#0d6ad6
1400
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502
scatterbrain
1,260
Sept 27, 2015 17:13:32 GMT
September 2015
scatterbrain
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Post by scatterbrain on Jul 23, 2016 9:49:40 GMT
Super-OP. Would only require a billion points of upgrade cards, melding a 2-star skill onto a 5-star creature and for it to last a single turn. Even if it lasted more than 1 turn, Sac8 still gives a much bitter ATK boost. Sure, you have to sacrifice another creature, but that's what the Sacrifice Rune is for. Trouble is GETTING the Sac runes, Yuna! Some of us just can't draw them no matter how many thousands of gp we put into rune draws every day. I have a sac 8 Anathema which I never use as I can't get a rune and EVERY time I put it in a deck I lose as it is guaranteed to kill a vital card. It has been on the bench for months now.
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#ff3008
Lord of the DH Forum
2064
0
Jan 31, 2017 13:44:35 GMT
1,598
ℜ★God
Bow down.
4,373
Nov 20, 2015 22:14:53 GMT
November 2015
lord
95 (Retired)
Royals
Nightmares
God
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Post by ℜ★God on Jul 23, 2016 10:11:18 GMT
Super-OP. Would only require a billion points of upgrade cards, melding a 2-star skill onto a 5-star creature and for it to last a single turn. Even if it lasted more than 1 turn, Sac8 still gives a much bitter ATK boost. Sure, you have to sacrifice another creature, but that's what the Sacrifice Rune is for. Trouble is GETTING the Sac runes, Yuna! Some of us just can't draw them no matter how many thousands of gp we put into rune draws every day. I have a sac 8 Anathema which I never use as I can't get a rune and EVERY time I put it in a deck I lose as it is guaranteed to kill a vital card. It has been on the bench for months now. You're not alone :/ I've drawn millions of gp worth of runes, and have only pulled 2 Sac runes. FeelsBadMan
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inherit
2562
0
Sept 2, 2023 16:06:59 GMT
659
Yuna
2,466
March 2016
yuna
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Post by Yuna on Jul 24, 2016 1:30:59 GMT
Meanwhile, I've got 7 of them and am only using 4 at the moment. I'll trade 4 for a single Haste V, if they drop from GP draww.
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#ff3008
Lord of the DH Forum
2064
0
Jan 31, 2017 13:44:35 GMT
1,598
ℜ★God
Bow down.
4,373
Nov 20, 2015 22:14:53 GMT
November 2015
lord
95 (Retired)
Royals
Nightmares
God
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Post by ℜ★God on Jul 24, 2016 1:33:10 GMT
Meanwhile, I've got 7 of them and am only using 4 at the moment. I'll trade 4 for a single Haste V, if they drop from GP draww. They definitely do drop from gp.
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inherit
2562
0
Sept 2, 2023 16:06:59 GMT
659
Yuna
2,466
March 2016
yuna
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Post by Yuna on Jul 24, 2016 1:42:23 GMT
Meanwhile, I've got 7 of them and am only using 4 at the moment. I'll trade 4 for a single Haste V, if they drop from GP draww. They definitely do drop from gp.And yet I only have 1.
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#1a8cff
2808
0
Aug 23, 2016 18:47:24 GMT
102
evolved303
185
April 2016
evolved303
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TC
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Post by evolved303 on Jul 24, 2016 2:11:10 GMT
I have an injured 9 pheonix, with a lvl6 injured rune (+12 rage), the ATK boost is _permanent_, I assure you, unless they silently nerfed it. The pheonix comes out with a huuuge attack, -450 HP to hero, +540 ATK, iirc.
Disregard this. Wow, it is not permanent anymore.
I also have a few Injured 7 Bone Mages (3star) with injured runes (bone wizard has rebirth 7 and a wait timer of 2), they are little rage generating machines, and are a fun little card. An injured alert guard is no joke.
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2725
0
259
sblip
1,049
Apr 12, 2016 19:54:23 GMT
April 2016
sblip
102
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Post by sblip on Jul 24, 2016 3:23:25 GMT
i evo'd injured on a spirit siren. pretty happy about that. Her and 1 more injured crit, a cpl of retreat QT's in a VS deck? Sign me up.
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inherit
1149
0
Jul 17, 2018 11:13:59 GMT
137
corvin
“I like libraries. It makes me feel comfortable and secure to have walls of words all around me"
493
Sept 7, 2015 13:01:51 GMT
September 2015
corvin
107
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Post by corvin on Jul 24, 2016 4:59:11 GMT
I use injured treant guide in oceanus deck. There are a lot of mass heal and faen in it. This deck is build around octavius and lightfoot. Treant guid has small cost (evolved octavius eat soooo much!), 2 mass heals for attack buff and he is faen. Horned beast and ash beast give me mass heal buff too.
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2892
0
Mar 16, 2018 20:55:52 GMT
16
boredjokker
64
May 2016
boredjokker
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Post by boredjokker on Jul 24, 2016 15:03:06 GMT
Pulled a lvl5 sorcery hero time today. Trying to figure out the best use for it. Suggestions?
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2725
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259
sblip
1,049
Apr 12, 2016 19:54:23 GMT
April 2016
sblip
102
sblip
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Post by sblip on Jul 24, 2016 15:20:54 GMT
wtf is a 'lvl5 sorcery hero time'
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2892
0
Mar 16, 2018 20:55:52 GMT
16
boredjokker
64
May 2016
boredjokker
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Post by boredjokker on Jul 24, 2016 15:27:55 GMT
Damn autocorrect. Lvl 5 sorcery RUNE. Sorry
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#0d6ad6
2055
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Sept 28, 2017 2:49:39 GMT
734
icezaius
1,845
Nov 20, 2015 13:47:37 GMT
November 2015
icezaius
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Post by icezaius on Jul 24, 2016 15:47:26 GMT
Pulled a lvl5 sorcery hero time today. Trying to figure out the best use for it. Suggestions? depends on your heroes, but mid-game, devil hunter with a drone and lots of magic users is really quite good. Sorcery rune makes even average casters look beastly
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bleblublabliblo
93
May 24, 2016 15:01:32 GMT
May 2016
bleblublabliblo
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Post by bleblublabliblo on Jul 24, 2016 15:48:49 GMT
Pulled a lvl5 sorcery hero time today. Trying to figure out the best use for it. Suggestions? Sorcery runes just fill up hero rune space.. Unless you are poor in hero runes or uses 4-5 magic casters dont use it..
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inherit
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259
sblip
1,049
Apr 12, 2016 19:54:23 GMT
April 2016
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Post by sblip on Jul 24, 2016 16:13:30 GMT
If you have 3-4+ flame braves it's definitely worth making a 2nd tourney deck of magic dmg with sorcery V rune and fire runes, until you get something better. Against low immunity decks, each flame brave is doing 500+ magic damage *each*, not including attack. throw in a couple of naga's and you have more magic dmg, healing, and some lockdown to boot
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Obliviscaris
Nightraider
Posts: 98
Level: 94
Guild: God's Chosen
LINE ID: igorez
inherit
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Obliviscaris
98
Sept 26, 2015 10:05:31 GMT
September 2015
igore
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God's Chosen
igorez
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Post by Obliviscaris on Jul 25, 2016 20:26:36 GMT
Meanwhile, I've got 7 of them and am only using 4 at the moment. I'll trade 4 for a single Haste V, if they drop from GP draww. They definitely do, I just got my first Haste V a few days ago from GP.
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#0d6ad6
1400
0
Feb 12, 2018 15:15:54 GMT
502
scatterbrain
1,260
Sept 27, 2015 17:13:32 GMT
September 2015
scatterbrain
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Post by scatterbrain on Aug 9, 2016 15:36:51 GMT
Meanwhile, I've got 7 of them and am only using 4 at the moment. I'll trade 4 for a single Haste V, if they drop from GP draww. They definitely do, I just got my first Haste V a few days ago from GP. I got one a week or so ago too from GP.
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2701
0
Mar 26, 2018 20:43:25 GMT
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NFS✪Pagan
50
April 2016
falseprophet
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Post by NFS✪Pagan on Sept 20, 2016 21:02:59 GMT
I've got 4 Haste V runes
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Sky warriors
1296
0
Dec 12, 2016 23:34:13 GMT
53
SirGin
Awesome
270
Sept 25, 2015 14:06:02 GMT
September 2015
cranium
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Post by SirGin on Sept 20, 2016 22:16:14 GMT
you guys are so cute on this. injured is 100% one turn only. it has always been this way from the beginning. and before runes, it is the shittiest skill they ever conceived. the downside of ambush plus an additional debuff, hurt the hero. that being said. injured rune made this skill worth while. for those that have a high level thor, or captivators, using this rune on two or three bullseye cards, can "force" the lockdown hero skill while using a five card berserk/war hungry combo. its the best use of this skill ive seen so far. you attack, they cannot counterattack, you attack again. its simple and clean. I was watching a dungeon battle replay today against 13-11 Odin. The player had Hydra berserk/warhungry deck with 4x (all I got to see, it was over to quick) Manticores with Injured 5 with high lvl runes. Berserk/warhungry was ready and he played them. Hydra went from little rage to full rage in a snap. Hydra's Elemental Vapor went off locking down most or the enemy's full field. It was over in like three turns. By far the coolest Berserk/warhungry deck I have ever seen.
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