8000k gems
So 2-3 Spider Queens are completely manageable and a cheaper option would be Horned Beast lvl 7 immunity both I believe are more versatile melds than melding stoneskin onto a 4/5* card. Humans have
Deck Ideas:
I'd say Berserker or Dragonrider/Royal Knight would be a good choice for heroes, while leaving Wight in your best deck (typical for most people) Immunity doesn't work well with spiky bits, so Stoneskin melds onto explorable cards would be a good choice such as Tauro General, Warband Chief, Flame Master, & Tauros Elder. If you could pair a couple of these cards with a couple Graboids & a Nidhogg/Anathema you are looking at a pretty solid deck composition. For the Human option, Immunity is a great choice for most of your options there.
A major limitation to multiple decks will be lack of recycle/revive outside of your main deck. Farming for a 3rd Thalassa is a long term plan, take ~50 days of exploration to complete but is the only way to guarantee successfully increasing your ability to get cards out of the graveyard.
What are the rest of you planning for decks 2 & 3? Do you have any creative ideas for deck comp/melds that will help counter these disposals/instakill loaded decks?
Pulled from deck-heroes.wikia.com/wiki/Creature_Skills
Farmable= you can explore these
Obtainable & Usable Stoneskin cards:
Border Guard-farmable
Grand Mage-farmable
Graboid-farmable
Dullahan-9-10 or 9-11 completion I believe? Copies are Maze only
Terror Dragon-rare drop
Royal Dragon-Buy STAR today!!!
Anathema-rare drop
Nidhogg-rare drop
Moon Guardian-Unseal
Alert Guard-random drop, pretty common
Bloodletter-rare drop
Obtainable & Usable Immunity Cards:
Colossus (5)-farmable
Divine Knight (5)-random drop, might be a decent 3* if you melded
Revenant (6)-super rare drop
Horned Beast (7)-Farmable
Fafnir (8)-Super rare maze drop
Mimir's Tree (8)-rare drop
Spider Queen (9) Unseal/8000k gem purchase-great for melding onto something
Truly Obtainable within a few weeks of work:
Border Guard-farmable
Grand Mage-farmable
Graboid-farmable
Royal Dragon-STAR purchase, ends today
Moon Guardian-Unseal
Colossus (5)-farmable
Horned Beast (7)-Farmable
Spider Queen (9) Unseal/8000k gems
So 2-3 Spider Queens are completely manageable and a cheaper option would be Horned Beast lvl 7 immunity both I believe are more versatile melds than melding stoneskin onto a 4/5* card. Humans have
Deck Ideas:
I'd say Berserker or Dragonrider/Royal Knight would be a good choice for heroes, while leaving Wight in your best deck (typical for most people) Immunity doesn't work well with spiky bits, so Stoneskin melds onto explorable cards would be a good choice such as Tauro General, Warband Chief, Flame Master, & Tauros Elder. If you could pair a couple of these cards with a couple Graboids & a Nidhogg/Anathema you are looking at a pretty solid deck composition. For the Human option, Immunity is a great choice for most of your options there.
A major limitation to multiple decks will be lack of recycle/revive outside of your main deck. Farming for a 3rd Thalassa is a long term plan, take ~50 days of exploration to complete but is the only way to guarantee successfully increasing your ability to get cards out of the graveyard.
What are the rest of you planning for decks 2 & 3? Do you have any creative ideas for deck comp/melds that will help counter these disposals/instakill loaded decks?