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Post by hopsnbarley on May 11, 2016 13:42:35 GMT
Hey everyone - so I FINALLY rolled group tactics on my lvl 3 Armageddon but now I'm struggling with what to roll for on the 3rd talent. I have the lvl9 +hp for all crits as my first btw.
Currently I have entrap4 and it's solid but I feel all the immunity renders it kind of meh. Was thinking possibly firestorm or death cloud for damage until I get my crits out so group tactics fires? Or I could go cripple or deathless.
Any suggestions??
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#ff3008
Lord of the DH Forum
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Bow down.
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Post by ℜ★God on May 11, 2016 14:10:32 GMT
Firestorm.
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Post by ℜH★Wolfman on May 13, 2016 7:36:37 GMT
Protection , Deathless + Group tactics / Cull / Firestorm
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#ff3008
Lord of the DH Forum
2064
0
Jan 31, 2017 13:44:35 GMT
1,598
ℜ★God
Bow down.
4,373
Nov 20, 2015 22:14:53 GMT
November 2015
lord
95 (Retired)
Royals
Nightmares
God
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Post by ℜ★God on May 13, 2016 7:40:24 GMT
I wouldn't recommend Deathless. At high levels, when you're going up against decks with Paragons, it becomes a lot less reliable. Also, having Deathless forces you to play around it, which I also don't like.
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Post by icezaius on May 13, 2016 9:54:42 GMT
I've got cull 9 on my overlord and I love it. Sometimes doesn't give you much, but I've had it kill off 4 creatures in a turn. Its really good with skills that proc on the opponents turn (which is good with Armageddon and overlord in general) like KQ ability, gas cloud, firestorm. I agree that deathless is bad when you get higher up.
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Post by hopsnbarley on May 13, 2016 14:04:14 GMT
Thanks for the suggestions folks. As I was rolling my last talent, I picked up divine shield. I haven't seen that before so I am giving it a shot. The only issue I see is that both DS and GT need to wait until I have 6 crits out. Would you keep both or get rid of DS?
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Post by icezaius on May 13, 2016 15:08:12 GMT
Definitely keep it until you've given it a fair chance. I run cull, divine shield on overlord, really like both. Armageddon should have a better chance to proc divine shield with him adding a creature to your side too
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Forum's Biggest Troll
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Post by japoon on May 20, 2016 11:09:55 GMT
Armageddon is one of the best Heroes in this game. All you need his talents
- Protection 6 or above - Deathless - Group Tactics / Divine Shield / Cull 10 / Firestorm 10
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Post by icezaius on May 20, 2016 17:56:38 GMT
Deathless kind of depends where you're at and who you're fighting. If you've got plenty of recycle/revive to put in his deck, I wouldn't use deathless. It just takes up talent slot you do t need in that case. Ditto if you're always fighting a paragon.
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slowly recovering my sense of humor following FR
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Boxing_Kangaroo BK✦GamerGurl33 - Guild Master
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Post by BK✦GamerGurl33 on Jun 13, 2016 23:10:33 GMT
Deathless kind of depends where you're at and who you're fighting. If you've got plenty of recycle/revive to put in his deck, I wouldn't use deathless. It just takes up talent slot you do t need in that case. Ditto if you're always fighting a paragon. Totally agree. I always though Undying was the greatest and a must for Wight, so naturally I wanted Deathless for Armageddon, plus he comes with it. I tried it, but honestly with a deck with a lot of high level Immunity and Stoneskin cards plus three Recyclers, you really don't need it, especially since it usually procs early and then is gone. Also if you have Protection and Deathless, Deathless forces you to keep enough Mortii cards in your deck for it to proc. Since I have two Faen Recycler 2 cards (HB & Light Brave), Paragon, Alice (don't use her with Oceanus....you'll be sorry), Mythril, Oinari, Twins Recycle 1, and Twins SAC, I don't usually have that many Mortii in my main deck. I really like having Protection, so I can build my deck with my best cards and not have to worry about faction. I also don't care for Cripple on Armageddon, although again I do still use it on my alt's Wight. Usually higher game level opponents have a lot of HP healing, so while Cripple will reduce their cards' ATK to 0, they'll stay on the board and keep using their skills, even if they can't attack, and can still contribute to getting board control as more cards come into play. My Armageddon is currently at Level 5 and has Protection 5, War Hungry 8, and Firestorm 7. I like having War Hungry as a game save to give your crits a huge boost when your hero's health is below 30%.
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Forum's Biggest Troll
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Post by japoon on Jun 14, 2016 3:03:51 GMT
Deathless kind of depends where you're at and who you're fighting. If you've got plenty of recycle/revive to put in his deck, I wouldn't use deathless. It just takes up talent slot you do t need in that case. Ditto if you're always fighting a paragon. Totally agree. I always though Undying was the greatest and a must for Wight, so naturally I wanted Deathless for Armageddon, plus he comes with it. I tried it, but honestly with a deck with a lot of high level Immunity and Stoneskin cards plus three Recyclers, you really don't need it, especially since it usually procs early and then is gone. Also if you have Protection and Deathless, Deathless forces you to keep enough Mortii cards in your deck for it to proc. Since I have two Faen Recycler 2 cards (HB & Light Brave), Paragon, Alice (don't use her with Oceanus....you'll be sorry), Mythril, Oinari, Twins Recycle 1, and Twins SAC, I don't usually have that many Mortii in my main deck. I really like having Protection, so I can build my deck with my best cards and not have to worry about faction. I also don't care for Cripple on Armageddon, although again I do still use it on my alt's Wight. Usually higher game level opponents have a lot of HP healing, so while Cripple will reduce their cards' ATK to 0, they'll stay on the board and keep using their skills, even if they can't attack, and can still contribute to getting board control as more cards come into play. My Armageddon is currently at Level 5 and has Protection 5, War Hungry 8, and Firestorm 7. I like having War Hungry as a game save to give your crits a huge boost when your hero's health is below 30%. Do you think Cull is worth using? Almost equal to install kill. Limitation only lasts for 2 rounds and after round 16
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Post by icezaius on Jun 14, 2016 9:48:55 GMT
I like cull a lot. Its very good coupled with killer queen. It can finish off tough opponents like snow harlots, as well as helping with board control. I've had it take out 5 crits in a turn before, although its usually 1-2.
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Post by asgarth1980 on Jun 14, 2016 9:56:07 GMT
Take skill that can do multiple damage like cull or firestorm ...why...simple reason...u need to have the opponent to have mass death at one time so with the hope u could get one or two reanimation before they being revived...
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slowly recovering my sense of humor following FR
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Boxing_Kangaroo BK✦GamerGurl33 - Guild Master
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Post by BK✦GamerGurl33 on Jun 15, 2016 22:09:51 GMT
I got Cull 4 on Armageddon early on....I think maybe when he was at Level 2 or 3 (now at Level 5). I thought it sounded like a pretty good talent, but I found it to be mostly useless for me so I swapped it out for War Hungry. War Hungry works much better with my deck and the opponents I face in Tournament and Arena. Most are Oceanus or other Armageddons, along with a few Caps, Warlocks, and the occasional Overlord or Spirit Arbiter. They pretty much all have Paragon (I do also), and she usually seems to come out early, so I have to wait until I can kill her to free my crits and have reanimated a few of their cards, to start battling effectively. Because of that, my battles often turn in my favor late game, so War Hungry is better for me.
In my Arena, most of my opponents are higher game level than me, and their decks are usually usually higher deck power and have lots of healing. I have Killer Queen, but because of their heals it takes a really long time for Guilt to majorly affect their HP and sometimes she isn't able to do that much damage. Fortunately that's also true of my deck, so I don't mind too much when Oceanus clones her. It's much better for me than if he clones Alice, Paragon, SAC Pit Dragon, or one of my Recycle 2's.
The deck I usually use is:
Pit Dragon SAC8 Paragon Level 15 unmelded (needed the extra ATK/HP, but waiting on dups) Light Brave Recycle 2 Gorgon Killer Queen Mythril Anthema HB Recycle 2 Graboid Stab or SAC Twins Oinari or Harbinger Recycle 1 or Twins Recycle 1
I put Alice in place of Graboid/Twins if I'm battling another Armageddon or a Wight deck, but I don't leave her in my main deck as she's too dangerous if I get attacked by an Oceanus. She isn't very beneficial unless the enemy hero is Mortii or the player has a lot of Mortii cards in their deck.
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Post by rjizzle410 on Nov 6, 2016 19:48:29 GMT
I just got my Armageddon a week ago im just about done with talents but i need a 3rd talent that's pretty good. I have Protection 8, Firestorm 7, and Group Tatics in which i rolled this morning. Should i keep firestorm or should i go for something like "5 on it" or cull 10. I have cull on my lvl 7 Arbiter its very nice. Please help been asking players all morning and still gotten an answer
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Post by rjizzle410 on Nov 6, 2016 19:51:20 GMT
It's so much immunity and stoneskin users that it makes alot of other talents very useless
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Post by icezaius on Nov 7, 2016 18:56:08 GMT
I just got my Armageddon a week ago im just about done with talents but i need a 3rd talent that's pretty good. I have Protection 8, Firestorm 7, and Group Tatics in which i rolled this morning. Should i keep firestorm or should i go for something like "5 on it" or cull 10. I have cull on my lvl 7 Arbiter its very nice. Please help been asking players all morning and still gotten an answer I've got the same dilemma. I have protection and GT also. Currently running cull 5, but haven't been sure if I want to keep that or run firestorm or death cloud. They have the benefit of killing opponents at the end of their turns, whereas cull procs AFTER re-animate
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Post by voldefaen on Apr 16, 2017 11:17:29 GMT
Just got an Armageddon after about 7 months and wasted about 90k glory on it for very little. Out of interest, I have seen in the guild maps that their Arma triggers reanimate, ignoring soul bind, so is it wishful thinking to assume that a player's Arma will also trigger reanimate? I could certainly use a 300k creature on my team
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Post by rjizzle410 on Apr 16, 2017 12:19:01 GMT
Yeah i dont play with him unless its required for on explore maps i dislike heroes that special rely on the graveyard. Im not even go bother lvl him up past lvl 1. Its just too many other heroes that replaces him and Arbiter being one of them
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