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Post by tanisomsford on Jul 4, 2016 23:24:37 GMT
Guess its time to change my direction on this. Don't have azure, but I will have three Leo's if we get a version 1 Alice bond next round. Gotta find a dragon now. Just tried it. Due to the unreliability of War Hungry and enemy creatures, even with a 50% (max) ATK boost and max HP boost, this setup has a low-ish chance of success. For one thing, if Hero Hunter is deployed early, your hero will die before the enemy is able to deploy 9 creatures (War Hungry only lasts for 2 turns and you need both to even stand a chance of beating this). Also, if the Hero Hunter or Bloodlust creature gets Battleblow from the hero, you're losing a creature, even if you've boosted your creatures' HP by 100% and runed them up to the gills. Lose the wrong creature and it's game over (and using either proposed setup, the chances of losing the wrong creature is higher than losing the right creature). Then there's always the chance that Instakill will be deployed last. I tried both the Leo Squared and Double Dragon setups, by the way. The Billy & Jimmy setup had a higher chance of success than the Cats Who Do Not Sleep In the Jungle (Or At Night) Setup, in my estimation, but the success rates for both were dismal. Yuna, thanks for doing all this very valuable play testing. It really helps lesser guys know the path to work on before making wrong moves.
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Post by tanisomsford on Jul 4, 2016 23:28:44 GMT
I wonder how well a straight up deck of ten Leo's with judgement keeping them alive would do. The enemies don't heal, so grinding them is an option, is it not?
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Post by tanisomsford on Jul 4, 2016 23:34:54 GMT
5 leos on the board, 1200 base attack gives 6000 attack boost from the five on the board to the fifth one, who then does about 20,000 on his own. With ten in the deck, they grind out at least four or five kills, and the hero lives? Use berserk talent, which in the mid point casts three times and turns even the first Leo with 6000 warlust attack into 21,000 damage, and 75% chance means its gonna happens twice for sure. Hmmm...maybe just wishful thinking...
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Post by Yuna on Jul 4, 2016 23:58:04 GMT
I wonder how well a straight up deck of ten Leo's with judgement keeping them alive would do. The enemies don't heal, so grinding them is an option, is it not? Not very well. You'll need War Hungry to be able to kill off the enemy since Leos only boost base ATK (i.e. an unevolved Leo has 960 ATK. A 50% Boost for a Leo would be 480, even if you've runed Leo up and/or used gems to buy an ATK Boost). Unevolved, Leo has 1442 HP. 1442!!!! Even with a 100% HP boost (and the boost only boosts base HP!), the HP Boost only boosts natural HP, not runed HP, so Leo would end up with 2882 HP before runes. That's a maximum 1000 HP from Vitality V, 750 HP from All Vigor V and 750 HP from Human Vigor V for a total of 5382 HP... if you've spent millions upon millions upon millions of glory to achieve that. And even then it's not likely to work because War Hungry has only a 75% of success. That means that on average, 2-3 of your Leos will fail both turns that War Hungry activates. Which is fine... except for the following enemy creatures: * Chainstrike - Will naturally inflict 3800 to all but the target Leo. Will One Hit KO all Leos but the target Leo if given Battleblow (at worst a 10% chance!) * Hero Hunter - Glitched, so it'll always get the Hero Hunter bonus, even when facing an enemy creature. Will always inflict at least 2500 damage. With Battleblow, it'll inflict 6000 damage (though I think it's always 6200 for some reason?). * Pursuit - Once you lose Leos, even if you have enough to them to put up a fight, the Pursuit Linnea will start wreaking havoc, boosting its ATK by 250 (prior to Battleblow's boost, I believe) for each creature in your Graveyard, or, in Battleblow terms, 1000 ATK per creature in your graveyard. All the computer needs is 5 creatures in your graveyard to guarantee a death. * Rip - Prevents healing. Eventually, this creature will probably die. * Bloodlust - Increases ATK by 100 after each successful basic ATK. Will eventually be able to one-shot you with Battleblow. 5 out of 10 enemy creatures have skills that in combination with others or on their own will one-hit KO you even if you field a deck of 10 Leos with as much HP boosting as possible. Also, here's the math of Leo: Each Leo will boost each other Leo by 100% of their base ATK (i.e. 960). Even with a 50% ATK boost, Battlecry 10 and a realistic +600 of ATK from Runes, without War Hungry activating, the 8th Leo will only inflict 89425 damage on the enemy, so even with 10 Leos lined up, only the last 2 will guarantee a fatal strike.
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Post by Yuna on Jul 4, 2016 23:59:26 GMT
5 leos on the board, 1200 base attack gives 6000 attack boost from the five on the board to the fifth one, who then does about 20,000 on his own. With ten in the deck, they grind out at least four or five kills, and the hero lives? Use berserk talent, which in the mid point casts three times and turns even the first Leo with 6000 warlust attack into 21,000 damage, and 75% chance means its gonna happens twice for sure. Hmmm...maybe just wishful thinking... Is 1200 his ATK when evolved?
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Post by asgarth1980 on Jul 5, 2016 1:19:43 GMT
The only good thing about this rune is not easily available so everyone whale or not are on same base... only a handful have successfully gotten it through trial and errors despite best deck possible... killing critter strategy sounds easy but it is hard when the warhungry is not 100%... vigor needs level 8 to pull off both strategy... either way tries and errors are needed....with utmost luck of crits drawn by enemy....
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Post by mikhal on Jul 5, 2016 1:40:40 GMT
Warhungry is 100% but berserk is not.
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Post by Yuna on Jul 5, 2016 2:17:26 GMT
Warhungry is 100% but berserk is not. Yeah, sorry. Keep getting which one's a dice roll mixed up.
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Post by tanisomsford on Jul 5, 2016 20:41:17 GMT
5 leos on the board, 1200 base attack gives 6000 attack boost from the five on the board to the fifth one, who then does about 20,000 on his own. With ten in the deck, they grind out at least four or five kills, and the hero lives? Use berserk talent, which in the mid point casts three times and turns even the first Leo with 6000 warlust attack into 21,000 damage, and 75% chance means its gonna happens twice for sure. Hmmm...maybe just wishful thinking... Is 1200 his ATK when evolved? Yes, its 1260 actually. Highest evolved attack I've seen. Only 1602 HP though. Ouch
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Post by tanisomsford on Jul 5, 2016 20:45:00 GMT
Warhungry is 100% but berserk is not. Mikhal? Is this THE Mikhal? Haven't seen posts from you on this forum for months if so.
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Post by ℜ★Kaiba on Jul 7, 2016 11:47:30 GMT
Warhungry is 100% but berserk is not. Mikhal? Is this THE Mikhal? Haven't seen posts from you on this forum for months if so. Yes thats him.
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Post by ✿Akame✿ on Jul 7, 2016 14:41:15 GMT
Critical strike chance on equipment should make things easier
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Post by tanisomsford on Jul 7, 2016 15:49:53 GMT
Critical strike chance on equipment should make things easier Equipment feature may be a worthwhile concept, the reduce skill % may possibly apply to soul eater. If so...that's tens of thousands of damage that could be reduced
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Post by primechecker on Aug 3, 2016 5:38:23 GMT
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Post by asgarth1980 on Aug 3, 2016 5:57:45 GMT
With equipment grimoire protean V is chicken feet...
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Post by monkeylord on Aug 3, 2016 6:10:36 GMT
We'll see if it still is after the update.
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Post by 1501✪NFS on Aug 3, 2016 12:19:32 GMT
nice video! Thanks..i shall try to beat this grimoire next time hehe btw that virgil has no max HP? i saw it has 13k HP in the video!
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Post by komainu on Aug 3, 2016 14:59:21 GMT
nice video! Thanks..i shall try to beat this grimoire next time hehe btw that virgil has no max HP? i saw it has 13k HP in the video! virgo heals + increases HP of virgil evry round and if it's hit by magic it steals 300 hp.. only thing that virgo/virgil lack is a way to increase their attack
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Post by tanisomsford on Aug 3, 2016 20:03:42 GMT
Can anyone confirm if equipment bugs are fixed now? Is the window to do protean gone now?
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Post by sblip on Aug 4, 2016 8:25:52 GMT
they nerfed stabthrough and voodoo. Shouldn't affect you doing Protean grimoire.
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Post by asgarth1980 on Aug 5, 2016 8:13:09 GMT
We'll see if it still is after the update. mutter... u jinxed it...
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Post by maxp83 on Aug 5, 2016 9:58:18 GMT
In theory wouldn't 10 melded Oracle with judgement work ??
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Post by maxp83 on Aug 5, 2016 10:05:03 GMT
In theory wouldn't 10 melded Oracle with judgement work ?? With high bless rune??
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Post by xathrax on Aug 5, 2016 10:39:42 GMT
In theory wouldn't 10 melded Oracle with judgement work ?? With high bless rune?? Why would you need a high bless rune? With high base HP you will easily get your 1k heal even with a low level one. I think a level 4 one is sufficient for me. Also I don't think 10 melded Oracle will work as there was a chainstrike guy that will melt your team when the ult wears off.
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Post by spizz0 on Aug 5, 2016 10:48:37 GMT
I think a high bless rune is meant to keep your judge perma-raged. I agree with the fact that 10 oracles may not work due to chainstrike
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Post by maxp83 on Aug 5, 2016 12:51:55 GMT
Why would you need a high bless rune? With high base HP you will easily get your 1k heal even with a low level one. I think a level 4 one is sufficient for me. Also I don't think 10 melded Oracle will work as there was a chainstrike guy that will melt your team when the ult wears off. Bless rune for rage I didn't know there is a chainstrike card I've autod four * since beginning with 6 Oracle
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Post by primechecker on Aug 5, 2016 14:39:03 GMT
the nerved skill resist. So my method does not work anymore. Will try to beat it still.
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Post by monkeylord on Aug 5, 2016 17:33:23 GMT
We'll see if it still is after the update. mutter... u jinxed it... It was a good while it lasted.
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Post by Yuna on Aug 6, 2016 0:21:25 GMT
In theory wouldn't 10 melded Oracle with judgement work ?? No, because of the Bloodrage Linnea (increase ATK by XX every round), the Hero Hunter Linnea (increase ATK by 150% or whatever, no matter what, it's glitched), the Chainstrike Linnea (you get hit by Bloodrage Linnea or Hero Hunter Linnea, but that Oracle doesn't die. Chainstrike follows immediately and kills off that Linnea) and, most annoyingly, the random Linnea to get a 350% ( ) bonus multipler each turn. Even with 10 Oracles, if the "wrong" Linnea (Chainstrike, Bloodrage or Hero Hunter. Hero Hunters inflicts 6500 or so damage with Battleblow active) gets buffed, you're losing creatures.
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#0d6ad6
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Post by jckson992 on Aug 6, 2016 3:47:30 GMT
Your HB/recycle should solve that problem
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